The_Darkness said:
Nihlus2 said:
Centered around the Citadel eh? Maybe we will finally get a (lore retconned) explanation as to why the Reapers did not just A-Roll over the Citadel forces, claimed it. Then shut down all relays in the universe. As. We. Were. Informed. In. ME1! And then proceeded to do what they did in all previous cycles... take out a system 1 by 1, with no loses, since they had no intel, no resources to transfer between worlds (isolated), and no reinforcements / alternate worlds to regroup at.
We only stopped them from calling in the Reaper Fleet... which they solved damn well themselves between ME2 and 3... which -should- have left us back at square one... but for some reason they decided to brawl with us... *facedesk*
Because they seem to be just fine about steamrolling over it in time for it to be a plot device on Earth...
...why did you not do this from the beginning again?
At this point in time I'm putting my money on the excuse that Harbinger accidently deleted that tactical folder along with his final boss script in order to make space on his harddrive for more surveilance footage of Shepard.
I've never seen this as a problem, honestly. Any attack from the Reapers on the Citadel will take long enough that the Citadel will have time to lock itself up, leaving the Reapers in a long-term siege situation. On top of that, the Citadel is probably the most heavily guarded system in the galaxy. There's just no immediate advantage to the Reapers in attacking. They probably were planning to hit the Citadel at some point but only after bleeding the allied fleets dry.
The thing is... 1 reaper dreadnaught managed to get inside the Citadel before it locked up in ME1, with only a small Geth fleet... and no controls over the Citadel whatsoever. How would multitudes of them against the same citadel fleet that was steamrolled in ME1 fare any better in ME3, against heavier firepower and world darkening numbers? Sovereign barely even joined that battle and just passed by everything while the Geth Cruisers kept the Citadel Fleet at bay. Again, the thing is a defense is only good when the enemy cannot A-move through your forces like they do not care. And the Reapers could, so delaying them while The Citadel closed became an invalid strategy. Heck, they went through Arcturus Station to get to Earth, while also fighting there. Taking loses just to keep on moving without stopping. When you don't have to worry about the vacuum of space or actually losing stuff for other reasons than "effiency" (or "preservation" if we acknowledge the Starchild)... it still does not make sense not to do that. The Reapers are linebreakers, scary ones at that.
Most of the Citadel Space Fleets were in their own regions (like The Alliance had most at Arcturus Station (Alliance Navy HQ), and the rest at Earth), "The Citadel Fleet" was a seperate entity entirely, much smaller, meant to guard, but not be a monolith of a defense.
That's what bugged me, otherwise your points are fairly valid. The whole scary point in ME1 of The Reaper's Warfare, was that they could just go from system to system with their entire nearly endless fleet and harvest, since everything was isolated. Losing nearly nothing with that strategy as worlds could not, regroup, retreat, call for reinforcements, transport supplies. Nothing. That is the dream strategy in any war. Completely paralyzing your enemy in all but their natural brute strenght (the firepower they have per point (or world in this case)). Remember The Reapers are machines, timeless, they care not for how -long- the cycle is. Just how efficient it is. This seems the reversed... sacrifice hundreds of Reaper casualties to achieve the same goal as to instantly capture the Citadel and slowly drain the paralyzed galaxy.
You may be right on the point with the IFF though, they had 6 months, so it is doubtful it would have been mass produced in such a short time and distributed, but plausible. To be honest, I thought ME3 would take that route, the IFF enableling The Normandy to be the sole free vessel on our side able to travel across the galaxy, undoing that initial crippleling blow (how that would be done could have been an interesting diversion, compared "we found mass reaper kill switch").
Ah well, I ramble on... appologies. Just loved ME1, and it feels like it was mostly overlooked or skimmed over, like they had a whole new idea for the direction things were going with the third instalment.