BioWare Hints at Big Things in Next Mass Effect 3 DLC

Ishal

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I've never been a fan of DLC and probably never will be. Walking into the citadel nightclub and talking to Aria and having her talk about losing omega to Cerberus made me as a player think I'd be doing that in the game and I got excited about it. However, not the case. Now they want to keep chugging along trying to patch things up to restore faith..and what? The choices/actions made when completing the DLC may have dialogue changes to that horrible ending?! BioEAre I don't want to sit through that tripe ever again.

I'm done. I loved KoToR <--- first ever RPG experience right there. Loved ME and loved DA.

But after DA2, SWTOR, and ME3 I've had enough. I am a Biodrone no longer.

**removes chip from back of head** **throws in a sewer**
 

deathbydeath

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trty00 said:
deathbydeath said:
Nimcha said:
I hope all of you are enjoying spewing your bile here, because I will be enjoying this DLC. :D
And I'll be enjoying games in my Steam backlog not designed by pretentious, overblown, and incompetent hacks. First up, Saints Row the Third!
Yeah, because it's not like THQ gave you half a game only to DROWN you in DLC, right?
I got it in the Humble THQ Bundle, which consisted of SR3, Darksiders, Metro 2033, and Company of Heroes and a few expansion packs (and some soundtracks) for $6.00 USD. And given that the dlc season pass is $20 (If I remember correctly), then I could get every scrap of content of the game for less than half of the launch price. I'm not complaining.

Besides, the game's a decent shooter, even if the checkpoint save system is fucked to the moon and back.
 

deathbydeath

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trty00 said:
All I'm saying is, Saints Row 3 isn't the best example of a developer not fucking with the player base.
Point taken, and I probably should've used Hotline Miami, Darksiders, or some other game developed by talented people and not Bioware.
 

digital warrior

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Alright back to the citadel, even though we already know it dosn't matter who we save because it gets taken and everyone on board DIES HORRIBLY FOR THE ENDITRON 4000!
 

teebeeohh

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Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
 

Veldt Falsetto

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ME 3 - Awakening...

Or what I mean is a bridge to the next game in the series and creating a new hero, they did this with Dragon Age, why would they not do it with Mass Effect, it's genuinely a good idea
 

tmande2nd

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HAHAHAHA!

Keep trying Bioware.
No one cares anymore, especially if you have Hack Walters and Clueless Hudson on board.
 

Uhura

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I've been enjoying all the other ME3 single player DLCs so I'll be purchasing this one on the release day. Can't wait for it!
Don't really care if it doesn't have any effect on the endings.
 

Ukomba

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teebeeohh said:
Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
Since their control of the citadel was through the indoctrinated Illusive man, it's possible they couldn't get him to do it.

It's also possible that it's something the keepers need to do, and they have no control of them at all at this point.
 

Blind Sight

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AD-Stu said:
Blind Sight said:
My god Bioware, I mean, my god. You're really trying to hammer this series into the ground. I mean, the asinine ending aside, clipping in as much DLC as you can into your story-based game is not the best idea.
Thing is, they did the exact same thing with ME2. And even though most of the DLC for ME2 took place after the ending it was all pointless too. Kasumi gave you an extra squad member during the game so maybe that was worth it. Overlord was completely pointless and had no impact on the plot. Ditto Firewalker. Arrival would have progressed the plot... except in ME3 they were too scared that the people who hadn't played it would be confused, so they glossed over it. And LotSB, while very cool, didn't really affect much either.

So the fact that the DLC is all set pre-ending this time around doesn't actually change much at all in the grand scheme of things. It's pretty much exactly what they did last time.
Well the second game is exactly why I'm bringing it up. Bioware/EA has serious issues in regards to what it prioritizes as DLC and what is part of the main game. ME2 for example, ended up being less relevant to Mass Effect 3 then the Arrival DLC was (although ME3 also helped by making both the DLC and the second game pretty close to irrelevant). And of course there's ME3's Prothean and Leviathan DLC which are incredibly relevant to the main story. It's just an incredibly underhanded and dishonest way to sell your story-driven RPG ('hey here's the main game, but if you want the relevant plot details buy the DLC!').
 

Nihlus2

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Ukomba said:
teebeeohh said:
Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
Since their control of the citadel was through the indoctrinated Illusive man, it's possible they couldn't get him to do it.

It's also possible that it's something the keepers need to do, and they have no control of them at all at this point.
That is a good point, again, it's all "speculation" at this point really.

And it all comes back to: Why would they even need the whole activation thing if the "Lord of the Reapers" was on the Citadel to begin with? It begs the question once again.

That... accursed, Deus Ex Machina Child! Well, what is done is done... it's just frustrating to look something you once adored crashing and burning so badly just at the finish line. The coherence is just as solid as a spectreal ghost in another dimension from our own.
 

Ukomba

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Nihlus2 said:
Ukomba said:
teebeeohh said:
Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
Since their control of the citadel was through the indoctrinated Illusive man, it's possible they couldn't get him to do it.

It's also possible that it's something the keepers need to do, and they have no control of them at all at this point.
That is a good point, again, it's all "speculation" at this point really.

And it all comes back to: Why would they even need the whole activation thing if the "Lord of the Reapers" was on the Citadel to begin with? It begs the question once again.
Now THAT idea was ****ing stupid. -_- It should have made sovereign redundant. I like to head canon that away with it just being in Shepards head personally. Not full indoctrination theory but it being the reaper collective mind talking to him through the near by reapers, not through some citadel generated hologram.
 

teebeeohh

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Ukomba said:
teebeeohh said:
Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
Since their control of the citadel was through the indoctrinated Illusive man, it's possible they couldn't get him to do it.

It's also possible that it's something the keepers need to do, and they have no control of them at all at this point.
But there were a bazillion reapers around earth and the citadel was there for hours or even days and I highly doubt they could not assume direct control of the keepers, even if they were the only way shut down the network. The only thing that kinda makes sense in the weird internal logic of me3 would be that the star brat didn't want them to.

My friend pointed out that the council could have permanently deactivated it but I highly doubt they would throw away a weapon that powerful
 

Nihlus2

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teebeeohh said:
Ukomba said:
teebeeohh said:
Nihlus2 said:
While we are at plotholes, why did the reapers, after capturing the citadel, not just shut down the relays? Are they the kind of guys who are really commuted to a full on war once they start?
The whole idea of having a full on war was dumb since the reapers were build up to be those super badasses.
Since their control of the citadel was through the indoctrinated Illusive man, it's possible they couldn't get him to do it.

It's also possible that it's something the keepers need to do, and they have no control of them at all at this point.
But there were a bazillion reapers around earth and the citadel was there for hours or even days and I highly doubt they could not assume direct control of the keepers, even if they were the only way shut down the network. The only thing that kinda makes sense in the weird internal logic of me3 would be that the star brat didn't want them to.

My friend pointed out that the council could have permanently deactivated it but I highly doubt they would throw away a weapon that powerful
But since the Keepers are constantly repairing and fixing stuff, and the Council Races don't even know how they work, you'd think they were preprogrammed to preserve this function, even should the races on the citadel discover it and deactivate it.

It is stated numerous times throughout the games that The Council do not know how to operate the Citadel, past a few basic things. And they have no control / do not interfere with The Keepers in any way shape or form. They just let them do as they please.
 

The_Darkness

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Nihlus2 said:
The thing is... 1 reaper dreadnaught managed to get inside the Citadel before it locked up in ME1, with only a small Geth fleet... and no controls over the Citadel whatsoever. How would multitudes of them against the same citadel fleet that was steamrolled in ME1 fare any better in ME3, against heavier firepower and world darkening numbers?
Not quite. The whole point of the conduit (as I understood it) in ME1 was so that Saren could get to Citadel Control before before they realised they were under attack. Once he did that, they couldn't close the arms in time. ("The arms aren't responding!!! Evacuate the Council!" Or something to that effect.) Reading between the lines, over the course of ME3 it seems that the allied forces do develop ways to hold off the Reapers (otherwise the entire galaxy should collapse within a week), so that may also play a part.

Ah well, I ramble on... appologies. Just loved ME1, and it feels like it was mostly overlooked or skimmed over, like they had a whole new idea for the direction things were going with the third instalment.
Eh, rambling is fine. It's nice to have intelligent conversation on these topics - BSN (which I also frequent) is still a nightmare. I agree that ME3 went in an unexpected direction in some ways, especially the ending, but the writer in me tends to automatically fill in any plot holes to such an extent that I don't always notice them! I still like ME3, but I do wonder to what extent that is because I've decided to like it... (I'm still gutted that we didn't get to blow up Harbinger or any of the other Sovereign class Reapers...)
 

Tigerlily Warrior

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TopazFusion said:
anthony87 said:
And yet....that ending.

I kid! I kid!......kinda. See even though the ending had it's issues that's the problem regarding the DLC, the problem for me is that it was THE ending y'know? They can release DLC but in the end none of it affects the overall ending of the game that I've already seen. Makes it kinda hard for me to be that enthused about the DLC, as interesting as it sounds.
Exactly what I was going to say.

This story arc is already over. So to keep shoehorning extra unimportant bits into it just seems like a waste of time.
I wish I could get excited but I haven't bought one single-player DLC for ME3 since "The Ending" (or whatever it was called) back in May.

I'm not going to rip on Bioware but what's the point? I wish I felt differently. I hoped some time, other games, and having a life would make me change how I feel about the ending. I don't. It certainly does feel like a waste of time, for me at least.

Now, if they had made a better ending that made me want to REPLAY the game again and again.... I'd be psyched. But I'm not so I won't.