Yeah, somehow I missed the clunky final boss fight. But I would have settled for Harbinger just uttering a single -sentence-. I think what I miss the most about the direction is that... through ME1 and to some extend ME2, you had a sense of urgency of the mission, but it was still ambigious and left for you to explore and invest in. ME3 was very much a straight forward mission given to you in known territory - being a diplomat and unite the galaxy. The scene had already been set in ME1 and ME2 for that... so I was mostly resolving, not the delving deeper into part, nor actually connecting with the planets you were aiding. The Cerberus sidearc was interesting to some extend, but it neglected the whole Reaper thing as sort of a "status quo". Whereas I had thought we would look deeper into the whole Reaper thing........ and not by having a Deus ex Machina throw the whole Reaper Glosery in our face in the last 10 min. Nothing to explore, just a lot given to you along the linear road.The_Darkness said:Eh, rambling is fine. It's nice to have intelligent conversation on these topics - BSN (which I also frequent) is still a nightmare. I agree that ME3 went in an unexpected direction in some ways, especially the ending, but the writer in me tends to automatically fill in any plot holes to such an extent that I don't always notice them! I still like ME3, but I do wonder to what extent that is because I've decided to like it... (I'm still gutted that we didn't get to blow up Harbinger or any of the other Sovereign class Reapers...)
Exploration is probably the main issue. It just felt so linear. That and 31 fetch quests (mmo style) and 8 actual missions with dialogue etc. can just burn in a purgatory in all honesty.
(ME1 and ME2 had 30+ actual side missions, vs 8-9 in ME3, and the total mission when put together still gives off less for ME3, when the fetch quests are taken into the equation).
There's a lot of tiny things that keeps bugging me. It's not so much about the game and being a fan of it, it has at this point boiled down to being a sugarcoated game that would have been treated much harshes if ME1 and ME2 did not give it value... I don't think it's a good way of thinking to rely on a game to not stand on its own merits and excel. And if you strip away Rannoch and Tuchanka, I cannot think of much positive to say about the ME3 experience (granted those two arcs had some really good moments in them).
It is all oppinion based though, appreciate to see some other people's point of view on it!