AndyFromMonday said:
It focused more on story and vehicle gameplay as opposed to just "Go to X kill Y". Isn't it the same with TOR? You still go to area X and Kill Y number of mobs only this time around you get to choose what you tell the NPC before he sends you on your merry way. There's also less players to keep you company since the world is instanced.
The world isn't instanced anymore. Shards have been turned on on later worlds (maybe they're still on for the lower ones, I'm not sure), it's actually something I've gotten quite excited about during the last 20 or so levels because I hate the idea of sharding. As for instancing little parts of the world, yeah, it's annoying in principle, but honestly, WoW is worse, TOR at least gives you a clear line, in WoW I can walk around open world, move 5 feet and disappear from a friend's sight because he hasn't done the same quest I have.
AndyFromMonday said:
It seems to be like there's no hurry to reach the maximum level because there's nothing to do. PvP is unbalanced and unplayable for lower levels and there aren't enough raids to keep players interested for long.
Nope, I'm not even thinking about end game yet, and neither is anyone I've met so far. It's genuinely enjoyable taking your time and not rushing through.
AndyFromMonday said:
You can't compare TOR to 2004 World of Warcraft and say TOR "innovates" more. TOR was released right at the end of 2011. Saying it's better than vanilla WoW isn't saying much at all. And of course I'm going to compare it to the "veteran" MMO. TOR is competing with it.
I'm not, but you're saying "oh, its end game completely doesn't compare with a game that stood its ground for 7 years". That's like saying Counter Strike is more polished than Battlefield 3, could very well be, but it doesn't stop me not giving a shit about the former and loving the latter.
AndyFromMonday said:
I don't believe it is. Not only is TOR instanced by the gameplay STILL revolves around the same basic principle most MMO's were founded on.
The instancing is not something I agree with, I'll go with you there. But it's not really too bad and I'm starting to get used to it, the same way I got used to WoW having mobs respawn 5 seconds after you've killed them because they've been tuned for a launch population.
AndyFromMonday said:
I don't want to argue whether WoW is better than TOR. If you want to go that route though then maybe you should have found a better populated server.
Both the server I've played on in WoW (Nordrassil) and the one I'm playing on in TOR (Hydian Way) are Full servers. They're both well populated and that's not the issue with either of them. Hell, on WoW, aside from a brief starting period, I've always had a guild behind me and a huge number of people to call on, in TOR, I have literally not a single person I really know, most of my friends rolled Republic and my best mate is still too busy to play. Again, FAR more grouping with random people and again, I remember starting day as well as expansion pack launches from WoW, there were always people around, but I never cared/needed/wanted to group with them.
AndyFromMonday said:
It's also lacking in end game PvP as well. They put so much money into creating a decent leveling stream that they forgot to implement somewhat decent end game content. Again, if the selling point of your game is something that does not interest me, saying you can "turn it off" is pointless.
Can't argue the PvP as I'm by far and wide a PvE guy and I'm on a PvE server (planning to start a PvP alt as soon as my mate and maybe some other friends get around to it). But being able to turn off something you don't enjoy that leaves the game in the state you're calling for it to be is neither silly, pointless nor stupid.
AndyFromMonday said:
Well there's also PvP and Roleplaying if you're into that sort of thing. You can also raid using the LFR system if you can't find a guild. Honestly, WoW is really accessible at the moment.
I'm not saying it's not, but if anything, that's a turn off for me. I enjoyed the "olden" days when the effort you put into getting a group of people together meant the people you enjoyed playing with were the people who ended up permanently on your friends list. I haven't played Cataclysm end game to be fair, but after a LOT of WotLK end game, I can tell you, the whole cross realm, instant LFG business made my experience less enjoyable on every single level and is one of the main reasons I ended up leaving the game.
I remember finding a friend from another guild back in TBC to group with, a few weeks later, it pretty much resulted in two sister guilds (and we're talking mid-high level stuff here, no super hardcore endgamers, but not social guilds by any account). Just knowing one person from there ended up forming friendships all around for both myself and a few other people in the guild.
AndyFromMonday said:
I don't specifically remember being forced to raid. I did enjoy raiding but it does eventually get boring once you actually finish the content and start farming instances. The same thing will happen with TOR's content but the thing is, right now it's fresh out of the oven. It'll cool down, just wait a bit.
Honestly, since TBC, I don't remember when I've last logged onto WoW and said anything different than "so... any raids going?". When the guild failed to form ones during the day, I ended up making alts. When those alts ran through everything, I just got bored out of my mind. Aside from a few friendships (and that's not something I can really attribute to the game), there was nothing tying me to the game for a long time since TBC ended.
AndyFromMonday said:
I played on a highly populated server. I encountered other players on numerous occasions. There was the occasional stretch of two or three levels where I soloed everything but even that went away once I reached Outland. Anyways, this was before the new automatic LFG system was implemented. Nowadays you barely see high levels outside of main cities.
I encountered players plenty. It's just that in WoW, I never really grouped or connected with them. Once again, I've played at launch of TBC, I've played at launch of WotLK, I've had giant guilds behind me, I'm still grouping in TOR during leveling a HELL of a lot more and really enjoying it. Group quests are a decent part (in WoW I always soloed or ignored them unless a guildie was nearby to help), but the world bosses are definitely not a small part of it either. Grouping up with 20 people to take down a boss before you reach end game is something else, I can definitely vouch for the fun of that
AndyFromMonday said:
I remember doing group quests back when I played Warhammer. Of course, you're playing at launch. Players playing a few months after launch won't have the same experience as you do.
Again, been there for launch of TBC and the launch of WotLK and my first toon was leveled around the end of Vanilla. You can vouch it's not the same, but hell, WoW had dedicated, veteran players at that point and a lot more of them than TOR (from other MMOs) does now.
AndyFromMonday said:
http://en.wikipedia.org/wiki/Blood_Plague
It happened right after they introduced Zul'Gurub. The pre-WOTLK zombie invasion was a shitty attempt at trying to emulate what happened back then.
Yeah, looked it up. As I said, you can't attribute that to the game, it's just an active community (and a griefing one at that, if anything) and a programming error.
AndyFromMonday said:
Skyrim's quests aren't like that. Well, actually the Radiant Quest System DOES create gather and kill quests but nobody takes them seriously.
Try really looking through them when you next play it. Put your brain in developer mode and try thinking about it in MMO terms and you'll realise how not so far in mechanics they really are. I can name you dozens upon dozens of quests that are all essentially based on "go to x" "kill x of y" and "collect x of y".
AndyFromMonday said:
I disagree completely. You can have the best story in the world but that won't change the fact that your game is based entirely on grinding.
I'm playing TOR at the moment and enjoying it. De gustibus non disputandum est. (I swear I'm not posh, that's just one of the maybe 3 Latin lines I remotely remember and it came with the help of almighty Google)
AndyFromMonday said:
Well there's group quests. That's nice, though not exactly amazing.
More than that. A lot more than that. Put your prejudice aside and give it a go instead of going on assumptions made from forum posts, you might be pleasantly surprised.
PS apologies for any non-coherent thoughts, spelling errors etc. If there are any, I'm blaming them on the 5 beers, no food throughout the day and the Twix bar that looks like an angel chopped up, marinated with chocolate and stuffed into a plastic wrapping.
Bottom line, try the game, one of my all time favourite games is something reviewers took a complete dump on and everyone spat on due to how unpolished and buggy it was (Alpha Protocol, in case you're interested - best.dialogue.system.ever). It's one of the three reviews I'm eternally grateful to Yahtzee for a (begrudging) recommendation (SR2 and Prototype being the other two). Did I mention non-coherent non-sequiturs? I'm off to sleep.