AndyFromMonday said:
1. And that's what leveling was like back before Cataclysm. In fact, that's what leveling was like in all MMO's back then except most MMO's had much more unforgiving death mechanics. Curiously, I was never bored with WoW when I first leveled through it way back during Burning Crusade. It all seemed exciting and new, which is what I believe the majority of players are experiencing right now with TOR. Eventually it will become a drivel as well, that's just how the world works.
I've played Cataclysm and fell into the same routine. It didn't fix a damn thing, the quests are still boring as is the way they're delivered. And as I said, I remember back to my first character and leveling it, I was psyched as hell for WoW, my mate was playing it etc., I was not feeling leveling AT ALL, it was boring and the only reasons I got through was that I wanted to play with my best friend and I had a lot of good music to keep my head from falling.
AndyFromMonday said:
2. I did raid briefly during Wrath of the Lich King and that was certainly much more fun than leveling. So was end game PvP, actually. Look, I have nothing against making leveling fun. The thing is, I want something to do once I reach the level cap. From what I've seen on forums and such, a lot of players are complaining about a lack of end game content.
So you haven't played TOR, thanks for the confirmation - I'd suggest you try it before you knock it. As for the end game, yes, I hear the same stuff, but let's dot down a few things:
- This is a new MMO and one that's not weighted a full 100% on the end game. Don't get me wrong, the end game is of the utmost importance and what the game will eventually hang on - but unlike the other MMOs on the market (at least to me), I don't feel the need to get there as soon as possible because there's nothing interesting before that.
- As a new MMO, if you compare it to a veteran MMO that dominated the market for years, of course it's not gonna hold up. Check what WoW had when it launched and try comparing it to that instead.
- Due to the first note (as well as the fact they launched right before the holidays), BioWare has time to flesh out and throw out new Operations and more end game content, hell they're doing it already, there's a patch coming in 3 days, barely a month since launch.
The base is there. Do they need to build on it with more, and possibly better end game? Yes, they do. But that's not at all impossible to do with what they have.
AndyFromMonday said:
To me at least, the most fun I've had whilst leveling was when the "MMO" part kicked in. I remember doing World PvP in Tanaris or running from the level 70's who occasionally took a stroll through Duskwood because fuck you, that's why. It was fun, it was dynamic and it certainly made Azeroth feel more like a living, breathing world. That's what I want from an MMO and I'm guessing the reason I dislike TOR is because it doesn't focus on the MMO as much as it focuses on the RPG.
Which part aren't you getting in TOR? World PvP is not only enabled, it's encouraged. Hell, even the PvE servers that are normally devoid of it have World PvP zones, even an entire planet built for it. I've run into higher level enemy players a few times, but being on a PvE server and not in those zones, I didn't have a problem with it. Had I been on a PvP server, I'd have gotten my arse handed to me in 20 pieces by the Republic guild that was within spitting distance killing a world boss. Speaking of which, WoW threw out world bosses since TBC (fuck knows why) and in TOR, I've already been in a few raids to kill them and I'm not even 50 yet. You wanna talk about the MMO part of an MMORPG, tell me where it is in WoW that I soloed through 1-80 several times, whereas in TOR I'm repeatedly grouping up for quests and world bosses (20 man groups feel pretty MMO-ey to me).
AndyFromMonday said:
3. Skipping dialogues in TOR would be like skipping strategy in an RTS game. The entire selling point of the game is its supposedly complex story driven experience.
Hey, if it suits your taste, it's there. That's not the entire selling point, it's the main one, but everything else (bar the fully fleshed out end game maybe) is there if that's all you're into. It's stupid I agree, it's like playing Infantry-only maps in Battlefield, but not as stupid as complaining about having the option to play the way you're saying a game should be designed to be played.
AndyFromMonday said:
4. So what's the point then? The meat of the game is the story driven experience. If TOR's raids employ little to no dialogue then it seems to me that it's nothing more than a WoW clone with a somewhat decent leveling experience. The thing is, the leveling is exactly what I dislike. The story driven experience detracts from the actual world. I don't want to interact with NPC's, I want to interact with actual players. Interacting with NPC's is fine and dandy in a single player game but in MMO's you'd expect the focus to be the multiplayer part.
Ok raid part first, you're given context, which is something I enjoy (TBC did that a bit with Black Temple, but it's still not even close to what TOR pulls off, especially in the quality/deliverance). Raiding is still raiding and the gameplay is the core there. They're not reinventing the wheel, just giving you something to go with it.
And the problem of WoW is EXACTLY that it boils down to the "raid or die" mindset. Now, this is coming from someone who used to raid 5 days a week and run 10 hour (in a row) raids on Saturdays as "leisure time" -
it sucks arse when there's nothing to an MMO other than raiding. It leaves you sitting in the capital city waiting for a raid to happen and when it fails to form, you're left with no alternative. That's as bad as you can get for the game as a whole, there's no fun in it, it's bad for the social element of the game (ever been in a guild where raids fail to form? I've been in casual guilds, I've been in hardcore guilds, it ain't pretty on either side) and it turns it into a second job and not even an enjoyable one at that.
Now as for the player interaction, I've leveled several times through WoW, I always did it solo. Player interaction my arse, I grouped for an occasional dungeon and that was it, unless I set out to level with someone, there was no player interaction involved at all.
TOR? Every single zone I've been in, I've grouped up with people. Group quests are everywhere and they're usually dailies, so you'll see people doing them more than once (someone asking for help with a group quest you did yesterday? Not only can you help them, you can do it again and get the reward). There are also group areas, which is basically an area intended for groups of 4 which have a series of tasks for you to do (story's there, but no dialogue, mostly told through gameplay/objectives/events). My fondest moment in TOR was when I grouped with a tank/healer duo for a group quest, then shared an area quest, which kept us busy for the next half hour or more. Was a lot of fun and pretty intense, even somewhat challenging (was probably a bit harder than intended as we used a DPS companion, but we were all veteran players, so I doubt there's much difference to an average group)
AndyFromMonday said:
Remember the Blood Plague in WoW? It is, to date, the ONLY player made World Event in any MMO. That's the sort of dynamic I want from games like TOR. I know it seems kind of confusing but I hope I managed to get my point across.
You mean the pre-WotLK zombie invasion? Please don't tell me you mean the zombie invasion. That thing was fun for about an hour or two, then everyone got so sick of it, most players took a few days vacation from the game. I remember players asking for the event to be cut short, that's how fun it was.
Ok, read up on it, the only thing WoW did there was have a massive playerbase and a glitch. I fail to see how you can praise the game based on that event when it's entirely unrelated to the game.
AndyFromMonday said:
5. "Go to location X, kill/collect Y" is the basis of every single MMO to date. If EA wanted to innovate the genre, they should have focused on changing the base formula.
Skyrim quest: "Go get me 8 bear pelts". Sorry, no, that's the basis of most RPGs, the linear ones merely cut it out by masking it as a "Go through that cave and come out through the other end (during which you'll collect 8 bear pelts)".
Definition (courtesy of wikipedia just for the sake of quoting something half official, though anyone, myself included, would give you the same definition):
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or boring tasks not pertaining to the story line of the game. So yeah, TOR does get rid of the grind.
AndyFromMonday said:
6. I'm not saying it isn't good for what it is, but it's not what I enjoy in an MMO and it's not what I believe MMO's should be. EA touting TOR as the "next big thing" isn't helping either. For the record, I haven't particularly enjoyed WoW since Activision took over management.
I don't give a toss about what EA touts it as. I have my own views on companies (not a positive one on EA thanks to their marketing, customer service and publishing skills in general), but that doesn't get in the way of my gaming. If I enjoy something, I enjoy it, I don't give two shits if there are millions of people buying it on day one, if it's remarkably similar to the previous game etc. - if I got tired of it, fine, but I don't care about it's reputation. And any game, definitely MMOs, benefits from having a proper story element. Yes, there's more to MMOs than story, but there's also more to TOR than story - which is something everyone seems to be utterly blind to, just because story was the most advertised element.