BioWare Insists The Old Republic Is Innovative

Phenakist

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Feb 25, 2009
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I've lost respect for Bioware on the whole, hell if anything I'm tempted to have a 3rd stab at WoW, at least you don't get banned for curiosity.

Admin: The guys up stairs have told me that the game has a few "loopholes", but they hope that the players will respect these... Programming perks, and not see them as flaws to exploit, because the game is PERFECT.
Mod: So banhammers at the ready boss?
Admin: Yes, if they so much as DANCE in the wrong place, or want to look at the high end places before WE say they can, ban their asses, PERMANENTLY.
Mod: Isn't that a bit har-
Admin: PACK YOUR THINGS, OUT THE DOOR, NOW! YOU DO NOT QUESTION THE ALMIGHTY ADMIN I AM RIGHT, THE GAME IS PERFECT, THE PLAYERS ARE ALL OUT TO BREAK THE GAME END OF STORY. WE MADE NO MISTAKES HERE.
 

Hungry Donner

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Mar 19, 2009
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It would have been nice Bioware explained in more detail how their game is so "evolutionary," particularly given that they're willing to throw some much at other games. Half-Life was hardly a perfect game, but if you're going to tell me it didn't do some neat new things you need to back that up.
 

Sixcess

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ravenshrike said:
And what other MMORPG(This is a problem people have, they are conflating CRPG with MMORPG when previously they were completely different genres no matter how similar their appelations) has ever had full VO,
None, because it's expensive and unecessary.

Don't get me wrong - I enjoyed the cutscenes, but when I'm sitting through an entire speech just so that some guy can send me on a sidequest to collect 10 droid parts I can't shake the feeling I'm being handed a one dollar quest in hundred dollar wrapping paper.

choices that change the nature and endings of quests constantly
City of Heroes introduced an alignment/moral choice system in the Going Rogue expansion, released in August of 2010, enabling players to not only decide how particular storylines end, but to actually turn their heroes into villains and vice versa - something TOR does not allow.

and a personal storyline for each class? For the MMO market, that's a pretty damn large piece of innovation.
And a truly horrible innovation it is.

The main problem I have with the class stories (other than Bioware's constant and untrue claims that they are the first MMO to focus on story) is that it's really restrictive. I can't think of any other MMO that locks you into half your levelling content based on your choice of class. If I get a particular class to 50 and then decide to reroll on another server, or just roll an alt, then I'm stuck with the exact same story and content again. Even WoW, with it's race specific first 20 levels, doesn't lock you into it - as I can cheerfully take a Blood Elf and go and do the Orc or Forsaken or Tauren starting areas instead (which I do because Eversong Woods bores me senseless.)

That may not matter now, but in the long term, and MMOs are all about the long term, the class specific storylines are as much a detriment as a benefit to the game.
 

Char12

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Sep 14, 2011
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Wow Bioware have got really arrogent after makeing some generic Sci-fi and fantasy games (storywise)
 

Omnific One

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ravenshrike said:
Omnific One said:
Valve was the first (that I know of) to integrate setpieces seamlessly into FPS gameplay without cutscenes. That's pretty innovative, for the time at least. Setpieces before that were either simple (a tank blows up) or in a cutscene.
And what other MMORPG(This is a problem people have, they are conflating CRPG with MMORPG when previously they were completely different genres no matter how similar their appelations) has ever had full VO, choices that change the nature and endings of quests constantly, and a personal storyline for each class? For the MMO market, that's a pretty damn large piece of innovation. There's very little combat innovation, true, but that is very different from no innovation. The story in TOR is easily as innovative as anything HL did.
animehermit said:
Omnific One said:
Valve was the first (that I know of) to integrate setpieces seamlessly into FPS gameplay without cutscenes. That's pretty innovative, for the time at least.
and TOR is taking traditional bioware-style story-telling and putting it in an MMO setting.

How is TOR not super innovative and yet HL2 is again?
It's just stuff that's been done in SP games before. Copying previous Bioware SP RPG innovation and using in an MMO setting isn't really innovation, unless your idea of innovation would also state that the decision to use FPS enemy indicators in an RPG setting (Skyrim) is also innovation.
 

MurderousToaster

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I'd really like it if he'd actually, you know, say what they did that was innovative. Defending one thing by lashing out at others is not the path to success.

Also, that "FASTEST-GROWING MMO" line is beginning to irritate me with the frequency it's showing up in everything.
 

Zack Alklazaris

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Old Republic is the ONLY MMO that has ever gotten me emotionally connected to random NPCs. I did a few things that made my heart sink and I wish I could go back. This is typical of Bioware, not typical of an MMO.
 

Sixcess

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animehermit said:
You are grossly simplifying the quests.
I was referring to the sidequests, which are frequently of the 'collect 10 whatevers' style.

Class quests are no where near half the leveling content, it's closer to 20% of the leveling content.
Which means if you run all 4 of the class storylines then 80% of your time you'll be doing exactly the same thing you did on your previous character(s). And, just like in Mass Effect (to give one example) the difference in quality between the story quests and the filler is often very very noticeable.

Also, play a Worgen, Goblin or now, Pandaren and tell me you can switch your starting zone.
Now a Pandaren? Little premature there, given that Mists isn't due until summer. Regardless, it's still the first 20 levels, not, as in TOR, the entire game.

It's all fine and dandy that CoH has moral choices, but playing the game for about a month a few weeks ago, I was never presented with any moral choices, in fact it was mostly just "go to this place kill dudes" and it was nowhere near the cinematic quality of the quests in TOR.
The moral choice system was introduced with Going Rogue. If you don't have that then you're playing older content. It's not really much to say that SWTOR is more innovative than content made in 2004...

Also TOR announced it's moral system in 2008 when the game was first announced.
Yes, and what they said in 2008 does not change the fact that by the time they brought this 'innovation' to MMOs another, older game, had been doing it for over a year.

Why would you reroll the exact same class?
New character concept... oh wait, that won't apply to TOR because my character is predefined by the straitjacket of their story. Okay, then let's say I'd done a Darkside Sith Tank and then felt like doing a lightside Sith Warrior DPS. Yeah, I'll get some new cutscene dialog, but the content will be the same.

Why not just roll the faction opposite and get the same mechanics, but a completely new story?
That's a very telling statement. Does TOR have 8 classes, or does it have 4, mirrored?

No other MMO has come anywhere close to the level of cinematic story telling TOR does. You can stand around all day twisting things to fit your point of view, but it doesn't change a thing, no other game has done what TOR did, which means it innovated.
The only 'innovation' TOR has done has been in superficial presentation. The actual mechanics are a straight lift from WoW - color coded gear, talent trees... I worked out how to play my Sith Warrior instantly because it works in exactly the same way as a Warrior in WoW. Exactly.

Oh, and there's the companions I suppose, which is nice if you want to make every class a pet class...

The fact is that this kind of defensive rhetoric from Bioware, phrased in their default tone of egomanical self adulation, is completely unecessary and unjustified, and makes me wonder exactly who they are trying to convince.

Rather than accepting that their WoW meets KOTOR meets Mass Effect is noticeably derivative, they're insisting that it's some kind of genre defining masterpiece. And that is just plain not true.
 

Folji

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Those games use the same tried and true interface and the same tried and true game mechanics
Pretty much what TOR does too, isn't it? Pointing at other games and going "they used tried and true things" in a negative sense doesn't really work when when you're taking the tried and true path yourself.
 

Micalas

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animehermit said:
Zachary Amaranth said:
lithium.jelly said:
Well, the game's development costs certainly had an innovative pricetag. I'm sure their cost/profit graphs will have an innovative break-even point. I can't see any other kind of innovation in TOR, though.
Ummm...It's the first time there has been a Star Wars game...

That's a Made by Bioware...

That's an MMO...

Umm...
First MMO to put this much emphasis on story
first MMO to have a multiplayer dialog system
First MMO to have any dialog system
First MMO to have a cover mechanic
First MMO to have completely unique class story lines.
First MMO to have a moral choice system
First MMO to give me the option of how I complete quests
First MMO with unique and interesting companion character for each class.
First MMO with companion affection and romance
First MMO to completely voice over all the quests
First MMO I've ever played that actually rewarded players for exploring.
First MMO where you actually play a character and not just an avatar for you in the game.

That's just off the top of my head. There are tons of other small nice features, like area looting, the fact that you can tell the quality of the drop from looking at it, and things like how crafting can be done while you're offline.
I don't know everything about all MMOs but I'll give you all of your points except one. Tabula Rasa was actually the first MMO to have a cover mechanic.

I'm enjoying the game so far though. I like the little easter eggs for Star Wars fans laying around. For instance, when you sex up Ashara as the Sith Inquisitor, you see her standing around in the post sex cutscene and she's humming the Imperial March. :D
 

INeedAName

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Jahandar said:
Yes! This man speaks the truth. While TOR doesn't revolutionize the genre by any means, it doesn enough to set itself apart. I was gonna write a post like this before I found this one.

Thank you for saving me the effort :)
 

Twilight_guy

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Nov 24, 2008
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God now the developers are recognizing this kind of bullshit... Okay, here's what you do, you ignore the jackasses calling "but its the same" online because they're jackasses and you make the best damn game you can. I don't care if its innovative or not, ifs a good game people won't care. Innovation is a terrible buzzword full of hot air that the counter-culture has been throwing around in one form or another for over a century, just ignore it.
 

Vrach

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Jun 17, 2010
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Andothul said:
An evolution of an MMO yes, an innovation? No where near
Can you point me to a BioWare employee quote using the word "innovation" somewhere in this article? All I see is evolution, innovation is a word used by the guy who wrote the article.

42 said:
Wow Do they even realise that it was Half-Life that did some innovation?
Considering all Half Life did was change how an FPS can tell a story and you call it innovative in relation to other FPS games of the time, how in the hell is TOR not innovative in comparison to other MMOs?
 

Vrach

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AndyFromMonday said:
Vrach said:
Because MMO's should be centered around gameplay rather than story?
Opinion (and one hardly related to what I initially said even). You could say the same for Half Life by claiming FPSs should be centred around gameplay rather than story (and you'd be in more right with saying that for FPSs than you would be for MMOs, though imho, both claims are nothing short of stupid)