I was pointing out that I'm like that, hence the there are other players like myself, and then the first person explanation of how I amNovskij said:Sorry, seemed like you implied that everyone was like you in terms of not wanting to work.
Now, in your large paragraph, youve kinda stated the obvious:
There are people who dont like group play.
There are people who do.
That is nothing new.
In WoW there are also alot of solo players, and there are alot of raiders and PVP-ers who work together.
And ye some players will be deterred from group work, and some wont, thats kinda obvious too...
The point is, since my post was quoted out of context, that the problem with trying to make a game with a story is making your player the "only one who can stop them" along with a million other "only ones", or making it group based. At least the way I see it. That makes it difficult, because making you the "only one" means that it can easily be turned into a "waste of time" as they call it. However, making it group play cuts the audience down, making it less successful because there are players like myself who would rather work alone and hate dealing with people online.
The thing w/ comparing ST:TOR and WoW is that WoW knows it's just a grindfest, while TOR (and the point of this article) is that the developers don't want it to be like WoW...the fact that there are the 2 groups makes that a problem with making an online game and a story mode. So it's pretty important to point out the 2 different people. WoW works with both, a story can alienate either party, so it'll be interesting to see if TOR will be able to get their story and have their split factions of player types too