Zeithri said:
Of course it'll have subtitles, but going on about "FULLY VOICED!" is about as effective as saying "You'll need thumbs for this". It's a nice thing to have if all, but praising them as the best ones for that is a bit overexcessive. And yes, of course it'll have subtitles luckly.
As for talent. I think they're average.
All their game stories tend to bore me to tears so I honestly don't see the big fuzz about it. Thousands of pointless sidequests with characters who can't handle themselves..
I'm not sure what you mean "praising them as the best ones for that." you mean Bioware the company, or SWTOR, what? No one said this game would be great
just because of the voice acting. But it'll help. And really, it's a fully voice acted MMO. I'm not sure you're fully grasping just how massive that is. And you're saying that an ad campaign about just that would as effective as saying "You'll need thumbs to play this?" I hope you're joking... It's difficult for me to formulate an argument against a statement that ridiculous. A fully voiced MMO has never been done before, not even talked about. It's a new thing.
You simply cannot compare an ad campaign centered around needing thumbs to play to a fully voice acted MMO. There are NO similarities between those two items.
Zeithri said:
No, when I read about it the first time, I was hyped because I saw the potential character development on Roleplaying servers for people who'd start out as Sith but joining the Jedi later on. But they choose not to have this. So what do we get instead? We get a choice system where you're either evil or evil-eer or good and good-er. And what effects will these have? Probably nothing more than "You cannot shop with me" or "Praise the Force that you are here".
So therefore, the whole point of moral choices are pointless because no matte how near the dark side or light side you get, it'll ultimatically not have any real effect since you'll still belong to the faction you started as.
Again, you are oversimplifying it. You can make anything sound appealing if you try. That certainly sounds very unappealing. It's not as black and white as "Evil and EvilER" or "Good and GoodER." There's different shades of evil, and shades of good. I believe it'll be reminiscent of the D&D system. Chaotic, neutral, and lawful good/evil/neutral. Not sure if you can be neutral. Don't remember.
For more info on this system, see here: http://en.wikipedia.org/wiki/Alignment_%28Dungeons_&_Dragons%29
Zeithri said:
As I mentioned in a previous post.
Bioware are being dicks in general as this is something like their 10th post of complaints aimed at a specific genre or company.
As someone mentioned before, they're not just blatantly insulting other companies, or games. They're making a point, and to do that, it's nice to have some sort of comparison. If I wanted to make point about how most FPS games don't have super interesting and deep characters, I'd probably use Modern Warfare as an example. Not because I don't like it, but because almost everyone's played it.
Candidus said:
I compare this to Guild Wars 2, which will likely release in the same sort of time-frame, and I can't help but be underwhelmed (by SW:TOR). I don't like the art, I'm not confident about the way characters behave during combat (for a start, it looks as though Bounty Hunter flight during skill casting is just that- a graphic, which in all likelihood won't protect you even from adjacent melee characters)..
Seeing as how they've got about another year in development, I wouldn't judge 'em too harshly for that. Frankly, though, it doesn't bother me. Depending on how long the skill lasts, that could be quite lame in PvP. Like a pally's bubble, except instead of being able to hearth, you deal tons of damage.
And just out of curiosity, where'd you come by this bit of information?