i can see why. bioware did amazing with the xbox version and of course say 'oh look ps3 is bluray! were gonna make it better! '
^this...is what i mean, i'm in the same boat dudeMagicman10893 said:This really grinds my gears, and don't jump the gun and call me an Xbox fanboy. I'm mad that they get all the DLC and the improved graphics and bug fixes! They call them the "fans that waited" but that makes no sense! They haven't played it before (unless they also have an Xbox or PC) so therefore they aren't "fans" to begin with! Secondly, and the part that makes most sense, they get the DLC for free! I spent at least $100 on Mass Effect 2 between the game and then like $30-$40 worth of DLC, and these bastards that never played the series before get that shit for the price of a new game? Fuck you Bioware!
So you tried to manually work in an anisotropic texture filter in the .ini files when the game's configuration utility already lets you set AF up to 16x? Why?zfactor said:I tried finding one with no luck. And tweaking the .ini files to get it to work (all I could do was get close up textures to not stream in properly when I told it to use higher resolutions... That is, it takes the low res texture and filters it at higher resolutions, or that's what it should have done, but it just displayed black instead...)
I was not manually setting up AF. I set AF at x16 and, up close, textures looked pretty much the same. (AF tends to really only effect far away textures by making them less blurry) This is because the resolution the game was working with (and filtering) was too low. I could see the individual pixels on the people's armor and they are freaking massive. It is not a blurry problem, but a resolution problem. I was attempting to tell the game to import the low res textures (say about 512 x 512) as high res textures (2048 x 2048). This cuts each low res pixel into 4 high res pixels, filters them, and displays textures at a higher resolution. At least, it should have, all I got was black as the texture, which means the game was not streaming them in properly, which means it wasn't scaling up the textures how I wanted them to... So I gave up and heard that ME3 will use a new engine, so I can work with that when it comes out next year.RhombusHatesYou said:So you tried to manually work in an anisotropic texture filter in the .ini files when the game's configuration utility already lets you set AF up to 16x? Why?zfactor said:I tried finding one with no luck. And tweaking the .ini files to get it to work (all I could do was get close up textures to not stream in properly when I told it to use higher resolutions... That is, it takes the low res texture and filters it at higher resolutions, or that's what it should have done, but it just displayed black instead...)
So replay it.MrJKapowey said:The one thing I wanted on ME2, the ONE thing I wanted, was tha ability to choose what happens in ME1. My save corrupted itself and I couldn't recover it, so I wanted Council alive and Anderson ON the council.
yeah, nice grammar there buddy.joebear15 said:NOOO the Ps3 fanboys are taking over COME MY XBOX 360 BRETHERN WE MUST KEEP THE BLOODLINE PURE WE MUST BURN ALL PS3 COPY OF ME2 TO KEPP THE GLORIOUS XBOX360 EXCLUSIVES FORM BEING TAINTED.
PRAISE MS
I thought the PS3 version WAS the GOTY edition, if not, maybe in a few years they'll do to mass effect what Sony did with god of War, just re-release the trilogy on 1 discHap2 said:I saw a few comparisons of the games, there really is little difference between the two versions in terms of graphical appearance. If anything the PS3 version looks like a saturation brush was taken to it (Jacob's face was shiny for some reason, and IGN said that was more 'realistic', for C-3PO maybe) although it is a bit sharper. The only major update I expect from using the newer engine is that the game will perform a bit smoother than the 360 version. Honestly people are making a 'mountain out of a mole-hill' here.
The only key difference I have found is that the PS3 version has all of the DLC in it, while the 360 has yet to receive a GOTY edition or something of the sort to do the same. Hopefully Bioware does make something of the sort for 360 fans too.