Not at all. I wouldn't play them if they didn't have a good story. For example, I love Mass Effect. But if you just want a shooter, there's better ones out there. It's the narrative with the gameplay that punctuates it that make Bioware games appealing.mireko said:I must be the weird exception that plays BioWare games for their narratives.
Spot on. I grew up playing PnP D&D (preferred Chaosium games, but D&D is the gold standard). The thing is, so much of the mechanics were designed for a different medium than videogames. Computer RPGs are videogames, and they work best when playing on the strengths of that medium. Would we really want to see the die roll results of each attack? KoToR was close to that at times, down to turn based combat. In a way, it was a perfect animation of an old style RPG. But speaking for myself, I preferred Mass Effect with the integration of action games into an RPG format.mireko said:The thing is, D&D rules don't translate all that well to a video game. You'll notice this pretty quickly if you roll a mage in BG1 and find that you can only cast one spell before resting for the first four chapters or so. That's not "real" difficulty. That's just annoying. There's a lot of deep tactical combat in those games, but if I have give up an ounce of that to get away from some of the tiresome nonsense (I'm sure it enhances immersion for you PnP players, that's fine) carried over from D&D, then I'm okay with that.
I'm not sure mechanics are what makes an RPG, and props to Bioware for trying new things even if they occasionally hit a sour note. There's a lot of hate about DA2, but I suspect even the haters would admit (well, maybe not) that *aspects* of that game applied to future games would be a good thing.