I think I agree. There are a lot of games being released, and I think a lot of them are good.
It's Sturgeon's Law we have to think about here. If you take that 90% of everything is awful, and that ratio is always the same, when you scale up the amount of releases (taking into account everything from the AAA Christmas titles to the little Indie summer developments) then there's going to be a lot more crap.
The only problem I think is that it's getting easier to buy the crap without realising it's crap, somewhat (though not in the same context) as the videogame crash (which I just love hearing gamers talk about when I bet most 'hardcore' gamers today weren't even alive to witness the videogame crash.) Basically what with XBox Arcade featured titles, Steam allowing you to bulk buy for very little, and really bad top-end games getting marketed just as much as the actually decent ones, it appears that gamers will buy anything, when in fact it's just a case of clever marketing.
I'm not sure (because unlike some people I don't pretend to understand the video-game economy) whether it can support this amount of games for a long time. I think film making is as ever the place to look here, and I think gaming is trying to outstrip it in terms of developers, number of releases per-year, and I don't know if a media source can sustain that level of releases.
Not that it bothers me, I buy games pretty rarely nowadays, and I only buy games with an overall positive review taken from as many sites and magazines as I can find, so I only get the benefits of this video-game boom.
It's Sturgeon's Law we have to think about here. If you take that 90% of everything is awful, and that ratio is always the same, when you scale up the amount of releases (taking into account everything from the AAA Christmas titles to the little Indie summer developments) then there's going to be a lot more crap.
The only problem I think is that it's getting easier to buy the crap without realising it's crap, somewhat (though not in the same context) as the videogame crash (which I just love hearing gamers talk about when I bet most 'hardcore' gamers today weren't even alive to witness the videogame crash.) Basically what with XBox Arcade featured titles, Steam allowing you to bulk buy for very little, and really bad top-end games getting marketed just as much as the actually decent ones, it appears that gamers will buy anything, when in fact it's just a case of clever marketing.
I'm not sure (because unlike some people I don't pretend to understand the video-game economy) whether it can support this amount of games for a long time. I think film making is as ever the place to look here, and I think gaming is trying to outstrip it in terms of developers, number of releases per-year, and I don't know if a media source can sustain that level of releases.
Not that it bothers me, I buy games pretty rarely nowadays, and I only buy games with an overall positive review taken from as many sites and magazines as I can find, so I only get the benefits of this video-game boom.