Black Dev Calls Current Shooters "F*cking Boring"

jimduckie

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Mar 4, 2009
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gee that game was cool , i hope they make another and yeah this cover shit takes some of the fun out and is usually done poorly ... as for the gun play it was fucking awsome
 

Distorted Stu

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Sep 22, 2009
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I agree in a sense. I mean i found the whole cover system in Gears slow and irratating. CHEST HIGH WALLS, EVERYWHERE.
 

ultimasupersaiyan

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I have to admit that cover base shooters can be boring sometimes, but that's because the AI is stupid in these games and all they do is stay behind the wall until you hit there head. Also I hate how the higher difficulties in these games are just higher damage done to you instead of improved AI like in fighting games.
 

Idlemessiah

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Feb 22, 2009
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thenumberthirteen said:
Oh Black. What a game that was. An FPS boiled down to the core.
And how!

Black is still one of my favorite games and easily my favorite shooters, cause thats all it is, and thats all it needs to be.
Also the last level in the underground bunker reminded me of the Matrix lobby shootout. Which sealed its awesomeness for me :)
 

stompythebeast

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May 6, 2008
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i don't understand, shooters always had cover...except now they are tailored towards noobs that need to press a button so they can magically snap to cover from 5 ft away
 

Gardenia

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I found cover-based shooting mostly boring, until I started playing the beta for Bad Company 2 about a week ago. It's much more fun when your cover can be instantly blown away, leaving you sitting in open terrain like an idiot. But I guess both cover-based shooting and Serious Sam/Doom style has their pros and cons.
 

Jack and Calumon

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Dec 29, 2008
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Depends on what you were playing I guess. Dark Void is a bad example of Cover based shooting, as well as Matt Hazard, whilst Uncharted and Gears of War can be described as good uses of cover based shooting. Hell, you don't even need that button that Velcros your spine to the wall, as proven in Resistance: Retribution.

Christ I could talk about this all day in the same way idiots can talk about String Theory.
 

CanadianWolverine

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Feb 1, 2008
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I would suggest that one of two thing is happening if gun battles in FPS are boring when cover is being used:
- the player isn't using cover to its full potential
- the dev didn't spend much time on the AI of the opponents

Heck, even FPS games of the past which didn't have a "cover system" I would still use cover to defend from all manner of weapons, so if this dev is bored with FPS, I would respectfully suggest play other types of games for a change. There pretty much isn't much innovation in FPS left, unless they bother to start blending genres or dedicating more developer time to the AI of the opponents so that we get more emergent game play scenarios that bring the "Wow! Factor" as I like to call it. "Wow! Factor" is something you can't help but retell the tale to others, like this one time while playing Dwarf Fortress... ;)
 

Dark Link

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Jul 27, 2009
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Realism doth not equal fun. See: TimeSplitters, Goldeneye, Unreal and all sorts of Quake-style freeware shooters like Nexuiz and Warsow. I prefer to play Modern Warfare 2 on Core because you can take more than one bullet to the scrotum before you die.
 
Sep 14, 2009
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rockingnic said:
I don't mind shooters that use cover unless all the enemy is just using is the cover. I'm fine with CoD:MW 1 and 2. I find Gears really boring and it's not as epic as people claim because the gameplay is basically made up of enemies that either take cover for TOO long or enemies that blitz you out of cover then you become a target for everyone (a lot of the time it's both). The thing that would make cover based games great is if you cover was destroyable, reasonably (like in Battlefield: Bad Company) or if you could generate you own cover.
play fracture, you can shoot up a mound of dirt with a certain gun for cover, and it slowly gets blown away


OT: i love gears, and gears 2, beat both of them hundreds of times, its alot more fun on insane mode where you can get creamed by anything, tahts what makes the cover important and lots of fun, shooters are getting better and better i think at doing this, they should tone down on the graphics and worry more about making the cover much more on the spot, such as kicking over a table or picking up a dead corpse
 

Shamus Young

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I think the other point is that it seems like ALL shooters are going this way. I don't mind a cover-based shooter now and again. But ALL cover ALL the time gets monotonous. Mix it up a bit. Cover is the new bullet time.
 

rockingnic

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gmaverick019 said:
play fracture, you can shoot up a mound of dirt with a certain gun for cover, and it slowly gets blown away
I did for a total of 30mins and was bored, not because of the cover system, but the fire fights were bland.
 

Dublin Solo

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Feb 18, 2010
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I'm glad Mr. Black shared his opinion. Because it's what it is: an opinion.

My opinion is: I've never had more fun with a shooter than in Gears of War, and there's plenty of cover in it, to say the least. I didn't think a single second that it was impairing my gameplay and fun in any way.
 

Drakulla

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Black was a great game for its time, but its time came and went. If you don't like the current cover base shooters, then make a current shooter and quit complaining. And as good as Black was, the story wasn't all that great.
 

fix-the-spade

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Feb 25, 2008
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Cover Systems: For people too stupid to work it out by themselves.


Honestly, I agree with him entirely. I also think it says more about the players than the games when it gets to a situation where players need a freaking button to hide behind a wall. It's not exactly rocket science now is it.

The scale of ineptitude on display is astounding.

Give me back the old 'tactical shooter' layout of SWAT, STALKER, Early Rainbow Six and co. I want my looking and peaking back, not led by the nose 'press x to be in cover you thick sod' arbitration.
 

rembrandtqeinstein

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Serious Sam was fun, gears was boring, and regenerating health is awful. The Halo 1 system was a good compromise with both regenerating and non-regenerating health.
 

SnipErlite

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thenumberthirteen said:
Oh Black. What a game that was. An FPS boiled down to the core.
And damn fun to play, although not very subtle.

Yeah Black is sort of right, everything atm is very samey. Although Uncharted and Uncharted 2 rocked.

Well go on then Black, make your own shooter that's way better :p
 

Delock

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Shamus Young said:
I think the other point is that it seems like ALL shooters are going this way. I don't mind a cover-based shooter now and again. But ALL cover ALL the time gets monotonous. Mix it up a bit. Cover is the new bullet time.
So is regenerating health. Cover has always been in games though. After all, we'd all use the envirnment to our advantage to block incoming attacks. However, we found that cover, that small corner cut into the wall or that debris that if we ducked down would block us. I have no problem with games putting in a cover mechanic where if you truly get pinned down and you need to heal/reload/take a breather, you could retreat to that. However, every encounter throughout the game doesn't have to be a standstill where two people are waiting for the other to pop up. In fact, it's often the highlight of a fight for me when I'm forced out from my wall to run away from the giant enemy who can take tons of damage and has a devestating melee attack. It's like the game brings me back to the nostalgic days of the PS1 where I was running away from a boulder or a monster with the camera pointed at them and me having to dodge obstacles that come from the bottom of the screen. Only now, I've got a machine gun and the monster is actually killable.