Black Dev Calls Current Shooters "F*cking Boring"

Lullabye

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Oct 23, 2008
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Title confused me. Well, I agree, sort of. I think GTA was hectic enough even though it had cover based shooting. What they need is smarter A.I.
 

Premonition

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Jan 25, 2010
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You know, taking cover makes for a better game. Why? Because taking cover is realistic, making it more imersive than other shooters that don't have cover ... Which gives it that something extra.
 

xILLxChronic

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Jan 20, 2010
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I don't exactly remember Black being anything revolutionary to the FPS genre. Fucking boring sums that game up pretty well too.
 

Benj17

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Mar 10, 2009
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I think Black would've been way easier if it had a slight cover system, whether you think that is a good point or a bad point is entirely up to you, i still break out my ps2 from time to time to play Black and Black alone (though i may have a slight mess around on cell of splinters) purely because the bridge, refinery and asylum levels are pure genius.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Kollega said:
Okay, cover-based shooting may be realistic - but it's surely not too fun (unless maybe the game itself is tactical in nature).
Games like Rainbowsix Vegas and Advanced Warfighter made it feel like you REALLY needed cover, since one or two shots would kill you.
The way to implement good cover gameplay in a game is to make the player feel afraid of open spaces.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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Yeah, and Black was the epitome of entertainment.

I don't really care for cover, but I don't hate it when it's done properly either.
 

jthm

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Jun 28, 2008
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That's funny, I understand what he's saying, but as I recall Black was fucking boring too.
 

Pendragon9

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Apr 26, 2009
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Thus is the folley of games without robots.

you don't need cover when there's 50 tons of metal and lasers protecting you.
 

Phase_9

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Oct 18, 2008
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If the combat actually relies upon the tactics of taking cover and maneuvering around your enemies using said cover, it can be exhilarating. Unfortunately, most developers also want to cater to people who don't really like using their brains, so they water down or basically remove all need for actual tactics
 

ZippyDSMlee

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Sep 1, 2007
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Modern game design tend to focus on half implemented core mechanics set in a very dumbed down setting with limtied level layouts, its no joke when I say doom has less shallow level layout than most modern shooters as most shooters these days are corridor shooters....

And whos to blame for the rush of poor game designs over the last decade...we are....because we buy anything......twice even.... things have gotten so bad I sold off my next gen consoles aouple years ago just to get away from the crap fest that is modern gaming for awhile... I am going to try and get back into it since prices are down on older titles and hardware is a bit more stable...yes 360 I am talking about you....
 

Jared

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Jul 14, 2009
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I can see his point but I still think he is wrong. Cover makes for a more tactical experience
 

Therumancer

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Nov 28, 2007
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I think cover based systems are good personally, though I don't play that many shooters. It's part of what I like about the Mass Effect series.

Opinions are going to vary, Mr. Black has made his opinion clear, and I honestly think there is room for both cover and ridiculous "Run and gun" within the genere. Consider them to FPS games slowly developing sub-generes based around degrees of relative realism and such.
 

Dorkmaster Flek

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Mar 13, 2008
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Sure, it's more realistic, but I think games have proven time and time again that realism does not necessarily mean fun. Now of course, it depends on what you're going for in your game. But I agree with him that the current trend of putting a cover system in pretty much any shooter lately is "fucking boring". :p
 

maninahat

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uppitycracker said:
I dunno, rainbow six vegas was easily one of my favorite shooters of this generation, simply because it incorporated that cover system VERY well, and was still an incredibly challenge. Boring? I find quite a bit of joy in trying to find the most sensible location to start a firefight, maybe having to move around a bit and take cover elsewhere, while trying to time that perfect headshot without getting sprayed to death in the midst.

From the creator of a game as mediocre and bland as Black, this statement means very little to me. If it's so damn dull, they really should do something to change it up, wouldn't you think?
Well, it works in Rainbow Six because the player's health is so low, they can take barely any gunfire to take down. I was finding things like Gears of War a total cake walk. The first time I played it, the game was set to its hardest difficulty and I was still not dying. What is really the point in cover if your character can be riddled with bullets and survive anyway?
 

S_K

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Nov 16, 2007
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Sounds like they miss the days of quake / unreal tournament being king. I can see what they're saying but these days tbh they are kinda hardcore gamers only games since they make you hands work like fuck on the keyboard (lol rsi =P) and for what? A bunch of frags big deal. On the flipside though they need to stop these needless extra fps games of famous wars, that shit's getting old.