Play the game. Enjoy the amazing use of unstable equilibrium, the polished to a mirror shine rocket jumping mechanics (and by extension, sticky jumping and sentry boosting mechanics), the nine completely different classes, each with a marked playstyle and role, the mindgames of being a spy, the "no assault rifles as primary" rule in the game, the damage falloff mechanics that subtly reinforce the close quarter mechanics -- making melee not a desperation move but a viable strategy, two innovative playmodes not present in other FPSs (Payload and Payload Race), the co-op content (Mann vs Machine), airblasting, etc.Gearhead mk2 said:...is there a single freaking person in the game industry with common sense!?
And before anyone says Valve, if they had common sense, TF2 would actually be a game instead of a hat sim.
For all the jokes about the war-themed hat simulator, the actual game is quite polished, very fun. On PC, at least.