You can play either first...not like they have ANY connection between the two besides your helpers...but #2 is easier to work and understand and the army system make it alot easier/harder... (depending on you "aim")Onyx Oblivion said:Molyneux, you crazy bastard!
I have to try the B&W games. Should I start with 2?
Good, so it wasn't just me....Wahful said:Wow, i read this article thinking it was about the new pokemon games........ :|
This is one of the things that I kept thinking about when my friends and I would talk about the visual style of the Watchmen movie.John Funk said:...spending your work day painstakingly rendering a monster tallywhacker would probably drive most people insane."
Really?SaintWaldo said:If this is true, I think I know exactly why that artist would go crazy.
It's not the part about modeling an ape wang. Trust me, computer professionals get asked to do that kind of shit every day.
It's not that Molyneux was a taskmaster or crazy guy to work for.
No, what made the guy allegedly threaten Peter with a knife was most likely that the artist knew for a solid fact that the wang and it's morphing paths would NEVER make it to a shipping game. This meant that any time spent modeling the penis was time spent on something that would not even make it to a portfolio. Working any significant time on stuff that will never be published, seen, or even reused really pisses creatives and programmers off. After the second or third request to tweak the dynamics of the penis as it goes from semi to full erect, suspecting this ridiculous bit of crap is probably just fueling some weird masturbation mechanic for Peter Populous, I would probably have brought up a stabbing as well. With perhaps some flaying and roasting thrown in for good measure.
Really gang. Don't fuck with your creatives. They will likely leave. And they just might end up making a better product.
I'm just painting a picture that makes the creative's side sound reasonable. If you're the type to get snippy over pointing out that this was way beyond the normal, "this will never get released but I can use a portfolio bit, at least," that creatives deal with, then you shouldn't be reading comments. It's just how things work.John Funk said:Really?SaintWaldo said:If this is true, I think I know exactly why that artist would go crazy.
It's not the part about modeling an ape wang. Trust me, computer professionals get asked to do that kind of shit every day.
It's not that Molyneux was a taskmaster or crazy guy to work for.
No, what made the guy allegedly threaten Peter with a knife was most likely that the artist knew for a solid fact that the wang and it's morphing paths would NEVER make it to a shipping game. This meant that any time spent modeling the penis was time spent on something that would not even make it to a portfolio. Working any significant time on stuff that will never be published, seen, or even reused really pisses creatives and programmers off. After the second or third request to tweak the dynamics of the penis as it goes from semi to full erect, suspecting this ridiculous bit of crap is probably just fueling some weird masturbation mechanic for Peter Populous, I would probably have brought up a stabbing as well. With perhaps some flaying and roasting thrown in for good measure.
Really gang. Don't fuck with your creatives. They will likely leave. And they just might end up making a better product.
Do you actually know how much stuff gets created for a videogame that never sees the light of day? An artist can still include something in his/her portfolio even if it never makes it into the final product, you know.
If you're the type to get snippy over something you've worked on never actually being released, than you shouldn't be in the videogame industry. It's just how thinks work.
Sorry, I should have been clear. The "if you're the type to get snippy, etc" bit was directed at a hypothetical artist/programmer/whoever whose work didn't make it into a final game, not you.SaintWaldo said:I'm just painting a picture that makes the creative's side sound reasonable. If you're the type to get snippy over pointing out that this was way beyond the normal, "this will never get released but I can use a portfolio bit, at least," that creatives deal with, then you shouldn't be reading comments. It's just how things work.John Funk said:Really?SaintWaldo said:If this is true, I think I know exactly why that artist would go crazy.
It's not the part about modeling an ape wang. Trust me, computer professionals get asked to do that kind of shit every day.
It's not that Molyneux was a taskmaster or crazy guy to work for.
No, what made the guy allegedly threaten Peter with a knife was most likely that the artist knew for a solid fact that the wang and it's morphing paths would NEVER make it to a shipping game. This meant that any time spent modeling the penis was time spent on something that would not even make it to a portfolio. Working any significant time on stuff that will never be published, seen, or even reused really pisses creatives and programmers off. After the second or third request to tweak the dynamics of the penis as it goes from semi to full erect, suspecting this ridiculous bit of crap is probably just fueling some weird masturbation mechanic for Peter Populous, I would probably have brought up a stabbing as well. With perhaps some flaying and roasting thrown in for good measure.
Really gang. Don't fuck with your creatives. They will likely leave. And they just might end up making a better product.
Do you actually know how much stuff gets created for a videogame that never sees the light of day? An artist can still include something in his/her portfolio even if it never makes it into the final product, you know.
If you're the type to get snippy over something you've worked on never actually being released, than you shouldn't be in the videogame industry. It's just how thinks work.
Thanks for the target assist, I accept the apology. Views stated, air clear, ways parted.John Funk said:Sorry, I should have been clear. The "if you're the type to get snippy, etc" bit was directed at a hypothetical artist/programmer/whoever whose work didn't make it into a final game, not you.