Your point manages to completely miss the complaint with DLC. When consumers pay full price for a game, they expect the best damn game that can be done under budget[footnote]If it can be bankrolled before any extra $$ come in from sales it doesn't really have any right to be sold as DLC![/footnote]. What department does what, when is irrelevant. If there's something cool that can be budgeted and realistically included in the game, it should be. It's not unreasonable to expect something you buy to be the best it can be, in fact it's unreasonable to expect people to buy something that is implied as being the best that could be made at the time and then immediately slap them with a fee for a slightly better experience that could have been included.WanderingFool said:Actu... know what? Fuck it. I let someone else with less sleep deprivation answer this. Il just say that you seem to be missing a key fact. The game isnt released when the developers finish it. Its released some time after. I believe its in that chart you mentioned. That "Day 1" DLC is partially on the disk, but they couldnt finish it in time to send the game in for review or what the fuck ever happens between the time the game is finish and the actual release of the game to the public.DVS BSTrD said:Why would it go to waste? If it's finished in time for the release then they should just include it in the original game instead of charging extra? As 4 "The Chart" They somehow found a way to finance post release DLC BEFORE On-disk DLC. Have they just gotten worse at managing their finances? Not exactly winning any points with that argument.
Really, I think that chart you mentioned should have actually answered your question better than I could.
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*Edit*
Looks like someone already did...
Yes game developers sometimes struggle with AAA games etc etc. But when the current trend is to be spending hugely significant amounts of money on marketing, this kind of atrocious marketing is simply unacceptable.