Frostbyte666 said:
I believe its a simple matter of if its on the disc it should be part of the original game and forcing you to buy to unlock this content is morally bankrupt. If however the content is not on the dvd then it would in fact be a dlc package that you would spend extra for. However that raises the issue of day 1 dlc, whether it should actually be on the disc in the 1st place or not.
I also find it frankly horrifying that so many developer are trying to force people into digital distribution only. The thing is I like have a physical copy of what I've bought, it means I have a collection and if something horrible happens to my hard drive it is a lot easier to reinstall rather than having to redownload a game you've purchased. Also for all their bleating of digital distribution I have noticed that the software does not cost any less than if I picked up the physical disc instead.
Consider this:
What if the developers have all the assets, textures and code for a particular level but when they actually try to run the level they find it is broken. Either unbalanced or technically unstable full of bugs and game crashes... it. is. not. ready. It needs another 3 months work.
Now the extra work has nothing to do with creating the textures, the body of the Data, that is done. The extra work is in testing both for balance and stability. The extra work is only a few megabytes, basically a patch.
See that "patch" IS NOT on the disc (or the initial download). This couple megabytes file may be small, but is may have taken more work to develop than all the creation of th
See, games are coded increasingly on the lowest level, BYTE BY BYTE! Think about that with a 2 megabyte patch, that is TWO MILLION BYTES! Two million variables you have to code, test and balance for.
That 1.5 meg download is valuable beyond what its size would suggest.
A simple unlock code would not be 2 million bytes long, it wouldn't even be 1 kilobyte.
As to digital download only I think it should definitely be an option and it benefits everyone who matters to this industry.
Digital download cuts out the middle-man, it is more direct capitalism, directly connecting the creators of wealth (game makers, who turn worthless computer bytes into great games) to those who pay and actually use the wealth. Middle men in retail do nothing but hike the price and disrupt the market with exploitative used market.
You fret if something happens to your hard-drive, what if something happens to your Xbox 360 disc? There is NO BACK UP! Nothing, once it is scratched or cracked there is NO RECOVERY! No re-download. And you can back up your digital-downloads to - you guessed it - back them up to now cheap RW-DVDs. Once you have bought a game on Steam, it is almost impossible to lose it.
Digital distribution is FAR cheaper in sales. I have never found as good deal on Steam, and on digital-only eco-systems like iOS has such low pricing and so often free. By god, the collections especially. And on PC digital only Free-to-play. I don't know ANYWHERE in retail that free-to-start has worked. Even demo disc you have to pay for buying a magazine that it comes with.