"And often for compatibility issues, [on] day one, some of that content does need to be on-disc."
Lulwhat?
This is total bullshit.
Lulwhat?
This is total bullshit.
I would go further and say that DLC should have more than 1/6 of the content for 1/6 of the price since much of the core development like textures, game engine, etc. included in the price of the main game can be re-used for the DLC.RedEyesBlackGamer said:DLC has a habit of being disproportionately priced. For 10$, you should theoretically get something that has about 1/6th of the content in the original game. It never works out like that.evilneko said:Ten bucks for such a tiny extra? A few maps and skins? Geeze, that'd be price gouging even if it weren't on the disc! Fallout 3/NV's DLCs were also ten bucks each.
I agree. Personally, I'm still in tune with the old expansion pack model. Remember how much content we got for $30 in Diablo 2: Lord of Destruciton, or Baldur's Gate II: Throne of Bhaal? Hell, even Oblivion's the shivering isles expansion was absolutely huge at around 35 hours for about $30 bucks. And now dev's have the audacity to charge people $10 whole dollars for a 30 minute mission and a shitty squadmate?Johnson McGee said:I would go further and say that DLC should have more than 1/6 of the content for 1/6 of the price since much of the core development like textures, game engine, etc. included in the price of the main game can be re-used for the DLC.RedEyesBlackGamer said:DLC has a habit of being disproportionately priced. For 10$, you should theoretically get something that has about 1/6th of the content in the original game. It never works out like that.evilneko said:Ten bucks for such a tiny extra? A few maps and skins? Geeze, that'd be price gouging even if it weren't on the disc! Fallout 3/NV's DLCs were also ten bucks each.
Then again, people are not fans of 1GB patch updates, which would be the solution for this situation.Dryk said:You only have those compatibility issues if you design the engine so that it will have those compatibility issues... which just happens to be cheaper and easier. If companies are going to keep asking us for 1/5th of the money for 1/60th of the content, maybe they should pony up some of that extra cash and build a more modular game next time.Daniel Sugrue said:The way I see it, not all DLC needs to have an on disk content. Dlc that intergrates into the core game, eg characters in ME2/3, need to have on disk content so that they 'work' within the game, that would be the compatibility that Bleszinski mentioned above.
That depends on the developer and the public. Few people would argue with the quantity and quality of content like Shadow Broker, Minerva's Den, Claptrap's Robot Revolution, Awakening or Undead Nightmare, or their price/content ratio... But some release 4 online maps for 15$ and people consume them happily, so I guess its not a big detriment for them to stop doing it.AC10 said:I agree. Personally, I'm still in tune with the old expansion pack model. Remember how much content we got for $30 in Diablo 2: Lord of Destruciton, or Baldur's Gate II: Throne of Bhaal? Hell, even Oblivion's the shivering isles expansion was absolutely huge at around 35 hours for about $30 bucks. And now dev's have the audacity to charge people $10 whole dollars for a 30 minute mission and a shitty squadmate?Johnson McGee said:I would go further and say that DLC should have more than 1/6 of the content for 1/6 of the price since much of the core development like textures, game engine, etc. included in the price of the main game can be re-used for the DLC.RedEyesBlackGamer said:DLC has a habit of being disproportionately priced. For 10$, you should theoretically get something that has about 1/6th of the content in the original game. It never works out like that.evilneko said:Ten bucks for such a tiny extra? A few maps and skins? Geeze, that'd be price gouging even if it weren't on the disc! Fallout 3/NV's DLCs were also ten bucks each.
Remember Mortal Kombat... in many case, its a necessity.AnotherAvatar said:"And often for compatibility issues, [on] day one, some of that content does need to be on-disc."
Lulwhat?
This is total bullshit.
Like Nintendo, with their massive suite of critically acclaimed titles.Buretsu said:Yes, there are companies that never do DLC at all, never release patches, or bugfixes, basically don't anything other than slap a half-assed game on a disc, charge you $60 for it, and still make enough money to laugh all the way to the bank.AC10 said:It's not my fault that the SDLC, team planning and budgeting at Epic games is all fucked up. There are companies that can complete and ship a whole game without on disc DLC or day 1 DLC and they're doing fine.
Ya know there are limits to what is considered acceptable in the pursuit of profit. You cannot knowingly rip people off. When a business goes beyond a certain level of greed, they should be held responsible.Imbechile said:A reality gamers cooked themselves. If they stood against it from the begining, then it wouldn't be a "reality".Grey Carter said:Bleszinski: On-Disk DLC an "Unfortunate Reality"
That's why it's hard for me to blame publishers for shit like this, when it's the fault of gamers who let themselves be milked.
Actually this does happen, just not quite to this degree. Options in car manufacturing are sometimes turned on and off at the internal computer level. But they would never admit to it.viranimus said:Analogies aside for the moment. This guy truly is a monumental douchenozzle, isnt he.
I love the presumption of
A: its not a matter of choice and beyond his control as if it actually has to be installed on the disc, or even released at time of release Hell they could keep it as DD and release it two weeks after launch and no one would complain.
B: the ONLY thing that will remedy it is Digital distribution.
C: that Digital distribution is actually an inevitability. Likelihood, yes, but written in stone, absolutely not.
So using a car analogy. Would you buy a car from a guy who only wants to put you into
After you tell him all you need or want is
Because he KNOWS that in the future no vehicle will hit the road without a HEMI engine.
Yes Mr Belindurarglebarglski, Remember if your going to keep your head shoved up your ass its not a good idea to keep flapping your mouth open.
Oh, don't worry. I still think publishers can't do these things, but it's the consumers fault.Crono1973 said:Ya know there are limits to what is considered acceptable in the pursuit of profit. You cannot knowingly rip people off. When a business goes beyond a certain level of greed, they should be held responsible.Imbechile said:A reality gamers cooked themselves. If they stood against it from the begining, then it wouldn't be a "reality".Grey Carter said:Bleszinski: On-Disk DLC an "Unfortunate Reality"
That's why it's hard for me to blame publishers for shit like this, when it's the fault of gamers who let themselves be milked.
Don't treat business' like children who can't control themselves. The consumers didn't turn this into what it has become, the publishers have.
Well, gamers didn't create on Disc DLC nor did they ask for it. Blaming gamers for the creation of on Disc DLC is faulty. It's true that gamers should boycott games with on Disc DLC but that is different than saying consumers are responsible for it's existence.Imbechile said:Oh, don't worry. I still think publishers can't do these things, but it's the consumers fault.Crono1973 said:Ya know there are limits to what is considered acceptable in the pursuit of profit. You cannot knowingly rip people off. When a business goes beyond a certain level of greed, they should be held responsible.Imbechile said:A reality gamers cooked themselves. If they stood against it from the begining, then it wouldn't be a "reality".Grey Carter said:Bleszinski: On-Disk DLC an "Unfortunate Reality"
That's why it's hard for me to blame publishers for shit like this, when it's the fault of gamers who let themselves be milked.
Don't treat business' like children who can't control themselves. The consumers didn't turn this into what it has become, the publishers have.
If a game or two bombed because of this, then you bet the developers would certanly think twice before doing something like that again. The gamers had the power to stop this by not buying games that featured on disk DLC. Therefore gamers have no-one to blame but themselves.