Blizzard Attacks StarCraft II Cheat Developers

Arehexes

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Pebkac said:
amaranth_dru said:
Critical yes, especially when they are wholly in the wrong. In this case they're enforcing something that they said they would enforce. Keeping their word as it is. If I said I was having a party at my house and that you couldn't bring drugs to the party or you will be banned, and you show up to the party with drugs, keeping my word and throwing you out is what integrity is all about.
That example is a bit of a stretch since most recreational drugs are illegal (in most countries), cheating in games isn't illegal in any country that I know of.

Also, when it comes to single-player games, it's really not your house.

amaranth_dru said:
Didn't steal anything? They had to hack the source code to get those 3rd party programs to work which constitutes reverse engineering, which is something that's protected by law (and has been previously enforced). Yes they might be editing memory addresses in the RAM space, but they wouldn't have a damn clue how to do that unless they'd hacked the source which is a violation of copyright law since the game is *not* open-source.
The source code isn't needed to modify them. You can hunt down memory locations by value:
Search for "5000" because you have 5000 vespene, results show tons of memory locations; collect 100 more vespene and search for "5100", now you have fewer possible memory locations. Keep searching and eventually you end up with a handful or even just 1 possible location.

Also reverse engineering is either a protected right or a crime depending on the circumstances.

AFAIK, in the US, reverse engineering copyright protection software is illegal (like DVD/Bluray keys), but reverse engineering any other kind of software isn't. In Canada and Peru, I'm pretty sure reverse engineering games is legal.
I did the find the hex value thing with a COMPILED fan game(it was a metroid tetris type game). Compiled meaning a program outputed with no source code given. I don't know about you but I didn't do any reverse engineering to find the source code or steal it from the makers computer.
 

Scout Tactical

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Flipscore said:
Blizzard said:
"That, in turn, causes users to grow dissatisfied with the game, lose interest in the game, and communicate that dissatisfaction, thereby resulting in lost sales of the game or 'add-on' packs and expansions thereto."
Sued for negative word of mouth advertising coming to a courtroom near you!
You completely missed the point. They aren't suing people who were dissatisfied with the game, they were suing because cheating causes dissatisfaction. L2 comprehensive reading.
 

teqrevisited

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I wish they pursued gold sellers this aggressively. I'm sure if they wanted to they could easily get rid of them. "It's a conspiracy!" "They're in on it!" Et cetera.
 

Something Amyss

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You breaks the rules, you takes your chances. You breaks the rules in a fashion that likely breaks the law, and you ups the stakes.
 

Monster_user

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No I haven't read the last three pages.

lacktheknack said:
Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
Blizzard is off your list for... giving a fiscal middle finger to multiplayer cheaters?

Huh.
No, read the article again, as Iscin, and blakfayt pointed out on page one, those cheats are for single player games.

No I am do not a cheat in multiplayer, and I rarely cheat in single player. It is the principle of the thing. Also, first its single player cheats, then it is mods. If I cannot customize my game, the way I wish to, then what am I spending my money on?

This time it was Starcraft, next time the developer's content will not be enough.

In Jedi Knight II, there were several options for adding new saber techniques, and new costumes.

-----------------------------------------

Did the article mention selling the code? That is an interesting area... Do people sell plugins for Internet Explorer, or Microsoft Office?

Did the cheat programs use any proprietary code? If so, then Blizzard is justified.
 

Zer_

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Feb 7, 2008
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Iscin said:
amaranth_dru said:
Iscin said:
Gindil said:
ffs-dontcare said:
Permaphrost... what an original name. Not.

I'm with Blizzard on this. I get tired of dealing with people who cheat and hack in order to gain an unfair advantage against me in multi-player.

The people selling multi-player hacks knew what they were getting into. They can't feign ignorance.
What amazes me is that no one has looked further into the story. It was single player too [http://www.escapistmagazine.com/news/view/104294-Blizzard-Gives-Single-Player-StarCraft-2-Cheaters-a-Time-Out-Opens-Can-of-Worms-UPDATED], where they basically tell people "cheat at your own risk"

So all in all, this is a money grab mostly. There's a reason I won't support Blizzard and Activision games. Some corporation telling me how to enjoy a game is kinda missing the point.
I agree, check out my previous post.
Are you missing the point that these cheats/trainers were sold rather than just given away?
No I am not:

1) Of course they are sold, it takes a lot of effort to keep them up to date and stable. And of course, this is all about money, that is also why the EULA was invented.

2) CheatHappens for one does actually release their trainers for free after a time, and people pirate their trainers like people pirate the games regardless.

But tell me, am I missing something? Surely this has no relation to what the argument here is, that Blizzard are suing developers that make available programs which hack their game protected by the EULA? Whilst of course at the same time banning users who dared use the program.
Those who created the trainers had to reverse engineer some of the SC2 code which is actually in violation of the law. Not only that, but they are modifying a game, and making a profit off of it, which is a massive no-no both legally, and in the modding community.

Sorry, but the cheat makers have no feet to stand on.
 

Jewrean

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Towowo2 said:
Multiplayer I think everyone can agree that cheating ruins the fun. But in single player there is absolutely no room to do this. They aren't harming anyone but themselves.
Unless activating the cheat also de-activates any achievements earned then Blizzard is in the right. End of story.
 

lacktheknack

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Monster_user said:
No I haven't read the last three pages.

lacktheknack said:
Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
Blizzard is off your list for... giving a fiscal middle finger to multiplayer cheaters?

Huh.
No, read the article again, as Iscin, and blakfayt pointed out on page one, those cheats are for single player games.

No I am do not a cheat in multiplayer, and I rarely cheat in single player. It is the principle of the thing. Also, first its single player cheats, then it is mods. If I cannot customize my game, the way I wish to, then what am I spending my money on?

This time it was Starcraft, next time the developer's content will not be enough.

In Jedi Knight II, there were several options for adding new saber techniques, and new costumes.

-----------------------------------------

Did the article mention selling the code? That is an interesting area... Do people sell plugins for Internet Explorer, or Microsoft Office?

Did the cheat programs use any proprietary code? If so, then Blizzard is justified.
Yeah, I gave a longish reply to someone else about how these specific cheats affect multiplayer.
 

Enigmers

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Hacks/mods have screwed pretty badly with the Diablo II online experience. Now, Diablo II was built back in 2001 when companies couldn't assume people would have a really good internet connection, so Diablo II tends to save a lot of data to your computer instead of the server, at least temporarily (this is why items can still be duplicated), but I am glad that they're trying to stop the issue with their newer games.

I don't see any problem with cheating in single-player though. Hell, Starcraft I actually had cheats for you to use in single-player.
 

Mcface

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Why do I care if people are dicking around in LAN and single player games? don't they have a right to after buying the game>?
 

Pebkac

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From what I can tell, Blizzard didn't win the WoW Glider case by copyright infringement, they won it by the fact that WoW Glider causes users to violate the EULA/ToS violation (possibly unknowingly).

What's interesting with this cases, is that instead of going with that method, they appear to be going with the "online cheaters make us look bad, and people won't buy our games because of it" approach. Which is weird, because they'd probably have to make the case that they've lost a certain number of sales based on it. This might make more sense due to many of the creators living outside of the U.S., since EULAs & ToS aren't even strictly enforceable in the U.S. I think in Canada it's easier to sue if there are real damages. Still, how much could they get? SC2 doesn't have a reputation for boat loads of cheaters. $69.99 * 100 lost sales? Not really worth the court costs.

As a side note, the act of reverse engineering a game, which breaks a EULA, is a pretty minor issue. If we're talking about 1 person reverse engineering their copy, and breaking their EULA... It's basically a zero-dollar violation. Big woop-dee-doo if you figured out how to change Jim Raynor's name to Jim Gaynor or how to spawn a hundred tanks.

EDIT: Modding/Cheating offline is probably still a violation of the EULA/ToS, but I'd imagine disabling the game for that would make the EULA/ToS unenforceable in the courts view.
 

Firetaffer

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Mcface said:
Why do I care if people are dicking around in LAN and single player games? don't they have a right to after buying the game>?
States in the EULA that sadly, they don't.
 

maturin

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lacktheknack said:
Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
Blizzard is off your list for... giving a fiscal middle finger to multiplayer cheaters?

Huh.
Read the first freaking sentence. They banned *singleplayer* modders already.
 

Warforger

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Stormz said:
Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
So I'm guessing you're a cheater right? only a cheater would say something like that.
Not exactly. Look at DoW, a RTS released in 2004, it was one of the fanboy's of both sides (Warhammer 40k and Starcraft) great wars against each other, it had a system where it would check the version of the game (i.e. if somethigns weren't the same like a mod)and it would block the versions that are modded unless of course the host has the same mod.
 

lacktheknack

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maturin said:
lacktheknack said:
Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
Blizzard is off your list for... giving a fiscal middle finger to multiplayer cheaters?

Huh.
Read the first freaking sentence. They banned *singleplayer* modders already.
And you freaking read more about it. The hacks do, in fact, affect multiplayer.
 

Moray

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Guys, this whole thread saddend me so much i signed up just to post this

Everyone in this thread who is supporting blizzard is helping kill the games industry, not the guys who 'hacked' some single player cheats.

EULAs are nothing but a con, and only worth anything nowadays in the US. EULAs belonging to microsoft and apple have already be proven 'not worth the paper their written on' in my country, and Valve's EULA is next.

When you BUY something, you expect to get the whole product and then be able to do whatever you want with it, weather thats play it, mod it, or bake a cake out it if you really want. Its yours. Now on-line play is different as your connecting to blizzard servers or supported servers so different rules can apply there (thereby not ruining the possibility of sales). So you can still come down hard on the multiplayer hackers, but really - if blizzard coded better and paid more attention to their servers then multiplayer cheaters would have a much harder job. I don't see why MY consumer rights should be harmed because of THEIR poor coding and server security.

These EULAs effectively mean you're only RENTING the game, and the company can choose to remove your access to it at any time for any reason, everyone apart from the pants-on-head-retarded can see that this is fucked up, and not fair on the consumer.

Hopefully someone in the US will see sense and these EULAs will die the death that they should have back in the 90's
 

MetallicaRulez0

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Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
"How dare you look out for the enjoyment of your legitimate customers Blizzard! HOW DARE YOU!!!"

Hacks are bad. People that USE hacks are the devil. People who CREATE hacks are... what's worse than Satan? Bobby Kotick? I dunno.
 

snow

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Monster_user said:
Okay, so Blizzard, and Ubisoft games are off my list. Activision? Still undecided...

I can see now why Valve gets so much love.
So Blizzard is off your list because they're making people who broke their copyright agreement pay up?

If these guys did indeed break copyright, then Blizzard has a case. You make no sense good sir.
 

samsonguy920

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Along with this Blizz oughta incorporate coding in the game paying recognition that someone is using these cheats, and announce it globally in multiplayer. Then the legit players can know right from the start that they are playing with a cheater/dilhole and kick him if it is possible or just leave the cheater/dilhole all alone as a cheater deserves to be.