They released a new race and a new class just one year ago. At this point, the number of playable races is starting to feel bloated and the playable classes are already a nightmare to balance (34 specializations in total to all keep relatively equal). Taking a break from that to focus on what they've already added is probably a smart idea from a gameplay and storyline perspective. Also, updating the new character models are more work than creating a new race.Deathfish15 said:Other than a minor new story, 10 levels, and making the MoP farm into a "Garrison", there's almost nothing new to WoD. There's no new classes, no new races, no new enemies or allies (Orcs vs Draeni). The zone itself is taking Outland and repairing the broken stuff while adding light to where dark is now...that's the basic of it. Unlike MoP, this expansion they have coming just screams "milking customers dry, because they don't know any better."
As for no new enemies or allies, you have to put yourself in Blizzard's position. Every expansion besides MoP used preexisting enemies with a slight graphical upgrade as the main bad guys. The Legion, the Scourge, the Twilights Hammer and the Armies of the Elemental Lords have been around since Classic and hence were all well received. When they released MoP and introduced the Sha and the Mogu, the player base threw a hissy fit because WoW was creating new lore rather than drawing from the selection of bad guys we've already fought. They need to keep the game feeling like a Warcraft game, and they do that by keeping enemies familiar to the main evil groups in the lore. They are also using this time to expand upon the history and lore of the Draenei, something which is sorely needed.
They are completely rebuilding Draenor; only using Outland as a guide. They didn't just reskin the current map and call it a day. They created it from the ground up and while some zones share vague resemblance to their counterparts in BC, most have been completely re-imagined.