Blizzard: Valve Shouldn't Trademark DotA

Jzolr0708

New member
Apr 6, 2009
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Crazy idea.... how bout Valve and Blizz work together on this? That way we'll get the genius that is Blizzard, and hopefully the awesome folks at Valve can delay the inevitable fact that the Activision part of Blizzard is going to have Mr. Kotick walk on over and stick his dick in everything.

Either way, the game will be great, and I don't think Valve is gonna just say "No, its our's".
 

Sampsa

New member
May 8, 2008
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I've zero interest for Blizzards games excluding cool trailers and cutscenes while my TF2 hours keep cumulating. Still I'd say that Valve has no business taking something that Blizzard made famous.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
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Man, you can't own property man. Property own you man, and property should be shared by everyone man.
Seriously though, they do make a point. Feels odd agreeing with Blizzard...
 

fKd

New member
Jun 3, 2010
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Spazz102 said:
fKd said:
acti blizzard dont think its the right thing to do? hahahahahahhahahahaha christ..
Activision would trademark your children if they could. while Activision owns Blizzard, Blizz does things a bit differently in that they want DoTa to remains some thing that is public but most of all DotA is tied to blizzard products.
Valve likes taking popular mods and making them into retail games (Counter Strike) so they pick up one of the creators of Dota and want a piece of that money pie.
In the end Blizz is selfish in that they want to keep the games/ mods named DotA in the blizz Community.
Valve wants to make money of a mod made in a different engine and want to use the "brand" recognition to boost sales.

Two wrongs don't make a right but i think the Trademarking the Acronym is a dick move.
indeed, i agree, but read my point a bit further in when i explain how i feel about the issue. its about supporting the modders, not so much the community from my stance... im glad the guy now has a dedicated team working behind him. with this he can make a really polished game, and a income at the same time. victory for hard work and dedication imo
 

Weaver

Overcaffeinated
Apr 28, 2008
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Valve did not trademark "Defense of the Ancients" they trademarked "DOTA".
Also "Dota 2" is being created by IceFrog who Valve hired, whose the guy who made the first one.

If you wrote a book which was freely available and then wrote a sequel which was published by a big company, you still retain the rights to your intellectual property.
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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I don't think Valve should trademarks Dota,instead they should trademark an original name by their own design,and retain the gameplay element from Dota, you know like all those Dota knock-offs.
 

Aesthetical Quietus

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Mar 4, 2009
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I thought that it was weird as soon as I saw it. I love Blizzard and I love Valve (Valve slightly more as Blizzard has Activision attached to it). But I don't think either should have the copyright. It was not created by either, it belongs to the community. However, if one company should own the copyright, it should be Blizzard. It was their game that was modded to create it. That being said, I would love to see a DotA game from Valve.
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
 

GiantRedButton

Senior Member
Mar 30, 2009
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Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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GiantRedButton said:
Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
ok, my bad on Portal.

But my point is still this:

By hiring the mod makers from their own games, they are just improving on their own product line, and making well established mods to their products even better.

By hiring the mod makers from other games they are doing no such thing. They get good talent.
But what Valve is doing now can be considered an act of hostility towards blizzard.

That said, blizzard should have done the same if they wanted DotA, but they are saying they want it to be a public domain.
 

GideonB

New member
Jul 26, 2008
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The guy who created the game, his intellectual property. If Valve ask him if they can make a sequel to HIS intellectual property and he says yes then it should be fine right? Let's not forget they did the same thing with Team Fortress Classic as that was a QUAKE mod originally.
 

klaynexas3

My shoes hurt
Dec 30, 2009
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i can see where blizz is coming on this. i don't think the name should be copyrighted but i still think they should make the game. it was created by the W3 community thus should remain a free name. they didn't make the first one, so it's stupid that they would want to copyright their unoriginality. make the game, don't copyright the name. besides, publicly, it looks bad. if they just say, "we will go through with making DOTA 2, but the name will still be public domain" i think that would get lots of support. plus, it could bring some blizz fanboys who aren't already playing valve games over to them and let them broaden their horizon. just saying
 

Do4600

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Oct 16, 2007
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Zero_ctrl said:
[http://www.escapistmagazine.com/news/view/104641-BlizzCon-2010-Hands-On-Blizzard-DotA-Left-2-Die-Starjeweled]
Which is a free game mod, that costs nothing might I add, and doesn't hold any trademarks. No correlation...at all!
 

klaynexas3

My shoes hurt
Dec 30, 2009
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Aurgelmir said:
GiantRedButton said:
Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
ok, my bad on Portal.

But my point is still this:

By hiring the mod makers from their own games, they are just improving on their own product line, and making well established mods to their products even better.

By hiring the mod makers from other games they are doing no such thing. They get good talent.
But what Valve is doing now can be considered an act of hostility towards blizzard.

That said, blizzard should have done the same if they wanted DotA, but they are saying they want it to be a public domain.
and if it doesn't remain public, it could look bad on blizzard's part. business wise, blizzard should've hired the team, and they could've been great. but at this point, it's already too late. unless they wait a few years to let this blow over and then they give it a try.

and yeah, valve is making a mistake on this one. i know blizzard didn't have much to do with the development of DotA, but they made the source code to begin with so in general they've done most of the work on it. now, if valve and blizzard teamed up, they'd be unstoppable, and then valve would have more grounds to copyrighting the name, but i don't see that happening, so this one's really up in the air.
 

Do4600

New member
Oct 16, 2007
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Blizzard would never trademark DotA because they already make more money off their actual franchises than God.

If Blizzard had any intention of trademarking DotA they would have already done it two years ago after LoL came out and actually turned a profit with it.

Riot games the owner of LoL makes quite a bit less money than God

Think about this, since 1995 Blizzard has based EVERY game they have developed on Warcraft, Starcraft and Diablo. What on earth makes you think they would add DotA to that?

DotA is a very, very, very small property compared to Warcraft, Starcraft and Diablo.

Blizzard thinks that this property should belong to the community.

And maybe that's why they have such a
I love Valve, but they ain't no Blizzard, and Blizzard is in the right here.
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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klaynexas3 said:
Aurgelmir said:
GiantRedButton said:
Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
ok, my bad on Portal.

But my point is still this:

By hiring the mod makers from their own games, they are just improving on their own product line, and making well established mods to their products even better.

By hiring the mod makers from other games they are doing no such thing. They get good talent.
But what Valve is doing now can be considered an act of hostility towards blizzard.

That said, blizzard should have done the same if they wanted DotA, but they are saying they want it to be a public domain.
and if it doesn't remain public, it could look bad on blizzard's part. business wise, blizzard should've hired the team, and they could've been great. but at this point, it's already too late. unless they wait a few years to let this blow over and then they give it a try.

and yeah, valve is making a mistake on this one. i know blizzard didn't have much to do with the development of DotA, but they made the source code to begin with so in general they've done most of the work on it. now, if valve and blizzard teamed up, they'd be unstoppable, and then valve would have more grounds to copyrighting the name, but i don't see that happening, so this one's really up in the air.
You know Valve and Blizzard together is like putting bacon in your chocolate milk. They are both excellent separate, but I doubt they will be good together.

Besides, you Half Life 2 fans would NEVER get Episode 3 if they merged :p I mean Woul it ever be "done tm"?
 

thirion1850

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Aug 13, 2008
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CS was a mod.
TF was a mod.

What is the connection? They now both are trademarked by Valve. Good thing, too, as Valve expanded on their success to make something even greater than what it previously was. DotA is no different in my eyes.