Blizzard: Valve Shouldn't Trademark DotA

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Lewieroo0

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Feb 2, 2009
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the only thing i'm annoyed about at valve is how long it's taking for them to release the next Meet the _____ Video :|
 

Klepa

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Apr 17, 2009
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Tinneh said:
Can somebody tell me what DOTA is? I have never played a Blizzard game before.
Defense of the ancients. A mod made for WC3, back in the days. You choose a hero, and you try to kill the opposing players' base with it, while trying to defend your own. Heroes gain levels and buy items, similarly to a lot of RPG games. You need to balance between trying to stop your enemy from leveling, leveling up yourself, and killing the enemy.

It's a very team oriented game, and a very competitive one.

I haven't played DoTA much, but I understand it's pretty much 1:1 to Heroes of Newerth, a game which was made after people realized that DoTA could make loads of money, if it was a standalone game.

DoTA and especially Heroes of Newerth, are renowned for having what are probably THE worst online communities in any game.
 

XShrike

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Sep 11, 2007
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Considering Blizzard is making their own DotA this sounds like they are just upset somebody got there first. If people really wanted to make sure nobody could lay claim to DotA they should have registered it as public domain.

From what I hear there were people that worked on DotA before Icefrog but, he was the one that put the most work into it. He is apparently responsible for fixing all the bugs and balancing it to its current state. Others related and unrelated to the people that work on DotA make games similar to it but, none actually call it DotA. Valve hires Icefrog to make essentially DotA: All-Stars for them a few years ago, announce they area calling it DotA 2 recently, and then this happens.

Upside to what Valve is trying to bring to DotA is a system to help new players with a mentor system and reward people that help this way. This will hopefully lessen the number of elitist pricks that infest that community.
 

Nikokvaj

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Apr 2, 2010
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This reminds me of back when the term "feta" was trademarked.

For all intents and purposes, everyone still calls it feta, all the copyrighters managed to do was make themselves out to look like massive cockheads because they were trying to interfere in the way we act and talk.

What I'm trying to say is that just like Feta meant, and in my book still means, brined curd cheese, DotA was, and forever will be, a gaming genre. LoL is a DotA game, HoN is a DotA game, that shitty assault mod in CoH that nobody plays is a DotA game. It's a genre. What Valve is trying to do the equivalent of copyrighting the term FPS or RTS. Sure, it's within your rights, but it will backfire because you are forcing a manner of speech upon other people.

That's not to say I find the Blizzard standpoint particularly sympathetic either: The last time I checked Blizzard was still the final boss of copyright bullshit, with their witchhunt of private servers and stubborn refusal to let community sites make money.
 

TheBaron87

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Jul 12, 2010
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The person who owns the DotA name is Eul, the original creator of Defense of the Ancients, before DotA-Allstars ever existed. Most people don't know that DotA-Allstars is just one of several spinoffs of a much older, simpler map, which itself was a recreation of the Starcraft map Aeon of Strife. The people behind the current DotA just copied and updated Eul's map and called it DotA-Allstars. So legally Blizzard has the rights as the game was made with their software, and morally Eul has the rights since he started it, but truthfully whoever made Aeon of Strife owns it because the entire game mode was their idea.
 

Danzaivar

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Jul 13, 2004
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Shouldn't DotA be protected under the Creative Commons license that comes from basically anything automatically? How does Valve get around that? It's not like they can't claim this DotA 2 was inspired by it or anything. Would be weird if they could take the trademark for it just like that.

Then again, if they copyright "DotA 2" but "DotA" is still free to use...that could work. Would be weird though.
 

Jzolr0708

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Apr 6, 2009
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Crazy idea.... how bout Valve and Blizz work together on this? That way we'll get the genius that is Blizzard, and hopefully the awesome folks at Valve can delay the inevitable fact that the Activision part of Blizzard is going to have Mr. Kotick walk on over and stick his dick in everything.

Either way, the game will be great, and I don't think Valve is gonna just say "No, its our's".
 

Sampsa

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May 8, 2008
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I've zero interest for Blizzards games excluding cool trailers and cutscenes while my TF2 hours keep cumulating. Still I'd say that Valve has no business taking something that Blizzard made famous.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Man, you can't own property man. Property own you man, and property should be shared by everyone man.
Seriously though, they do make a point. Feels odd agreeing with Blizzard...
 

fKd

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Jun 3, 2010
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Spazz102 said:
fKd said:
acti blizzard dont think its the right thing to do? hahahahahahhahahahaha christ..
Activision would trademark your children if they could. while Activision owns Blizzard, Blizz does things a bit differently in that they want DoTa to remains some thing that is public but most of all DotA is tied to blizzard products.
Valve likes taking popular mods and making them into retail games (Counter Strike) so they pick up one of the creators of Dota and want a piece of that money pie.
In the end Blizz is selfish in that they want to keep the games/ mods named DotA in the blizz Community.
Valve wants to make money of a mod made in a different engine and want to use the "brand" recognition to boost sales.

Two wrongs don't make a right but i think the Trademarking the Acronym is a dick move.
indeed, i agree, but read my point a bit further in when i explain how i feel about the issue. its about supporting the modders, not so much the community from my stance... im glad the guy now has a dedicated team working behind him. with this he can make a really polished game, and a income at the same time. victory for hard work and dedication imo
 

Weaver

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Apr 28, 2008
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Valve did not trademark "Defense of the Ancients" they trademarked "DOTA".
Also "Dota 2" is being created by IceFrog who Valve hired, whose the guy who made the first one.

If you wrote a book which was freely available and then wrote a sequel which was published by a big company, you still retain the rights to your intellectual property.
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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I don't think Valve should trademarks Dota,instead they should trademark an original name by their own design,and retain the gameplay element from Dota, you know like all those Dota knock-offs.
 

Aesthetical Quietus

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Mar 4, 2009
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I thought that it was weird as soon as I saw it. I love Blizzard and I love Valve (Valve slightly more as Blizzard has Activision attached to it). But I don't think either should have the copyright. It was not created by either, it belongs to the community. However, if one company should own the copyright, it should be Blizzard. It was their game that was modded to create it. That being said, I would love to see a DotA game from Valve.
 

Aurgelmir

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Nov 11, 2009
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GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
 

GiantRedButton

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Mar 30, 2009
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Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
 

Aurgelmir

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Nov 11, 2009
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GiantRedButton said:
Aurgelmir said:
GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
CS TF and Portal were all mods to Valve games though.

DotA is a mod to a Blizzard game, see the difference?
Making a mod to a game doesn't give the team that made the game amny rights on the mod.
Flash games don't belong to adobe.
The important thing is that valve hired the team.
Also Portal a valve game mod? lol
http://half-life.wikia.com/wiki/Narbacular_Drop
ok, my bad on Portal.

But my point is still this:

By hiring the mod makers from their own games, they are just improving on their own product line, and making well established mods to their products even better.

By hiring the mod makers from other games they are doing no such thing. They get good talent.
But what Valve is doing now can be considered an act of hostility towards blizzard.

That said, blizzard should have done the same if they wanted DotA, but they are saying they want it to be a public domain.
 

GideonB

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Jul 26, 2008
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The guy who created the game, his intellectual property. If Valve ask him if they can make a sequel to HIS intellectual property and he says yes then it should be fine right? Let's not forget they did the same thing with Team Fortress Classic as that was a QUAKE mod originally.
 

klaynexas3

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Dec 30, 2009
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i can see where blizz is coming on this. i don't think the name should be copyrighted but i still think they should make the game. it was created by the W3 community thus should remain a free name. they didn't make the first one, so it's stupid that they would want to copyright their unoriginality. make the game, don't copyright the name. besides, publicly, it looks bad. if they just say, "we will go through with making DOTA 2, but the name will still be public domain" i think that would get lots of support. plus, it could bring some blizz fanboys who aren't already playing valve games over to them and let them broaden their horizon. just saying