Blizzard: Valve Shouldn't Trademark DotA

Crasha

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GoGo_Boy said:
Skizle said:
Also nobody apparently likes Icefrog from what I read; Tskr s look for yourself. http://icefrogtruth.blogspot.com/
Interesting and depressing read :/
I'll bet you that's a hoax of some sorts. Now I realize this might make me sound like a fanboy, and I won't contest that argument, however the author of the blog goes as far as straight up lying, when saying that DotA 2 is planning to simply port sounds and artwork from the original game over. Valve has stated on several occasions that they're making completely new assets, from all the artwork, to voice acting.
 

Exort

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Ghengis John said:
They didn't "want it to be free". And the community owns nothing. That's just your idealism. They simply didn't care about it's existence so long as it propped up other blizzard properties, which made it a non-entity to them. They're cawing now because it's suddenly become a threat not because they care about you the player or any modder's rights.
Are you Blizzard, or how are you speaking for them? I never recall they said things like "They didn't "want it to be free""
 

tzimize

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samsonguy920 said:
I agree with Blizz on this, and frankly this is a bad sign for Valve to be doing this.
This is a mark against your coolness factor, Valve. Don't make me lose faith in you.
Agree. As the mod is the work of the community, I dont feel its morally right for Valve to trademark it. I mean, they could make a DOTA game without calling it dota? :|

Are there any laws in place to protect the creative work of communities without the funding of valve/blizz available?
 

JUMBO PALACE

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I think the community who made the game what it is has more of a claim to DotA than either Valve or Blizzard. But Valve isn't doing anything illegal so I can't see what would change Valve's mind. DotA is immensely popular and will likely make Valve a ton of cash.
 

binvjoh

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Dioxide20 said:
Blizzard "Dammit, we didn't get the copyright first, hey Valve, not cool".
That's the feeling I'm getting too.

OT: Bring some of the original creators on to the team and it would solve the entire PR problem.
 

Exort

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mexicola said:
Poor little indie developer Blizzard is outraged about Valve trying to trademark something that promises to bring a lot of money. How confusing this must all be to them.
And Blizzard is releasing their version for free? While Valve is not (Valve never said about pricing, but from them trademarking it, it means they want profit.)?
 

bob1052

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binvjoh said:
Dioxide20 said:
Blizzard "Dammit, we didn't get the copyright first, hey Valve, not cool".
That's the feeling I'm getting too.

OT: Bring some of the original creators on to the team and it would solve the entire PR problem.
DotA is an old, successful game mode. If Blizzard wanted it, they would have it by now.
 

Exort

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binvjoh said:
Dioxide20 said:
Blizzard "Dammit, we didn't get the copyright first, hey Valve, not cool".
That's the feeling I'm getting too.

OT: Bring some of the original creators on to the team and it would solve the entire PR problem.
Well, blizzard version is free, so why would they want the trademark? The Original creator of DotA and AoS is inactive and no one knows where they are or who they are (except themself). The Creator of DotA: Allstar is working at Roit games for LoL, and Valve got IceFrog which didn't created anything but is the guy updating DotA: Allstar now.
 

prump1

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wht is wrong with people here, they dont understand that their thinking inside the box, they may have trademarked defense of the ancients, but they will never trademark dota since its owned by the community, when i hear the word dota i dont think defence of the ancients, i think DOTA, an awesome game genre CREATED by the COMMUNITY, not a single game from warcraft 3, i think of allstars, league of legends, heroes of newerth and many more, were not losing anything, an even when talking about it in the perspective that they are stealing a classic for money, imagine this, these are one of the most competent and creative game developers out there, this ensures a full retail game instead of a mediocre game made by some indie company like the original dota, they may be a little more creative, but when the idea is already out their we want quality, since the idea is already fully devenloped and out there, this is a step forward for the concept of dota, a classic may be stolen, but its reforged into something good, now its ensured to live on instead of dying in mediocrity, this will mean dota might even become one of the most played game out there with cod and css, since valve will be doing this then it will get full advertisement from steam and alot more, this is a good things guys, dont ruin it.
 

Ghengis John

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bob1052 said:
If your argument was anything more than some angry anti-fanboyism towards Blizzard you would realize the DotA game type became huge before Valve made a push at it. If Blizzard only want DotA to be free if it is on a DotA game they would have copyrighted the DotA name as soon as HoN and LoL came out.
Secondly, and more importantly, it was made by the WC3 community, for the WC3 community. Even if the whole DotA team was working on DotA team, DotA is no longer their name and they should respect their fans enough to realize that.
Your argument is soley based on the ridiculous fanboy notion that people who consume something they don't pay for somehow own it. If loving something were the only requirement for ownership George Lucas would have been jailed long ago and Han Solo would be restored to his murderous glory. I don't think you're a bad guy, you clearly have your heart in the right place. It just doesn't work that way in reality.
 

Wedlock49

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GiantRedButton said:
well it sounds less that they think it should remain free and more like Blizzard want it.
They keep talking about it being available to the "blizzard community" etc.
Valve have Icefrog and it was his idea to get the trademark and make dota 2.
And icefrog is the authority when it comes to Dota, since he did most of the work. Blizz has no say in this since none of their employees were even part of the development process.

Anah said:
Somehow I can't see myself believing Blizzards mentioning this out of love for the community. Feels like an attempt at a "be the good guy" stunt to me.

... though I was a little curious about Valve and the whole trademarking DotA, all things considered (community focused project, etc...)
They seem to be doing the same thing they did with counter strike and Tf and portal.
They hire the modteam and trademark it.
Counter strike was a mod once too. And now valve owns the devs and trademark.
knowing now that someone who had a big part in the creation of DoTA on Valves side and makes a lot more sense. With this adding context to the move I would fully support them in the decision. Valve have always supported modders and I doubt they would be faicist with the trademarked property.

Sounds to me like Blizzard are just pissed because they dropped the ball.
 

Wicky_42

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TitsMcGee1804 said:
...Blizzard could have trademarked the dota name, then made D3, then made the next 2 SC2's, then a new MMO, then probably warcraft 4, THEN made DOTA 2, release date 2020...
...
Ironic attitude, what with Blizzard bringing out the free DotA map shortly, compared to Valve's legendary timescale ;)

They didn't want to trademark the name because it was made by the community; no-one owned the name, it was common domain. I don't think Valve's right doing this, as much as I love them.
 

GoGo_Boy

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Yosharian please shut up. You spread so much random nonsense it hurts me.

Blizzard did support DotA a fucking lot. There was once a bug discovered within the way the JASS code works which required a certain fix which made a lot maps unplayable. Including DotA.

So when they put up the new Patch they made the DotA map got a special treatment whenever hosted, so that it ran with the old patch and people could continue playing this. So they needn't wait for IceFrog readjusting stuff in his map script which took quite a while.

But hey what do you know, you see like some random hater anyways.
 

Exort

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tzimize said:
samsonguy920 said:
I agree with Blizz on this, and frankly this is a bad sign for Valve to be doing this.
This is a mark against your coolness factor, Valve. Don't make me lose faith in you.
Agree. As the mod is the work of the community, I dont feel its morally right for Valve to trademark it. I mean, they could make a DOTA game without calling it dota? :|

Are there any laws in place to protect the creative work of communities without the funding of valve/blizz available?
Creative work protection doesn't really "exist". However if Valve only trademark DotA: Allstar I would be fine with it as long riot games (the real creator of DotA: Allstar works there) agrees. But DotA? The creator of DotA never mind fan version like DotA: allstar or DotA: outland, I don't think he want to see people taking that concept for their own profit in the name of DotA.
 

Vhite

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Yosharian said:
FYI Valve is not planning on 'selling' DOTA2.
Then why would they copyright it? Let them make the game but they have absolutly no right for copyrighting it even if they have one person from dev team.
 

AngryMongoose

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Vigormortis said:
Why does it have to be "DotA". HoN have done exactly what Valve are doing now; taken the original version and copied it, right down to character balance, into its own stand-alone game. But they didn't claim to own DotA. Valve can make their own MOBA; they can make it DotA right down to engine bugs that became part of the gameplay, but Blizzard and Guinsoo don't want them to take DotA itself away from the Warcraft 3 community and claim that it belongs to them.


To all the people here who say "Blizzard just wish they'd trademakred it first": do you really believe that? At what point did they look like they wanted to take the game from their community? They're just taking issue with Valve trying to take it themselves.

Do you really feel that DotA should be free for the first person who grabs and with a trademark? It belonged to the Warcraft 3 community. It was handed down between developers and developed as a community project (Using Blizzards assets). It someone like IO Interactive or Tim Langdell had come along and trademarked the name, it'd be clear who was in the wrong, and it was pretty much Blizzards duty to their community to protect it.
 

binvjoh

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GoGo_Boy said:
Why the fuck are people claiming Valve is releasing DotA 2 for free and Blizzard gonna make us pay for their DotA version when just YESTERDAY Blizzard announced 4 Blizzard-made mods, one including DotA Blizzard that'll be constantly developed and... guess what
everything FOR FREE.

So stop spouting random, wrong facts.

Oh and woah, Valve managed to balance some basic FPS games... congrats. While that indeed is an achievement compared to the usual incredible low development standard, it's still a joke compared to what Starcraft, Diablo and Warcraft is.
You sound a bit biased. Just saying.