I'm confused, was the WC3 version of DOTA created by the community at large or the a few (maybe even one) developers within the community. There is an important difference.
For example Alien Swarm was created by a development team within the Unreal Tournament 2004 community, but the Community Bonus Packs were built by independent contributors within the community.
Another example: Counter-Strike was developed by a couple guys in the Half Life community and although it was a popular as hell within the community, but that doesn't mean the community owns it.
I couldn't care less about WC3 if I tried, so I maybe a bit misinformed. However I thought DOTA was the sweat of IceFrog's brow and though he lets the community play it, it belongs to him. Now that he's moved on to valve, its perfectly reasonable that he either lets them have the IP and they in turn make moves to protect it, or that he keeps the IP and Valve still wants to protect it.
If they don't get the trademark then the Blizzard could release DOTA Too so logically Valve would want to prevent that.
For example Alien Swarm was created by a development team within the Unreal Tournament 2004 community, but the Community Bonus Packs were built by independent contributors within the community.
Another example: Counter-Strike was developed by a couple guys in the Half Life community and although it was a popular as hell within the community, but that doesn't mean the community owns it.
I couldn't care less about WC3 if I tried, so I maybe a bit misinformed. However I thought DOTA was the sweat of IceFrog's brow and though he lets the community play it, it belongs to him. Now that he's moved on to valve, its perfectly reasonable that he either lets them have the IP and they in turn make moves to protect it, or that he keeps the IP and Valve still wants to protect it.
If they don't get the trademark then the Blizzard could release DOTA Too so logically Valve would want to prevent that.