Because no game developer should purposefully make an entire section of their game useless or boring. If a studio is going to design a game with leveling, it should make leveling interesting, fun, and necessary. If the only plan is to make it all easy and pointless, then they're better off cutting it from the game entirely.Roggen Bread said:Seriously - why do we need to get away from "slaughter X of type Y"?
If I just want to level a character very fast to enjoy the endgame I do not need big storys or complicated quests where I got to read the text first. I just want to need where to go und which dudes to kill.
Of course, that an interesting idea. What if someone made a game that was nothing but "endgame"? Y'know like raiding and PvP, except there's no levels, only tiers of gear. I wonder if that would sell well at all.