Blizzard's Next-Gen MMO An "Enormous Investment"

WhiteTigerShiro

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Tom Goldman said:
Does this mean the action-RPG [http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1281304768&sr=8-1].
Get with the times, Tom. Blizz confirmed ages ago (at the last BlizzCon, I think?) that the new MMO was going to be an entirely new world from any of their past games.
Atmos Duality said:
WoW didn't innovate or invent the sick cycle of grinding for profit; it simply perfected it.
By definition, perfecting something is innovation, because to perfect a system you presumably have to change it.
 

monnes

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Tom Goldman said:
monnes said:
Does blizzard lead innovation in genres? Like what?
Diablo started an entire genre and style of gameplay that countless games borrow from, for one.
Right, forgot about diablo. Point to you Tom.
 

Croquemitaine

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Tom Goldman said:
monnes said:
Does blizzard lead innovation in genres? Like what?
Diablo started an entire genre and style of gameplay that countless games borrow from, for one.
Diablo was the logical next phase in a gameplay style that had been around since the early 80's. It was neither innovative nor derivative. It was a game that many companies would have made, but Blizzard did it first and did it best.

Blizzard's real strength is exection, not innovation.

However, by saying Blizzard's games are not innovative, I am not saying they are uncreative or completely lack innovative elements. It's just that I wouldn't call an entire game innovative unless it breaks new ground on multiple levels or else has a core element that comes completely out of left field.
 

Atmos Duality

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WhiteTigerShiro said:
Atmos Duality said:
WoW didn't innovate or invent the sick cycle of grinding for profit; it simply perfected it.
By definition, perfecting something is innovation, because to perfect a system you presumably have to change it.
Hmm. By that logic, I could take the game "Tetris" and change it so that instead of dropping blocks into place, the player forces oddly shaped turds out of their arse into a jar, and it would still be called "innovation".

Every single concept presented in WoW was taken from somewhere else. Make no mistake, it's an effective money maker, but I can scarcely think of anything that made it "innovative" or "original".

On reflection, perhaps this demonstrates that not all innovation is necessarily original. Or good for that matter.
 

Croquemitaine

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Fluse said:
As for bioware makeing an mmorpg, im not so sure... im a huge fan of their RPG's all the way back to baldur's gate but makeing an RPG and makeing an MMOrpg are to completely different things! Imho they have ALOT more to prove then blizzard when it comes to developing a mmorpg.
I used to feel the same way. Then I realized that TOR isn't really an MMORPG. It's actually KOTOR 3 with a multiplayer mode and a subscription payment model.

Although a good argument could be made that with 8 class storylines, it's really KOTOR 3, 4, 5, 6, 7, 8, 9, and 10.
 

humor_involuntario

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monnes said:
Does blizzard lead innovation in genres? Like what?
Starcraft, even if named as a "normal" RTS, was one of the first that did things like compleatly different factions, not only in units, but also in building.
Most RTS now follow a technic brought in by sc, and that is what I call inovation. most people won't understand it, but popuñlarity has it's causes, and SC one didn't had the best graphics
 

maxben

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monnes said:
Does blizzard lead innovation in genres? Like what?
Diablo, Starcraft, WoW
3 games that changed the industry.
It's a pretty well-known fact.
 

Sevre

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Vhite said:
Sevre90210 said:
I feel another MMO war coming up, just like the classic WoW vs Guild Wars. 'Cept while everyone else shouts about SWTOR and the BlizzMMO I'll be playing Guild Wars 2. Hehehe.
Oh, come on. Wow is like Roman empire and Guild Wars are just like barbarian tribes. Theres no way WoW could lose...
EDIT: fixed
I'm sorry mate but you really should study some Roman history before making that analogy...
 

Vhite

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Sevre90210 said:
Vhite said:
Sevre90210 said:
I feel another MMO war coming up, just like the classic WoW vs Guild Wars. 'Cept while everyone else shouts about SWTOR and the BlizzMMO I'll be playing Guild Wars 2. Hehehe.
Oh, come on. Wow is like Roman empire and Guild Wars are just like barbarian tribes. Theres no way WoW could lose...
EDIT: fixed
I'm sorry mate but you really should study some Roman history before making that analogy...
I know it, thats why I made that post. :)
If new MMO fails then other MMOs will tear blizzard apart.
 

monnes

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maxben said:
monnes said:
Does blizzard lead innovation in genres? Like what?
Diablo, Starcraft, WoW
3 games that changed the industry.
It's a pretty well-known fact.
Changing the industry doesn't have to mean being innovative, it can also mean being immensely successful, like starcraft and wow.
 

Blights

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Pugiron said:
Wow was not innovative at all. Almost all of the mechanics of that game came from EverQuest and the mythos behind it was developed in, you know, Warcraft? It was as innovative as a store-brand TV dinner.
Yeah, because that game had some of the worst gameplay ever.
You know that storyline? Utter bullshit.

/sarcasm
 

Sevre

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Vhite said:
Sevre90210 said:
Vhite said:
Sevre90210 said:
I feel another MMO war coming up, just like the classic WoW vs Guild Wars. 'Cept while everyone else shouts about SWTOR and the BlizzMMO I'll be playing Guild Wars 2. Hehehe.
Oh, come on. Wow is like Roman empire and Guild Wars are just like barbarian tribes. Theres no way WoW could lose...
EDIT: fixed
I'm sorry mate but you really should study some Roman history before making that analogy...
I know it, thats why I made that post. :)
If new MMO fails then other MMOs will tear blizzard apart.
Yeah I was thinking it fitted in two nicely to be an act of idiocy. Actually I was thinking more along how the first time 'round with Gaul and Carthage etc. the Romans one...the next time../hints at Guild Wars 2.

Anyway we should stop with the history lessons before we annoy non-history nerds.
 

rsvp42

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manythings said:
rsvp42 said:
Personally, I'm excited to see what they can come up with. They've always done a great job with their current IPs, so I'm betting this new one will be even better. And actually, since they're designing the concept from the ground up as an MMO, the story might actually truly work with a perpetual world! How 'bout that! Can't wait.
I'll stick with expecting a great product from BioWare and treat Blizzard with caution.
I'm actually looking forward to The Old Republic as well and I'm definitely going to give it a try. But I've yet to play a bad game from Blizzard, so I have every reason to expect they'll do well. I'll certainly be disappointed if they don't, but it would seem I've had a different experience with Blizzard than you have.
 

rsvp42

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monnes said:
maxben said:
monnes said:
Does blizzard lead innovation in genres? Like what?
Diablo, Starcraft, WoW
3 games that changed the industry.
It's a pretty well-known fact.
Changing the industry doesn't have to mean being innovative, it can also mean being immensely successful, like starcraft and wow.
Well innovation can simply be "the introduction of something new" or "a new idea, method, or device" for doing something. You may not find the stories to be all that innovative, but the way they were told through the games and the commercial and critical success they've achieved is "innovative" in a way. They've been pretty consistent too, so it's not entirely luck. Anyway, I don't think we should get hung up on the connotation of "innovative." Yes, it commonly means "new and never-before-seen," but the writer wasn't technically wrong to use it as he did.