Mr.Pandah said:
monnes said:
Does blizzard lead innovation in genres? Like what?
World of Warcraft? That game put MMOs on the map. The accessibility of the game astounds me still compared to just about every other MMO out there. You may wish to argue what exactly his definition of innovation is, but there is no denying what they've done for the video game industry as a whole.
RTS's are where they still reign supreme too.
Well, actually MMOs were probably put on the map in a literal sense by things like "Kesmai", "Shadow Of Ysebrius", the original "Neverwinter Nights" (online with the gold box engine), "Dark Sun Online: Crimson Sands", and "Meridian 59" which proved that they could be profitable and gain an audience. The first real success story was arguably "Ultima Online" which is paticularly important not only because of the number of players it drew in through the fandom of the single player "Ultima" games which it also killed, but because it did something that many companies are not willing to do and ran point through the resulting legal fiascos. UO found itself being taken to court several times fairly early on by it's users, something that was covered on sites like "Crossroads" and discussed in the forums. Things like liability for lag and the loss of online possessions, a game without a clear end goal, and a number of other issues. Arguably it was the battles that were waged by Origin and it's willingness to spend the money in it's very deep pockets at the time (remember Richard Garriot is the guy who has been able to charter personal space flights) that got a lot of later MMORPGs off the ground. Arguably had Sony been faster with Everquest, I think they might have done a lot of the same things. Everquest being the game that put MMOs into the truely "monsterously profitable" catagory as it outdid UO in just about every conceivable way. "World Of Warcraft" did indeed trump this after waging a bit of a battle to begin with against "Everquest 2" but at that point the genere had been well established.
Truthfully if I had to take a stab at the real pioneer of the MMO as we have it today I'd probably say it was Sierra's "Shadow Of Ysebrius" and their lesser known "The Realm". I say this because established guilds were coming in from "Ysebrius" even early on with UO. Indeed I think that was one of the things that caused the now legendary chaos and player unfriendly enviroment of early UO, the guys who conceived UO sort of figured it would be a learning process and that everyone would be starting from a similar baseline of skill and knowleged, unfortunatly there were highly organized groups of players who were able to rapidly develop tactics based on experience from other games, who set about basically raping the economy and acheiving the sort of dominance on some servers (like Atlantic) that truely was not expected. Some groups like "The Mercs" (which were famous in their day) pretty much held the entire community in a grip of terror, that guild in paticular had a multi-game prescence having come from things like "Dark Sun Online".
At any rate I will give Blizzard credit for taking an established genere and managing to hit the sweet spot with things like an easy to use engine that was also versatile to allow a lot of things to be done. The "style" of play they developed became standardized through the genere. Right now I think World Of Warcraft is the best MMORPG out there and won't be challenged until we see things like "Old Republic" because all hype aside nobody else was investing the time and money to develop on a level to compete with WoW (understand, they are up against WoW now, not what it was when it first launched). That said I can't consider them true pioneers in the genere, though they did develop a elements of the game that have become wildly influential. They didn't start it in any way, shape, or form, but they helped shape what was there and have left a mark that will probably be felt in the genere for the rest of it's existance (whether that be decades, centuries, or millenia).
Blizzard seems very good at taking what is already there, and then being able to modify it in amazing ways. I know far less about RTS games, but I believe they existed in some form before they got involved... looking back at things like "Modem Wars" if nothing else.