Blood magic in Dragon Age - Your opinions

fibchopkin

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Feb 22, 2011
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Abomination said:
It was a bit of a failure in story to mechanics transition. Some type of sanity bar would have been better - the more blood magic you use the closer you get pushed towards snapping or losing control of a demon. After not using blood magic it slowly returns. It would let you have some kind of throttle that only blood mages have, making their spells 2x more powerful, cosing half as much manage or something... but if you push the sanity bar too far you have a chance of turning into an abomination.

Rather than being a number cost per spell it should have been a percentage of health cost per spell.
Oh my glob- that is a really, really good idea. Someone should suggest that to a Bioware dev.


Off topic, capcha: sneezing baby panda. Wtf?
 

Funyahns

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Anthony Corrigan said:
Funyahns said:
For you guys saying blood magic was weak in DAO you have no idea how to use a Mage. You can dominate the entire game on nightmare with Blood Magic. You have to use them as controllers more than nukers. That blood strangle spell mixed with the other chokes could completely stun lock groups of enemies.
Maybe, IF they happen to have blood. Personally I prefer Ice storm, fire storm and Lightning storm all dropped one after another on the enemies head because the blizzard freezes them then the other 2 do massive damage and this is across groups of enemies
Only things that don't have blood were they Golems. You still use other spells when you are a blood mage. Not saying you are limited to just casting those handful of spell. I liked using that bounce glyph in door ways and using inferno while people would bounce off the entry way onto the floor in the fire.
 

thiosk

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It would be one thing to be a blood mage and be reviled if it was really some superpower. I don't remember it having any particular interest, and though I tend to rp as an insane mage hell bent on magic in every rpg I play...I never bothered any more than a minor dabbling with blood magic.

I grant that mechanic abuse can make it awe inspiring, but there was no reason t get into it.
 

KOMega

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I hardly remember what I did in Dragon Age Origins.

But I remember blood magic to be really good, especially when combined with the powers of the arcane warrior, who took up most of your mana anyways powering persistent spells, so being able to cast from hit points was very helpful.
 

DoPo

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Jan 30, 2012
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wulfy42 said:
In DAO.....blood magic was I believe the weakest specialization....with the largest penalties as well. Why do blood mages suddenly lose all ability to cast spells normally? Shouldn't blood magic be in ADDITION to normal spell casting? That would make way more sense, and effectively double the ability of blood mages to cast spells...while also giving them some spells only they could cast.
What are you talking about? The blood magic is the second best specialisation, and that's only because the arcane warrior is the most ridiculously OP thing in the whole game. The shapeshifter is weird and useless (mages own, if you're not casting magic, you're not owning), and the spirit healer gets some extra healing...although casting heals means you're not casting spells that own (still, though - third best specialisation in the game). And what downside is to blood mages? If you're out of mana, you switch over to the blood magic casting mode - true, healing is hampered at that point, but you don't really have to be in blood magic mode. You can even toggle it off and on, if you really need to. Blood Sacrifice can heal you though and it only steals health from those allies who don't need it. Which is anybody who isn't a blood mage. Blood Wound is the OP spell of the game - huge AOE, (almost) instant cast time, stun, good damage, and you don't break the effect by attacking. It combines everything you want in an attack spell. When I played DAO, Blood Control was bugged and (sometimes?) didn't deal the damage, but it's otherwise a really good spell as well - just take over that pesky high health/damage critter or if you can't, you nuke it. Pretty much no downside from deploying the spell at any opportunity.

What drawback are you talking about here?

Anthony Corrigan said:
I'm sorry, your right the last 2 spells may actually be worth it but why would you bother going through a whole spell tree to get 2 good spells?[/quoite]

The whole spell tree of...4 spells in total. So you need to go through 2 moderately useful spells to get the 2 really good ones. Wow. It's not like you've got a severe shortage of points there, you know.

Anthony Corrigan said:
Compare the spells sucking health from an ally to say the mass heal spell, why would you pick killing an ally in battle for a spell which healed you BOTH? that's just STUPID
Because you're winning anyway? And why would you be healing everybody if you can just snap your fingers and all that's left of your enemies would be charred remains - the mages win the combat, the other characters are around for a filler, who cares if they are missing some more health than normal? Regeneration kicks in after combat anyway, so it's not like you HAVE to heal them all the time.
 

RicoGrey

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Jasper van Heycop said:
What I didn't like was how the gameplay didn't represent the story and setting. According to the story its this overpowered super badass way of magic, summoning demons and the like. But in the game it adds a few flimsy powers and takes power from the one thing a mage character doesn't have a lot of: health! I would have accepted the health cost if you could summon a demon-thrall or made the powers I casted using "blood" more powerful.
This, so much this. Nothing else needs to be said, as this is the correct answer. The lore and the game play do not match. Personally I feel like they could have made it work simply by making everyone like you less/hate you more if you went the route of blood magic. This would cause you to be more powerful, but if/when people found out you were a blood mage, your problems would become a whole lot bigger, just like how it was for the actually blood mage in the game, can't remember his name.
 

NeutralDrow

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Never played Dragon Age, but after reading everything, I kind of want to, since I find that concept pretty awesome. Not sure if it's the high-risk/high-reward glass cannon tack, the insane idea, or maybe if I just want to play another game where I can imitate <url=http://www.youtube.com/watch?v=9bdATVi_AxA>this guy.

IllumInaTIma said:
Sadly, blood bending concept was butchered for me in Legend Of Korra. It's still terrifying, but now it's so overpowered it's almost comical.
Did you watch all the way to the end?

There were exactly three people who could do the superpowered bloodbending, and all of them are now dead with no heirs.
 

IllumInaTIma

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NeutralDrow said:
Never played Dragon Age, but after reading everything, I kind of want to, since I find that concept pretty awesome. Not sure if it's the high-risk/high-reward glass cannon tack, the insane idea, or maybe if I just want to play another game where I can imitate <url=http://www.youtube.com/watch?v=9bdATVi_AxA>this guy.

IllumInaTIma said:
Sadly, blood bending concept was butchered for me in Legend Of Korra. It's still terrifying, but now it's so overpowered it's almost comical.
Did you watch all the way to the end?

There were exactly three people who could do the superpowered bloodbending, and all of them are now dead with no heirs.
I did, but still, bloodbending whole court including THE AVATAR during daytime is just plain ridiculous.
 

Denamic

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It's not inherently evil, but it does render the mage much more vulnerable to demons and/or spirits, and can 'infect' other mages if possessed. So like I said, not evil, but there's huge safety concerns.

In gameplay terms though, it was weird. Everyone freak out about blood magic, to the point of calling for the execution of suspects, yet no one seem to care when you publicly use it with no regards to subtlety.
 

DementedSheep

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Jan 8, 2010
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The impression I got was that it is very very open to abuse with the mind control, drawing power from others blood, human sacrifice, demon summoning and just the shear amount of power involved. So basically it?s the problem with mages already but taken up to 11. Not necessarily "evil" by itself, you could have a good, non corrupt blood mage but it being widely practiced would be bad. It would be like if a whole bunch of random people had access to WMDs and were also prone to going crazy.

Game mechanic wise it kind of sucks. ..though you could abuse it the first game for some broken builds. You really shouldn't be able to use it in public without consequences but thats would be a challenge to implement gameplay wise. You getting outed as bloodmage would kill the plot. Also slitting your own wrist and having gush blood all over the place or shoving your staff through your own chest while dramatic is kinda stupid.
 

Cybylt

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Aug 13, 2009
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I don't think they've ever shown enough of the fall of someone to an abomination to straight up say blood magic is inherently evil and leads to becoming an abomination. Most abominations you come across are people who were put into dire situations and in that moment are taken over or desperate enough to turn to becoming one by choice.

The WMD scenario is how many in the setting see magic as a whole to begin with. Most templar organizations don't help either, Kirkwall was just even more extreme to the point of self fulfilling prophesy.

"We kill and lobotomize people to stop them from becoming evil mages and they become evil mages to stop us from killing and lobotomizing them and their friends. Whatever, it's all their fault for being evil mages."

I also get that you play as these extremely bad ass people (and Varric is probably exaggerating in the case of 2) but a team of four cleared out a tower of abominations including Pride, Desire and Sloth demons. And then you talk to people they make it sound like rage demons are capable of leveling city blocks. Rage demons are the low end of elite mobs at best, abominations are standard mobs in 2, it really undersells the urgency and fear these people have of abominations.

As far as I've seen it it's a case of correlation doesn't mean causation. For all we know the blood magic view in where you play is just from centuries of anti-empirium fear and propaganda. It's clearly more used there but they exist at the total opposite extreme of what you see in Ferelden and the Marches.
 

Texas Joker 52

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Jun 25, 2011
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I actually liked Blood Magic in the 'Dragon-Age-that-shall-not-be-named' (Which I felt was much more fun, for me at least, than Origins). I only ended up using two spells: Grave Robber, which was extremely helpful since it ended up replenishing quite a bit of health in the middle of a fight, particularly when upgraded, and Hemorrhage, which was absolutely devastating against most of what I fought.

Another benefit of blood magic was the fact that it rendered the cost of sustained spells, like Arcane Shield and Elemental Weapons moot, meaning I rarely had to worry about being unable to cast spells. Added to it that I always used Voracity by the end, along with Awakened's Might, I usually got a little more bang for my blood buck (Literally, since I was also very fond of Fire Magic).

As for justifying it as Hawke, I always felt that, after a certain point, my Hawke was willing to go to extreme lengths to protect those she cared for: Her Brother, her friends, her love, and the city of Kirkwall as a whole, and since she was both too smart and too stubborn to give into a demon willingly, she would see Blood Magic as a tool like any other, particularly since she lived by Malcolm Hawke's Philosophy: "My magic will serve that which is best in me, not that which is most base.".

Not only that, but she wants to prove that even Blood Magic, when properly used by someone who knows the risks and is willing to use it responsibly and for the good of others, has its place.
 

franticfarken

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I like the whole Blood magic taboo and ethical concerns surrounding it, using it as a mage however is awful.
So as a fighter and roll playing as a Templar it makes a more compelling character attachment in my opinion but when using blood magic, it's almost as if Bioware didn't expect anyone to actually pick the darn thing so they left out so so much potential for a very different world basically. To me it would be awesome if the game would recognize you as the "infamous grey warden" using unquestionable magic to fight the blight.
 

Lieju

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I liked the way Blood Magic was handled in the storyline, because it's not black-and-white whether it's evil or not, and I can see why people would ban it.

Using your own blood to power spells is totally okay in my book, using the blood of others, now we are getting iffy, killing other people for that, bad.

Also the way you can summon demons and control others? Very easily abused. And dangerous.

I always got the feeling the label of 'Bloodmagic' was just a label for stuff the Chantry didn't approve of, because it was too dangerous/unethical. I mean, Spirit healing is pretty similar; you're summoning spirits (which are the same as demons, apart from the label) and manipulating the bodies of others.

But because it's useful and benign, they don't label it 'Bloodmagic'. Although it's mentioned the templars are especially wary about the Spirit healers.

I would like to know how Tevinters classify their magic.
 

Furbyz

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People seem to have not noticed that Blood Magic can let you solo the game on nightmare pretty easily. What's the one downside to Arcane Warrior? The Passives take up pretty much your whole mana bar, leaving you with a tiny pool to cast from. Now, since you're completely fucking invulnerable as an Arcane Warrior, skim off the top of your health pool and destroy everything.

Or don't even bother with Arcane warrior and completely annihilate everything when it can't move because it's just too busy with the whole writhing in utter agony thing. The other spells are ok, but Blood Wound is absolutely game-breakingly good.
 

Odbarc

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Jun 30, 2010
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Mechanically, it wasn't as impressive to use as it was in cut scenes.
But realistically, you just took damage with every cast.

Now, if it were some massive damage AoE spell that took you down to 10% of your health you could cast once a minute or something like that, it would make sense that it was "all powerful, fearful" or if at least the Dark Spawn used it exclusively it would make more sense to be a banned method of magic school.

I never got really far in Dragon Age 2 to get more lore out of the game(s) after the first.
 

Smiley Face

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I really enjoyed it story-wise - it's very grey, there are people who obviously over-react towards it without really knowing what it means, but there are clearly also some dangers involved. Sometimes it's clearly a bad idea (i.e. the CRAZY over-the-top psychos), and other times it seems like using a dangerous tool when it's the only one that will work. Seeing everyone's opinions on the matter is, like in all Bioware games, the really fun bit.

Alas, they never apply it to your character, because that would dramatically change the course of the story, which it seems is a no-no for Bioware these days, all characters, no matter how seemingly diverse, must have the same adventure (That's loving criticism though - still love their stuff). When I last played DA2, I played as a blood mage, and it was never really acknowledged by anyone (I mean, you would have thought when I was running around helping the templars, someone would have pointed out the hypocrisy, or just taken notice and done something, but no...). Still, it was fun from an RP perspective, particularly showing solidarity with Merrill - Blood Mage Fist Bump! (People explode).
 

ABLb0y

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My character's a blood mage in every playthrough. It gets a bit weird, especially in Dragon Age 2 as I exclusively romance Anders (Who hates blood magic).