Oh my glob- that is a really, really good idea. Someone should suggest that to a Bioware dev.Abomination said:It was a bit of a failure in story to mechanics transition. Some type of sanity bar would have been better - the more blood magic you use the closer you get pushed towards snapping or losing control of a demon. After not using blood magic it slowly returns. It would let you have some kind of throttle that only blood mages have, making their spells 2x more powerful, cosing half as much manage or something... but if you push the sanity bar too far you have a chance of turning into an abomination.
Rather than being a number cost per spell it should have been a percentage of health cost per spell.
Off topic, capcha: sneezing baby panda. Wtf?