In gameplay terms for Origins it was pretty good and if the Mage wasn't so overpowered and Arcane Warrior so broken it would be the best specialization. Shapeshifter is crap even without Arcane Warrior available for those who wanted a magic knight and the Sprit Healer while good for support isn't exactly suited to a Nuker or Mezzer. Blood Wound in particular is worth it, combining DOT with a form of stunning (that doesn't end when the target gets attacked) and a short cast time.
The lack of healing could be counted by stacking CON and the absurd number of healing pots you could make/carry/use at once.
I didn't use it in DA2 as I had to turn both mages into healbitches due to the retarded spawn system dropping heavies behind my battleline and attempting to rape my fire-support characters combined with timers for healing pots.
In terms of story, it should be treated with extreme caution with heavy Templar supervision when any research is performed (one of the few times the Chantry's extreme view on magic is justified). There shouldn't be a total ban as Blood Magic has been used for good before (most notably the creation of the Grey Wardens) and drawing the line at using sacrifices/consorting with Demons is a good start.
Abominations are the most visible form of blood magic (or at least one possible result) and you shouldn't discount them, just ask Redcliffe village who suffered a zombie invasion due to Connor becoming possessed or the Circle which imploded due to blood magic opening holes to the Veil due to Uldred getting a little to close to a Pride Demon.
One of the biggest issues with Blood Magic is that you can use it to take control of others and is the biggest problem with the school of magic in the eyes of many.
Even even when not dealing with demons or mind control it is still rather iffy with unscrupulous mages sacrificing people to enhance their powers, most notably the slaver Caladrius from Origins offering to sacrifice all the slaves in the room to improve the Warden.
All those issues aside it can be used for good, with The Grey Warden Joining ritual for example is Blood Magic as well as rather ironically the Phylacteries the Templars use to hunt down fleeing Mages.
The lack of healing could be counted by stacking CON and the absurd number of healing pots you could make/carry/use at once.
I didn't use it in DA2 as I had to turn both mages into healbitches due to the retarded spawn system dropping heavies behind my battleline and attempting to rape my fire-support characters combined with timers for healing pots.
In terms of story, it should be treated with extreme caution with heavy Templar supervision when any research is performed (one of the few times the Chantry's extreme view on magic is justified). There shouldn't be a total ban as Blood Magic has been used for good before (most notably the creation of the Grey Wardens) and drawing the line at using sacrifices/consorting with Demons is a good start.
The lack of demonic ROFLstomping the Warden party is part a part of gameplay/story segregation as the tower, heck most enimes scale to the player with certain exceptions like the Beefgates at the entrance to Orzammar. If you don't believe me then activate the Black Vial in the Mage Tower to summon Cale Viazagat, The First Corpse Walker (a corpse possessed by a Pride Demon known as a Reverent) at low level. You will be murdered.Cybylt said:-snip-
Abominations are the most visible form of blood magic (or at least one possible result) and you shouldn't discount them, just ask Redcliffe village who suffered a zombie invasion due to Connor becoming possessed or the Circle which imploded due to blood magic opening holes to the Veil due to Uldred getting a little to close to a Pride Demon.
One of the biggest issues with Blood Magic is that you can use it to take control of others and is the biggest problem with the school of magic in the eyes of many.
Even even when not dealing with demons or mind control it is still rather iffy with unscrupulous mages sacrificing people to enhance their powers, most notably the slaver Caladrius from Origins offering to sacrifice all the slaves in the room to improve the Warden.
All those issues aside it can be used for good, with The Grey Warden Joining ritual for example is Blood Magic as well as rather ironically the Phylacteries the Templars use to hunt down fleeing Mages.