I remember I used to watch that as a kid if I woke up early enough. But... why? I mean, seems like suddenly we are getting all these brawlers based on old IPs, GI Joe, Power Rangers, Toxic Crusaders, etc.(How much awareness does people have of The Phantom, incidentally?)
I only watched the live-action movie as a kid. I am aware of the character, but I know little else. I know about this game. I will give it a chance, but it needs more time to cook.
(How much awareness does people have of The Phantom, incidentally?)
I agree that he looks stiff.I remember I used to watch that as a kid if I woke up early enough. But... why? I mean, seems like suddenly we are getting all these brawlers based on old IPs, GI Joe, Power Rangers, Toxic Crusaders, etc.
Anyway, Phantom looks kinda stiff. It could be good, but... looks stiff.
Notice how also all these old IPs started coming back as soon as Shredder's Revenge took off.Why we are getting titles based on old IPs is probably either because someone figured there is some built in audience for the IP in question or the owners of said IP wants it to remain relevant to a modern audience.
I trust you know more about that than me, but I also thought that was a possibility: someone made a successful title, lots of other figured it was a worth a shot to walk in their footsteps.Notice how also all these old IPs started coming back as soon as Shredder's Revenge took off.
I wonder too if part of it is that these programs aired later and got more popular in other countries so they are more remembered by the devs in those countries.I agree that he looks stiff.
Why we are getting titles based on old IPs is probably either because someone figured there is some built in audience for the IP in question or the owners of said IP wants it to remain relevant to a modern audience.
My own familiarity is due to a couple of children's programs they aired in Sweden, where characters showed that they were fans of the character, and an album I got from my father one birthday after having showed myself unfamiliar with the franchise (which I suspect was mostly an expression of him not knowing what on earth I'd want).
The Phantom is fairly big over here. While all comics are struggling nowadays and all superhero comics have ceased publication here(to the degree that I was fairly surprised when I realized comics in America is practically synonymous with superhero comics since they are practically nonexistent)The Phantom is still being published.
Yeah, that shitty SNES brawler based off the comic character. I played for 5 minutes, then dropped it.When they make one out of The Shadow, we'll have gone too far.
That does look damn cool, I hope they stick the landing.Open world superhero brawler, Mightreya.
Same.That does look damn cool, I hope they stick the landing.
Given it's an indie game, they're more than likely sticking with a small sized map or maps with lots of content. Do it the Yakuza/LAD or Evil Within 2 way.I hope the open-world format works well. Been starting to kinda hate that level design. Maybe if it's a small map, it'll help?
Sengoku 2 is literally just the first game, but much more polished and better by comparison. Still not SNK's best brawler. I'll give that to Robo Army. Sengoku 1 I will play on occasion, but mainly the Mega CD version. That version may lack the co-op, but it is much easier to get through.Played Sengoku 1 & 2 on an AVS cab.
Kinda impressed by this beat em up made by SNK. It's a lot more about picking up items and blocking/countering than its more "move / space yourself put to avoid" contemporaries, however there is still really good enemy spacing and set pieces. This doesn't mean the game becomes a "wait to parry or block" type of game. You're really encouraged to counter enemy attacks before blocking since they are telegraphed enough to avoid. And the fact you can actually clash with sword enemies with your sword attack in 2 is honestly a really cool concept I don't see done a lot in beat em ups or even 3d action games.
This really helps with the risk-reward balance. Sure, blocking is instant, but you do no damage and are arguably more at a disadvantage by doing this with multiple enemies around you. But clashing, which is not instant and since your active hitbox frames on attacks don't last long is a tight window, is a lot more riskier. But doing the clash is so worth it. The kick follow-up does good damage and hitstun for a combo.
Also the games visually are just god damn insane. You're literally going around post-apocalyptic wastelands, travelling back to WWII, and fighting fox Gods in some Shinto temple up in the skies.
Hmm... I'll try Sengoku 3 and then Gaia Crusaders.Sengoku 2 is literally just the first game, but much more polished and better by comparison. Still not SNK's best brawler. I'll give that to Robo Army. Sengoku 1 I will play on occasion, but mainly the Mega CD version. That version may lack the co-op, but it is much easier to get through.
Sengoku 3/2001 is the best in the franchise, but I don't enjoy much due to the lack of enemy variety, and levels drag on for much longer. Even if you know how to juggle enemies, it's only really fun when playing it on Easy mode. Any other high difficulties and it becomes a chore to play. Not helping matter, is S3 is just a slightly better, but not by much, spiritual successor to Gaia Crusaders. I recommend just playing that instead, unless you're into the universe lore where the game outright states Sengoku 3 takes place in the same universe as Samurai Showdown. Which is kind of neat.
If you're referring to Art of the Fighting, that is not on the cards. SNK is too focused on Garou 2, and KoF XV just got its last update.If there's any indication they wanna turn the next AOF into a beat em up, it does have the potential to be great from what I played so far.