Well, that would be exactly what I predicted the issues with Bulletstorm would be. Nice to know that they didn't pull a fast one and make a fun game, God forbid.Pyrokinesis said:Sorry if im a tad high-speed and already beat the game ill try to keep it spoiler free. The game in general seems to fall so very short of the amount of trash talking it has been doing. Its "kill with skill" amounts to nothing more than a check list of "ok now i have to line this guy up like this .. and shoot that..". I found myself literally pausing the game mid combat to check the list to see what it was to do next on the laundry list of "skill shots". That and considering how much trash talk they did to modern-warfare im surprised how many scenes it nearly deliberately rips off from it. The games pace is literally nothing short of "shoot/stop and supply/highlighted puzzle/shoot and repeat".
Edit: Also another thing, the sheer amount of sexual term usage just gets a bit weird and unnecessary. There is one character in the game who just about every time he speaks a sentence it contains some form of unnecessary sexual joke/slur/ or sexual adjective. Its so excessive its just weird.
Im not sure its really spoilers if i say this so if your afraid look away...
The ending is SUCH trash. For the love of god do game designers know what the word closure is anymore? %#*&in squealitis.
That would be the problem with FPSes, though. The core mechanics for all of them are exactly the same unless they add some kind of gimmick...but pretty much any gimmick you add to a FPS is unnecessary and...gimmicky. Like bullet time.
Edit: Maybe they should try giving you some freedom. I can't think of a single FPS (Fallout 3 doesn't count) that doesn't just set you on a linear path and constantly dish out objectives for you...which happen to be straight ahead! Yay!