I'm enjoying it so far. The whole kill with skill thing really isn't a huge issue in single player. They obviously set you up for some easy ones, but mostly it's just doing what you feel like doing. Since you upgrade with skill points, you do try to keep an eye out for new situations and play with different guns.Pyrokinesis said:Bulletstorm.. on the other hand, would be a mirror opposite to Cods idea. Would be if its gameplay was actually a good deal different from your standard shooter. The toys are different but you find your self using the same chest high wall strategy 9/10 times. I would be happy with the skill shots if things a simple as vodoo doll "impale an enemy on environment" werent worth so much and so easy to spam. Later on in the game there is a segment where enemys just line up after you and there is 3 vodoo spots right infront of you. Just kick, impale,kick, impale, kick, impale and the game wont fault you for it, in-fact it rewards that behavior. You make alot more money doing that than say something more difficult like shooting an enemy in the balls and kicking their head off. Or the ever elusive steer a bullet into an enemy balls with the sniper (seriously why can they dodge bullets that fast in slow time?). If the game did something like lower your points for doing the same thing again and again then id be more sympathetic.
One thing not represented in the demo is that there are numerous enemies which require wearing down before you can leash them. In less kill crazy rooms, it can be fun to figure out how to use an enemy to get a massive kill. It's not just leash, pull, kick, shoot, repeat.
Biggest complaint I have with the core gameplay is just I wish the action was a bit smoother. For one thing, the early cut-scenes kill a lot of flow (thankfully a whole lot less of that once they "explain" the whole kill-shot system), but they do that stupid slow walking thing whenever you listen in to radio communications, animations when you fall or climb or jump just take a bit too long, and while you can quickly slide under things you can't quickly hop over things (you always have to wait for that damn CLIMB button to appear). Your character also doesn't automatically jump down from low platforms, so you'll have to find a ramp to avoid the six inch leap of faith.
The sense of humor is beyond stupid, but I found myself laughing at the end of the amusement park sequence when you bid adieu to your faithful companion. I actually found myself glad that I accidentally hit the eject button on my 360 so I had to witness it again.
Bulletstorm is what it is. I figure most folks will know if the game is for them or not. For those who enjoyed the demo but are afraid it'll get old fast... they're doing a pretty good job of throwing change-ups in the early going. Each level has added a few new things, whether it be a weapon, an upgrade, a new enemy, or some crazy ass set-piece. It's got its share of flaws, but I don't think it'll disappoint the folks who have been amused so far. The Kill With Skill system does what it set out to do, encourage players to experiment and have fun instead of relying on the same weapon and tactics. It's not quite the Old School shooter I may have hoped for, but it's certainly a new flavor.