Bullet Storm, An overall ..meh

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Netrigan

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Pyrokinesis said:
Bulletstorm.. on the other hand, would be a mirror opposite to Cods idea. Would be if its gameplay was actually a good deal different from your standard shooter. The toys are different but you find your self using the same chest high wall strategy 9/10 times. I would be happy with the skill shots if things a simple as vodoo doll "impale an enemy on environment" werent worth so much and so easy to spam. Later on in the game there is a segment where enemys just line up after you and there is 3 vodoo spots right infront of you. Just kick, impale,kick, impale, kick, impale and the game wont fault you for it, in-fact it rewards that behavior. You make alot more money doing that than say something more difficult like shooting an enemy in the balls and kicking their head off. Or the ever elusive steer a bullet into an enemy balls with the sniper (seriously why can they dodge bullets that fast in slow time?). If the game did something like lower your points for doing the same thing again and again then id be more sympathetic.
I'm enjoying it so far. The whole kill with skill thing really isn't a huge issue in single player. They obviously set you up for some easy ones, but mostly it's just doing what you feel like doing. Since you upgrade with skill points, you do try to keep an eye out for new situations and play with different guns.

One thing not represented in the demo is that there are numerous enemies which require wearing down before you can leash them. In less kill crazy rooms, it can be fun to figure out how to use an enemy to get a massive kill. It's not just leash, pull, kick, shoot, repeat.

Biggest complaint I have with the core gameplay is just I wish the action was a bit smoother. For one thing, the early cut-scenes kill a lot of flow (thankfully a whole lot less of that once they "explain" the whole kill-shot system), but they do that stupid slow walking thing whenever you listen in to radio communications, animations when you fall or climb or jump just take a bit too long, and while you can quickly slide under things you can't quickly hop over things (you always have to wait for that damn CLIMB button to appear). Your character also doesn't automatically jump down from low platforms, so you'll have to find a ramp to avoid the six inch leap of faith.

The sense of humor is beyond stupid, but I found myself laughing at the end of the amusement park sequence when you bid adieu to your faithful companion. I actually found myself glad that I accidentally hit the eject button on my 360 so I had to witness it again.

Bulletstorm is what it is. I figure most folks will know if the game is for them or not. For those who enjoyed the demo but are afraid it'll get old fast... they're doing a pretty good job of throwing change-ups in the early going. Each level has added a few new things, whether it be a weapon, an upgrade, a new enemy, or some crazy ass set-piece. It's got its share of flaws, but I don't think it'll disappoint the folks who have been amused so far. The Kill With Skill system does what it set out to do, encourage players to experiment and have fun instead of relying on the same weapon and tactics. It's not quite the Old School shooter I may have hoped for, but it's certainly a new flavor.
 

Krylock

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OP, Cliffy B said him self that looking at the list over and over again is cheating.

You need to use your own imagination and figure out all the skill-kills your self. That's what adds the fun in the game. Not going through the list and just checking it off.

In other words, you're doing it wrong. Play the game how its meant to be played.
 

Blank Kold

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Not really sure why every one on this thread is do up in arms about the opinions of others. People will think different things, that's just how opinions work.

OT: I never really expected the game to ber much good since it tried to market itself using another game, the bashing of other, established game series (that the plural form?), and a demo that I found to be extremely lackluster.

Gimmicks like scoring don't make a shooter less generic; actual innovations do. Borderlands, which I found to be only ok, was essentially a first person dungeon crawler. This made the game innovative. A list of methods to hey currency to unlock the entire game isn't an innovation, it's padding for a bland game. But to each his own.

Also, cod is continually successful because it has solid gameplay and engaging multiplayer. Sure, selling a game that runs on an engine that hasn't been changed in fine our so years is cheap, there's no debating that, but the game doesn't suffer too much.

I've entirely forgotten where I was going due to the hardships I face posting from my phone.

To sum up: opinions are opinions are opinions so chill the fuck out. bullet storm is just as generic as the scapegoats bring thrown out in this thread.
 

FlyAwayAutumn

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May 19, 2009
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I had fun with the game. You know that word "Fun". I used to use it all the time when describing a game. I used it again while playing Bulletstorm. Especially when you take control of the big T-rex monster cyborg thing and fuck some bitches up.

The profanity? Awesome.

The gore? Awesome.

The flyswatter skillshot? Blew my fun core.

Sliding into a dudes foot kicking him in the air and using a quadruple barrelled shotgun to juggle him.

Fuckin' sweet.

You can love/like/dislike/hate the game all you want. Personally I'm having a ball. If you want to play COD or Battlefield that's fine. But me? Imma go shove my virtual foot up a baddie's ass.

P.S one of my favorite skillshots is Shishkebab.
 

Rad Party God

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Feb 23, 2010
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Heh, it didn't took long for some "didn't liked it" threads to rear their ugly heads.
Well, to each their own I guess, I'm still loking forward to play Bulletstorm. I'm tempted to say it, but I won't.
...
...
...
...
Dicktits...
 

squid5580

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RowdyRodimus said:
I'm really not trying to troll here since this is an honest question from an outsider (aka, not a FPS player) but what can a FPS do that hasn't been done? Other than the guns, settings and enemy types aren't they pretty much the same no matter if it's a WWII or Sci-fi FPS? I mean really, what did you expect to be different this time? (That last question was a real question and not a "Duh, what'd you expect, dumbass" type statement. Sometimes that type of question is read wrong when typed. Like I said, not trolling just curious.)
Singularity brought some new stuff to the table. Being able to age or revert enemies and objects with interesting enemies and weapons was a joy. Unfortunately the MP was a disaster (not because it wasn't interesting but because it suffered from severe technical issues). Unfortunately because it didn't have COD or Halo in the title it was overlooked.

Bulletstorm is a solid rental game from the SP side (I haven't touched the MP yet). I am actually digging the story but it pisses me off. The story is the one big problem with it so far. It ties you too at least 2 AI partners who will steal your kills. And for a game like this that is the last thing that should happen. That and you can only kill a guy by sticking him to a cactus or other pointy object so many times before it gets old. And the sniping is the cheapest thing I have ever seen. The bullets slow down and the enemies will try and dodge it every time like they are NEO. You on the other hand get no such option when you are on the wrong end of the barrel.
 

PlasmaFrog

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If it's sounds too good to be true, then it most likely is.

Following by this, I was up to suspicion that Bulletstorm was only trying to convince me by over-hyping itself with bland commercial slogans and direct insults towards slightly inferior military shooter FPS games.

Thanks for confirming that for me.
 

Kopikatsu

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Witty Name Here said:
What I'm surprised about is everyone giving complaints about the point system, honestly, it's not about "having the highest points" it just seems to be about killing as many dudes as possible in fun ways. I haven't played the game yet, so I might not know fully why people are complaining about it, but come on? Does a toll booth stop you at each level and say you need a certain amount of points to proceed? Just kill people, have fun with it, if you can lasso a guy, plant a grenade on him, kick him, shoot him in the ass and then watch him explode into a thousand gibs, would you really be more worried over whether you got enough points?

I'm not trying to offend anyone, but scores are just like achievements, you don't need to have the highest amount possible, and it would probably make the game feel less fun if you spend more time hunting down every achievement you can instead of just playing it.
Actually...yes. You do need a certain amount of points to proceed in most of the game modes. In the single player, you STILL need a certain amount of points to proceed because you use points to buy guns and ammo. If you don't sit there and figure out how to ream every single enemy in the level for maximum points, then you'll burn through ammo faster than you get the points to buy that ammo back.

That would be my main issue with Bulletstorm. The skill point system makes brutalizing legions of baddies into...a chore.
 

Faladorian

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MetallicaRulez0 said:
This is not surprising. since the demo was horrible.
The demo to Half Life 2 was terrible, and that was a good game.

The demo to Dragon Age II was pretty shitty, but I've yet to see BioWare make a game I didn't love.

Demos really don't tell you much. I don't base my opinions on them... ever.


With that said, I'm considering buying this game for the one reason of spiting the retarded clowns over at Fox. A game being ripped apart of Fox News is actually good publicity.
 

RowdyRodimus

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squid5580 said:
RowdyRodimus said:
I'm really not trying to troll here since this is an honest question from an outsider (aka, not a FPS player) but what can a FPS do that hasn't been done? Other than the guns, settings and enemy types aren't they pretty much the same no matter if it's a WWII or Sci-fi FPS? I mean really, what did you expect to be different this time? (That last question was a real question and not a "Duh, what'd you expect, dumbass" type statement. Sometimes that type of question is read wrong when typed. Like I said, not trolling just curious.)
Singularity brought some new stuff to the table. Being able to age or revert enemies and objects with interesting enemies and weapons was a joy. Unfortunately the MP was a disaster (not because it wasn't interesting but because it suffered from severe technical issues). Unfortunately because it didn't have COD or Halo in the title it was overlooked.

Bulletstorm is a solid rental game from the SP side (I haven't touched the MP yet). I am actually digging the story but it pisses me off. The story is the one big problem with it so far. It ties you too at least 2 AI partners who will steal your kills. And for a game like this that is the last thing that should happen. That and you can only kill a guy by sticking him to a cactus or other pointy object so many times before it gets old. And the sniping is the cheapest thing I have ever seen. The bullets slow down and the enemies will try and dodge it every time like they are NEO. You on the other hand get no such option when you are on the wrong end of the barrel.
Thanks, like I said I wasn't trolling it's just that as someone who doesn't play FPS but see lots of people saying they want innovation in them I was just curious as to how innovative they can be. Sort of like when I complain about the new WWE or TNA (if they ever release a new one) game and people who don't keep up with wrestling think that it's just a new roster every year. To someone who doesn't play FPS they just look like the same game with a palette swap for guns and enemies.
 

squid5580

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Feb 20, 2008
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RowdyRodimus said:
squid5580 said:
RowdyRodimus said:
I'm really not trying to troll here since this is an honest question from an outsider (aka, not a FPS player) but what can a FPS do that hasn't been done? Other than the guns, settings and enemy types aren't they pretty much the same no matter if it's a WWII or Sci-fi FPS? I mean really, what did you expect to be different this time? (That last question was a real question and not a "Duh, what'd you expect, dumbass" type statement. Sometimes that type of question is read wrong when typed. Like I said, not trolling just curious.)
Singularity brought some new stuff to the table. Being able to age or revert enemies and objects with interesting enemies and weapons was a joy. Unfortunately the MP was a disaster (not because it wasn't interesting but because it suffered from severe technical issues). Unfortunately because it didn't have COD or Halo in the title it was overlooked.

Bulletstorm is a solid rental game from the SP side (I haven't touched the MP yet). I am actually digging the story but it pisses me off. The story is the one big problem with it so far. It ties you too at least 2 AI partners who will steal your kills. And for a game like this that is the last thing that should happen. That and you can only kill a guy by sticking him to a cactus or other pointy object so many times before it gets old. And the sniping is the cheapest thing I have ever seen. The bullets slow down and the enemies will try and dodge it every time like they are NEO. You on the other hand get no such option when you are on the wrong end of the barrel.
Thanks, like I said I wasn't trolling it's just that as someone who doesn't play FPS but see lots of people saying they want innovation in them I was just curious as to how innovative they can be. Sort of like when I complain about the new WWE or TNA (if they ever release a new one) game and people who don't keep up with wrestling think that it's just a new roster every year. To someone who doesn't play FPS they just look like the same game with a palette swap for guns and enemies.
I know exactly what you mean. I used to never play them either (I was a rpg gamer). And I thought the same thing. Some of them are surprising on how unique they can be though. Sure the word gimmick gets used alot (like bullet time is just a gimmick) but when used properly by the developers it adds alot of depth to them. I don't care for COD or Halo personally but games like FEAR and Singularity and even Bulletstorm that add something more than just shooting guys in the face are quite fun and unique. Since you need those powers for puzzle solving as well as killing people.
 

Joshica Huracane

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I played the demo for this recently, and was looking forward to picking up the full game soon. Just don't have the money yet. But what I like about the game (that I've played/seen so far) is that it doesn't take itself too seriously, and the guns are pretty awesome. Reminds me of an insomniac game almost.
 

The3rdEye

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Pyrokinesis said:
Sorry if im a tad high-speed...Its "kill with skill" amounts to nothing more than a check list of "ok now i have to line this guy up like this .. and shoot that.." ...laundry list... im surprised how many scenes it nearly deliberately rips off from it
I'm sorry, but ragging on an FPS for being "same-y" or repetitive is sort of like saying "Hey, this ice is wet! That's water's thing, ice shouldn't be wet!" To go further, patting yourself on the back and then grading a game based on your own expectations of gameplay rather than what is executed kind of opens the door for things like;
- "You're not highspeed, short of RPGs and their ilk many games can be finished in one sitting... if that's all you need to do today"
- "Calling the "Skillshot" system a pause and check affair is rather redundant. You can make the same argument for CoD:BO and it's perk system (I'm sure it's prevalent in other games, but Colon of Distention: Bowel Odor is the only other FPS I play atm). Really, short of the Hardened Pro perk why the hell would you shoot an aircraft with bullets when you have rockets?"
- "Nearly deliberately... is that anything like Mostly dead?"
- "You're right the ending is kinda... wait... Mjolnir-clad avatar? And you're saying that having a poor/sequel ridden ending makes a game worthy of damnation? Are you just disappointed there's no giant telepathic plant?"

This is the game that should have tided over the "Spoof/Lowbrow" market while we waited for DNF. It's fast, gritty, makes fun of absolutely everything including itself... it just feels enjoyable to play, not because of any kind of mechanic that you're supposed to stand in awe of, it's a list of cool shit and raunchy humor for when you want to turn your higher brain functions off and hook something directly to your pleasure center. That's all. Failing to live up to your own individually constructed expectations of a good FPS is no problem of the games.
 

The3rdEye

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strangeotron said:
This game isn't even worth the time of day. That it's sales are relying on the use of the GoW beta to shift copies says it all.
How does the content swap between Deadspace 2 and Dragon Age 2 factor into that exactly?
 

VincentX3

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I beat the game on the PC, everything Maxed with little to no problems
Personally I loved the game, it was great! Maybe a tad short but it was very different and worth it.

People seem to be such dicks these days and cant appreciate good work and are just graphic whores.
 

tzimize

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Xzi said:
this isnt my name said:
L3m0n_L1m3 said:
Can't say I'm surprised, after the lackluster demo.
Agreed, short, dull, repetative and terrible dialogue.
Did I miss the part where they advertised Bulletstorm as an epic tragedy, the likes of which would rival Shakespeare?

I think the title alone kinda throws that out the window. Seriously, it's like complaining that Heavy Rain didn't have enough jetpack-equipped rocket launcher duels.
Hahah! :D

Now I'm imagining those duels in Heavy Rain. This'll keep me going for an hour, at least ^^
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I beat it the first night :p
But yeah the general went a little all out on the sexual crap huh? I got to really hating him after a while. But for the gameplay, I just used the skill shots that I thought were fun, used the revolver almost the entire game and just fell back on the heavy stuff when not dealing with grunts. I really enjoyed how fast paced and shoot shoot shoot kill kill kill it was, kept my adrenaline up and my immersion tight. And I enjoyed the scripted scenes alot, like the big "...holy shit...wow" moments. Like the
Giant-ass grindwheel chase sequnse. Unfortunatly I found the giant dino robot mechanic annoying and inaccurate but I liked the little song he sang and the name he gave him.
I was about half an hour in when I realised one of my favorite voice actors was the lead and was jumping for joy whenever he talked....I'M NOT GAY. But after all I've just said, I still found the game short, meh, and the story kinda nothing special. Which looking back at the massive wall of text I just created shocks me. The uh, QTE's weren't very annoying either, you just didn't get as many points and I was never low to begin with.It was always to the very end satisfying to kick someone and send them flying.

But yeah, it was different and very entertaining and I enjoyed it. I just wish that it didn't screw over my sleep schedule...and Dead Money didn't help either.
 

Netrigan

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Witty Name Here said:
What I'm surprised about is everyone giving complaints about the point system, honestly, it's not about "having the highest points" it just seems to be about killing as many dudes as possible in fun ways. I haven't played the game yet, so I might not know fully why people are complaining about it, but come on? Does a toll booth stop you at each level and say you need a certain amount of points to proceed? Just kill people, have fun with it, if you can lasso a guy, plant a grenade on him, kick him, shoot him in the ass and then watch him explode into a thousand gibs, would you really be more worried over whether you got enough points?

I'm not trying to offend anyone, but scores are just like achievements, you don't need to have the highest amount possible, and it would probably make the game feel less fun if you spend more time hunting down every achievement you can instead of just playing it.
Game modes like Echos are set up for high scores... and like every high score system going back to the Space Invaders & Pac-Man Era there's going to be strategies to optimize your score. Mirror's Edge had Time Trials... it's pretty much the same concept, just with killing people.

But the campaign uses the scoring system for Experience Points. You use you skill points to buy weapon upgrades and ammo. The only real difference between it and a game like Prototype is that Bulletstorm makes the Skillpoint system a plot point.

Personally, I think the first half an hour or so of game play is the weakest because it's obsessed with setting up every last bit of the game. Instead of just giving you the leash at the start, you find it fairly earlier on... then a bit later you discover that the leash is grading you on your performance. Totally unnecessary exposition dumps in a game that's really all about the crazy action. It should just be an unexplained game mechanic not unlike other Experience Point systems. Imagine if an RPG decided that a magician was grading you on your performance and was the reason you physically get stronger every time you level up... the in-plot explanation in Bulletstorm is that ridiculous and unnecessary.
 

psivamp

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dagens24 said:
-snip-
Come on, you guys. You suck, you guys. *Clone High reference*
It's okay, Joan.

Krylock said:
OP, Cliffy B said him self that looking at the list over and over again is cheating.

You need to use your own imagination and figure out all the skill-kills your self. That's what adds the fun in the game. Not going through the list and just checking it off.

In other words, you're doing it wrong. Play the game how its meant to be played.
On the other hand, what I might consider a skill shot might not be in the list and we end up with the problem with Scribblenauts. Maybe I want to knee-cap a guy and have that be a bonus of some kind, but if it's not what they look for, then my personal skill shot is no better than just pumping rounds into an enemy center of mass. (In Scribblenauts, you might need something big to jump on to get over lava and "Big Boulder" gives you something too small, "Testicle of Colossus" is similarly disappointing and what you need to type is "Huge Boulder" -- it becomes arbitrary and solely based on the developers imagination).

OT: I knew this game wasn't for me from the start. I played the demo; and that sealed it. Seriously, "dicktits"? The demo calls you "dicktits." I just rolled my eyes and deleted it.

tl;dr version: I didn't play it. The profanity is too silly/over-the-top for me and I think the "Kill with Skill" types are arbitrary.