Games can easily be too long when the main story tends to lose interest and there is a lack of evolution in gameplay. I still believe that too much content is better than not enough...however, delegate tons of extra content to side quests...much like Dragon Age: Origins did.
I found Neverwinter Nights 2 to really drag on and lose interest over time.
Tons of games are guilty of senseless backtracking to prolong the game, or needlessly long corridors and streets to run through that serve no purpose. These tactics make a game longer than it should be while doing nothing to enhance it.
I found Neverwinter Nights 2 to really drag on and lose interest over time.
Tons of games are guilty of senseless backtracking to prolong the game, or needlessly long corridors and streets to run through that serve no purpose. These tactics make a game longer than it should be while doing nothing to enhance it.