I beat it in 5 days, it's all about immersion man.One Hit Noob said:I never beat the game and I never really liked it. I played for about a month and then I quit. Weird how my cousin beat it in less then a week when it came out.inFAMOUSCowZ said:Final Fantasy 13, my god I tried loving that game, but I just couldnt
Yeah, you do lose a sense of urgancy when you can put the main quest off and do other shit.Mr.Pandah said:Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.
Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
I would doubt that.It just seems to Rennfest to resemble real.This coming from someone who loves Renaissance FestivalsHankMan said:I do know some people of Irish decent, but no recent immigrants. I was wondering if it was Irish drunks that the NCPs were based on.Psycho Cat Industries said:No,I can't say I know any Irish, though knowing me,I probably have known and forgotten of as is my bad habit in memory. Why, know a friend that moved to the states?HankMan said:But do you know any Irish?Psycho Cat Industries said:Yeah,the combat wasn't really that great. Personally, all the talking killed me. I just plain don't care about the lore when everyone sounds stereotype 12th century drunk. Really, I don't know anyone from Europe who talks like that and some of the people I have known were from Wales and EnglandHankMan said:It's even worse when you realize after all the ambushes and endless trekking back and forth for each mission, that the leveling doesn't even matter! I don't mind a long game but I would like to feel like I've gotten something out of it =(Psycho Cat Industries said:Yeah, Dragon Age was bad.babinro said:Games can easily be too long when the main story tends to lose interest and there is a lack of evolution in gameplay. I still believe that too much content is better than not enough...however, delegate tons of extra content to side quests...much like Dragon Age: Origins did.
It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.Mr.Pandah said:Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.
Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
Trust me, the urgency was there for the first portion of the game, but when I hit Mexico...the game fell apart for me. Just couldn't be bothered anymore. Fallout on the other hand, just completely falls on its face in terms of trying to get you to do anything massively important in regards to the main storyline.Colonel Alzheimer said:It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.Mr.Pandah said:Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.
Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
aha, but there is still more DLC to comeSniper Team 4 said:Agreed. However, none of the DLC directly affects the main storyline. Because of this, I play the DLC before I launch the suicide mission, that way they feel like they have context. Playing them after just doesn't feel right.feauxx said:mass effect 2 doesn't 'finish' / allows you to roam around after the suicide mission is because of the DLC mostly.Sniper Team 4 said:Hm...the only games that I think can be too long are those games that allow you to play after you have beaten the story. Now, MMOs are the exception to this rule, but a game is about getting to the end of something. For me, this end is the completion of the story in the game. A clearly defined goal of "Save world/rescue princess/claim treasure/get revenge." Once that is accomplished, the game is over. Games like .Hack and Mass Effect 2, which allow you to play after completing the storyline, are too long because there is no longer a driving force. I have seen the ending, and doing anything more just feels like work. When a game feels like work, it has become too long.
I haven't played New Vegas, but from my experience with Fallout 3 I think you're right. I get really easily immersed in most games though, so I was still pretty much rushing to find Dad, or clear Jefferson Memorial or whatever.Mr.Pandah said:Trust me, the urgency was there for the first portion of the game, but when I hit Mexico...the game fell apart for me. Just couldn't be bothered anymore. Fallout on the other hand, just completely falls on its face in terms of trying to get you to do anything massively important in regards to the main storyline.Colonel Alzheimer said:It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.Mr.Pandah said:Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.
Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.