Dude, just shut up. Your "fall in line" attitude is not doing you any favors, and this is coming from a guy who spends most of his spare time on TF2 and Dota 2.
All of this. I agree so much. How can anyone be this oblivious.putowtin said:ohh the pain the pain!erttheking said:I do enjoy some free to play games with microtransactions, but the idea that ALL games should have them? NO! NO NO NO NO NO NO NO NO! A THOUSAND FUCKING TIMES NO! Please tell me how Dark Souls would be improved by microtransactions.
I hope this guy steps on a lego brick in the middle of the night.
that's right, because they've already paid for the fucking thing!Steven Bogos said:"If you talk to many hardcore gamers, they're not happy about it right now, but if you asked them about the long term, 'do you want to continue playing your favorite game for years to come?' And the answer will be yes," he said.
Burn and Crash King
Except that pre-packaged games are designed to be fun.Steven Bogos said:Candy Crush Dev: Microtransactions Are The Future of Games
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That's right. We didn't ask for this.Adam Jensen said:We will fall in line? What a fuckin' dumbass. I hope his company crashes and burns and everyone forgets it existed.
I read that article, and was sadly aware of most of those tactics, but I did not know about the age-specific exploitations of psychology.Scrumpmonkey said:I remember seeing those additions and thinking it looked like they were added grudgingly under the coercion of lawyers. These companies are almost identical to gambling houses. They use the same psychological tricks, the same systems of play and even the same behind the scenes language. "Whale" is a gambling term for a problem gambler. As we've seen, over 50% of F2P profits come from 0.15% of the player base.WarpZone said:Except that pre-packaged games are designed to be fun.Steven Bogos said:Candy Crush Dev: Microtransactions Are The Future of Games
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Free-to-Play games are designed to be painful, and then temporarily make the pain stop if you pay.
Source: Gamasutra.
*snip*
It makes sense if you add a specific qualifier: Middle aged women...who have children and credit cards.(Personally i don't think a lot of the Data social gaming people come out with in terms of demographics is believable. More than 80% of the player base for Candy Crush in 2013 for example was middle aged women. They used this to counter claims they were monetizing children. But other parts of the industry keep trying to portray their customers as "just regular gamers". It does not stack up.)
I've played the remaining 1% that are pretty decent, and even then, in all instances I was ultimately convinced that those games could have been made much better if they were sold as full packages.Free to play has no upper limit of spend. That's why the accountants and marketing people love it so much. 99% of free to play games are what gaming looks like if you remove anyone who even has a passing interest in game design from the decision making process.
Simple. You do it the way most F2P games get made:DrOswald said:Free To Play works well for certain types of games. Hearthstone, for example, is a pretty good free to play game.
But the idea that Free to play can even apply to many genres is stupid. How could you possibly make a free to play Mario or Megaman game, for example? It would break the core of the game. And what about a Metroidvania? It just doesn't work. In fact, most core game genres don't really work as FTP games.
This guy might as well have said "I don't know anything about game design and I really, really want to be hated by gamers."
I guess now we know what went on behind closed doors in that "How to Reduce Backlash" panel.FalloutJack said:Are you guys really...really...that frigging stupid? Exactly...what KIND of candy do you have over there? Because I'm thinking meth. I made a comment at the R&P section here that my hatred of all the morons in the world is completely without favorites, that my judgement of fools is based upon merit and deed.
This is one such deed.
You, like everyone before you who keeps blurting out this crap, are out of your mind. Fall in line? Like hell! Go peddle your wares somewhere where they haven't heard of you, because this is it. You're done. It's over. You're labeled. You're shit. Nobody's going to want anything to do with you. You're telling the customer what to do...right smack dab in the middle of the time where people don't like that. Apathy is going away. People are getting pissed. You represent one of the many companies who will be frantically spinning their wheels with no headway until death.
Genre is restricted, I'll grant you that. PvP is a certainty, PvE as a minority at best (Bots in MOBAs; Warframe was overwhelmingly PvE, but the way the server system was designed it might as well have been sold as a regular game)Scrumpmonkey said:Free to Play CAN work nicely but under very specific circumstances.
1. The game has to be built from the ground up with a fair free to play system in mind and be a genre conducive to a f2P environment. *snip*
I am wary of games where random-reward is a driving element. Historically, most games use Random Reward as the final stage in "Skinner Box-ing" a game; that is, where they turn the grind dial up to 10.2. IF the game is being adapted or 'made free to play' then the revenue has to come from items that are optional extras leaving the core of the experience completely intact as if it was a retail game. TF2 did this will a great degree of elegance. It's all about balancing item drops and making the 'money' side of the game seem completely optional. Load-out tried this too but sadly seems to be failing to convince players it isn't just a tired old F2P game. It's sad that the image problem is actively killing a good game.
Well, yeah. Free can also retain its actual, literal definition too.3. You can, you know, actually make a free game. A real free to play game like Kyntt or any number of titles released for the love of it. No revenue systems. No catches. Just something created and released for the point of it. This is what "Free" used to mean. The term has been bastardized beyond redemption.