Cannon fodder (fantasy superpower rp) (closed, started)

nuba km

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If something particularly turn you off this rp please tell me so I know if there is something I need to fix or should consider changing.

IMPORTANT: First when the phrase magic residue comes up check the section of magic vs powers for an explanation. Second I am dyslexic and I was working with a friend on these posts and he said he would spell check all of these segments as I send him these, if these aren't the corrected version I apologies but I am going to spell check all my future posts to the bests of my abilities but understand I have my off days when it comes to this. Just tell me if you don't understand something and I will try and clear it up either by edit or messaging.

EDIT: just making it clear that any type of magic can be learned by any race it is just that the magic mentioned in each race sheet is the one that that race is most talented in and have done the most research into.

This is a world of magic and fanatasy were humans are a minority stuck in the middle of four powerful nations. Humans are also the worst at magic only barely getting passed by staying one step a head in technology.

Over the last 50 years some individuals form all races started developing powers at first this was thought to be a hidden talent in magic though after many tests and experiments it was shown these powers behaved differently to magic, these individuals were named enhanced beings.

Between nearly all magical circles a dislike and hatred of enhanced beings has been building up for years as not only did this beings not have to train and learn to gain this power, they were also in some ways more powerful and didn't have any of the discipline. over the years some magic user thought if they were better then enhanced beings then they were logically also better then normal beings.

Extremist groups of mages started appearing over most nations, these groups were responsible for the assassination of equal rights groups as well as starting riots and committed hate crimes against non magic users.

While these groups were normally caught and stopped quickly, thought one seemed to have deeply infiltrated themselves between the counties that surround the human homeland and unleashed chaos. Nearly instantly the human politicians knew they had to stop this group before it caused a war. They focused their magic users in the capital of the humans to cast a shield spell around the human homeland and the connected four counties, till the crisis is averted. To solve this crisis squads of enhanced beings are being put together, you are part of squad least expected to survive this, a group that is put together of people lacking both combat training and training of their power.
Appearance: They are skranny and tall, their heads look like goats heads except that they can have between 1-3 sets of horns. The rest of their body would resemble that of a faun

Homeland:Their homeland ranges from hills to great mountains that pierce the sky. Their homeland is the place of trolls and a primitive race of goblins that have barely figured out how to use tools. It is also the birth place of elemental spirits which go to seek their element in the world and then become an elemental.

Clothing: Their clothing is very minimal and tight cloth or armor as any excess material could get caught on rocks or tripped over leading to a unfortunate death.

Culture: buvor are very cautious when it come to doing anything as one falls step can lead to unwanted fall, they are also very stubborn when it comes to decision making as the once who made the wrong choice would normally end up dead so only the ones who have been right most of their lives remain. The mages of this land are masters of motusmancy, the art of using magic for movement. The spells include short to long range teleporting, making portables holes and bridges, increasing speed, reflex and agility and charging at an object in a magical orb form to mention a few. These mages help in the gathering of herbs for potions and medicine, delivering messages (used by nearly all races as curious). The mages also practice geomancy. The buvor also have temples in which monks learn self restrained, philosophy, martial arts and how to control their own bodies. These temples are located on the tallest mountains of each region, with the much lower level of oxygen at these peaks the monks learn to be great fighters in extreme conditions as a result when they come to ground level they become some of the best fighter the world have seen without the use of magic. The magical resetue of matsumancy has resulted in many deaths, this has resulted in people believing that magic while a useful tool brings great misfortune with its use and their for be used cautiously, as a result monks are taught never to use magic.

Politics: Any political matters are handeled by the monk elders and their messages are delivered by matsumancers. Future monks are chosen by monk elders , no one knows how this selection progress is carried out.

Opinion of Enhanced beings (people with super powers): They believe enhanced beings being the result of magic resetue infecting the newly born, as a result buvor are taught that enhanced beings are individuals of great misfortune.

Appearance: they Look like bears with slightly more human body proportions and a bulky build.

Homeland: a vast and thick forest, you can walk from one end of the country to the other without ever touching the ground. The forest ranges from woodland too tropical rain forest. The wild life is also extremely diverse

Clothing: The sophronius use any material they can gather that doesn't involve killing animals, they use wool from sheep like creature and they make armor out of the silk of a giant domesticated breed of spider.

Culture: having access to many herbs and unique ingredients allowed for earl development of medicines and study into animancy, these powerful healers are called shamans. Civilization grew around these healers resulting in a culture were bringing death to anything is frowned apun. Though they understand that certain death will have to occur for life to progress such as the cutting down of trees for buildings and eating plants. Though it is thought for every plant that they kill they shall plant every seed that that plant had left to spread. They also eat meat though only shaman prepare meat as they can cut off meat form an animal and then heal it. The sophronius also have a natural aggression so it is self control is heavily thought in their society.

Politics:every village has at least one shaman, the shaman are in charge of every decision made in the village and their word is the law. The only other figure of authority are the trents, a race of large tree people who have agreed to help the bears life in the forest and life with the wild life if the bears agree to respect the forest, the trents also help keep the various villages in touch with each other.

Opinion of Enhanced beings (people with super powers): they few any ability to help life as a blessing of nature to respected like life, while any power of destruction to be sing of the beings inner urge to destroy and that those individuals should be shunt.

Apearance:

they don't have the black skirt, the black shoulder or the omnitrix simple, and only the females have the angler fish lantern on their head.

Homeland: Their homelands is a wast swampland, filled with many landmarks that will kill you and both plants and animals that will eat you. Though this land is filled with many rare plants, animals and fossils that have a wide range of uses and are the Yama's main export.

Clothing: The Yama were leather (or just the skin of animals with no treatment) clothing, as it isn't too heavy so it doesn't cause them to sink into swamp water, and cloth would absorb too much of the swamp water becoming incredibly dirty.

Culture: Death is rampant in the homeland of the Yama, with only 1 out of 100 children will live to the age of 5, though a single female can lay about 1000 eggs each time it gives birth. Due to this Yama don't name their young until they reach the age of 5 (naming 10 children is easier then naming 1000), the Yama are also very relaxed when it comes to death, not mourning the dead and not caring what happens to dead bodies. The idea of funerals is funny to most Yama, they will often just use dead bodies for misc tasks. Necromancy is common practice as using dead things as tool isn't seen as a social taboo but rather as something useful, it is cheaper to hire 1 necromancer to build a city using zombies as a work force then to hire hundreds of builders. It is also more efficient, the dead don't care about health and safety, if a arm falls off it can simply be re attached and work can continue, they also don't have tea breaks or need to sleep so it is faster. The only line that is drawn when it comes to necromancers is when it is used on the living as they still have emotions and feelings unlike dead bodies. Most pets are also undead as a undead minion will do what ever you tell it to do, while a living animals takes time to train. dead bodies are also used as building material, toys and anything that other races would normally use wood, metal or cloth to make.

Politics: The Yama don't have a single leader but rather 13 leaders each being the head of a different county in the Yamas homeland.

Opinion of Enhanced beings (people with super powers): Most Yama believe that enhanced people are beings that inherited powers form their past lives which were still active when they began their new live (i.e. a undead minion of their old being is still in use) some see this as a cures, others as a blessing.

Appearance: they are sleek humanoid lizards with light brown coloring. Their feet are large and flat to help spread the heat of the hot desert sand over a larger area, though this adaption also gives them excellent grip for climbing.

Homeland: It is the largest and only desert of the planned, the hansav easily retain control over it as few are willing to invade such harsh land and those who to are not trained in the art of desert combat or can't stand the inhospitable condition. They only have a city in the center of this great desert and once around any major boarder though most hansav people live in constantly moving camps that normally settle around oases.

Clothing: mainly cloth when traveling through the desert, though out of the desert they can often be found wearing leather and it is not unheard of for some to wear metal armor, though most don't like the feel of metal armor nor to they like the weight.

Culture: due to very view resources in the desert land means some have mastered the art of bartering, while others have mastered the art of theft. Their mages are geomancers or 'sand lords' are regarded highly and can often be seen wearing necklaces that have small bottles of water attached to them as a sign of this importance. Complaining is something that is normally looked down apun as it is thought that anything they have is a sign of good fortune and anything they don't have is just a sign that they need to work harder. Camels are also highly valued as they can carry more supplies then a person and is a sign of good wealth, they are also used for hunting sand wurms (the u is on purpose) and for combat in the desert. Wurm meat can last for years so even killing one can supply a camp of hansav with food for just as long, The skin is used form making light but effective armor. The bones are either just sold raw or turned into items to be sold. The teeth are used for making daggers or swords depending on the size of the sand wurm, these weapons are sharp, light and effective but break more easily then metal weapons. though their light weight and effectiveness makes them great harpoons, which are used to catch more sand wurms by dragging them to the surface where they cut up until they die by other hunters or are killed by the geomancers magic.

Politics: The hansav have no officially elected leaders but rather individuals which are picked to represent them on certain occasions, these individuals often just say their own opinions as they don't worry about getting re-elected and the chance of being invaded is so slim its not a worry.

Opinion of Enhanced beings (people with super powers): They don't really have a problem with enhanced being, though they expect them to achieve much more then a regular person and would frown apun them if they did not.

Appearance: like a human

Homeland: plains broken up by small forests, farmland and settlements, their homeland is by far the smallest only matching the size of the counties of the larger nations that surround them.

Clothing: similar to that of the medieval time

Culture: Most have at least some dislike of the races that surround their homeland as racism passes both ways. Most people work in agriculture or become merchants, the most looked up to profession are engineers, advancing human weaponry above those of the other races. humans have just invented crossbows and siege weapons recently though only in small numbers.

Politics: Political parties are voted in by the public and these parties have a spokes person designated which are normally very charismatic as they have to be to try and avoid any war between them and one of the surrounding nation, or between two of the surrounding nations as either way could be catastrophic for humans.

Opinion of Enhanced beings (people with super powers): They are praised and pressured as they have to make up for the humans inferior magic abilities.
(race) : (country)
buvor : surgo

sophronius : ethsich

human : embla

Yama : abumot

hansav : cassius
even if the magic user is more powerful then a enhanced being the enhanced being will always have the control and advantage around their power.

powers don't produce magic residue

powers can have and normally do have more restriction on them then magic.

Powers have noticeable stages of advancement while magic power slowly progresses.

powers are a lot less energy consuming then their magic equivalent.

magic takes years to advance and learn while powers can develop quickly and seemingly spontaneously.
magic residue enhances certain effects e.g. the magic residue of ice spells makes it easier to freeze thing as the magic residue of fire magic causes flames to burn brighter.
__________________________________________________________________________________________________________________________________________________________________________________________

You can make up locations, noble families, crime groups etc. as needed for your character.

name:

age:

race:

appearance:

personality:

skills:

history:

stats: (you can spend a max of 56 points but remmebr that 40 is average so having points above or below that will mean you will have to or can change other things about your character to be balanced)(these are here to give a rough over few of your characters abilities and to avoid people stretching what their characters can do e.g. a character with strength 7 isn't going to beat a character of strength 10 in arm wrestling)

ingenuity 0/10
strength 0/10
speed 0/10
charisma 0/10
intelligence 0/10
agility 0/10
perception 0/10
endurance 0/10

Main power: (your power should have several stages of development, how big of a change and how many there are, are up to you and they will be unlocked at semi random intervals)

Other: (Anything else you want to mention about your character
name: Anani mazin

age: 26

race: hansav

appearance: he has dark orange stripes, he is very thin, even his feet are relativly thin and he is about 6ft 2inch tall.

personality: Care free and wreckless, though cowardly at heart.

skills: non, though not particullalry bad at most things

history: Anani was the worst hunter in his tribe and didn't show tallents in other areas, this resulted in him being the labour boy for the tribe helping anyone who asked and doing tasks no one else wanted to do. After his powers developed soon it became clear he made the perfect bait for creatures of the desert, after a couple of years anani became tired of this job and left for embla to try and make a more fun living, around this time the revolution started.

stats:

ingenuity 5/10
strength 4/10
speed 7/10
charisma 5/10
intelligence 4/10
agility 6/10
perception 5/10
endurance 4/10

Main power:
stage1: anani can trun himself into a cloud, this takes about 2 seconds to take full effect and he requires his entire cloud body to return to his solid form
stage2: anani can controll the movment of clouds
stage3: anani can make clouds rain and hail
stage4: anani can create lightning with clouds.

Other: anani is strangly light.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Seems interesting. I can't help but think of several books/manga it reminds me of; I will have to try not to commit plagiarism as I make the character.

Question: as we are having numerical stats, will this game be taking advantage of dice rolling or is it another standard RP. I don't care either which way, I'm just curious.
 

nuba km

New member
Jun 7, 2010
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hiei82 said:
Seems interesting. I can't help but think of several books/manga it reminds me of; I will have to try not to commit plagiarism as I make the character.

Question: as we are having numerical stats, will this game be taking advantage of dice rolling or is it another standard RP. I don't care either which way, I'm just curious.
for the most part the rp will be just written with the stats serving more as guide lines for the characters, though if there is something I think has a big enough element of luck I will role a dice for it. Also I made everything in this rp up myself any resemblence to any manga/movie/tv show are purely accidental.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest. During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points now that she proved to be an enhanced being. When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)



Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move living things

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She still cannot move living things, herself included - regardless of weight - without killing the being teleported. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She cannot take another living thing with her without the passenger dying in the process. She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can teleport herself with ease now, though still cannot take anyone with her. She can now teleport to locations she has seen in the past (as long as she knows about where they are relative to her location and assuming they are in range) The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts, though this is still difficult and requires intense concentration (leaving her fatigued) she no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. The effort needed for all earlier stages is reduced. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]

Question: What is the difference between speed and agility exactly? I may have to switch the two around. I'm assuming speed is "how fast you can run/move/accelerate" where agility is "reflexes/dexterity/etc"



Let me know if you have any problems with the character.
 

nuba km

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Jun 7, 2010
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hiei82 said:
[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest. During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points now that she proved to be an enhanced being. When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)



Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move living things

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She still cannot move living things, herself included - regardless of weight - without killing the being teleported. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She cannot take another living thing with her without the passenger dying in the process. She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can teleport herself with ease now, though still cannot take anyone with her. She can now teleport to locations she has seen in the past (as long as she knows about where they are relative to her location and assuming they are in range) The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts, though this is still difficult and requires intense concentration (leaving her fatigued) she no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. The effort needed for all earlier stages is reduced. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]

Question: What is the difference between speed and agility exactly? I may have to switch the two around. I'm assuming speed is "how fast you can run/move/accelerate" where agility is "reflexes/dexterity/etc"



Let me know if you have any problems with the character.
answer: you are right for instant a bull would have high speed but low agility while a monkey would have lower speed but much higher agility.

as for your character a couple of reductions in terms of your power can you change the part about not being able to teleport living things without killing them to just not being able to teleport them.

stage 4 I would like a limitation in the amount of times she can self teleport (high priority change) and how long ago in the past something has to be for her to teleport there(low priority).

stage 5 I would like the limit of her having to have a general idea of what the place looks like as well(low priority), also you can remove the limit in how much she can teleport herself.

You don't have to make these changes but they will affect when you will unlock them, the level of priority shows how much of an effect it has. Also maybe you could add a bit to your back story of being firstly mistaken for a gifted matsumancer.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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0
nuba km said:
hiei82 said:
[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest. During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points now that she proved to be an enhanced being. When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)



Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move living things

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She still cannot move living things, herself included - regardless of weight - without killing the being teleported. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She cannot take another living thing with her without the passenger dying in the process. She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can teleport herself with ease now, though still cannot take anyone with her. She can now teleport to locations she has seen in the past (as long as she knows about where they are relative to her location and assuming they are in range) The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts, though this is still difficult and requires intense concentration (leaving her fatigued) she no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. The effort needed for all earlier stages is reduced. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]

Question: What is the difference between speed and agility exactly? I may have to switch the two around. I'm assuming speed is "how fast you can run/move/accelerate" where agility is "reflexes/dexterity/etc"



Let me know if you have any problems with the character.
answer: you are right for instant a bull would have high speed but low agility while a monkey would have lower speed but much higher agility.

as for your character a couple of reductions in terms of your power can you change the part about not being able to teleport living things without killing them to just not being able to teleport them.

stage 4 I would like a limitation in the amount of times she can self teleport (high priority change) and how long ago in the past something has to be for her to teleport there(low priority).

stage 5 I would like the limit of her having to have a general idea of what the place looks like as well(low priority), also you can remove the limit in how much she can teleport herself.

You don't have to make these changes but they will affect when you will unlock them, the level of priority shows how much of an effect it has. Also maybe you could add a bit to your back story of being firstly mistaken for a gifted matsumancer.
I included the "teleportation kills them" as a reasoning for why I can teleport some kinds of matter while not others. I see the point though - I could use it to kill people which was not my intention. Could I just say I can't teleport unwilling people/things? That way, I cannot teleport my enemies.

Any suggestions on amount number of teleports she should be limited to?

Maybe I will limit the memory aspect to within accurate memory - If I study the image for a while it will last a few days, if it's a passing glance, maybe a few minutes - that work for you?

I am going to keep the last one, because my intention is should I reach stage 5, I want to start teleporting objects into people to ruin their days.

I was acting under the impression that each of the "schools" of magic was inherent to a specific race, but I will add it in if you think it needed.

any other suggestions/comments/concerns?
 

drmigit2

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hiei82 said:
It seems that if teleporting people would kill them, that would make a really good attack. Like "Oh no, the big giant super bad guy has come- oh wait you tossed him in to the void and put little effort in it so he died a horrible death."
 

hiei82

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Aug 10, 2011
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drmigit2 said:
hiei82 said:
It seems that if teleporting people would kill them, that would make a really good attack. Like "Oh no, the big giant super bad guy has come- oh wait you tossed him in to the void and put little effort in it so he died a horrible death."
Yeah... I didn't mean it that way. My main plan is to shoot my crossbow through a portal into random people from odd angles - at least at early stages.

Later I want to be able to use all the fun ways of stopping people with teleportation (my favorite by far is to teleport a 1000 lb boulder into a person's stomach and watch as physics dictates the winner.) - that's why I want the ability to teleport things to places I can't see but know the rough location of; it's hard to SEE into someone's stomach. I figure by the time we reach stage 6, there will be plenty of ways to combat ingenious use of teleportation.
 

drmigit2

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hiei82 said:
Not the point I was making, if teleporting other people kills them unless you specifically try hard to not kill them, you could just teleport the bad guy and kill him that way. Idk how to make it balanced, perhaps making it force a connection between the two of you, so if the person you teleport dies you do too, but you basically gave yourself an insta kill.
 

hiei82

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Aug 10, 2011
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drmigit2 said:
hiei82 said:
Not the point I was making, if teleporting other people kills them unless you specifically try hard to not kill them, you could just teleport the bad guy and kill him that way. Idk how to make it balanced, but you basically gave yourself an insta kill.
Thats the reason I'm going to change it to "willing targets only" for the teleportation - GM approval of course.

I was just never able to wrap my head around the idea of someone [u/]not[/u] being able to be teleported because they accomplished the cosmically insignificant job of having some complex chemical reactions going on inside. I understand it's a balancing mechanic, but it hurts the part of my brain that uses physics and wrecks my suspension of disbelief.

Hence, different mechanic - no unwilling targets. a rock has no will (honey rock doesn't care), so it's a fair target, but a a person has the will to resist so it might not want to go. admittedly, that doesn't prevent me from teleporting others at stage 2 (which is a problem), but whatever, I can figure it out later.
 

drmigit2

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Well, there are very few people under 100 lb. Should not be a huge problem.
 

nuba km

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hiei82 said:
1. The willing target idea is fine enough with.

2. I think 10-20 times a day (depending on how rested you are) before you start getting tired would be fine.

3. Accurate memory will be fine

4. In short, no lodging objects in peoples brains. In long, I can accept the teleporting to places you have the general idea under one condition, the object teleported gets destroyed if it takes up the same place as another solid object, this is just to make you character a bit more cautious using the power and to make it you can't just easily kill off some of the tougher enemies as combating rock in brain is kinda hard.

drmigit2 said:
I presume by your posting in this thread you are interested.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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nuba km said:
hiei82 said:
1. The willing target idea is fine enough with.

2. I think 10-20 times a day (depending on how rested you are) before you start getting tired would be fine.

3. Accurate memory will be fine

4. In short, no lodging objects in peoples brains. In long, I can accept the teleporting to places you have the general idea under one condition, the object teleported gets destroyed if it takes up the same place as another solid object, this is just to make you character a bit more cautious using the power and to make it you can't just easily kill off some of the tougher enemies as combating rock in brain is kinda hard.

drmigit2 said:
I presume by your posting in this thread you are interested.
1-3. will make the changes shortly.

4. Actually, dodging a rock to the brain is easy - move. Logically, there is a time delay between when I would make the calculation of target location and when the teleport occurs because the human brain can only do so many things at once. If a big tough enemy is charging/zig-zaging/moving, I won't know exactly where he/she is, so doing something as precise as "put a rock inside his brain" would be difficult. Now, if we catch said target off guard while he/she is sleeping, they really have no excuse and would die by Anani mazin's Zeus-like lightning strikes as easily as rock to the brain. (assuming we move up stages at roughly the same rate). That's not to say the rock to the brain can't be done (tricky maneuvering and predicting enemy actions and all that) but it would be about as easy as hitting someone in the head with a crossbow. It also would not preclude hitting someone in the torso because its larger (Out of game read: less immediately lethal) target - it's powerful (stage 5 for a reason) but hardly an insta-kill move.

If you would prefer, I could instead make the character be against killing people, preventing her from putting rocks in brains not by mechanics but by character.

The only reason I combat your solution (objects are destroyed when trying to move into occupied space) is that most of my plans involve delivering objects via rifts (make a ladder up a wall, pin enemy to ground via crossbow bolts through his clothing, poison into the stomach, etc) but if the objects get destroyed when they reappear, that makes my powers all but useless save running away and maybe defensively - and those only stage 3+ where the mass restriction is small enough.
 

nuba km

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hiei82 said:
nuba km said:
hiei82 said:
1. The willing target idea is fine enough with.

2. I think 10-20 times a day (depending on how rested you are) before you start getting tired would be fine.

3. Accurate memory will be fine

4. In short, no lodging objects in peoples brains. In long, I can accept the teleporting to places you have the general idea under one condition, the object teleported gets destroyed if it takes up the same place as another solid object, this is just to make you character a bit more cautious using the power and to make it you can't just easily kill off some of the tougher enemies as combating rock in brain is kinda hard.

drmigit2 said:
I presume by your posting in this thread you are interested.
1-3. will make the changes shortly.

4. Actually, dodging a rock to the brain is easy - move. Logically, there is a time delay between when I would make the calculation of target location and when the teleport occurs because the human brain can only do so many things at once. If a big tough enemy is charging/zig-zaging/moving, I won't know exactly where he/she is, so doing something as precise as "put a rock inside his brain" would be difficult. Now, if we catch said target off guard while he/she is sleeping, they really have no excuse and would die by Anani mazin's Zeus-like lightning strikes as easily as rock to the brain. (assuming we move up stages at roughly the same rate). That's not to say the rock to the brain can't be done (tricky maneuvering and predicting enemy actions and all that) but it would be about as easy as hitting someone in the head with a crossbow. It also would not preclude hitting someone in the torso because its larger (Out of game read: less immediately lethal) target - it's powerful (stage 5 for a reason) but hardly an insta-kill move.

If you would prefer, I could instead make the character be against killing people, preventing her from putting rocks in brains not by mechanics but by character.

The only reason I combat your solution (objects are destroyed when trying to move into occupied space) is that most of my plans involve delivering objects via rifts (make a ladder up a wall, pin enemy to ground via crossbow bolts through his clothing, poison into the stomach, etc) but if the objects get destroyed when they reappear, that makes my powers all but useless save running away and maybe defensively - and those only stage 3+ where the mass restriction is small enough.
I am fine with you throwing a boulder point plank at someones face, as you know a giant monster or wizard can survive or block it, like the zues bolt. Also I think there may be a misunderstanding, I am just saying you can't make a rift inside someone and just place a rock in them, I am perfectly fine with you blasting rocks out of portals like cannonballs that appear out of thin air. And the gets destroyed suggestion is if part of it is inside a wall or a tree or a person etc. when it re appears.
 

hiei82

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Aug 10, 2011
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nuba km said:
I am fine with you throwing a boulder point plank at someones face, as you know a giant monster or wizard can survive or block it, like the Zeus bolt. Also I think there may be a misunderstanding, I am just saying you can't make a rift inside someone and just place a rock in them, I am perfectly fine with you blasting rocks out of portals like cannonballs that appear out of thin air. And the gets destroyed suggestion is if part of it is inside a wall or tree when it re appears.
... the cannon-ball thing would make my character more powerful rather then less powerful, because to enact the cannon-ball thing, I would need to change the "must maintain momentum" rule so that it works at lower stages; I do want to be able to make a ladder/pin someone to the ground early on. If that were the case, I could effectively accomplish the same effect (put a rock in someone's head) at stage 1 (instead of 5) by turning up the speed of something tossed through and opening the rift an inch from the bad guy's face - no room to dodge and no way to survive high speed rocks to the face (aside from "a wizard did it"). To prevent this, I would need to make a limit for how much the object can be accelerated and significantly reduce the mass limit (which would in turn delay her ability to teleport herself to stage 4 or higher)

Worse, there would no longer be any reason for her to carry a crossbow if she can do the same effect with her powers, which really changes the look and feel I was going for with the character (I was imagining the character dressed in either a dress or street cloths, holding a hand-crossbow in the James Bond stance *see below*)



I'm not saying that the "rock in the brain" technique should be allowed (I can see the problems with it, hence why I offered two other solutions), I just don't like the changes to the character your original solution would require.
 

hiei82

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[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest.

During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points given her powers.

At first, it was believed her powers were some form of Matsumancy, though how she learned to perform such magic was unknown. It took several "magical experts" before the truth of her power became known - she was an enhanced being, not a magician.

When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)

Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages. Finally, she has practiced the noble are of Falconry at her fathers request (though she does enjoy the activity) She has a Peregrine Falcon that she has named Elise.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move unwilling targets.

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She can only teleport 10 to 20 times per day (depending on the dificulty of the jump, the distances of the jumps, etc) She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can now teleport to locations she has seen in the past and remembers - a few minutes to a few days depending on how closely studied. She needs to know about where the location is relative to her location and the destination must still be in range. The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts - though they still must be willing, is still difficult, and requires intense concentration (leaving her fatigued.) She no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. She must have a general idea of what the destination looks like to open a rift there. The effort needed for all earlier stages is reduced and she can now teleport herself without limit. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]

Now with ([s/]90% of[/s] Edit: all of) required/suggested edits!
 

nuba km

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hiei82 said:
nuba km said:
I am fine with you throwing a boulder point plank at someones face, as you know a giant monster or wizard can survive or block it, like the Zeus bolt. Also I think there may be a misunderstanding, I am just saying you can't make a rift inside someone and just place a rock in them, I am perfectly fine with you blasting rocks out of portals like cannonballs that appear out of thin air. And the gets destroyed suggestion is if part of it is inside a wall or tree when it re appears.
... the cannon-ball thing would make my character more powerful rather then less powerful, because to enact the cannon-ball thing, I would need to change the "must maintain momentum" rule so that it works at lower stages; I do want to be able to make a ladder/pin someone to the ground early on. If that were the case, I could effectively accomplish the same effect (put a rock in someone's head) at stage 1 (instead of 5) by turning up the speed of something tossed through and opening the rift an inch from the bad guy's face - no room to dodge and no way to survive high speed rocks to the face (aside from "a wizard did it"). To prevent this, I would need to make a limit for how much the object can be accelerated and significantly reduce the mass limit (which would in turn delay her ability to teleport herself to stage 4 or higher)

Worse, there would no longer be any reason for her to carry a crossbow if she can do the same effect with her powers, which really changes the look and feel I was going for with the character (I was imagining the character dressed in either a dress or street cloths, holding a hand-crossbow in the James Bond stance *see below*)



I'm not saying that the "rock in the brain" technique should be allowed (I can see the problems with it, hence why I offered two other solutions), I just don't like the changes to the character your original solution would require.
the cannon ball thing was for your last stage not the other ones, I presumed in terms of combat you were planning object drops/blocking pathways combined with weapon for the early stages.

EDIT: just add anything that stops your character form being able to place a rock in someone's brain and I am sure your power will be fine.

Xero Scythe said:
Well, you've gotten a bit better since Shadows, Nuba! Mind if I join?
just make a character sheet and we will find out, and yes I got a lot better since shadows
 

Floris2123

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Here is my character.
name: William Phoenix

age: 22

race: Human

appearance: William is quite tall and about average weight he is quite muscled. He has brown hair and green eyes. He is good looking and always has his face in a welcoming smile. He wears an custom made armor that was made out of all kinds of exotic ingredients. His armor isn't stronger then normal armors but houses allot of ash in hidden compartments. He also wears an excellent quality shield and 2 custom made swords with him at all time. And an big backpack with in it a giant bag full of ash.

personality: William is an generally happy. William loves to travel and sees this as his latest adventure. He has a soft spot for poor children because he knows exactly how horrible their life is. He hates talking about the past asking about it will probably get you an glorious tale that starts at the age of 14. William is really charming he almost always succeed in conniving people he is right, or that they need to help him with something. William has no spiritual believes he just think that they are all nonsense. He can be quite bossy at times. He hates non humans but because of his charm and training nobody ever noticed it. He can be cold when needed his superiors always told him a leader who can't make though decisions is the worst kind of leader. He mistrust magic users due to previous experiences.

skills: He is extremely good in the art of selling and buying things. And also has allot talent in the art of diplomacy. Because of his tough military education he is also very skilled in the usage of swords and shields. He also learned a bit about the wild during his numerous adventures.

history: William was born into the family ash. They were poor and barley scrapped by. William spent the first 8 years of his life on the street scrapping food out of dumpsters. Everybody looked down on him an yelled at him for walking near them. He was really unhappy but the people who were the worst were foreigners. They sometimes beat him senseless because they could and found it fun. He started hating non humans.

His father had a big plan on the market of trade hoping to make money to escape this poor existents. A friend of him who owned a few shops wanted to invest in these plans. William's father then used his intelligence as well as his charisma to make a giant profit. Making them middle class citizens.

The family celebrated and changed their name to Phoenix. To show the world that they had once only been ash but now they rose above it like a Phoenix. William spend the next couple of years attending a good school and he was given practice in the art of selling an buying things.

When William turned 14 he told his father that he also wanted to contribute in the business. His father saw no harm in this and accepted telling him to branch out into the other lands. William used his charm to win over the hearts of the right foreign people, to make him able to make stores and once again turn a giant profit. His father was really impressed.

With their newly gained financial wealth the family Phoenix was now almost noble class. William got the highest grade education to further make use of his incredible charm and negation tactics. William also under went severe training in the art of combat. The trips he made all around the world were filled with danger and he didn't want to be left defenseless. His greatest treat were the Hansav vile underhanded beast in his opinion. They dominated the trade area and didn't take kindly to an human he has had numerous attacks on his life.

When William turned 18 he was finally done with his education of economics. He went on a very dangerous trip to try and branch out into Buvor lands. Fate struck however as there was a rock slide. Forcing William of the road he hid in an cave. When the rock slide was over William noticed that the exit was blocked. He began to hit the rock trying to get it out of the way.

After almost being locked in there for an entire day he once again try to break the rocks with his fist. When that didn?t work he sat down and thought to himself might as well die while being warm at least. He made an fire and sat down by it looking into it. He had always been fascinated by ash it had once been burned but could never burn again. Then the ash began to move and began to swirl through small holes around the rock. William was surprised but used his new found power to show his friends were he was. His friends came quickly to rescue him, He has been training with his power ever since. He found out later that an Buvor was practicing magic and made an mistake. William also began to grow to mistrust magic users.

William left the Buvor lands never too look back. He went home and told his father of his trip and he also told him he wanted to serve his country. His father was shocked by this news. But knowing he couldn't change his sons mind he forced him to under go an extremely tough military training for 4 years. After the 4 years were done William left his home in search of new adventure. And now he has found one.

stats: (49/49)
ingenuity 5/10
strength 6/10
speed 5/10
charisma 9/10
intelligence 8/10
agility 5/10
perception 5/10
endurance 6/10

Main power: ash creation and Manipulation.

1= Ash cloud blinds everybody except William.

2= Ash control can use the ash far better using it to blind people, or by shooting it into their airways making them suffocate or making an weak shield.

3= Ash creation can summon ash straight from his body.

4= Ash mastery can now change the color and the particles of the ash making far better shields. And even weapons he can fool his enemies by making look a like ash clones. Can use heated ash if it has been in contact with fire at some point.

5= Phoenix power he regenerates faster then normal humans. And can survive more then any other human can.

Other: William is extremely rich but never takes more then a bit of money on one of his trips. William has allot of connections in almost every country he also has quite a few hidden places where he stores all kinds of gear. And he is also known as the phoenix, Because of ash ability and that he was once poor but managed to rose above that and become someone of importance.
 

maninahat

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Alright, I'll give it a try: [EDITED]
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, broad and awkward looking. Clumsy, yet confident in movement. He has a set of gold-pierced barbels, hanging down either side of his mouth, like a mustache. His skin is a mottled brown. He dresses in what were once fine human clothes, now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though a decent docker, Bom aspires to be a gentleman thief. Unfortunately, Bom is big and not very bright, so he lacks the delicate touch or subtlety of a real sneak. Consequently, he is often getting into trouble, bungling burglary after burglary through a mixture of of clumsiness and poor decisions.

Bom has a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. This lethal combination of arrogance, clumsiness and stupidity can be a liability, but when kept in check, Bom's genuine skills can make him a useful asset to the team.

skills: Bom's line of work has left him very strong. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom became besotted with the image of the gentlemanly thief. This is reflected in his love for all things "high culture", causing him to spend what little money he has on human books, clothes and board games. Bom always keeps a collapsible chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 34 points - lots of room to grow.

ingenuity 2/10
strength 8/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredger: a power to bring things back to life. This power is non-discriminating, meaning it will bring back everything that died in the area, including, at the power's highest level, prehistoric trees and ancient fossils.

LEVEL 1: Can bring back to life, all dead insects, grass and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this power can trigger accidentally.

LEVEL 2: Can bring back all the dead rodents and plants, and anything smaller, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can bring back anything as large as dogs, shrubs, etc over a wider area (14 yards).

LEVEL 4: Can bring back dead humans (in whatever state of decay). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can bring back any and all dead creatures over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can also cause petrified trees to sprout out of the ground, there is an element of risk to its use.

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a lead pipe he carries for the purpose.
 

nuba km

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Jun 7, 2010
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maninahat said:
Alright, I'll give it a try:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), but are now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he shows some promise as a highly talented necromancer, Bom's naivety and general lack of intelligence makes his life hard. He is generally likeable, and aspires to do the honest, right action when given the chance. He does have a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance and stupidity can be a liability, but when kept in check, he is an extremely useful asset to the team.

skills: As mentioned, a talented necromancer who can manage most procedures without much difficulty. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom takes to "high culture", and likes spending what little money he has on human books, clothes and board games. As such, he often keeps a collapsable chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 33 points - lots of room to grow.

ingenuity 2/10
strength 7/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredging Necromancy

LEVEL 1: Can summon up all the undead insects, moss and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this can occur accidentally.

LEVEL 2: Can summon up all the undead rodents and plants, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can summon up all undead dogs, cats, shrubs, etc. over a wider area (14 yards).

LEVEL 4: Can summon up all undead Humans (in whatever state of decay) to do his bidding, over a wide area (15 yards). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can summon up all undead over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. The power can be also used to sprout petrified trees out of the ground, meaning there is an element of risk to its use (the power won't discriminate between types of "undead".)

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a small oak warclub. He tends to use these more than his considerable necromancy magic.
one major problem with you sheet, this is a group of enhanced beings not magic users, the magic users that aren't part of the war are the busy taking turns helping with the shield spell, also magic takes time to progress so it doesn't go up in stages and any necromancer more powerful then you could turn your magic against you.
 

maninahat

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Nov 8, 2007
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nuba km said:
maninahat said:
Alright, I'll give it a try:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), but are now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he shows some promise as a highly talented necromancer, Bom's naivety and general lack of intelligence makes his life hard. He is generally likeable, and aspires to do the honest, right action when given the chance. He does have a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance and stupidity can be a liability, but when kept in check, he is an extremely useful asset to the team.

skills: As mentioned, a talented necromancer who can manage most procedures without much difficulty. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom takes to "high culture", and likes spending what little money he has on human books, clothes and board games. As such, he often keeps a collapsable chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 33 points - lots of room to grow.

ingenuity 2/10
strength 7/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredging Necromancy

LEVEL 1: Can summon up all the undead insects, moss and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this can occur accidentally.

LEVEL 2: Can summon up all the undead rodents and plants, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can summon up all undead dogs, cats, shrubs, etc. over a wider area (14 yards).

LEVEL 4: Can summon up all undead Humans (in whatever state of decay) to do his bidding, over a wide area (15 yards). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can summon up everything over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can cause petrified trees to sprout out of the ground, there is an element of risk to its use (the power won't discriminate between types of "undead".)

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a small oak warclub. He tends to use these more than his considerable necromancy magic.
one major problem with you sheet, this is a group of enhanced beings not magic users, the magic users that aren't part of the war are the busy taking turns helping with the shield spell, also magic takes time to progress so it doesn't go up in stages and any necromancer more powerful then you could turn your magic against you.
I'm confused. I thought our "enhanced beings" could use magic as well as powers? Does that mean none of the enhanced beings should be magically orientated? no wizard type classes?
 

nuba km

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Jun 7, 2010
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maninahat said:
nuba km said:
maninahat said:
Alright, I'll give it a try:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), but are now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he shows some promise as a highly talented necromancer, Bom's naivety and general lack of intelligence makes his life hard. He is generally likeable, and aspires to do the honest, right action when given the chance. He does have a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance and stupidity can be a liability, but when kept in check, he is an extremely useful asset to the team.

skills: As mentioned, a talented necromancer who can manage most procedures without much difficulty. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom takes to "high culture", and likes spending what little money he has on human books, clothes and board games. As such, he often keeps a collapsable chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 33 points - lots of room to grow.

ingenuity 2/10
strength 7/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredging Necromancy

LEVEL 1: Can summon up all the undead insects, moss and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this can occur accidentally.

LEVEL 2: Can summon up all the undead rodents and plants, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can summon up all undead dogs, cats, shrubs, etc. over a wider area (14 yards).

LEVEL 4: Can summon up all undead Humans (in whatever state of decay) to do his bidding, over a wide area (15 yards). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can summon up everything over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can cause petrified trees to sprout out of the ground, there is an element of risk to its use (the power won't discriminate between types of "undead".)

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a small oak warclub. He tends to use these more than his considerable necromancy magic.
one major problem with you sheet, this is a group of enhanced beings not magic users, the magic users that aren't part of the war are the busy taking turns helping with the shield spell, also magic takes time to progress so it doesn't go up in stages and any necromancer more powerful then you could turn your magic against you.
I'm confused. I thought our "enhanced beings" could use magic as well as powers? Does that mean none of the enhanced beings should be magically orientated? no wizard type classes?
I forgot to mention that enhanced beings can't learn magic, when I realised this mistake earlier today I just thought no one would make a character with both magic powers and super powers, I mean you can keep the same ability but just it won't be necromancy it would be your power, I mean you can have a somewhat more powerful ability as your character is pretty weak stat wise. You could also create a new character now that you know this and if you decide to make a character who has studied magic for what ever reason there will be some info about magic I will need to pm you.
 

maninahat

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nuba km said:
maninahat said:
nuba km said:
maninahat said:
Alright, I'll give it a try:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), but are now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he shows some promise as a highly talented necromancer, Bom's naivety and general lack of intelligence makes his life hard. He is generally likeable, and aspires to do the honest, right action when given the chance. He does have a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance and stupidity can be a liability, but when kept in check, he is an extremely useful asset to the team.

skills: As mentioned, a talented necromancer who can manage most procedures without much difficulty. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom takes to "high culture", and likes spending what little money he has on human books, clothes and board games. As such, he often keeps a collapsable chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 33 points - lots of room to grow.

ingenuity 2/10
strength 7/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredging Necromancy

LEVEL 1: Can summon up all the undead insects, moss and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this can occur accidentally.

LEVEL 2: Can summon up all the undead rodents and plants, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can summon up all undead dogs, cats, shrubs, etc. over a wider area (14 yards).

LEVEL 4: Can summon up all undead Humans (in whatever state of decay) to do his bidding, over a wide area (15 yards). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can summon up everything over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can cause petrified trees to sprout out of the ground, there is an element of risk to its use (the power won't discriminate between types of "undead".)

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a small oak warclub. He tends to use these more than his considerable necromancy magic.
one major problem with you sheet, this is a group of enhanced beings not magic users, the magic users that aren't part of the war are the busy taking turns helping with the shield spell, also magic takes time to progress so it doesn't go up in stages and any necromancer more powerful then you could turn your magic against you.
I'm confused. I thought our "enhanced beings" could use magic as well as powers? Does that mean none of the enhanced beings should be magically orientated? no wizard type classes?
I forgot to mention that enhanced beings can't learn magic, when I realised this mistake earlier today I just thought no one would make a character with both magic powers and super powers, I mean you can keep the same ability but just it won't be necromancy it would be your power, I mean you can have a somewhat more powerful ability as your character is pretty weak stat wise. You could also create a new character now that you know this and if you decide to make a character who has studied magic for what ever reason there will be some info about magic I will need to pm you.
That puts a spanner in the works. I'll strip out the magic elements from the character, and make him into an idiot strongman type. I'm not too concerned about him having low stats - I figured it would be more interesting, story wise, to have less capable characters coming along for the ride.
 

nuba km

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Jun 7, 2010
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maninahat said:
nuba km said:
maninahat said:
nuba km said:
maninahat said:
Alright, I'll give it a try:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), but are now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he shows some promise as a highly talented necromancer, Bom's naivety and general lack of intelligence makes his life hard. He is generally likeable, and aspires to do the honest, right action when given the chance. He does have a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance and stupidity can be a liability, but when kept in check, he is an extremely useful asset to the team.

skills: As mentioned, a talented necromancer who can manage most procedures without much difficulty. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom takes to "high culture", and likes spending what little money he has on human books, clothes and board games. As such, he often keeps a collapsable chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 33 points - lots of room to grow.

ingenuity 2/10
strength 7/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredging Necromancy

LEVEL 1: Can summon up all the undead insects, moss and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this can occur accidentally.

LEVEL 2: Can summon up all the undead rodents and plants, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can summon up all undead dogs, cats, shrubs, etc. over a wider area (14 yards).

LEVEL 4: Can summon up all undead Humans (in whatever state of decay) to do his bidding, over a wide area (15 yards). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can summon up everything over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can cause petrified trees to sprout out of the ground, there is an element of risk to its use (the power won't discriminate between types of "undead".)

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a small oak warclub. He tends to use these more than his considerable necromancy magic.
one major problem with you sheet, this is a group of enhanced beings not magic users, the magic users that aren't part of the war are the busy taking turns helping with the shield spell, also magic takes time to progress so it doesn't go up in stages and any necromancer more powerful then you could turn your magic against you.
I'm confused. I thought our "enhanced beings" could use magic as well as powers? Does that mean none of the enhanced beings should be magically orientated? no wizard type classes?
I forgot to mention that enhanced beings can't learn magic, when I realised this mistake earlier today I just thought no one would make a character with both magic powers and super powers, I mean you can keep the same ability but just it won't be necromancy it would be your power, I mean you can have a somewhat more powerful ability as your character is pretty weak stat wise. You could also create a new character now that you know this and if you decide to make a character who has studied magic for what ever reason there will be some info about magic I will need to pm you.
That puts a spanner in the works. I'll strip out the magic elements from the character, and make him into an idiot strongman type. I'm not too concerned about him having low stats - I figured it would be more interesting, story wise, to have less capable characters coming along for the ride.
well sent me a message when you are finished editing the sheet.
EDIT: never mind
 

nuba km

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Jun 7, 2010
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maninahat said:
Alright, I'll give it a try: [EDITED]
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he has all the makings of a skilled docker, Bom aspires to be a gentleman thief. Unfortunately, Bom is big and not very bright, so he lacks the delicate touch or subtlety of a real sneak. Consequently, he often getting into trouble, bungling burglary after burglary through a mixture of of clumsiness and poor decisions.

Bom has a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance, clumsiness and stupidity can be a liability, but when kept in check, his genuine skills can make him a useful asset to the team.

skills: As mentioned, he is very strong. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom became besotted with the image of the gentlemanly thief. This is reflected in his love for all things "high culture", causing him to spend what little money he has on human books, clothes and board games. Bom always keeps a collapsible chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 34 points - lots of room to grow.

ingenuity 2/10
strength 8/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredger: a power to bring things back to life. This power is non-discriminating, meaning it will bring back everything that died in the area, including, at the power's highest level, prehistoric trees and ancient fossils.

LEVEL 1: Can bring back to life, all dead insects, grass and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this power can trigger accidentally.

LEVEL 2: Can bring back all the dead rodents and plants, and anything smaller, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can bring back anything as large as dogs, shrubs, etc over a wider area (14 yards).

LEVEL 4: Can bring back dead humans (in whatever state of decay). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can bring back any and all dead creatures over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can also cause petrified trees to sprout out of the ground, there is an element of risk to its use.

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a lead pipe he carries for the purpose.
OK just making one thing clear unless a plant was previously able to move your power can't make it move, but don't worry there will be killer plants, especially once we get to abumot were you can find just about anything dead.
 

maninahat

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Nov 8, 2007
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nuba km said:
maninahat said:
Alright, I'll give it a try: [EDITED]
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, pale and awkward looking. Clumsy, yet confident in movement. Dresses in what were once fine clothes (intended for humans), now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he has all the makings of a skilled docker, Bom aspires to be a gentleman thief. Unfortunately, Bom is big and not very bright, so he lacks the delicate touch or subtlety of a real sneak. Consequently, he often getting into trouble, bungling burglary after burglary through a mixture of of clumsiness and poor decisions.

Bom has a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance, clumsiness and stupidity can be a liability, but when kept in check, his genuine skills can make him a useful asset to the team.

skills: As mentioned, he is very strong. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom became besotted with the image of the gentlemanly thief. This is reflected in his love for all things "high culture", causing him to spend what little money he has on human books, clothes and board games. Bom always keeps a collapsible chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 34 points - lots of room to grow.

ingenuity 2/10
strength 8/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredger: a power to bring things back to life. This power is non-discriminating, meaning it will bring back everything that died in the area, including, at the power's highest level, prehistoric trees and ancient fossils.

LEVEL 1: Can bring back to life, all dead insects, grass and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this power can trigger accidentally.

LEVEL 2: Can bring back all the dead rodents and plants, and anything smaller, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can bring back anything as large as dogs, shrubs, etc over a wider area (14 yards).

LEVEL 4: Can bring back dead humans (in whatever state of decay). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can bring back any and all dead creatures over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can also cause petrified trees to sprout out of the ground, there is an element of risk to its use.

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a lead pipe he carries for the purpose.
OK just making one thing clear unless a plant was previously able to move your power can't make it move, but don't worry there will be killer plants, especially once we get to abumot were you can find just about anything dead.
That's fine. I wanted the power to have a degree of randomness to it, making it a potential liability as well as a benefit. A small jungle appearing in the middle of a street could be inconvenient for everyone, but might have some alternate uses for the imaginative.
 

nuba km

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Xero Scythe said:
Evrant said:
you have 24hours to come up with a character sheet if your are still interested.

hiei82 said:
unless said otherwise in the next 24 hours I presume that the stage 5 limit for the general direction and distance is just you can't teleport things into a living thing as that all I need for the power not to be classified OP.
 

drmigit2

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Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.
 

nuba km

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drmigit2 said:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.
crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).
 

nuba km

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Redryhno said:
So...late Renaissance period tech?
for rich humans, human military and black market yes for other races they don't even have crossbows (but they have the superior magic and numbers by far).
 

ecoho

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Jun 16, 2010
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nuba km said:
drmigit2 said:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.
crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).
ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)
 

nuba km

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ecoho said:
nuba km said:
drmigit2 said:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.
crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).
ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)
we are talking Europe as I am not familiar with the medieval tech of other parts of the world. though their are other countries in this world, though anyone form those countries being in human territory or any of their tech to be their would be extremely rare. If you want some samurai style armour or weapons you could have gotten them at a very high prize(unless your character is made of gold they would have needed to steal it) form a merchant but unless it is necessary for your character I would like you to just stay with European.

EDIT: to answer you first question your power is unlocked as we go along
 

drmigit2

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name: Fromanzio

age: 24

race: Human

appearance: A thin human, about 6 ft, dressed entirely in green. His hat is the normal jester's hat with black streaks spawning from the middle and going to the tops. The bells on the ends still ring whenever he moves, though he can silence them if needed. Around his waist is a pouch full of bombs and explosives. It can go off if hit hard enough, or with magic but he usually empties it before any of that occurs. His knives are stored in a variety of places, some of which nobody wants to know. His face is clean entirely except his eyes, one of which is brown while the other is blue. His hair is a light brown, though it is rarely ever visible.

personality: While Fromanzio is not entirely insane, he acts like it to drive fear in his enemies. With friends or companions, he will speak in an unstable method and people just don't like being around him unless they have to be. His sadistic personality goes off the wall towards mages and he has arsonistic tendancies. He loves to "watch the fire dance" as he says.

skills: Knives, bombs and fire. He is skilled at aiming and throwing bombs, can light basically anything on fire and is amazingly skilled with knives, to the point where if he actually has to do entertainment work, he relies on a mix of fire and knife tricks to get by.

history: When Fromanzio was 17, his house was stormed by an assortment of magi, for what reason he has no idea. When his parents saw them in the distance, they told him and his two brothers to run as fast as humanly possible. As they ran, all three saw the house burning and the magi catching up. One of his brothers did not make it, though his fighting caused enough of a distraction for Fromanzio to escape as well as his other brother in different directions. It was then that Fromanzio discovered his power. He escaped by jumping clean over a cliff. The only item he had to remember his family was a doll owned by his mother. A harlequin. The trauma that day caused made him forget everything about his past except snippits including his own name. With the doll as his only guidance, he donned his own jester's costume and named himself Fromanzio. The only people who would take him in were part of a gang affiliated heavily with the black market. It was with them that he learned his trade and it is said that if one hears the bells in their own house, death is to be the only song sang.

stats: 49/56 Fromanzio is not a defencive based fighter. He is very fast and agile however, with a great perception and an unmatched endurance. His charisma and ingenuity were both marred by the incident and he prefers to just blow things up and set them on fire rather than talk his way through a building. His intelligence is above average however, which is how he aquired the knowledge to make Greek Fire bombs.

ingenuity 2
strength 3
speed 10
charisma 2
intelligence 5
agility 10
perception 7
endurance 10

Main power: Fromanzio is able to jump obscenely high and prefers jumping to runing. This has made him nearly impossible to escape from.
stage 1: Fromanzio can jump over a five meter distance and falls don't hurt as bad.
stage 2: Fromanzio can now jump over 10m and falling wont hurt him in the least.
stage 3: Fromanzio can jump and even glide now, able to slow himself down and at low altitudes can float. (up to 10 m high)
stage 4: Unrestricted flying for about thirty minutes at most. Top speed is about 20 mph.

Other: His brother is still looking for him, and has joined the army and become a high ranking officer.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Okay, made the final change. I said I must still have a reasonable idea of what the destination looks like to open a rift there. Since this is a middle-ages game, the field of biology is a few centuries away from existence so I Claire has no idea what a brain is, much less what the inside it looks like (the same is true of all vital organs)
 

Lunar Templar

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i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.
 

nuba km

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Jun 7, 2010
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Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how wuickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your serroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.

hiei82 said:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.
human non military technologies would be about 50-100 years behind
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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nuba km said:
hiei82 said:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.
human non military technologies would be about 50-100 years behind
So the technological level of the vikings, bread is a relatively new innovation, and art is "gothic"

Is there a religion providing overarching social stability between nations and species or is it pure diplomacy and mutually assured destruction theories that keep the species from killing each other (or mix of both)
 

Lunar Templar

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Sep 20, 2009
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nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
 

ecoho

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Jun 16, 2010
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nuba km said:
ecoho said:
nuba km said:
drmigit2 said:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.
crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).
ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)
we are talking Europe as I am not familiar with the medieval tech of other parts of the world. though their are other countries in this world, though anyone form those countries being in human territory or any of their tech to be their would be extremely rare. If you want some samurai style armour or weapons you could have gotten them at a very high prize(unless your character is made of gold they would have needed to steal it) form a merchant but unless it is necessary for your character I would like you to just stay with European.

EDIT: to answer you first question your power is unlocked as we go along
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
 

nuba km

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Jun 7, 2010
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hiei82 said:
nuba km said:
hiei82 said:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.
human non military technologies would be about 50-100 years behind
So the technological level of the vikings, bread is a relatively new innovation, and art is "gothic"

Is there a religion providing overarching social stability between nations and species or is it pure diplomacy and mutually assured destruction theories that keep the species from killing each other (or mix of both)
while there are what we would call superstitious beliefs, because it is a world of magic it makes sense for people to believe in ghosts, fortune telling and snake oil medicine. Though their is no belief in actual deities there are many spiritual beliefs about how you should live your life, kinda like Buddhism, these believes reflect the views of their location of origin. For example the sophronius are ones who would not easily go to war but they have considered going to far with the yama for their lack of respect for life, during thse times the human government tries to convince the yama to pass temporary laws to restrict meat eating or necromancy, while these laws are rarely followed they appease the sophronius. the hansav can't really go to war as their is no goverment or power head to declare it though large groups of hansav have come together in the past in attempts to gain control of better land, the humans just give these hansav a large peace offering to try and stop this (even if it is not their land being invaded). Sometimes some of the 13 leaders try to convince the others to take tragic actions if the other countries don't remove restrictions from their necromancy laws, humans often try and bribe these yama into leaving the council. The bovur monks have unintentionally breed a lot of hostile in their culture towards magic users and enhanced beings, wiht other nations strongly supporting their magic universities or equivalent this has resulted in a lot of tension in bovur borders which could escalate, human provide extra guards for these areas to try and solve any conflict with at least violence as possible. So it is only the humans holding back these four nations of having an all out war.

Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, btu keep in mind we have one person who already has a flight power.
 

drmigit2

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ecoho said:
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.
 

nuba km

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Jun 7, 2010
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drmigit2 said:
ecoho said:
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.
in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.
 

ecoho

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nuba km said:
drmigit2 said:
ecoho said:
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.
in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.
i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)
 

drmigit2

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ecoho said:
nuba km said:
drmigit2 said:
ecoho said:
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.
in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.
i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)
Unfortunately you are wrong again. Samurai armor was made of leather, possibly studded. They began using metal plates in the 1600s, which is after the time we are participating in. For heavy armor they actually had a specially designed weapon for that, it was called the Kanabo and looked like this.



Obviously that is a modern version, but you get the idea. Katanas were not in any way made to deal with heavy armor used by Europeans. At best they were used to go through light leather but none of them would not last long against plate armor. The process used to make Katanas gave them a brittle edge and made them require heavy maintenance. This was offset somewhat by their design but you still have an easily fractured edge. I am going to ask you that you quit getting your "facts" from samurai kung foo movies and anime.
 

nuba km

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Jun 7, 2010
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ecoho said:
nuba km said:
drmigit2 said:
ecoho said:
that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.
Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.
in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.
i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)
actually a weapon made form a single piece of steel contains less flaws then one made form folded steel, and flaws make metal more brittle, that and the way that European swords are cooled makes them harder but have significantly less cutting power hence why you have to hatchet limbs off with European swords, but made them excellent for beating up someone who is completely covered in armour or someone's shields(especially broadswords or zweihanders), while Japanese katanas and similar blades were specially crafted to maximize cutting power at the cost of other properties. I know I am not an expert and this is going off a mix of wikipedia, stuff I have heard over the years and my biology teacher (who owns and is trained in how to use a katana) so I may be wrong here, and if you have an specific sources of info I could read I am pretty happy to look into them.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Okay, time to put this katana business to bed. A katana contains 2 types of steel - a low carbon and a high carbon. High carbon steel is better able to hold an edge then low carbon steel, but is far more brittle. Low carbon is durable, but cannot cold an edge well. European blades use exclusivly low carbon steel to make their blades. these bladed are rarely broken, but need constant re-sharpening to make them cut again. This is why knights usually carry a whet stone (to resharpen their blades) and a mercy dagger (useful for putting someone injured to rest, not used in combat so it remains sharp)

Katana's follow a different model with it's own positives and negatives. they use both types of steel, with the front being made of the hard High carbon steel and the back the more durable low carbon steel. this is the reason katana's have that distinctive bend to them (the forging process thermally expands the metal, so when it cools, the low carbon contracts more) It is also why katana's are referred to a "single edge" swords - because only the front of the sword is useful in a fight. this allows the sword to remain sharp over a long period of time without breaking. BUT it has a downside. this strength is only in the direction of the folds (used to strengthen the blade and bind the two metals together). If a katana strikes at the wrong angle, where the blade does not hit in the correct orientation, the low carbon steel can't absorb the blow, and the blade will snap because the high carbon steel is so fragile. That's why the typical samurai is depicted (historically and contemporarily) as a well trained warrior - because it takes years of practice to use a katana correctly.

Armor: The Japanese had limited metal to work with, as the Japanese island chain is low in underground natural resources such as metal. As such, wood and leather made up the bulk of their armor - compared to Europe and their abundance of metal who used it freely in their later armor selection. Because of the sharpness of the katana, it is a better blade for piercing and hacking at metal armor - assuming it is used correctly.



This video is not a particularly good show of the difference between the two types of blades, but I have to go to work and it's the first one that popped into my head.
 

Lunar Templar

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Sep 20, 2009
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nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
 

nuba km

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Jun 7, 2010
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Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section
 

Lunar Templar

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Sep 20, 2009
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nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section
just that cause one person has it already doesn't mean no one else can have it is all
 

nuba km

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Jun 7, 2010
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Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section
just that cause one person has it already doesn't mean no one else can have it is all
ah, well I never said you can't have flight (though it does seem like I suggested it), I am saying having multiple people with the same power results in limitations of what can be done and can make things less interesting, so if you pick flying pick a variation of it.
 

Lunar Templar

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nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section
just that cause one person has it already doesn't mean no one else can have it is all
ah, well I never said you can't have flight (though it does seem like I suggested it), I am saying having multiple people with the same power results in limitations of what can be done and can make things less interesting, so if you pick flying pick a variation of it.
well, I'll have something up later, so you'll see. but mechanically it won't work the same as the other guys.

the real ***** will back story x.x not due to lack of ideas, but my habit of writing text walls for back grounds
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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I have to admit, this does catch my interest, especially the way you're handling the powers. How would you react to a character whose ability deals with negating or amplifying kinetic energy? Basically someone who can take Newton's Third Law of Motion and toss it out the window.
 

drmigit2

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Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
nuba km said:
Lunar Templar said:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from
1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.
i can work with 'one power set'

how dose 'speed' effect flight? or dose it?
I would say the power effects flight, but keep in mind we have one person who already has a flight power.
yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)
well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section
just that cause one person has it already doesn't mean no one else can have it is all
Ohohohoho yes! Join Fromanzio and float, float on forever more to infinity with Fromanzio! We shall have such fun! The sights! The sounds and the screaming. Yes, I imagine it will be accompanied with great laughter! Aheuehoheuahahaue.
 

nuba km

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Pappytech said:
I have to admit, this does catch my interest, especially the way you're handling the powers. How would you react to a character whose ability deals with negating or amplifying kinetic energy? Basically someone who can take Newton's Third Law of Motion and toss it out the window.
send me some example stages and then I will be able to say how to balance that power.
 

nuba km

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hiei82 said:
[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest.

During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points given her powers.

At first, it was believed her powers were some form of Matsumancy, though how she learned to perform such magic was unknown. It took several "magical experts" before the truth of her power became known - she was an enhanced being, not a magician.

When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)

Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages. Finally, she has practiced the noble are of Falconry at her fathers request (though she does enjoy the activity) She has a Peregrine Falcon that she has named Elise.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move unwilling targets.

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She can only teleport 10 to 20 times per day (depending on the dificulty of the jump, the distances of the jumps, etc) She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can now teleport to locations she has seen in the past and remembers - a few minutes to a few days depending on how closely studied. She needs to know about where the location is relative to her location and the destination must still be in range. The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts - though they still must be willing, is still difficult, and requires intense concentration (leaving her fatigued.) She no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. She must have a general idea of what the destination looks like to open a rift there. The effort needed for all earlier stages is reduced and she can now teleport herself without limit. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]
Floris2123 said:
name: William Phoenix

age: 22

race: Human

appearance: William is quite tall and about average weight he is quite muscled. He has brown hair and green eyes. He is good looking and always has his face in a welcoming smile. He wears an custom made armor that was made out of all kinds of exotic ingredients. His armor isn't stronger then normal armors but houses allot of ash in hidden compartments. He also wears an excellent quality shield and 2 custom made swords with him at all time. And an big backpack with in it a giant bag full of ash.

personality: William is an generally happy. William loves to travel and sees this as his latest adventure. He has a soft spot for poor children because he knows exactly how horrible their life is. He hates talking about the past asking about it will probably get you an glorious tale that starts at the age of 14. William is really charming he almost always succeed in conniving people he is right, or that they need to help him with something. William has no spiritual believes he just think that they are all nonsense. He can be quite bossy at times. He hates non humans but because of his charm and training nobody ever noticed it. He can be cold when needed his superiors always told him a leader who can't make though decisions is the worst kind of leader. He mistrust magic users due to previous experiences.

skills: He is extremely good in the art of selling and buying things. And also has allot talent in the art of diplomacy. Because of his tough military education he is also very skilled in the usage of swords and shields. He also learned a bit about the wild during his numerous adventures.

history: William was born into the family ash. They were poor and barley scrapped by. William spent the first 8 years of his life on the street scrapping food out of dumpsters. Everybody looked down on him an yelled at him for walking near them. He was really unhappy but the people who were the worst were foreigners. They sometimes beat him senseless because they could and found it fun. He started hating non humans.

His father had a big plan on the market of trade hoping to make money to escape this poor existents. A friend of him who owned a few shops wanted to invest in these plans. William's father then used his intelligence as well as his charisma to make a giant profit. Making them middle class citizens.

The family celebrated and changed their name to Phoenix. To show the world that they had once only been ash but now they rose above it like a Phoenix. William spend the next couple of years attending a good school and he was given practice in the art of selling an buying things.

When William turned 14 he told his father that he also wanted to contribute in the business. His father saw no harm in this and accepted telling him to branch out into the other lands. William used his charm to win over the hearts of the right foreign people, to make him able to make stores and once again turn a giant profit. His father was really impressed.

With their newly gained financial wealth the family Phoenix was now almost noble class. William got the highest grade education to further make use of his incredible charm and negation tactics. William also under went severe training in the art of combat. The trips he made all around the world were filled with danger and he didn't want to be left defenseless. His greatest treat were the Hansav vile underhanded beast in his opinion. They dominated the trade area and didn't take kindly to an human he has had numerous attacks on his life.

When William turned 18 he was finally done with his education of economics. He went on a very dangerous trip to try and branch out into Buvor lands. Fate struck however as there was a rock slide. Forcing William of the road he hid in an cave. When the rock slide was over William noticed that the exit was blocked. He began to hit the rock trying to get it out of the way.

After almost being locked in there for an entire day he once again try to break the rocks with his fist. When that didn?t work he sat down and thought to himself might as well die while being warm at least. He made an fire and sat down by it looking into it. He had always been fascinated by ash it had once been burned but could never burn again. Then the ash began to move and began to swirl through small holes around the rock. William was surprised but used his new found power to show his friends were he was. His friends came quickly to rescue him, He has been training with his power ever since. He found out later that an Buvor was practicing magic and made an mistake. William also began to grow to mistrust magic users.

William left the Buvor lands never too look back. He went home and told his father of his trip and he also told him he wanted to serve his country. His father was shocked by this news. But knowing he couldn't change his sons mind he forced him to under go an extremely tough military training for 4 years. After the 4 years were done William left his home in search of new adventure. And now he has found one.

stats: (49/49)
ingenuity 5/10
strength 6/10
speed 5/10
charisma 9/10
intelligence 8/10
agility 5/10
perception 5/10
endurance 6/10

Main power: ash creation and Manipulation.

1= Ash cloud blinds everybody except William.

2= Ash control can use the ash far better using it to blind people, or by shooting it into their airways making them suffocate or making an weak shield.

3= Ash creation can summon ash straight from his body.

4= Ash mastery can now change the color and the particles of the ash making far better shields. And even weapons he can fool his enemies by making look a like ash clones. Can use heated ash if it has been in contact with fire at some point.

5= Phoenix power he regenerates faster then normal humans. And can survive more then any other human can.

Other: William is extremely rich but never takes more then a bit of money on one of his trips. William has allot of connections in almost every country he also has quite a few hidden places where he stores all kinds of gear. And he is also known as the phoenix, Because of ash ability and that he was once poor but managed to rose above that and become someone of importance.
maninahat said:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, broad and awkward looking. Clumsy, yet confident in movement. He has a set of gold-pierced barbels, hanging down either side of his mouth, like a mustache. His skin is a mottled brown. He dresses in what were once fine human clothes, now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he has all the makings of a skilled docker, Bom aspires to be a gentleman thief. Unfortunately, Bom is big and not very bright, so he lacks the delicate touch or subtlety of a real sneak. Consequently, he often getting into trouble, bungling burglary after burglary through a mixture of of clumsiness and poor decisions.

Bom has a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance, clumsiness and stupidity can be a liability, but when kept in check, his genuine skills can make him a useful asset to the team.

skills: As mentioned, he is very strong. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom became besotted with the image of the gentlemanly thief. This is reflected in his love for all things "high culture", causing him to spend what little money he has on human books, clothes and board games. Bom always keeps a collapsible chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 34 points - lots of room to grow.

ingenuity 2/10
strength 8/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredger: a power to bring things back to life. This power is non-discriminating, meaning it will bring back everything that died in the area, including, at the power's highest level, prehistoric trees and ancient fossils.

LEVEL 1: Can bring back to life, all dead insects, grass and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this power can trigger accidentally.

LEVEL 2: Can bring back all the dead rodents and plants, and anything smaller, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can bring back anything as large as dogs, shrubs, etc over a wider area (14 yards).

LEVEL 4: Can bring back dead humans (in whatever state of decay). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can bring back any and all dead creatures over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can also cause petrified trees to sprout out of the ground, there is an element of risk to its use.

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a lead pipe he carries for the purpose.
drmigit2 said:
name: Fromanzio

age: 24

race: Human

appearance: A thin human, about 6 ft, dressed entirely in green. His hat is the normal jester's hat with black streaks spawning from the middle and going to the tops. The bells on the ends still ring whenever he moves, though he can silence them if needed. Around his waist is a pouch full of bombs and explosives. It can go off if hit hard enough, or with magic but he usually empties it before any of that occurs. His knives are stored in a variety of places, some of which nobody wants to know. His face is clean entirely except his eyes, one of which is brown while the other is blue. His hair is a light brown, though it is rarely ever visible.

personality: While Fromanzio is not entirely insane, he acts like it to drive fear in his enemies. With friends or companions, he will speak in an unstable method and people just don't like being around him unless they have to be. His sadistic personality goes off the wall towards mages and he has arsonistic tendancies. He loves to "watch the fire dance" as he says.

skills: Knives, bombs and fire. He is skilled at aiming and throwing bombs, can light basically anything on fire and is amazingly skilled with knives, to the point where if he actually has to do entertainment work, he relies on a mix of fire and knife tricks to get by.

history: When Fromanzio was 17, his house was stormed by an assortment of magi, for what reason he has no idea. When his parents saw them in the distance, they told him and his two brothers to run as fast as humanly possible. As they ran, all three saw the house burning and the magi catching up. One of his brothers did not make it, though his fighting caused enough of a distraction for Fromanzio to escape as well as his other brother in different directions. It was then that Fromanzio discovered his power. He escaped by jumping clean over a cliff. The only item he had to remember his family was a doll owned by his mother. A harlequin. The trauma that day caused made him forget everything about his past except snippits including his own name. With the doll as his only guidance, he donned his own jester's costume and named himself Fromanzio. The only people who would take him in were part of a gang affiliated heavily with the black market. It was with them that he learned his trade and it is said that if one hears the bells in their own house, death is to be the only song sang.

stats: 49/56 Fromanzio is not a defencive based fighter. He is very fast and agile however, with a great perception and an unmatched endurance. His charisma and ingenuity were both marred by the incident and he prefers to just blow things up and set them on fire rather than talk his way through a building. His intelligence is above average however, which is how he aquired the knowledge to make Greek Fire bombs.

ingenuity 2
strength 3
speed 10
charisma 2
intelligence 5
agility 10
perception 7
endurance 10

Main power: Fromanzio is able to jump obscenely high and prefers jumping to runing. This has made him nearly impossible to escape from.
stage 1: Fromanzio can jump over a five meter distance and falls don't hurt as bad.
stage 2: Fromanzio can now jump over 10m and falling wont hurt him in the least.
stage 3: Fromanzio can jump and even glide now, able to slow himself down and at low altitudes can float. (up to 10 m high)
stage 4: Unrestricted flying for about thirty minutes at most. Top speed is about 20 mph.

Other: His brother is still looking for him, and has joined the army and become a high ranking officer.
Well once I made the remaining villains (left them for now so I could decide if they would have any relation to certain characters) This rp is going to start, so in the time till the rp start I will give you some pieces of info, and thne you may want to come up with character connection (they don't need to have met but they may have heard of each other or have a mutual acquaintance).

Pieces of info:
1. Some of you may have noticed the section on the character sheet said main power, well their is someone/something/some event (won't say which one of these) that will give you secondary powers, e.g. you may gain poison/venom immunity or can reduce the weight of object or just increases some stats. These powers will only have 1 or 2 stages and not be merely as powerful, you will also not be warned when this person/thing/event will give you the power leaving it up to you to try and figure out what caused it, and don't worry you will be able to tell what power you will get once you figure out what gives you the new powers. So then you can decide what member of the group could make the most use of it.

2. You all will be given PM containing knowledge that only your character is aware off e.g. rumours going around the black market. Do not share this info OOC, the other players should only find it out as their character finds it out for more natural responses.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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nuba km said:
Floris2123 said:
Just so you know, Floris (William) and I have been working on a minor shared background. Floris or I can send you the details if you would like or one of us could post in in the forum if you would prefer - just figure you would want to know.
 

nuba km

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hiei82 said:
nuba km said:
Floris2123 said:
Just so you know, Floris (William) and I have been working on a minor shared background. Floris or I can send you the details if you would like or one of us could post in in the forum if you would prefer - just figure you would want to know.
post it in the forum
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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When Claire was 5 there was an miscommunication between her parents and the person who was driving their cart. So they ended up in a poor neighborhood.

Claire walked around a bit eating from her bread when she found a starving 6 year old William passed out from hunger. He awoke when he smelled the bread he saw her standing there. He looked shocked and terrified and he tried to flee because he was afraid of nobles, but his hunger wouldn't let him run away.

She understood that he was starving and scared and she decided to share some of her food with the frightened looking boy. He accepted it and ate all of the bread that he was offered. after that they talked for a few minutes then she was called back to her parents.

He swore he would someday find her and pay her back for her kindness that saved him.

Claire has no memory of the event - at 5 years old she did not understand the concept of "starving." The most Claire knows of William is by his new last name, Phoenix, because of her knowledge of the many powerful human families (daughter of ambassadors)

William remembers the event that saved his life, but cannot recall the name of his chance savior. Claire has aged since the encounter, so he will also not likely remember her on sight, but she will seem familiar. We plan to have Claire hand William bread at some point (at a tavern while traveling, around a campfire, etc) which combined with her looks and what he remembers of the event will trigger his memory.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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And here we go!

Name: James Oberon

Age: 26

Race: Human

Appearance: James stands at about 6' even; though not overly muscular, he's in fairly good shape. Brown hair, blue eyes, and a small goatee around his chin. Aside from a fairly normal shirt and pair of pants, James typically wraps himself in a ragged cloak, which he tends to dramatically toss aside whenever he starts a fight. In terms of accessories, he normally wears a pair of wool gloves, and when traveling he has a pack full of food, water, and other supplies.

Personality: Apathetic to an almost ridiculous degree, James cares about nothing and no one. Whenever he's not working, he can typically be found in some bar or market, buying food, drink, or anything else that might be able to pass the time. Depending on his mood, James can alternate between joking and carefree or surly and sarcastic. He's not swayed by politics or feelings, the only thing that can convince him to do something is cold, hard cash.

Skills: Considering the nature of his upbringing, it's no surprise that James has become quite proficient in brawling and street fighting; he's a challenging opponent, regardless of battlefield or equipment. Besides just simply fighting, some of James past jobs have allowed him to become quite adroit in the fields of body-guarding and intimidation.

History: Raised solely by his poor father, alongside several older brothers and sisters, it didn't take James long to figure out how life on the streets worked: If you worked hard, you got a bit of coin to get through the week, and then you eventually died. If you worked smart, you got enough cash to keep you comfortable, and had a shot of moving onto something better. James quickly noted the relative opulence that gangs and crime lords seem to enjoy, and decided that that was how he would make his living.

At the age of 16, just after his power had manifested, James left home and joined up with the first gang that he could. Needless to say, things didn't go to well for the young lad; even with his special ability he found that people still found ways of hurting or betraying him, and was quickly robbed of whatever pitiful belongings he had managed to acquire.

Having learned an important lesson about trusting others (Namely not to), James began to sell himself out as cheap muscle, acting as an enforcer or fighter for the highest bidder. Work, a few attempted arrests, and racism against humans keeps James on the move almost constantly; he can only stay in a town so long before the authorities or other races start getting upset with him. As such, he's adopted the life of a vagabond, taking any job he can so long as the pay's good and he can get a place to sleep for the night.

Stats: 42 total

ingenuity 7/10
strength 8/10
speed 3/10
charisma 2/10
intelligence 3/10
agility 7/10
perception 6/10
endurance 6/10

Main power: Negation of Kinetic Energy (Specifically dealing with Impacts)

Stage 1: James is capable of canceling either an "action" or "reaction" less than or equal to 50 joules (The energy a typical punch or kick would generate). He must be one of the parties taking place in the impact, either getting hit or hitting someone/something else.

Stage 2: James' limit soars to 200 joules of energy, and he can now negate anything within a meter of his current position.

Stage 3: Limit jumps to 500 joules, cancellation radius grows to three meters, and James gains the ability to "store" the energy he cancels, releasing it at will through other impacts within his area of control. At this stage, he can only store 50 joules of energy.

Stage 4: James can negate any impact less than 1000 joules, his area of control spreads to five meters, and he can store 200 joules.

Stage 5: Finally, James abilities allow him to cancel any impact within his range of vision, of which he can store 1000 joules.

Note for stages 4 and 5: If an impact he's canceling meets or exceeds 1000 joules, James' powers enter a 5 second cooldown phase. However, if he acts fast enough, he can chain together multiple negations, though the window is quite small, only half a second.

Other: Due to his power's initial limitation, James is a fist fighter of the highest caliber, preferring his own two hands over any other weapon.

Edit: Updated.
 

nuba km

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Jun 7, 2010
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Pappytech said:
And here we go!

Name: James Oberon

Age: 26

Race: Human

Appearance: James stands at about 6' even; though not overly muscular, he's in fairly good shape. Brown hair, blue eyes, and a small goatee around his chin. Aside from a fairly normal shirt and pair of pants, James is typically clad in an ankle-length, somewhat ragged, leather duster, and a pair of black gloves.

Personality: Apathetic to an almost ridiculous degree, James cares about nothing and no one. Whenever he's not working, he can typically be found in some bar or market, buying food, drink, or anything else that might be able to pass the time. Depending on his mood, James can alternate between joking and carefree or surly and sarcastic. He's not swayed by politics or feelings, the only thing that can convince him to do something is cold, hard cash.

Skills: Considering the nature of his upbringing, it's no surprise that James has become quite proficient in brawling and street fighting; he's a challenging opponent, regardless of battlefield or equipment. Besides just simply fighting, some of James past jobs have allowed him to become quite adroit in the fields of body-guarding and intimidation.

History: Raised solely by his poor father, alongside several older brothers and sisters, it didn't take James long to figure out how life on the streets worked: If you worked hard, you got a bit of coin to get through the week, and then you eventually died. If you worked smart, you got enough cash to keep you comfortable, and had a shot of moving onto something better. James quickly noted the relative opulence that gangs and crime lords seem to enjoy, and decided that that was how he would make his living.

At the age of 16, just after his power had manifested, James left home and joined up with the first gang that he could. Needless to say, things didn't go to well for the young lad; even with his special ability he found that people still found ways of hurting or betraying him, and was quickly robbed of whatever pitiful belongings he had managed to acquire.

Having learned an important lesson about trusting others (Namely not to), James began to sell himself out as cheap muscle, acting as an enforcer or fighter for the highest bidder. Work, and a few attempted arrests, keeps James on the move, and he'll take just about any job he can get so long as the pay's high enough.

Stats: 42 total

ingenuity 7/10
strength 8/10
speed 3/10
charisma 2/10
intelligence 3/10
agility 7/10
perception 6/10
endurance 6/10

Main power: Negation of Kinetic Energy (Specifically dealing with Impacts)

Stage 1: James is capable of canceling either an "action" or "reaction" less than or equal to 50 joules (The energy a typical punch or kick would generate). He must be one of the parties taking place in the impact, either getting hit or hitting someone/something else.

Stage 2: James' limit soars to 200 joules of energy, and he can now negate anything within a meter of his current position.

Stage 3: Limit jumps to 500 joules, cancellation radius grows to three meters, and James gains the ability to "store" the energy he cancels, releasing it at will through other impacts within his area of control. At this stage, he can only store 50 joules of energy.

Stage 4: James can negate any impact less than 1000 joules, his area of control spreads to five meters, and he can store 200 joules.

Stage 5: Finally, James abilities allow him to cancel any impact within his range of vision, of which he can store 1000 joules.

Other: Due to his power's initial limitation, James is a fist fighter of the highest caliber, preferring his own two hands over any other weapon.
3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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nuba km said:
3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.
Alright, let's see here:

1. Sure, makes sense. I'll try to factor that into my backstory a bit.

2. Okay, I'm a bit confused here. The part where I can only counter one impact over 1000 joules every 5 seconds seems reasonable; I'm more than happy to implement the limit. However, I'm not entirely sure I get what you're saying with the whole countering multiple blows if they happen within half a second of each other.

Are you saying that if someone starts punching me, say, a dozen times a second, I could negate all of them?

3. And that last one's just me being bad at reading. Apologies; I'll go ahead and take the duster out.
 

nuba km

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Jun 7, 2010
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Pappytech said:
nuba km said:
3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.
Alright, let's see here:

1. Sure, makes sense. I'll try to factor that into my backstory a bit.

2. Okay, I'm a bit confused here. The part where I can only counter one impact over 1000 joules every 5 seconds seems reasonable; I'm more than happy to implement the limit. However, I'm not entirely sure I get what you're saying with the whole countering multiple blows if they happen within half a second of each other.

Are you saying that if someone starts punching me, say, a dozen times a second, I could negate all of them?

3. And that last one's just me being bad at reading. Apologies; I'll go ahead and take the duster out.
2. e.g. if a geomancer throws a set of giant boulders at use if all the boulders (ke over 1000 joulse for sake of argument) would collide with use nearly the same time you could block them all, though if they are thrown one after each other and there is more then a 0.5 sec gap between their collision you could only block one and then have to wait 5 sec. Imagine a ability that take 0.5 sec after first use before it goes on a cool down and hence can still be used in that time and then the power cools down for 5 seconds.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
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nuba km said:
2. e.g. if a geomancer throws a set of giant boulders at use if all the boulders (ke over 1000 joulse for sake of argument) would collide with use nearly the same time you could block them all, though if they are thrown one after each other and there is more then a 0.5 sec gap between their collision you could only block one and then have to wait 5 sec. Imagine a ability that take 0.5 sec after first use before it goes on a cool down and hence can still be used in that time and then the power cools down for 5 seconds.
Alright, made that final change. Thanks for explaining; I really appreciate it!
 

nuba km

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Jun 7, 2010
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quick update:
1. Unless I am really lazy tomorrow, the rp should start then, keep in mind I live in the uk.

2. does anyone know how to start a group? EDIT: never mind figured it out
 

nuba km

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hiei82 said:
[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)



Age: 21



Race: Human



Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.



Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.



History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest.

During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points given her powers.

At first, it was believed her powers were some form of Matsumancy, though how she learned to perform such magic was unknown. It took several "magical experts" before the truth of her power became known - she was an enhanced being, not a magician.

When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)

Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages. Finally, she has practiced the noble are of Falconry at her fathers request (though she does enjoy the activity) She has a Peregrine Falcon that she has named Elise.



Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)

Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10


Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass

Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move unwilling targets.

Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She may now teleport to locations seen indirectly (through reflections, windows, etc)

Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She can only teleport 10 to 20 times per day (depending on the dificulty of the jump, the distances of the jumps, etc) She may now teleport (herself or objects) without maintaining momentum if she chooses.

Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can now teleport to locations she has seen in the past and remembers - a few minutes to a few days depending on how closely studied. She needs to know about where the location is relative to her location and the destination must still be in range. The effort needed for all earlier stages is reduced

Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts - though they still must be willing, is still difficult, and requires intense concentration (leaving her fatigued.) She no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. She must have a general idea of what the destination looks like to open a rift there. The effort needed for all earlier stages is reduced and she can now teleport herself without limit. Finally, she can now increase the effective momentum of objects/people passing through her rifts.



Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.
Floris2123 said:
name: William Phoenix

age: 22

race: Human

appearance: William is quite tall and about average weight he is quite muscled. He has brown hair and green eyes. He is good looking and always has his face in a welcoming smile. He wears an custom made armor that was made out of all kinds of exotic ingredients. His armor isn't stronger then normal armors but houses allot of ash in hidden compartments. He also wears an excellent quality shield and 2 custom made swords with him at all time. And an big backpack with in it a giant bag full of ash.

personality: William is an generally happy. William loves to travel and sees this as his latest adventure. He has a soft spot for poor children because he knows exactly how horrible their life is. He hates talking about the past asking about it will probably get you an glorious tale that starts at the age of 14. William is really charming he almost always succeed in conniving people he is right, or that they need to help him with something. William has no spiritual believes he just think that they are all nonsense. He can be quite bossy at times. He hates non humans but because of his charm and training nobody ever noticed it. He can be cold when needed his superiors always told him a leader who can't make though decisions is the worst kind of leader. He mistrust magic users due to previous experiences.

skills: He is extremely good in the art of selling and buying things. And also has allot talent in the art of diplomacy. Because of his tough military education he is also very skilled in the usage of swords and shields. He also learned a bit about the wild during his numerous adventures.

history: William was born into the family ash. They were poor and barley scrapped by. William spent the first 8 years of his life on the street scrapping food out of dumpsters. Everybody looked down on him an yelled at him for walking near them. He was really unhappy but the people who were the worst were foreigners. They sometimes beat him senseless because they could and found it fun. He started hating non humans.

His father had a big plan on the market of trade hoping to make money to escape this poor existents. A friend of him who owned a few shops wanted to invest in these plans. William's father then used his intelligence as well as his charisma to make a giant profit. Making them middle class citizens.

The family celebrated and changed their name to Phoenix. To show the world that they had once only been ash but now they rose above it like a Phoenix. William spend the next couple of years attending a good school and he was given practice in the art of selling an buying things.

When William turned 14 he told his father that he also wanted to contribute in the business. His father saw no harm in this and accepted telling him to branch out into the other lands. William used his charm to win over the hearts of the right foreign people, to make him able to make stores and once again turn a giant profit. His father was really impressed.

With their newly gained financial wealth the family Phoenix was now almost noble class. William got the highest grade education to further make use of his incredible charm and negation tactics. William also under went severe training in the art of combat. The trips he made all around the world were filled with danger and he didn't want to be left defenseless. His greatest treat were the Hansav vile underhanded beast in his opinion. They dominated the trade area and didn't take kindly to an human he has had numerous attacks on his life.

When William turned 18 he was finally done with his education of economics. He went on a very dangerous trip to try and branch out into Buvor lands. Fate struck however as there was a rock slide. Forcing William of the road he hid in an cave. When the rock slide was over William noticed that the exit was blocked. He began to hit the rock trying to get it out of the way.

After almost being locked in there for an entire day he once again try to break the rocks with his fist. When that didn?t work he sat down and thought to himself might as well die while being warm at least. He made an fire and sat down by it looking into it. He had always been fascinated by ash it had once been burned but could never burn again. Then the ash began to move and began to swirl through small holes around the rock. William was surprised but used his new found power to show his friends were he was. His friends came quickly to rescue him, He has been training with his power ever since. He found out later that an Buvor was practicing magic and made an mistake. William also began to grow to mistrust magic users.

William left the Buvor lands never too look back. He went home and told his father of his trip and he also told him he wanted to serve his country. His father was shocked by this news. But knowing he couldn't change his sons mind he forced him to under go an extremely tough military training for 4 years. After the 4 years were done William left his home in search of new adventure. And now he has found one.

stats: (49/49)
ingenuity 5/10
strength 6/10
speed 5/10
charisma 9/10
intelligence 8/10
agility 5/10
perception 5/10
endurance 6/10

Main power: ash creation and Manipulation.

1= Ash cloud blinds everybody except William.

2= Ash control can use the ash far better using it to blind people, or by shooting it into their airways making them suffocate or making an weak shield.

3= Ash creation can summon ash straight from his body.

4= Ash mastery can now change the color and the particles of the ash making far better shields. And even weapons he can fool his enemies by making look a like ash clones. Can use heated ash if it has been in contact with fire at some point.

5= Phoenix power he regenerates faster then normal humans. And can survive more then any other human can.

Other: William is extremely rich but never takes more then a bit of money on one of his trips. William has allot of connections in almost every country he also has quite a few hidden places where he stores all kinds of gear. And he is also known as the phoenix, Because of ash ability and that he was once poor but managed to rose above that and become someone of importance.
maninahat said:
name: "Mr." Bom

age: 33

race: Yama

appearance: Tall, broad and awkward looking. Clumsy, yet confident in movement. He has a set of gold-pierced barbels, hanging down either side of his mouth, like a mustache. His skin is a mottled brown. He dresses in what were once fine human clothes, now ill-fitting, ragged and patchwork.

personality: Back home, Bom is something of a town character. Though he has all the makings of a skilled docker, Bom aspires to be a gentleman thief. Unfortunately, Bom is big and not very bright, so he lacks the delicate touch or subtlety of a real sneak. Consequently, he often getting into trouble, bungling burglary after burglary through a mixture of of clumsiness and poor decisions.

Bom has a tendency to misunderstand the situations he is in, and likes to leap before he looks. He thinks he's far smarter than he actually is, and that his "mis-underappreciated" intelligence is a great burden for him to bear. His lethal combination of arrogance, clumsiness and stupidity can be a liability, but when kept in check, his genuine skills can make him a useful asset to the team.

skills: As mentioned, he is very strong. He is fearless and resolved, daring to walk headlong into things that would terrify his (smarter) compatriots. He has some basic seamanship and nautical experience, typical of his culture. He also has abnormally high endurance, leading some to speculate that he is too stupid to know when he is hurt.

history: Bom was raised well, but managed to lose nearly everything to cheats and cynical types. Feeling somewhat disrespected by the community, Bom became besotted with the image of the gentlemanly thief. This is reflected in his love for all things "high culture", causing him to spend what little money he has on human books, clothes and board games. Bom always keeps a collapsible chess board on his person - just don't expect him to know all the "fiddly rules".

stats: 34 points - lots of room to grow.

ingenuity 2/10
strength 8/10
speed 6/10
charisma 2/10
intelligence 2/10
agility 3/10
perception 2/10
endurance 9/10

Main power: Earth Dredger: a power to bring things back to life. This power is non-discriminating, meaning it will bring back everything that died in the area, including, at the power's highest level, prehistoric trees and ancient fossils.

LEVEL 1: Can bring back to life, all dead insects, grass and fungi in a wide area (10 yard radius). As Bom isn't keen on concentrating, this power can trigger accidentally.

LEVEL 2: Can bring back all the dead rodents and plants, and anything smaller, over a wider area (12 yards). Requires more concentration on Bom's part.

LEVEL 3: Can bring back anything as large as dogs, shrubs, etc over a wider area (14 yards).

LEVEL 4: Can bring back dead humans (in whatever state of decay). Assuming there are dead people in the area, they will rise and fight for Bom, with varying degrees of skill (based on state of decay/fragmentation).

LEVEL 5: Can bring back any and all dead creatures over a wide area (15 yards). These undead are reguvinated, giving them greater strength and intelligence. As this power can also cause petrified trees to sprout out of the ground, there is an element of risk to its use.

Other: Be sure to call him "Mr." He likes human honorifics. If push comes to shove, he'll fight using either his bare hands, or a lead pipe he carries for the purpose.
[/spoiler]
drmigit2 said:
name: Fromanzio

age: 24

race: Human

appearance: A thin human, about 6 ft, dressed entirely in green. His hat is the normal jester's hat with black streaks spawning from the middle and going to the tops. The bells on the ends still ring whenever he moves, though he can silence them if needed. Around his waist is a pouch full of bombs and explosives. It can go off if hit hard enough, or with magic but he usually empties it before any of that occurs. His knives are stored in a variety of places, some of which nobody wants to know. His face is clean entirely except his eyes, one of which is brown while the other is blue. His hair is a light brown, though it is rarely ever visible.

personality: While Fromanzio is not entirely insane, he acts like it to drive fear in his enemies. With friends or companions, he will speak in an unstable method and people just don't like being around him unless they have to be. His sadistic personality goes off the wall towards mages and he has arsonistic tendancies. He loves to "watch the fire dance" as he says.

skills: Knives, bombs and fire. He is skilled at aiming and throwing bombs, can light basically anything on fire and is amazingly skilled with knives, to the point where if he actually has to do entertainment work, he relies on a mix of fire and knife tricks to get by.

history: When Fromanzio was 17, his house was stormed by an assortment of magi, for what reason he has no idea. When his parents saw them in the distance, they told him and his two brothers to run as fast as humanly possible. As they ran, all three saw the house burning and the magi catching up. One of his brothers did not make it, though his fighting caused enough of a distraction for Fromanzio to escape as well as his other brother in different directions. It was then that Fromanzio discovered his power. He escaped by jumping clean over a cliff. The only item he had to remember his family was a doll owned by his mother. A harlequin. The trauma that day caused made him forget everything about his past except snippits including his own name. With the doll as his only guidance, he donned his own jester's costume and named himself Fromanzio. The only people who would take him in were part of a gang affiliated heavily with the black market. It was with them that he learned his trade and it is said that if one hears the bells in their own house, death is to be the only song sang.

stats: 49/56 Fromanzio is not a defencive based fighter. He is very fast and agile however, with a great perception and an unmatched endurance. His charisma and ingenuity were both marred by the incident and he prefers to just blow things up and set them on fire rather than talk his way through a building. His intelligence is above average however, which is how he aquired the knowledge to make Greek Fire bombs.

ingenuity 2
strength 3
speed 10
charisma 2
intelligence 5
agility 10
perception 7
endurance 10

Main power: Fromanzio is able to jump obscenely high and prefers jumping to runing. This has made him nearly impossible to escape from.
stage 1: Fromanzio can jump over a five meter distance and falls don't hurt as bad.
stage 2: Fromanzio can now jump over 10m and falling wont hurt him in the least.
stage 3: Fromanzio can jump and even glide now, able to slow himself down and at low altitudes can float. (up to 10 m high)
stage 4: Unrestricted flying for about thirty minutes at most. Top speed is about 20 mph.

Other: His brother is still looking for him, and has joined the army and become a high ranking officer.
Pappytech said:
Name: James Oberon

Age: 26

Race: Human

Appearance: James stands at about 6' even; though not overly muscular, he's in fairly good shape. Brown hair, blue eyes, and a small goatee around his chin. Aside from a fairly normal shirt and pair of pants, James typically wraps himself in a ragged cloak, which he tends to dramatically toss aside whenever he starts a fight. In terms of accessories, he normally wears a pair of wool gloves, and when traveling he has a pack full of food, water, and other supplies.

Personality: Apathetic to an almost ridiculous degree, James cares about nothing and no one. Whenever he's not working, he can typically be found in some bar or market, buying food, drink, or anything else that might be able to pass the time. Depending on his mood, James can alternate between joking and carefree or surly and sarcastic. He's not swayed by politics or feelings, the only thing that can convince him to do something is cold, hard cash.

Skills: Considering the nature of his upbringing, it's no surprise that James has become quite proficient in brawling and street fighting; he's a challenging opponent, regardless of battlefield or equipment. Besides just simply fighting, some of James past jobs have allowed him to become quite adroit in the fields of body-guarding and intimidation.

History: Raised solely by his poor father, alongside several older brothers and sisters, it didn't take James long to figure out how life on the streets worked: If you worked hard, you got a bit of coin to get through the week, and then you eventually died. If you worked smart, you got enough cash to keep you comfortable, and had a shot of moving onto something better. James quickly noted the relative opulence that gangs and crime lords seem to enjoy, and decided that that was how he would make his living.

At the age of 16, just after his power had manifested, James left home and joined up with the first gang that he could. Needless to say, things didn't go to well for the young lad; even with his special ability he found that people still found ways of hurting or betraying him, and was quickly robbed of whatever pitiful belongings he had managed to acquire.

Having learned an important lesson about trusting others (Namely not to), James began to sell himself out as cheap muscle, acting as an enforcer or fighter for the highest bidder. Work, a few attempted arrests, and racism against humans keeps James on the move almost constantly; he can only stay in a town so long before the authorities or other races start getting upset with him. As such, he's adopted the life of a vagabond, taking any job he can so long as the pay's good and he can get a place to sleep for the night.

Stats: 42 total

ingenuity 7/10
strength 8/10
speed 3/10
charisma 2/10
intelligence 3/10
agility 7/10
perception 6/10
endurance 6/10

Main power: Negation of Kinetic Energy (Specifically dealing with Impacts)

Stage 1: James is capable of canceling either an "action" or "reaction" less than or equal to 50 joules (The energy a typical punch or kick would generate). He must be one of the parties taking place in the impact, either getting hit or hitting someone/something else.

Stage 2: James' limit soars to 200 joules of energy, and he can now negate anything within a meter of his current position.

Stage 3: Limit jumps to 500 joules, cancellation radius grows to three meters, and James gains the ability to "store" the energy he cancels, releasing it at will through other impacts within his area of control. At this stage, he can only store 50 joules of energy.

Stage 4: James can negate any impact less than 1000 joules, his area of control spreads to five meters, and he can store 200 joules.

Stage 5: Finally, James abilities allow him to cancel any impact within his range of vision, of which he can store 1000 joules.

Note for stages 4 and 5: If an impact he's canceling meets or exceeds 1000 joules, James' powers enter a 5 second cooldown phase. However, if he acts fast enough, he can chain together multiple negations, though the window is quite small, only half a second.

Other: Due to his power's initial limitation, James is a fist fighter of the highest caliber, preferring his own two hands over any other weapon.
Lunar Templar said:
name: Rias

age: 25

race:Human

appearance: she stands around 6 foot tall, tan skin, blood red hair, usually tied back in a pony tail, and
bright green eyes. she has toned muscles and is very pretty by most standards, and has a faint glow to her eyes

personality: she is of average temperament, though prone to arrogance, she also has a habit of relying on
violence to solve problems, such as some one disrespecting her will earn her punching them in the face,
she tends to distrust the non-human races, though she's not sure as to the reason, and tends to not like big city's as well

skills: unarmed combat specialist, excellent dancer and singer

history: Rias was Orphaned at the age of seven due to highwaymen. she spent a year in an orphanage, her only real company
being her awakening powers, these powers caught the eye of the head of a traveling performance troupe who adopted her. she was both an attraction
and stage hand, her ability's lending well for both. she also learned how to read, and write as it was required for some of
the finer points of her duty's, when she wasn't dancing or singing for the patrons. it was also during that time she discovered her natural
talent for fighting barehanded, when on an errand some thieves tried mugging her and she bested them readily. as time passed she grew more restless,
as most teens do, and, after making preparations set out to explore the world and find what she believes to be her true place in it

stats:
ingenuity 7/10
strength 9/10
speed 5/10 (7 in flight)
charisma 5/10
intelligence 4/10
agility 7/10
perception 7/10
endurance 9/10

Mane power:
Energy Manipulation:
Rias's can convert fire in to raw energy which she can use for a verity of things, from attacking to defending to
crafting temporary objects out of hard light. constructs broken results in losing that energy, though she can store extra
energy in bottles for later use

stage 1: can convert fire slowly (a torch would take 3-5sec) into a cloud of glowing red
energy which can be used to make shields and weapons, you can control up to the energy of 5 torches
(this will be a unit of measurement) this allows for a weak shield just big enough to provide cover
while standing or a strong wall while crouching. and relatively easy to break weapons. Or more utility items such
as keys or rope.

stage 2: a torch would only takes 2-4 sec to convert and you can control twice the energy.
She now can use this energy to enhance physical abilities for a while

stage 3: she can convert fire instantly and can store four times the energy of stage 2
allowing the formation of wings, a barrage of arrows, energy golem etc.
I wanted to keep it to a team of six and honestly I felt that my character was the weakest from character sheet alone, though he will probably make a appearance or two in the course of the rp
The group was now meeting for the first time, they were all lead to a room containing multipal sets of armour ranging from leather to full blade, there was also a selection of swords, maces, hammers and bows. This room lead used to be the changing area of the Colosseum, there was a large open gate to one side, through which could be seen craters, boulders, broken weapons and splatters of blood.

In the middle of the room stood a general of the human army, he stood stoically and didn't have a single hair out of place and had a perfect set of teeth, as if he had never been in a fight once, he judged the group before bellowing 'You are now a squad, you will work together to solve this problem of unrest, you will follow your orders, Mr.Phoenix is in charge of you and his orders are the law to you, you will now take any equipment you feel is appropriate and then you will enter the training area.' The general pointed at the Colosseum area that was behind the gate, he then marched out of the room and closed the door behind, not stopping to answer any questions.
 

Floris2123

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William turned around and looked at the group. This is what I get to work with? A couple of civilians and even a non humans?
Well it could have been worse at least they all look strong and are enchanted just like me.

William took a few steps and looked to the group he had been placed in charge off.

"Hello my name is William Phoenix I have been put in charge of this group like the general just explained to you. It is my job to make sure we complete this mission and that we all come home safe. But in order to do that I will need all of you to listen to my orders and obey every last one them.
Now in order for me to think of a battle plan I need to know a little bit about yourself. So if you all would like to step forward one by one and introduce yourself to the group. Tell us your name, your power and battle experience. I will start." *cough*

"As I said before my name is William Phoenix I am the leader of this team, and my power is ash manipulation. I have been in allot of fights and I have undergone severe military training. So that is about what I expect you to tell me."
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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Despite the rather grim atmosphere, James Oberon seemed to be remarkably comfortable. The sets of armor, the bloodstains, the cracked rocks, shattered weapons, the aura of war and death that permeated the are, they would put most anyone in an uneasy state, and even send a few people of the more squeamish variety scurrying for a latrine or refuse pile. Not so with the large man in the ragged clothes, his visage aloof and his body relaxed.

As the spick and span general prattled on and on, saying something about a squad and unrest, James leaned against one of the stone walls, the rock's chilly temperature doing little to annoy him. Through half-lidded eyes, the vagabond stared at his new best-friends, the commander's speech ignored as James analyzed the eclectic group around him.

"As I said before my name is William Phoenix I am the leader of this team, and my power is ash manipulation. I have been in allot of fights and I have undergone severe military training. So that is about what I expect you to tell me."

James hated icebreakers. They always seemed so pointless, especially considering the survival rate of people he met. Still, if the boss wanted an introduction, then it'd be best to give him one. Dredging up the familiar, half-forgotten speeches from the depths of his mind, James coughed, raised a hand, and began to speak. "Right, the name's James. So far as I can tell, I'm here to help keep... order or something? Not gonna lie, the job description I got was pretty damn vague.

"If you're looking for trained, elite soldiers, then yeah, sorry, don't think I quite fit the bill there. Still, I'll make sure to give you your money's worth, no need to worry about that."

Dropping his hand, James continued to recline against the cool stone, uninterested eyes scanning the rest of the party.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Claire listened to their newly assigned leader closely. She wasn't very familiar with military protocol, but she knew at least to address the leader by his rank or with the term sir. As she didn't know the former, she chose to use the later.



Stepping forward, she made her introduction. "I am Claire Ric..." she started to say, before catching herself - they would have little interest in her full name. "Claire du Montaigne." she said, correcting herself. She resisted the urge to curtsey and instead gave a poor attempt at a salute. "I have some training with weapons - fencing and with crossbows - but I have no actual battle experience." she offered, showing her rapier and crossbow to illustrate the point. "As for my power..." she said, before lifting her hand in the air. using her fingers, she pulled open a small rift in the world, no larger then her hand. The hole was a deep crimson in color, and a reddish mist formed within it. Another rift appeared beside her, similar in all respects. Reaching her hand through the portal, it appeared at the other end, just in time for Claire to finish saying "...spatial distortion" Claire finished, removing her hand and closing the portal.



Finishing her introduction, she made her way back into line, removed a small cut of dried meat and fed it to the falcon, Elise, resting on her shoulder - she was trying, with some success, to teach the bird to be tolerant of the portals she made; apparently the bird had some inherent aversion to them. She only hoped the bird would not be as afraid of the powers of her compatriots.



Floris, what military rank is William? Should we be calling him Captain Phoenix? Commander Phoenix? Lieutenant Phoenix? My favorite would be "Airman Phoenix", but I think that one is unlikely given airplanes have yet to be invented.
 

maninahat

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Bom was bemused. Everyone seemed so confident, in spite of their surroundings. He gulped, and tried to remind himself of what he was going to say. As he did so, Bom realised the others had already started speaking. He blinked and tried to note everything being said, hoping he hadn't missed much. When it came to his turn, Bom's mind had already gone blank.

"Bom. Mr Bom. I'm very uh...quite...well, uh...hello."

He gives an embarassed nod, accidentally tipping off his hat in the process. Stooping to pick it up, he next drops his gentleman's cane (a yard of lead piping). It hits the ground with a terrible clang.

Bom didn't want to say anything else, but felt obligated by the display everyone else had put on. As he retrieved his cane, he got inspiration. Time to turn on the charm.

"Pleased to meet you all! I'm sure my, uh, reputation pre...precer...presurs...I'm sure you all have already heard of me, yes?"

He looks around, hoping people would recognise the handsome gentlemanly thief before them. Instead, people were looking at the ground around Bom's feet. Bom looked too, and realised the old power had kicked in whilst he was talking. In his corner of the room, thick crops of mushrooms and moss sprouted between the cracks of the chamber floor. They came up about Bom's feet like a deep shag carpet, leaving a damp, muggy smell in the air. At the same time, the coiled up remains dead spiders began to stretch out and quiver. In an instant, they all went scurrying off in every direction.

"Oh, yes, that happens sometimes. Sorry."

Feeling the moisture around his toes, Bom took a few steps to the left, and decided to avoid eye contact with everyone else.
 

drmigit2

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Fromanzio watched as each member of his new party made introductions, each highly confident, some with interesting powers. Fromanzio figured he would beat all of them in a fight easily. He gathered sight of the weapons and armour scattered around him on walls and immediately grew offended. The military dares to think Fromanzio would come to a mission ill equipped? How rude! The things Fromanzio would do to those villains if he could. Oh no, boss says Fromanzio has to remain calm and blend in, figure out if the army has any plans against the market. Well Fromanzio will show him! Once this mission is over, Fromanzio will stick a blade in each of their necks, finishing with him! Ha, what fun! How lonely their necks must be without Fromanzio?s knives, how would they dance if set on fire? A question worth looking into after this mess is settled.

Fromanzio realized it was his turn, he was sitting cross legged but sprang into action and leaped in the air like a jack in the box. Fromanzio spoke with a high pitched but playful voice. ?I suppose the leader demands an introduction from Fromanzio as well hm? Fine then! A show we shall have!? Fromanzio whipped out three knives in the blink of an eye, tossing them upwards into the ceiling. He then flipped three times, bells ringing until he was upside down and directly in front of Phoenix. The knives individually fell and he caught two in between his toes, and one in his teeth. The jester kicked at the air, sending the knives soaring and Fromanzio flipped over again, catching the two in his hands. The bells ceased ringing as he bowed. In what was less than an eighth of a second, the knives disappeared into Fromanzio?s hilts. ?Fromanzio hopes the glorious leader understands his abilities. Or must we proceed into a more personal example? Though, Fromanzio supposes you would like a bit more information, with that in mind, Fromanzio can win any one on one fight, jump above a large group of foes and then rain fire on them! Has the leader seen how one dances when on fire? Glorious, the show is absolutely to die for!? Fromanzio cracked himself up and he began laughing hysterically. Phoenix could see in his eyes nothing but madness and destruction. Gaining composure he hopped back to his corner, which had to be at least five meters away, landing in his cross legged position.

The adrenaline was exhilarating, everyone was staring at Fromanzio now, he wondered what their faces would look like if he surprised them all with a knife in the chest. Lovely thoughts behind him, he let himself calm down and kept a smug look on his face.
 

Lunar Templar

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X3 sorry though the group was gonna be where this was gonna be
catchpa after error
i love you : lier -.-

Rias was busying her self with fitting a set of gauntlets and greaves as the introductions started.

"Rias" she said bluntly as she walked up to her group. she looks around the room, clearly annoyed with getting drafted like she was, but then, she needed the money anyway.

"so whats this 'problem' that requires plucking people off the street?" she asks, still fiddling with the straps on her new armor, trying to get it to 'fit right' before shrugging and grabbing a chair and parking her self in it to await her answer
 

Floris2123

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"Right, the name's James. So far as I can tell, I'm here to help keep... order or something? Not gonna lie, the job description I got was pretty damn vague." William looked at James. Well at least he looks like he has seen his fair share of fighting. We might stand a change after all. But then he thought back to the words earlier said to him today which came down to:
You have no change of victory you are just a distraction. Those words hadn't given him much hope.

"Claire du Montaigne. As for my power..." She showed them her power. William looked interested as well as surprised. "spatial distortion" So she is Claire du Montaige. I do wonder what a noblewoman is doing here. Her power does look strong.
I also have some special objectives regarding her.


"Bom. Mr Bom. I'm very uh...quite...well, uh...hello."
Is he shy or something like that? William looked at him with a hint of surprise when he dropped his hat.
"Pleased to meet you all! I'm sure my, uh, reputation pre...precer...presurs...I'm sure you all have already heard of me, yes?"
What is he talking about? Wait what is that?! William looked to the ground around mr. bom which began to come back to live.
Right allot of them have necromancy.
"Oh, yes, that happens sometimes. Sorry." Mr bom said as he stepped away and looked away from the group.

"I suppose the leader demands an introduction from Fromanzio as well hm? Fine then! A show we shall have!"
Fromanzio then gave an very impressing show but something about him felt off. Really off.
"Fromanzio hopes the glorious leader understands his abilities. Or must we proceed into a more personal example? Though, Fromanzio supposes you would like a bit more information, with that in mind, Fromanzio can win any one on one fight, jump above a large group of foes and then rain fire on them! Has the leader seen how one dances when on fire? Glorious, the show is absolutely to die for!" That guy isn't completely sane. I will have to watch him...Those eyes of him... there is something wrong with them.. And also the win any 1 on 1 fight I highly doubt that.

"Rias. So whats this 'problem' that requires plucking people off the street?"
Well that didn't give me much information...At least she looks strong.
So this is what I get to complete this suicide mission? I don't like our odds here.
I mean I am only a private. But the less they know the better if they knew my position they might doubt my judgment.


"Well met to all of you." William said looking around the rag tag group of fighters.
"I will answer all of your questions to the best of my ability as soon as we have cleared the training area. We have to start soon so I don't have time to explain everything to you. What I can say is that we will face allot of really strong foes. And that if we don't work together we will all die. So arm yourself with any of these weapons and when you are done walk toward the opening to the arena so that we can start with our test." William grabbed his shield and sword and grabbed a nice looking helmet from the armor section.
After that he then went over to the opening of the arena. "I don't know what we will face in this arena. But as long as we stick together and help each other out I am sure we can handle it."
William said with an bright smile, then he put on his helmet and turned around waiting for the rest to join him.
 

nuba km

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Has the group entered the arena one by one they saw the general standing on top of a large gate, there were two other men with him that stood next to the rope pulley used to open the gate. The arena was in tatters, clearly they were one of the last groups, if not the last group to be trained here, to those with a good eye could see parts of organs inside the puddles of blood. The arena also had torches along the outside, some still lit and others burned out 'Normally I would let you decide who you are going to face, but we only have one fellah left, but he is quite the fighter' the general said to the group 'raise the gate' the general said to the two men, 'are you sure?' one of them asked 'yes of course I am' the general barked at the man. The gate slowly started opening, once open nothing happened.
emerge out of the gate, its head was like an angler fish though the size of a man, its neck like the body of an anaconda, it body of commodo dragon but at least 4 times the size, its legs were like that of a dragon and its tail was that of a crocodile. It quickly and messily devoured the cow and now set its eyes a pun the group.

1. if you character was going to take any item just post about that in a paragraph before you talk about entering the arena.

2. This is going to be a boss battle so you character can get seriously injured, though of course there will be a shaman to heal you at the end of this and if anyone is about to die the general and his men will step in to take care of this creature.

3. unless previously mentioned to you I will not name any creature you encounter until you kill it, anything the creature is able to do will be informed to you once they have done it though once dead any unmentioned ability will have a ? next to it.

4. good luck
 

Lunar Templar

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Rias found her self a helm she liked, and after tucking her hair into it took a quick stock of the four bottles she had. she hadn't refilled them and two where empty, which she quick remedied by walking over to two of the torches, using her power to convert them both in to a blood red 'mist' she willed into the empty bottles, then headed to the arena.

as she entered the arena so looked around, taking note of where the torches where and which where still burning, she also took note of the blood on the ground that the bits of flesh in some of them "lovely, i knew today was going to be bad ....." she grumbled to her self before turning her attention to the General, and the creature that came from its pen. it sicked her a little but she made note of how the creature attacked its prey and popped the lids on her bottles to make ready for the creatures advance
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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"...Well, ain't you just the ugliest sonovabitch I've ever seen."

It was a testament to James' utter disregard for, well, everything, that he stood before the monstrosity without batting an eye. The thug's deadpan gaze never wavered as he stared at the chimeric creature, drinking in its massive size, lethal extremities, and the horrific odor that poured from its bloody maw.

With a sigh, James began to clench his empty hands, the familiar motion helping him to focus. He had elected to ignore Phoenix's advice, neglecting to bring anything from the armory they had just left. The vagabond had never needed to trust in gear, weapons, or armor before, and he had no intention of starting now.

Crack

The earsplitting snap of popping knuckles echoed around the battle-torn arena, as James slowly and methodically cracked every joint his fists had to offer. Cautiously walking forward, the fighter spoke, addressing his new, reluctant, comrades. "Not gonna lie, I don't trust any of you lot. Hell, I don't think I even like half of you.

"At the same time, it'd be a pretty sad story, ending up as this guy's dinner. I'm not exactly great at the whole 'planning' thing, so if anyone has any ideas that don't involve dying, I'm all ears."
 

maninahat

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Bom looked over the assortment of arms and armour. A real gentleman would never need any of this, he thought. Having no idea how to wield most of these things, it was just as well. Bom delicately removed his precious hat and battered, rotting tail coat, and placed them to one side. Now he was ready.

Bom swaggered into the arena, lead cane in hand. He trod in some offal on the way in, but didn't mind it much. It's just a man's guts. Who hasn't seen them before?. As soon as he saw the cow, he immediately raised the pipe in self-defence.

"Is that our foe?" he asked in all earnestness.

Before he could think on this further, a colossal beast steps forward and crushed the cow in its jaws.

"Oooooh."
 

Floris2123

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William stood there waiting he saw that Rias had followed his advice and grabbed an helmet.
He also saw that James hadn't listened and he was standing there cracking his knuckles as loud as possible.
Bom also hadn't grabbed any weapons. Why don't they listen?

"Not gonna lie, I don't trust any of you lot. Hell, I don't think I even like half of you. At the same time, it'd be a pretty sad story, ending up as this guy's dinner. I'm not exactly great at the whole 'planning' thing, so if anyone has any ideas that don't involve dying, I'm all ears."

"Well I have a plan. It is quite simple actually seeing as I have the most training and probably also the best armor and a shield. I can take more hits then anybody else without taking any real damage. So when we enter the arena I will draw it's attention by making a loud sound by slamming my sword against my shield and also throwing rocks.
Then when it charges at me I will try to evade using my smoke screen. Then the people who can attack from range start attacking him. And I try to keep his attention focused on my while the melee fighter wait for an opening to attack.
and everybody uses their power whenever they can to try and weaken the beast. Sounds simple enough right?"

William looked at James and saw himself hadn't he been able to escape from poverty.

"And Yes mister Bom that is our foe."
 

Lunar Templar

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Rias listened to William's plan "so ... your plan is 'get it to look away so we can hit it in the back' along with hoping your armor is good enough to take the beating your likely to take"
she said, in a more insulting tone then she'd intended.
"how about we try to disable, like going for the legs to reduce its mobility" tossing an idea out there, that she thought would have them in less danger.
"or" she started "we go for the eyes and make a blind spot we can use, ether way your plan on its own won't be enough"
 

nuba km

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the creature slowly moved back its neck, while the group talked, and then struck forward with its head and jaw, the motion going as quickly as expected for the animal its neck came from, aimed at the vegabond who cracked his fist.
 

Floris2123

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William jumps in front of James using shield to try and stop the attack.
Dammit! don't we even get time to talk?
 

nuba km

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The mouth couldn't shut due to the shield, though its long teeth were cm away from william, it then started attempting to crush the shield, slowly succeeding as its teeth moved towards william. Its neck was stretched out close to the ground while it was doing this.
 

Lunar Templar

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the red 'mist' bursts from two of the opened bottles

"apparently not"
she say as the mist forms a long bow in one hand and an arrow in the other, both blood red in color, and in keeping to her plan draws the arrow back, firing it at the beasts left hip
 

nuba km

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The arrow hit its rather large target, but the beast didn't even flinch, it continued with its metal meal.
 

nuba km

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the sword pierced its right eye, in the pain it quickly flailed its head around, the first motion send william flying to the right of the arena and smashing against a wall. The beast head kept flailing about smashing against parts of the the Colosseum and against the ground, the sword being slowly hammered deeper into its head as a result.
 

Lunar Templar

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Rias put some more distance between her self and the beast, moving to its right side, on the assumption it only has two eyes.

she formed another arrow, this time taking aim at the base of the creatures neck. she took more care in aiming before firing this arrow due to the beasts thrashing about.

quick clarify, is the first arrow intact still and if it is can i still use it's energy or any constructs energy after i've fired it ?
 

Floris2123

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William was surprised he manged to hit its eye. He didn't get to enjoy it long though. The beast hit him hard in the chest.
The wind was knocked out of William by the hit and before he could recover he hit the wall with his back. His eyes opening in surprise he fell down on the ground. Trying desperately to catch his breath again. At least this is an safe distance. He though to himself as his helmet fell of a big dent in it. Thank god I was wearing a helmet. William looks shocked and is still trying to catch his breath.
 

maninahat

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Bom was keeping his distance, waiting for a chance to get a shot in. Infused by William's succesful strike, Bom decides to take a more active role. He starts picking up giblets and dismembered limbs from the ground, and hurling them at the beast.
 

nuba km

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The arrow hit the creatures neck, it quickly vomited up a tube of blood that sprayed across the arena as it head slowly stopped flailing. The creatures head landed on the ground with a thud, smashing the arrow in its neck.

Though the creatures body started moving, it raise one of its claws and cut of the neck of the dead head, quickly two heads started growing from the neck stump, one looking at the tosser of meat and the other at the archer.
 

maninahat

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Bom was quick to survey the situation.

"It has two heads therefore it is twice as vulnerable!"

He eyes the head that is looking straight back, and decides to throw caution to the wind.

"Take this!"

He charges straight at the beast, trying to bring his lead cane down upon the nearest head with all of his might.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Claire was a few moments late to the battle, but for a very good reason: she was grabbing all the swords she could carry. Not that that was many - she had never done much in the way of heavy lifting. Even her fencing technique was more about speed and agility then heavy blows: one of the dozen or so reasons she rarely drew her blade. Still, she hoped that having a small pile of

When she did arrive, it was in time to see their leader, William Phoenix, make one of the mosters 2 bicloptic heads cycloptic. As a result, the beast thrashed around, smashing into the side of the coliseum. Claire knew that this would be a good chance to attack, but she held back - she had a more pressing concern. Of all the people in the group, she knew she was the weakest physically. That meant she needed a perch from which to strike.

Hence the swords.

Using her power, she started putting swords, tip first, into the sides of the wall, making a sort of stair case from the blades, leading up into the stands where the beast would, hopefully, not be able to reach her.
 

Floris2123

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William say what was happening.Wait I know this creature it was an...how did you call it it is an Hydra yea that is it. You need to burn their neck wounds shut after you chop an head off or else 2 more grow.
William slowly began standing up. He leaned against the wall trying to catch enough breath to tell the others what they had to do.
 

Lunar Templar

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"Oh your fucking kidding me!!!" Rias snapped as the creature spouted two heads from the stump "If i live through this I'm gonna kill whom ever made this thing" she hissed converting the bow to a pair of forearm mounted blades on her right arm, figuring she would be the next target, before noticing the arrow still in its hip.

Alright ugly, lets see how well you regenerate below the neck she thought, as she clenched her left hand into a fist, signaling the energy in the arrow to destabilize and explode.

catchpa: toe the line, how appropriate ....
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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"Shit!"

As the creature's neck lashed forward, James hurled himself to the side, grunting as his body rolled across the sandy floor of the arena. Springing to his feet, he watched in surprise as Phoenix took the blow that was meant for him, reducing his shield to scrap in the process. Huh. Didn't expect that.

Then again, James also wasn't expecting their foe to suddenly sprout a pair of heads after ripping off its original one. Grimacing, the thug backed away a few paces, watching as his allies pelted the bizarre beast with blow after blow. Though they certainly weren't lacking in enthusiasm, the other party members weren't exactly powerhouses; their attacks, at least from James' perspective, seemed to do little more than annoy the Hydra, its twin jaws hissing in rage as energy arrows and lead pipes assailed it.

Tch, they really went all out, didn't they? Hydra's weren't exactly common creatures. Big, ugly, and mean as hell, they were often the subject of local legends and scary stories; they weren't supposed to be cooped up in places like this to be used for target practice!

Still, when the going gets tough... Gritting his teeth, James charged forward, fists clenched and thoughts racing. Ducking as Mr. Bom's pipe whistled past overhead, the vagabond snaked through the weaving necks and mouthfuls of fangs, advancing until he found himself pressed against the beast's scaly hide. With little else to do, James began to circle around the creature, bobbing, weaving, and rolling about to avoid its massive limbs.

As he strafed and moved, the thug showered a series of flickering punches into his foe; by canceling the force the hide exerted on his hands, James ensured that his fists would remain undamaged while reducing the Hydra's resistance to almost nil.
 

drmigit2

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Fromanzio had been observing quietly for a while, uncharacteristic due to his outward appearance, but it gave him just a little intel. The creature was obviously powerful, but if he could land clear behind it, he would be fine and could avoid the tail.

Fromanzio surveyed his surroundings, he had allowed the others to attack the monster first, a lesson he had learned the hard way from barrelling into situations. The creature was similar to a hydra, which would mean that body attacks would be the most effective. With it now preoccupied with his allies, Fromanzio saw his opening and took it. He made a mad dash at it jumping clean over the creature, knives thrown at its necks. As he landed, he tossed about four grenades, two flame and two high explosive. ?Hahahahahahohohohoheueheu. Burn! Burn and dance for Fromanzio! Hahaha!?
 

nuba km

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Head number two was slightly hit to the side as Mr.Bom hit it, the head retaliated by smacking Mr.Bom, using its neck like a whip. Mr.Bom flew past the group and smacked of a boulder before bouncing over it, this caused his left shoulder to break.

Head number one was still starring at Rias, it decided as the originals head approach didn't work, so it picked up a boulder in its jaw and dost it at Rias.

The beasts body received slight bruising from James's punches, so it lifted its self up on its hind legs and then started crashing down with its front claw aimed at James, but before it could finish its attack, fromanzio's knives and grenades hit the beast's neck and body, while the grenades did some damage, the force of the high explosive grenades caused both of the neck to splatter. The body crashed down next to james, were it started growing four new heads, the fire on its back also quickly extinguished, though it left some burned and weakened skin behind.
 

Lunar Templar

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Rias lept out of the way of the boulder and taking quick stock of where she was in relating to the torches, reforming the blades into a javelin, while converting the fire of the lit torch above and behind her into energy.

she had a few choice words when she saw more heads sprouting, but continued her attack

she put the full of her strength in to this throw, aiming to bury the javelin on the creatures body and let to do some heavy internal damage.
 

Floris2123

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William had finally caught his breath he saw that the beast now had 4 heads. NO this makes it even harder to fight him. William began walking back without putting his dented helmet back on.
"Everyone listen up! When you cut of an head you have to burn the wound shut or else another 2 heads will grow. But when you burn it shut there won´t grow any new heads. So Chop of their heads then burn the wound shut!"
William grabbed a torch from the wall and began approaching the hydra making allot of noise and using his power to create a smoke screen. Hoping to distract it so maybe the crazy guy could use his bombs again.
 

maninahat

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Bom sat in a dazed heap. He looked down at the cane, bent in two by the impact. It wasn't until he found himself unable to pick it up, that he realised there was a problem with his shoulder. He dragged himself to his feet, and leant against the wall for support.

William was shouting something about burning the monster. Bom staggered over to a torch and tried picking it up. The pain in his shoulder told him that wouldn't work. He takes the torch in his off hand and holds it between his teeth. With his back to the wall, he starts skirting the edge of the arena, trying to get to the beast's flank without being noticed.
 

hiei82

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Aug 10, 2011
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Claire reached the top of her hastily crafted stairs then returned to the battle - now with more heads. It shocked her - how could a creature be capable of regrowing multiple heads? She heard Williams shouts of a plan, but she found herself unable to help in either aspect - she could not cut of heads or cauterize wounds with her powers.

There were however other things she could do to help. Grabbing a handful of sand and gravel from the ground, she opened a rift leading toward of of the monsters heads in hopes of blinding it.
 

Pappytech

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James leaped back, feet a blur as he dodged the monster's newly sprouted heads. "Oh, now that's just not fair!"

"...So Chop of their heads then burn the wound shut!"

As it stood, Phoenix's plan was the best shot they had at taking this thing down; if only there was something he could do to help with it. Punching really wasn't of much use when you needed to cut or burn something.

Still, there was no way in hell that he was going to just sit back and let everyone else carry the fight. Eyes following the numerous necks, heads, and legs, James charged back into the fray, hurling a flurry of blows towards the Hydra's body. If nothing else, he might be able to serve as an able distraction.
 

nuba km

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The beasts head coiled back as their eyes were filled with dust, the two heads on the right decided to follow the noise being made by William and struck in his general area, the two heads smashed into the ground narrowly missing him. The two heads on the left focused on James as he started punching it again, they both thudded into the ground behind him, then the javlin thrown by rias flew between the two heads and struck the weakened area of flesh that james was previously punching. The javlin was stuck deep in the creatures body, at this point the creature let out a roar of pain as it started backing away into gate it came from.
 

Lunar Templar

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Rias heard William's plan but also noticed the creature was backing away.

she thought on this a few moments and decided 'if we don't have to kill it then why kill it, let some one else be its executioner'.

she formed two more javelins, and aimed for the general body area letting them fly one after the other, intent on hastening the creatures retreat, failing that, her attacks could provide an opening for some one to use.

after throwing the javelins, she bolted to the nearest lit torch to convert it to energy should she require more
 

drmigit2

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"A smokescreen? Glorious! Simply glorious! Fromanzio is ever so pleased with the leader's flames."

With another distraction availible, Fromanzio saw what might be his last chance to finish this. He tossed his entire pack full of grenades, fifteen in all, an assortment of explosive and flame. "Burn! Burn for Fromanzio! Dance! Haahahahahahahahahhaha."

The jester saw little he could do after that, and retreated, laughing all the way. Fromanzio ran with a surprising speed, leaping and jumping until he was on the wall, watching the creature. At his distance, if a head did snap at him, he could easily dodge it and kill said head with a knife.
 

nuba km

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The spears hitting the beast body cause it to semi retread into the gate, but then the pack of explosives collided with the creature. There was a great wall of fire, smoke and dust for a couple of seconds before the end result of the bombs could be seen. The gate and area around the gate had collapsed on the beasts body, the partially burned neck stumps result is malformed heads sticking out of the beast as its began to more slowly and slowly flail around till the beast finally stopped moving.

Type: chimera hydra
origin: man made
abilities:
1. head regrowth and multiplication
2. fire resistance
3. high intelligance
description: this creature is the result of the combined effort of animancers, necromancers and carnomancers (flesh magic), this was the second of its kind. ??? (further information yet to be obtained).
 

Pappytech

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"Son of a!" James cried out as his body was hurled through the air, pain lancing through his body as rock and searing hot shrapnel buried into his flesh. The situation only worsened when a small avalanche of dust and debris, knocked loose by Fromanzio's assault, buried him.

Greaaaaaaaat ...I'm going to have to kill that clown someday, aren't I?

Doing his best to fight the burning pain, the thug tried to lift himself from the ruins of the collapsed gate, only to find that the sheer amount of rubble had pinned him to the ground. After coughing out a mouthful of dust, James took as deep a breath as he could manage, before weakly crying out. "Little help?"
 

maninahat

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Bom spat out the torch and stepped forward. He wafted away the smoke and dust with his one good arm. After surveying the destruction, he took a moment to congratulate himself on doing such such an excellent job of winning the battle.

"What do we do next?"
 

Floris2123

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William walked over to the site where the beast had just been blown up. He looked really impressed.
That clown might be a cruel crazy person. But at least he knows how to handle how weapons.
Wait is that James? Is he stuck? I think he is stuck..


William began to walk over to James."Here let me give you a hand."
He began to dig James out of the pile of rubble. "Are you okay? Do you have any injuries?"
After removing enough rocks he stood up and grabs James arm. And pulled with all of his might.
Still being cautious he wouldn't break his arm.

"What do we do next?"
"Well I think it would be smart too ask about our performance. And before that visit the healers for the injured people."
 

Lunar Templar

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Rias shot the laughing lunatic a pointed look, before going over to the rubble to dig the man out.

getting there in time to see William pull him out "he ok?" she asked out of genuine concern
 

hiei82

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Aug 10, 2011
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Claire made her way down to rejoin the others, collecting the swords as she went - no reason to leave them in the wall really. As she arrived, she saw that James was caught beneath the disabled form of the hydra. She heard Rias comment He ok?" After watching for a few seconds, it became clear he was still moving, just trapped.

"Looks like it. I'll go help him up." she said, making her way toward the hopefully quiet dead hydra. When she arrived, she said. "Give a moment and I will help you out." a few more seconds of studying the situation, and she started teleporting the rubble away, piece by piece, such that the hydra would not collapse atop the man and kill him. finally, with the combined help of Rias, William, and James (OOC: as well as anyone else who helps out) he was freed.


"Well I think it would be smart too ask about our performance. And before that visit the healers for the injured people."

"Sounds like a plan to me."
 

Pappytech

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"Are you okay? Do you have any injuries?"

"Oh sure, I'm feeling great. Mr. Explodey over there chucks a few dozen grenades my way and I'm just peachy."

Even if someone had missed the sarcasm in James' voice, it would have been impossible not to hear the pain that forced him to grit his teeth, nor could they fail to note the rivulets of blood leaking from his numerous wounds. Even if he hadn't been Fromanzio's target, a blast of that size was going to have a huge radius of effect; hell, James was surprised he was still able to stand.

"Well I think it would be smart too ask about our performance. And before that visit the healers for the injured people."

Resisting the urge to punch the clown's face in, James chose to focus on his small party of rescuers: "Thanks for the save; guess I owe you guys one. And yeah, healers would be nice."
 

Lunar Templar

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satisfied James was in good hands with William and Claire, Rias turned her attention to Mr Bom, as she recalled him taking a pretty good hit, and jogged over to check on him

"hey, you ok? hurt anywhere?" she asked when she was close enough
 

drmigit2

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Fromanzio was jumping and dancing to the music of the explosions and rubble. He found himself absorbed in his adrenaline and howling. Fromanzio leaped on top of the rubble and got on all fours, barking at where the hydra should be "Are we done? We can't be! Fromanzio was only getting started! Get up damn you! Hahahahahaha" His laughter began to slowly wind down until he got up, staring at the rubble. He turned his head, staring directly at James and seemingly sober, his voice was down a few pitches, still higher than most people's. "Oh, you are hurt. Shame, but look at it this way, Fromanzio's bombs saved you earlier, saw Fromanzio did. People can cure that, had it not been for me, you would be dead."

Within an instant however, Fromanzio's gaze became entirely focused on Rias. He quickly marched to her and quered in a menacing tone. "What was that glare? Fromanazio assumes you are not appreciative of his explosions. What a shame it would be if Fromanzio had to gut you, hang you by the rapiers and unleash the dogs. Utter shame. Remember, without Fromanzio's bombs, perhaps others would be dead. Don't ever look at Fromanzio like that again." His voice changed into his playful tone again. "Now! Let us hear the military commend Fromanzio and his compatriots for their brutal killing of a monster! And then maybe heal the injured."
 

Lunar Templar

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"What was that glare? Fromanazio assumes you are not appreciative of his explosions. What a shame it would be if Fromanzio had to gut you, hang you by the rapiers and unleash the dogs. Utter shame. Remember, without Fromanzio's bombs, perhaps others would be dead. Don't ever look at Fromanzio like that again."

"uh huh, haven't heard that before" Rias says in a bored and unimpressed tone " that it? or did you wanna go back to trying to screw the group over by injuring more of us?" her eyes remaining locked on his "all you did was needless injury one of the our number out of what i can gather as you own preserve sense of pleasure in hurting things." she said before changing her tone "and i warn you this once, i know your kind, you can TRY, but i have broken far worse then you in my travels" she hissed as a blood red energy spike shot out of the ground with no warning, at best a half inch away from him "so do not threaten me again"
 

Floris2123

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"Thanks for the save; guess I owe you guys one. And yeah, healers would be nice."
"Sure no problem what are comrades for otherwise right?" William smiled at James and then said to Claire. "Thank you for helping me get him from under the rubble I don't know what i would have done other wise."

Then he heard Risa say. "hey, you ok? hurt anywhere?" William turned around and saw that she was talking to mr.brom who had his shoulder in an really unnatural shape.Is it broken? "Oh, you are hurt. Shame, but look at it this way, Fromanzio's bombs saved you earlier, saw Fromanzio did. People can cure that, had it not been for me, you would be dead." He really is quite insane.William seemed worried and then Fromanzie turned to Rias. "What was that glare? Fromanazio assumes you are not appreciative of his explosions. What a shame it would be if Fromanzio had to gut you, hang you by the rapiers and unleash the dogs.
To which Rias responded with. "uh huh, haven't heard that before that it? or did you wanna go back to trying to screw the group over by injuring more of us?" She then used her power to threaten Fromanazio "so do not threaten me again"
"Can you hold on to James for a sec? thanks." William hadn't gotten an answer yet but knew he had to interfere if he wanted to keep his whole team alive. He ran over to the 2 arguing people.
He then said to both of them. "Take it easy they both of you please. We are all in this together, we need to work together or else we will all die. Rias would you please remove your spikes? I would like to talk to Formanzio about some ground rules regarding his explosives." William looked determent. And if Formanzio was to walk away he would run after him then grab his shoulder and command him to stop.
 

nuba km

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A slow clapping could be heard from behind the group as the general approached, 'well done you guys didn't need help.' he said smugly, he then turned to the chimera hyrda and muddled 'I guess we will have to make two more now', he then quickly turned back to the group and said 'If you follow me, I will lead you to a animancer and then along your way to the battlefield' The general then went through the gate that the group entered from and started to lead the group down a serious of dark dank corridors.
 

maninahat

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"hey, you ok? hurt anywhere?"

"Oh, err, fine thanks. It's just..."

Bom looked around at his shoulder, and finally saw the bone fragment bulging beneath the skin.

"-Urgh!"

Bom almost feinted with the surprise, but just about managed to hold it together.

"I, um, thank you for asking, miss."

"What was that glare? Fromanazio assumes you are not appreciative of his explosions. What a shame it would be if Fromanzio had to gut you, hang you by the rapiers and unleash the dogs."

Bom blinked. That Fromanzio isn't very nice. Talking like that to such a kind young lady! Bom wanted to give that clown a piece of his mind, but being unable to keep up with the argument going on between Fromanzio and the others, he kept quiet.

"If you follow me..."

Bom took another pained look at his shoulder. He didn't need asking twice.
 

Lunar Templar

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Rias did as William asked, turning the spike into the same mist as before and bottling it, and closing the lids on all of them. "you can try William, but i doubt he'll listen, his kind never dose" she said with the same venomous tone she'd used before.

she then turn back to Mr Bom "come on, lets get you looked at by a medic" she said, her tone with him was far less hostile, though still clearly unhappy with what just happened, and walked with him out of the arena
 

hiei82

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Aug 10, 2011
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"Can you hold on to James for a sec? William asked, clearly worried about the brewing storm between Rias and Fromanazio. "Thanks" he said, not waiting for her response, and ran off to break up the two. She had planned to say "Sure, but I doubt I can carry him", but she had lost her chance. Instead, she was left struggling, doing her best to hold up James.



A few moments later, the general made his second entrance, inviting them down to the healers and debriefing. "May as well go. You ready James?" she said, adjusting how he was positioned over he shoulder to make walking easier for the injured enhanced being.
 

drmigit2

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Fromanzio stared at the mist and laughed. She thinks I didn't see that spike coming, could have dodged easily. The leader thinks he can control me too, a foolhardy mistake he will see get him nowhere.

Fromanzio observed that William was on his right side, about to grab at him if he made any sudden movements. Rias spoke with malice and genuine distaste, how could she? Nobody ever did that to Fromanzio and lived. Is this what the mission has come to? Allowing pathetic meat heads to insult Fromanzio? This is unacceptable! She must be punished!

Fromanzio reached with his left hand and threw one of his knives underhanded to make sure William could not stop him. The knife moved so quickly that Rias did not initially even know it had been thrown, until her pony tail hit the ground, seperated from her body. "Ohohoho! See how the brutish lady looks like a man now!" Fromanzio got ready to move in case of another spike.
 

Pappytech

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"May as well go. You ready James?"

James grumbled something that could be interpreted as begrudging agreement. It wasn't that he wasn't grateful for being pulled out of the rubble, but there was still something a little humiliating about being dragged to aid by a noble girl like this.

Still, if he did refuse her help, he'd probably be spending the next half hour hobbling towards wherever the healers were. "Yeah yeah, I'm good. Let's go get this over with."
 

Lunar Templar

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Rias stopped, feeling the knife breeze past her, and sighed turning, giving him an ice cold stare "after this is over, you and i are setting up. so i suggest you start digging your grave now" then calmly resumed her way to the arena exit, stopping only to lend aid to Claire and James should they need it


she has her hair tucked into the helm she's wearing, as stated earlier
Lunar Templar said:
Rias found her self a helm she liked, and after tucking her hair into it
 

Floris2123

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William had a bad feeling about Fromanzio. Which was confirmed by the explosion before and now the threatening. And even throwing a knife at one of his comrades.
Rias looked angry and said."after this is over, you and i are setting up. so i suggest you start digging your grave now"

William did a step forward and grabbed Fromanzio's left arm putting a lot of force into his grip.
"If you continue to attack your comrades and ignore my commands to leave them alone. I will have no choice but to eliminate you."
William looked into his eyes with an cold look then released his arm. He began to walk back and headed for James looking if they still needed his help. Fromanzio isn't the type to listen to words. If there was a way to make him listen that was it. I hope he understands what he did wrong and stops provoking and attacking his comrades. I am afraid however that we will not stop doing do that.
 

drmigit2

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As William walked away, Fromanzio gave him a raspberry and skipped off following the rest. He was not worried about Rias, she would be easily dealt with if it does come to that. As for William, Fromanzio would be unable to win a game of strength, but as long as he kept his distance, Fromanzio could take him.

"Speaking of ignoring your commands, I think I will run off and replenish my bomb supply! Well, after I hear what that General has to say." Being out of bombs was one of Fromanzio's least favorite situations to be in. Especially considering one or two people were out to kill him now. He had to question again the sanity of his boss tossing him in a mission like this one. Perhaps he just wanted to see the whole area leveled, which could be arranged.

Ah, my bad. Missed that little part. Guess he only threw it near her then.
 

nuba km

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The group reached a room that had one person in it a human animancer apprentice, who was in middle of looking through research notes, any other animancers in the human kingdom have been send closer to the problem areas. The animancer was a rather scrawny individual, it looked like it wouldn't take more then a strong breeze to break him. The general commanded 'this is the last group, heal their injuries.', the animancer dropped the book he was holding, gave a salute and said 'yes sir'.

The general turned to the group 'I am a busy man so I will give you your mission now, Your first mission is the go to ethsich and find the cause of a sever increase in wildlife and sophronius attacks. Mr phonix has been given the order you will head to the other countries, when you reach them you must find out yourself what the problem is and put an end to it.' The general then promptly left.

'So what seeems to be the issue?' the animacer asked.
 

Lunar Templar

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Rias listened to the Generals rough outline of the mission, and was already putting two and two together.

"William, i think i can solve half the 'mystery' we'll be walking into now, and even if what i'm thinking isn't causing the Sophronius to act hostile, it's still important enough to bring to the groups attention" she says before directing her attention to Fromanzio "so do pay attention, this could keep All Of Us from getting killed"
 

maninahat

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'So what seeems to be the issue?'

Bom stepped foward, towering over the runtish animancer.

"Be a friend and fix my shoulder."

As the animancer looked him over, Bom turned to the group.

"Has anyone seen my hat? A cane is one thing, but I won't be seen without my effects. It's undignif-Agh!"

The animancer's prodding had discovered upon the affected area.
 

Floris2123

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"Speaking of ignoring your commands, I think I will run off and replenish my bomb supply! Well, after I hear what that General has to say." "Well if you need your bombs it would be smart to replenish them after we talk to the general."
William didn't trust this clown at all but having someone with those bombs could prove to be very useful.

"William, i think i can solve half the 'mystery' we'll be walking into now, and even if what i'm thinking isn't causing the Sophronius to act hostile, it's still important enough to bring to the groups attention" William looked up a little surprised.
"Alright so you think you can solve half the mystery? Please do tell me what you had in mind. I am very curious to hear what it is."
William looked curious to what she had thought up.
 

Lunar Templar

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"Alright so you think you can solve half the mystery? Please do tell me what you had in mind. I am very curious to hear what it is."
William looked curious to what she had thought up.


Rias nodded "i don't know how much of this you already know, but the Sophronius Shaman don't have final say, they are highly important to be sure, but it's the Trent's that have final say, in fact, as far as i know, the Sophronius won't ever disobey an order given by a Trent" she started "so what I'm thinking is, some one is starting these fires to attack the Trents, since they not only have final authority, but also act as a communication bridge between villages, so the increased hostility is likely an order from the Trents in response to the fires."

"we'll need to make sure they know we are there to help or we'll have the entire Sophronius nation trying to kill us" Rias continued, then paused "though I'm not sure how we'd do that, Dad usually handled diplomatic matters like that ...." her tone drifting off a little at the end, as she tried to remember if she'd been involved with any of the pacts her adopted father made with the Shamans they encountered
 

Floris2123

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William looked impressed at Rias when she had told him what she had thought up.
"It sounds like a great theory to me. If you think about it some more it seems to be the only logical explanation for their behavior.
Now only to think of a way to convince them we are friendly.."

William looked over to the injured who would get treatment from the animacer.
"Since we need to wait here for a while anyway we might as well use this time for something other then just waiting around.
So if any of you have any questions about the mission or me you can ask them now. But know that I don't know everything.
So I might not be able to answer all of your questions. Still I know at least a few things you don't so ask away."
William looked to his comrades waiting for any of them to ask him a question.
 

maninahat

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As the animancer continued his work, Bom looked over at the conversation. His mind filled with more questions than his mind could manage, but if it'll distract him from the pain, he was willing to ask them all. He asked the group,

"How do we talk to the shamans? Could we ask around town, and where would we find one?"

The pain was still there, so he thought of a few more, just for the sake of further keeping himself occupied. He turned to William.

"That was clever of you to know about the fire. Where did you learn that?"

Bom valued education - he was once told that good education meant good breeding. A true gentleman, Bom believed, should aquire as much good breeding as possible.
 

Floris2123

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"How do we talk to the shamans? Could we ask around town, and where would we find one?"
"Well as far as I have seen almost every village has one. They are sort of like the leader of the village.
So they shouldn't be that hard to find. If they want to talk to us is an whole different matter though."

"That was clever of you to know about the fire. Where did you learn that?"
"Well I have followed an quite high ranking education. Which allowed me to make friends in all kinds of places. Before going here I asked one of my friends if he had heard about any new monsters, that had been spotted or made. He told me that he had heard about a creature that would grow 2 heads if you were too cut its head off. And the only way too stop this was by burning the wound shut. So I guessed this was that creature and it turned out that I was right."
William looked at Mr Brom. He had prejudices about any non human. But he had the most problems with Hansav. Mr Brom seems nice enough. I should at least give him an change. besides it wasn't like the Yama beat me around when I was younger.
 

Lunar Templar

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"i got most my education on the road. Dad taught me how to read and write, but, mostly i learned what i learned by traveling, not reading a book" Rias said taking off her helmet and grooming her blood red hair a little, before making a chair to sit in. "though i suppose i proper introduction would be best, since i kind blew that off earlier"

"Rias Michelle DeDanann, just Rias will do, in fact i prefer it" she began "you already seen my power, Energy Manipulation, in action. it's not limited to only weapons" she said, motioning to her chair "i can use energy to form constructs of almost anything i want." she says with a bit of smug pride "as for my fighting ability, well, you've seen that as well, hopefully, you approve"


gears are turning in my head for her back story.(what i have on my sheet was written with writers block) :)

SO!

Claire should of her last name, at least in passing
 

hiei82

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Claire didn't have much in terms of questions or comments. It was her duty to serve her country in any way she could - she would do many things, but never would she turn down her duty.

Turning to William, she asked "So what do we need to get before we go and when do we leave?" Meanwhile, in the back of her mind, something about Rias's last name rang a bell, but she couldn't place it.

She hated when that happened.
 

Floris2123

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William looked at Rias with an smile as she introduced herself. Introducing herself to us probably means she likes us a bit better or trusts us a bit more then when we first met. Which is always a good sign. And she traveled around a lot? Well that is always a good sign. Means she has seen allot of the world. As well as learned some tricks and skills to survive on the road.

"So what do we need to get before we go and when do we leave?"
"Well a few thing. We have to buy traveling gear and prepare ourself for the long road ahead. So If you have someone you want to say goodbye to this would be a good change. Because we will be gone for a while and I can promise you that we will all make it back."

"I was also thinking that if nobody has to say goodbye to someone. We could just go out into the market and buy supplies and meet up in a few hours and then begin our journey. Does that sound good to all of you? Or do any of you something you still need to do?"
I wonder what they are going to buy on the market. If they don't have enough money I could always give them some. I mean if it enhances our changes of survival I might as well share a little bit of my money.
 

hiei82

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Aug 10, 2011
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"We could just go out into the market and buy supplies and meet up in a few hours and then begin our journey. Does that sound good to all of you?" William asked the group, looking for volunteers. "Sure, I can help. I already said my good-byes a few days ago, before coming here. What kind of supplies do you think we'll need - aside from the food, travel equipment, and such?" Claire asked, glad to be of some help.
 

Floris2123

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"Sure, I can help. I already said my good-byes a few days ago, before coming here. What kind of supplies do you think we'll need - aside from the food, travel equipment, and such?" Claire asked after offering her help.
William was happy that someone was willing to help him gather supplies.
"Well we will need food and such of course. We will also have to decide if we go by foot or by horse. That depends how many people can ride on horses. I was also thinking that buying a basic survival set is an good idea.
You know some medical supplies, A few antidotes for the common poisonous animals and plants, and also big backpack to carry everything in and some sowing equipment to repair any holes that we might get in our tents or clothes. Is there something special that any of you wants me to pick up for you?" William asked the group.
 

Lunar Templar

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So If you have somepony you want to say goodbye

Rias giggled " we have a better chance of running into my family on the road, so no one for me to say good bye to, though a shopping trip might be in order, may need to restock on food at the very least, since, ya know, my power being multi functional an all, light traveler"
 

Pappytech

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James grunted as the animancer worked his magic; in a matter of moments the injuries that had wracked his body had been healed, though a few twinges of pain still lingered.

"We could just go out into the market and buy supplies and meet up in a few hours and then begin our journey."

"Probably about as good a plan as I'm like to get. Sure, sounds fine to me."
 

Floris2123

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"We have a better chance of running into my family on the road, so no one for me to say good bye to, though a shopping trip might be in order, may need to restock on food at the very least, since, ya know, my power being multi functional an all, light traveler"
William responded with "It is handy that you will have to carry less but still. You might want to buy more then just food. Things like tents and medical items will also come in handy."

"Probably about as good a plan as I'm like to get. Sure, sounds fine to me." James said with his wounds now healed.
"Great that you all agree. Now I have no problem paying for the equipment you will for the trip. As long as you stay within reason.
I won't buy you a house or the best armor in the entire country. But still if you need some stuff I can pay for it."
 

maninahat

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"So If you have somepony you want to say goodbye."

Already did. Bom thought to himself. Long ago.

There was a crackle, like a bag of dice, as Bom's shoulder formed back into place.

"Thanks friend. Shame we can't take you along with us."

He gave the animancer a heavy pat on the head, causing him to buckle at the knees.

"Well we will need food and such of course. We will also have to decide if we go by foot or by horse. That depends how many people can ride on horses. I was also thinking that buying a basic survival set is an good idea."

Bom had never rode a horse in his life. Such beasts of burden were an unecessary luxury in his home town, and would quickly die in the quagmires anyway. The dead do the work just as well as any mule.

"Oh, lets get some horses, please!" Said Bom with a child like enthusiam. Just how difficult could riding it be?

Given the opportunity, Bom would happily spend on the finest delicacies available. But as it was someone else's money, plus two weeks of wages from the docks, he was going to have to stick to the usual smoked fish and grog.
 

Lunar Templar

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"It is handy that you will have to carry less but still. You might want to buy more then just food. Things like tents and medical items will also come in handy."

"my pack has some of those things already, but ... that's in the other room still, I'll see what i have verses what we need" she said "also, if i may suggest a horse and wagon, funding allowing mind you. it'd be the best option over all"
 

hiei82

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Aug 10, 2011
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"... it'd be the best option overall" Rias said, making her suggestion known. "You make a good point, and I think between William and I, funding should not be a problem. That said, driving a wagon into unknown territory is risky; ambassidors tend to take horses in unknown situations like this because they are fast and don't have to follow a specific route. We would have to travel lighter though so it all comes down to trade-offs." Claire said, making her opinion known
 

Lunar Templar

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That said, driving a wagon into unknown territory is risky; ambassadors tend to take horses in unknown situations like this because they are fast and don't have to follow a specific route. We would have to travel lighter though so it all comes down to trade-offs."

"you make a couple good points, but how many of us know how to ride? let alone preform evasive riding? i know i've never really ridden a horse, i walk or get rides on wagons. besides, i know Ethsich fairly well" Rias said as she tied her hair back

"also a wagon would give us a mobile 'base' of sorts, and a place to keeps things that need to stay out of the weather, out of the weather, take it from some one who's spent the last five years alone on the road, a place to keep food and medical supply's dry will save us time, and money in the long run, even if we have to do a bit of planing on where we park the thing"
 

Pappytech

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"you make a couple good points, but how many of us know how to ride? let alone preform evasive riding?"

"Hmph. If some of us can't ride, then horses are pretty damn useless." James couldn't lie, he was a little disappointed with this turn of events. Single horses were often the fastest and safest transportation for small parties; it'd be a shame if they couldn't use them.

"I'm gonna agree with Claire on this one; lugging around a wagon's more trouble than it's worth. Baggage ponies would be safer, even if we're not going to ride."
 

Lunar Templar

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"I'm gonna agree with Claire on this one; lugging around a wagon's more trouble than it's worth. Baggage ponies would be safer, even if we're not going to ride."

"i guess that'd be ok, long as we have some place dry to keep things should be fine" Rias said 'even if i was kinda hopping to get off the ground for this ...' she thought

"anyway, i'm gonna go get my pack" her tone shifting "then, we can, like totally go shopping!" she said in the most vapid, brain dead shop-o-holic way she could, course, it wasn't till she was out the door before she realized they might not get the joke
 

drmigit2

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Fromanzio was bored. People were talking about things that were not killing. Why would he be brought for something that did not involve killing? Hopefully there would be a lot of killing. When it came to the mention of the markets, he lit up. Bombs were availible to him via black market contacts spread around the regular market, he also had more gold than he could count hidden in his bomb bag.

"This may come to a surprise, depending on who you are. Fromanzio has more money than all of you combined; most likely."

The money came from a mix of assassinations, terrorist bombings and assassinations. Really, a lot of assassinations. Since the Black Market covered all basic nessecities and his bombs, Fromanzio rarely ever spent a single gold coin he got. After all, what does one need aside from bread, water and bombs? He could not understand the people he was surrounded with, there had better be some killing.

"Also, Fromanzio is fond of walking, though that is because he tends to run faster than most horses and buggies. If this is to be a group endevor, walking is the most versatile and risk free way to go. Horses can die, require food and our supplies can be stolen. Fromanzio would prefer walking, oh and if there is any killing to be done, leave it to Fromanzio!"

There had damn well better be killing.
 

Floris2123

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The rest of the group started arguing if they should take a wagon or not William remained quite and listened to the conversation.

"anyway, i'm gonna go get my pack. Then, we can, like totally go shopping!"
William looked at Rias with an amused smile. That was an amusing joke. At least if it was an joke...

"This may come to a surprise, depending on who you are. Fromanzio has more money than all of you combined; most likely."
He has more money then me? I highly doubt that. I mean an assassination pays well. But being one of the richest merchants pays better. That Fromanzio has quite the ego, I have one to but still I won't blow up my comrades. Guess I have to watch him even closer.

William grabbed his own bag then walked back to the group.
"So I guess we are going to go with baggages ponies. We also need food and all the other necessary things."
William looked around the group.
"Would all of you prefer that we bought everything together? or that we split up into teams?"
 

Lunar Templar

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as Rias re entered the room she heard "Would all of you prefer that we bought everything together? or that we split up into teams?"

"depends on how crunched for time we are, but I'd say as a group, for the purely selfish reason of watching some one as they shop for our ponies, cause i have no idea what to look for" she said

"ether way, I'm low on food, but my medical supply's are still in order, though we'll still need more, for obvious reasons." she said before throwing a couple broke tent supports into a near by pile of broken things "and ... i need new tent supports ..." she said with an annoyed sigh "other wise I'm pretty much ready to leave now"
 

maninahat

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Bom was already hungry, and didn't want to wait for another moment.

"Let's get on with it. Uh, please."

During the discussion, he had already itemised in his head all the things he was going to buy for this mission.

mental shopping list:

Smoked fish
Grog (water/tea/rum)
Bedroll
Tinder
Horse grain
String
Skillet
Hatchet


Along with this, he'd run over to the bunk house and grab the few other possessions left to his name:

A fold up chess set
A book
Silver knife and fork
Pocket knife


As he was thinking to himself, he noticed his personal effects had been placed on the table next to him. Some subordinate must have brought them through whilst he was getting healed up.

Bom immediately put on his battered hat and coat. He was proud to be looking smart, once again. He made a mental note:

Also to buy: one new cane

Bom wondered what everyone else was planning to get.
 

nuba km

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The animancer cleared his throat and started speaking nervesly to Mr.Bom 'um, just saying I wasn't exactly able to fix your bones, the broken part was re attached by basically a bone substituted so your shoulder right now is more fragile, so be careful.'

just saying you guys can leave this place when you feel like it, just presume that the animancer gives you the instructions to leave this place and make sure your characters agree on a place to meet up after shopping
 

Floris2123

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"depends on how crunched for time we are, but I'd say as a group, for the purely selfish reason of watching some one as they shop for our ponies, cause i have no idea what to look for" Rias said
"ether way, I'm low on food, but my medical supply's are still in order, though we'll still need more, for obvious reasons." she said then she threw away broken tent supports. "and ... i need new tent supports ... other wise I'm pretty much ready to leave now"

"Let's get on with it. Uh, please." Mr. Brom said.
"Sure lets go to the market to buy our supplies."

I wonder what do I still need to buy? Lets make an list shall we?
Mental shopping list:
Enough to eat and drink for about 2 weeks the trip will probably take 1 week but just in case. Allot of medical supplies. And most importantly a helmet. If I hadn't worn one just now I might have died. I also need to pick up some money.....I will just go pick that up from home along with some spare clothes and my weapon and armor clean and maintenance sets.

I already have:
An bedroll and tent supports, an hatchet and a few different kinds of knives. A couple of books to pass the time, an big rope and a flint and steel. My 2 swords my shield and armor. And my backpack with my ash reserve hidden inside it. Wait my shield was destroyed in the fight... well guess I also need to buy an shield.


The animancer gave them permission to leave. William headed for the door turning around when he was close to it.
"I think we should go to the nearby market and buy all the supplies that we need. After that we should regroup near the stable.
So anyone who wants to go shopping in a party and can join me. And anyone who wants to shop alone." He looked at Fromanzio.
"Can meet up with the rest of us in about an hour near the stable. So lets go."
William walked out of the door and turned around when he came outside.
Looking around for people that want to shop together...if there were any.
 

Lunar Templar

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Rias was inspecting her tent canvas, which, a side from being well used, was still good, when William said "So anybody who wants to go shopping in a party and can join me. And anybody who wants to shop alone Can meet up with the rest of us in about an hour near the stable"

"I'll join you" she said, as she rolled her tent back up "i don't do well in big city's" making a final check of what she had verses what she needed, as her estimate was from the other day.

'food is a given. bandages and disinfectant are still good, though, will need more of that' she thought as she grabbed on of her journals, thumbing through to see how many empty pages she had left 'a new journal and more ink most likely'

her tent stakes where fine still she had metal ones, little big for her tent but they got the job done, even though she needed a hammer to drive them in deep enough. her cooking utensils, a pan, fork and knife and a lid that doubled as a plate where clean, and ready to use.

last thing she pulled out was a beat up jewelry box, it was small, only really big enough for one item. she opened it for a moment, in side was a gold necklace, the front of which was decorated with polished ruby's and had the DeDannan family crest engraved on disk with more ruby's. she didn't look at it long, only a few moments before closing the lib and putting the box back in its place.

after which she stood up, put her pack on and grabbed the helm she had on earlier, no sense leaving it behind, as it might come in handy. "ready!"
 

maninahat

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Bom followed William half way to the exit. He gave his shoulder a few rolls to see how the new bones felt. Sticky.

It was then that he noticed Claire. She'd been the quietest so far, which Bom found immediately intriguing.

"Are you coming along Ms?"
 

drmigit2

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Fromanzio needed bombs. Where they were going would most likely hinder him getting bombs. This little "party" idea would work about as well as a lead balloon.

"Fromanzio will travel on his lonesome for this small excursion. Worry not! Fromanzio will return to grace all of Phoenix and crew with his presence. A few things must be arranged first."

At this point, everything made sense why Fromanzio had been brought along. Wild animals constantly attacking would be horrid for trade routes and the Black Market is simply ensuring the job is done. If that is the case, perhaps gaining intel on where all the Black Market traders were located would be helpful.

Fromanzio exited the arena and was alone again as he so often was. The air felt fresh on his face and he rushed to the market. The first order of business was to acquire bombs, lots of bombs. An inconspicuous looking man recognized Fromanzio instantly and ushered him over. Upon closer inspection, the man was wearing a brown robe and had shaved hair. Anyone not associated with the Market would simply think of him as a monk. He whispered "Aw shit man, Fromanzio? Alright how many do you need? I have a huge storage of Fromanzies as you ordered a while ago."

After Fromanzio invented the fire bomb with a bit of practice, they were soon mass produced by the Market and nicknamed Fromanzies. Fromanzio looked highly excited, he said quietly but still in his playful voice "Fromanzio requires all of them. Oh, and a chest for them too! Worry not, the boss will cover you on this one, he told me anything I need as far as weaponry will be covered.

The monk sighed, he headed back for a moment, and came back with an iron and oak chest.
"This will cover most of what you need I suppose. Do us all a favor, go to the alchemist down the corner and make this beauty fire immune. We don't need another incident do we?"

He was referring to the major explosion that occurred last time Fromaznio had a chest full of bombs and a pyromancer accidentally blew the whole thing up, leveling a few buildings and hospitalizing Fromanzio for a good while. Fromanzio hated magi. He could not remember why, but he did. The alchemist was a mage and that did not help. Fromanzio stuffed his knives in the chest, which had a few hundred grenades in order to resist temptation. The store was a wooden construct, had a series of weapons, none of which Fromanzio cared much about. He went over to the clerk, attempting to act as a court jester. "Excuse me fine sir, Fr- I mean I require a concoction to ensure my master's equipment is not set on fire. If you could be so kind and improve my chest that fire spells will not harm it?"

The store owner was a Hansav, Fromanzio knew he would probably be taken for a ride, but this was important. "Yessir, that will require ssssome hell hound saliva. Difficult to get in thissss area. How about five hundred gold piecesss?" Fromanzio was not stupid, this was worth two hundred. "My master informed me of the value of this, which is two hundred exactly. I have been entrusted with two hundred and fifty coins, to ensure it is done well. Take it or I find someone else."

The Hansav was not used to humans knowing the price of coatings. He sighed and gave in, "Alright. Two hundred and fifty. Come back in an hour, it will be done."

Fromanzio could have afforded the five hundred he was asked for, but ponies were expensive and this chest might be a bit too heavy to carry. Fromanzio re-entered the market and headed towards the stables. "Sir, yes you sir! I require a baggage pony! Oh, and quite a bit of feed. The stable master was a human, about five feet tall. His red hair and beard made him stick out from the crowd. "Yes, alright. I have one for you here, what are you carrying exactly?"

Fromanzio stopped for a second. He thought for a second and said, "The master requires a pony that can carry his valuable chest, which weighs about one hundred pounds. Also, he wants to be able to put the beast's feed on top, along with his own food, water, water for the beast and that will suffice.

The human grunted, "Typical request." He lugged out a leather and iron saddle, which had one large hole for the food, a chest shaped hole behind it, and hooks for four water canisters. He attached it to a great black horse, seemingly very powerful. "This will cost you fifteen hundred gold pieces, you can afford that right?" Fromanzio had approximately ten thousand scattered around his body, mostly in his bomb bag and paid the man. "I will be back soon, once I have the supplies.

Fromanzio simply ran back and forth, getting water jugs, food and other essentials before returning. "If you would be so kind as to wrap some horse feed up and put that above my own food, that would be grand. The horse at this point, had four large jugs of water and quite a bit of food wrapped up in a square near its middle. A tent and poles were wrapped up and tied slightly forward of the food. "Yeah, just gimme a second. Go get your chest and come back."

Fromanzio now headed over to the alchemist's again. The Hansav was rubbing the chest and putting some finishing touches on it to make it pretty. He obviously took pride in his work and the chest had been dyed a dark red. "Jussst on time. Here you are ssssir." Fromanzio began lugging the chest back, after locking it of course and putting the key in a secure place. When he finally arrived to the stables again, he was huffing and puffing. The small man effortlessly picked up the chest and stuck it in the back slot. Wrapping it up. The horse now had everything it needed and Fromanzio was set to go. Since this was the only stable for miles, he figured they would all show up soon enough. He was excited to be able to speak normally again, no longer having to communicate with shop keeps.

This post is long so TLDR: It basically covers everything Fromanzio does and the fact that he will have contacts along all major cities and trade routes. Also, he gets a fireproofed chest and fills it with bombs. He also got his pony and is waiting.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Claire turned to Mr. Bom as he spoke, surprised to hear her name. "Yes, I plan on going with you... sorry, just a little distracted." she said, mildly embarrassed. She had been caught in her own thoughts, checking and re checking what she might need. It wasn't a terribly long list; mostly fresh trail foods and more bolts for her crossbow - she had used several on the trip to the small city where the group had met.

"so what do you need Mr. Bom?" she asked, trying to make conversation.
 

maninahat

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"Oh, nothing unusual, Ms," said Bom. "Except maybe a new cane. I'd hate to be seen without one, but if I can't find one that suits me, it'll have to wait."

As Fromanzio left, Bom exhaled in relief. That man was devastating, and the further away he was, the better.

He followed William outside, waiting for the others to make a move.
 

Lunar Templar

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Rias was waiting with William for the others, her helm tied to the side of her pack for the time being. "so .. James coming or what?"
 

Pappytech

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"Yeah, yeah, I'm coming." Sighing, James stood up and walked over to the rest of the group. "Need to get some more food anyways."
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Claire was busy making a list of food they would need. They would likely need some fresh bread, fruit, and vegetables for the first few days - it would be their last chance until they came upon the next commissariat; a rare event to say the least. The bulk of their supplies would need to be hardtack, dried meats and, heavens forbid, grog - bane of any who enjoy tasteful alcohols. Still, it was not something she was unfamiliar with - ambassadors needed to travel long distances after all. That did not however mean she would enjoy the lack of fresh wine, but, in true human spirit; Ces't la vie.

She did not however know even the slightest mote when it came to medicine - beyond that blood was meant to stay inside the body the vast majority of times and that pressure and linen bandages were useful in stymieing the flow. this lack of knowledge brought about her next question. "What should I be looking for in terms of medical supplies?" Claire inquired, hoping to keep the best eye out she could.

As to horses, a better teleporting noblewoman has never sat a gee.

for those that cannot tell, I wrote this listening to Modern Major General... I'm not sorry about it. ^_^

Also, Captcha = 1.21 gigawatts... what kind of game does it think this is?
 

Floris2123

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"so .. James coming or what?"
William turned around to see that everyone had followed him expect Fromanzio, and James was the last one to join them outside.
"Well lets get going we have lot of shopping to do."
William started to walk toward the market looking around for someone he was looking for.
"What should I be looking for in terms of medical supplies?"
"Things like bandages allot of them, a few antidotes to certain poisons that are common in that area and certain herbs. Also a saw and a few clean knives and a tweezer. Also a needle and some thread might come in handy and also a scissor. I also don't know much about medical supplies. So does any one else have another suggestion of what she also needs to buy for her medical supplies??

William kept on walking their were nearing the market fast.
"Ah there it is the market. Well look around for stalls that sell equipment you need." William smiled as the arrived on the market. William looked around for a bit before noticing a boy walking around dressed in black with an red phoenix on his back.

William called out to him the boy turned around he was about 16 years old and his eyes widened in shock to see William. He ran over to him and bowed his head. He then spoke with an excited voice.
"Greeting master William I thought you had gone on another one of your travels. Have you changed your mind?"
William smiled and gave him a signal to lift his head. "No I haven't Percy I am still going but there is something you can do for me right now."Percy looked excited."Anything just name it!" William seemed amused."Calm down Percy I only need you to get some money for me from my safe."William gave the boy a piece of paper he grabbed it and looked at it.
Percy looked back at William with an confused look."That isn't a lot of money. Are you sure you only want to take this with you?" William smiled and patted the boy on his head."That is all that I will be needing Percy but could you please hurry with getting it. You know what you have 5 minutes."Percy looked in disbelieve."I will never make that!" he said shocked. William just looked at him and said. "4 minutes and 55 seconds. Percy almost had an heart attack and started to run like the devil was chasing him. William began to laugh after Percy had ran for a few seconds.

He turned back to his companions. "Well look around for what you need. Remember I will pay for it as long as it is within reason, and let me do the negotiating okay? I don't want you to get ripped of spending my money to those damned Hansav." William whispered the last piece of the sentence it would be hard to make out unless you were paying attention to what he was telling them.
William showed a hint of anger but only for a second and then his normal charming smile re appeared.
"If you look hard enough you will probably find one of my merchants selling his wares around here." William smiled brightly at his statement. He loved being reminded of what he had achieved.
 

Lunar Templar

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Rias look down the rows of stands, there where quite a few, which made her visibly annoyed "so ..... which one is the 'tent and journal' stand .... or there a general store we can hit up or something" she said in an annoyed tone.

she hated big city's like this one, as she ten