If something particularly turn you off this rp please tell me so I know if there is something I need to fix or should consider changing.
IMPORTANT: First when the phrase magic residue comes up check the section of magic vs powers for an explanation. Second I am dyslexic and I was working with a friend on these posts and he said he would spell check all of these segments as I send him these, if these aren't the corrected version I apologies but I am going to spell check all my future posts to the bests of my abilities but understand I have my off days when it comes to this. Just tell me if you don't understand something and I will try and clear it up either by edit or messaging.
EDIT: just making it clear that any type of magic can be learned by any race it is just that the magic mentioned in each race sheet is the one that that race is most talented in and have done the most research into.
__________________________________________________________________________________________________________________________________________________________________________________________
You can make up locations, noble families, crime groups etc. as needed for your character.
IMPORTANT: First when the phrase magic residue comes up check the section of magic vs powers for an explanation. Second I am dyslexic and I was working with a friend on these posts and he said he would spell check all of these segments as I send him these, if these aren't the corrected version I apologies but I am going to spell check all my future posts to the bests of my abilities but understand I have my off days when it comes to this. Just tell me if you don't understand something and I will try and clear it up either by edit or messaging.
EDIT: just making it clear that any type of magic can be learned by any race it is just that the magic mentioned in each race sheet is the one that that race is most talented in and have done the most research into.
This is a world of magic and fanatasy were humans are a minority stuck in the middle of four powerful nations. Humans are also the worst at magic only barely getting passed by staying one step a head in technology.
Over the last 50 years some individuals form all races started developing powers at first this was thought to be a hidden talent in magic though after many tests and experiments it was shown these powers behaved differently to magic, these individuals were named enhanced beings.
Between nearly all magical circles a dislike and hatred of enhanced beings has been building up for years as not only did this beings not have to train and learn to gain this power, they were also in some ways more powerful and didn't have any of the discipline. over the years some magic user thought if they were better then enhanced beings then they were logically also better then normal beings.
Extremist groups of mages started appearing over most nations, these groups were responsible for the assassination of equal rights groups as well as starting riots and committed hate crimes against non magic users.
While these groups were normally caught and stopped quickly, thought one seemed to have deeply infiltrated themselves between the counties that surround the human homeland and unleashed chaos. Nearly instantly the human politicians knew they had to stop this group before it caused a war. They focused their magic users in the capital of the humans to cast a shield spell around the human homeland and the connected four counties, till the crisis is averted. To solve this crisis squads of enhanced beings are being put together, you are part of squad least expected to survive this, a group that is put together of people lacking both combat training and training of their power.
Over the last 50 years some individuals form all races started developing powers at first this was thought to be a hidden talent in magic though after many tests and experiments it was shown these powers behaved differently to magic, these individuals were named enhanced beings.
Between nearly all magical circles a dislike and hatred of enhanced beings has been building up for years as not only did this beings not have to train and learn to gain this power, they were also in some ways more powerful and didn't have any of the discipline. over the years some magic user thought if they were better then enhanced beings then they were logically also better then normal beings.
Extremist groups of mages started appearing over most nations, these groups were responsible for the assassination of equal rights groups as well as starting riots and committed hate crimes against non magic users.
While these groups were normally caught and stopped quickly, thought one seemed to have deeply infiltrated themselves between the counties that surround the human homeland and unleashed chaos. Nearly instantly the human politicians knew they had to stop this group before it caused a war. They focused their magic users in the capital of the humans to cast a shield spell around the human homeland and the connected four counties, till the crisis is averted. To solve this crisis squads of enhanced beings are being put together, you are part of squad least expected to survive this, a group that is put together of people lacking both combat training and training of their power.
Appearance: They are skranny and tall, their heads look like goats heads except that they can have between 1-3 sets of horns. The rest of their body would resemble that of a faun
Homeland:Their homeland ranges from hills to great mountains that pierce the sky. Their homeland is the place of trolls and a primitive race of goblins that have barely figured out how to use tools. It is also the birth place of elemental spirits which go to seek their element in the world and then become an elemental.
Clothing: Their clothing is very minimal and tight cloth or armor as any excess material could get caught on rocks or tripped over leading to a unfortunate death.
Culture: buvor are very cautious when it come to doing anything as one falls step can lead to unwanted fall, they are also very stubborn when it comes to decision making as the once who made the wrong choice would normally end up dead so only the ones who have been right most of their lives remain. The mages of this land are masters of motusmancy, the art of using magic for movement. The spells include short to long range teleporting, making portables holes and bridges, increasing speed, reflex and agility and charging at an object in a magical orb form to mention a few. These mages help in the gathering of herbs for potions and medicine, delivering messages (used by nearly all races as curious). The mages also practice geomancy. The buvor also have temples in which monks learn self restrained, philosophy, martial arts and how to control their own bodies. These temples are located on the tallest mountains of each region, with the much lower level of oxygen at these peaks the monks learn to be great fighters in extreme conditions as a result when they come to ground level they become some of the best fighter the world have seen without the use of magic. The magical resetue of matsumancy has resulted in many deaths, this has resulted in people believing that magic while a useful tool brings great misfortune with its use and their for be used cautiously, as a result monks are taught never to use magic.
Politics: Any political matters are handeled by the monk elders and their messages are delivered by matsumancers. Future monks are chosen by monk elders , no one knows how this selection progress is carried out.
Opinion of Enhanced beings (people with super powers): They believe enhanced beings being the result of magic resetue infecting the newly born, as a result buvor are taught that enhanced beings are individuals of great misfortune.
Homeland:Their homeland ranges from hills to great mountains that pierce the sky. Their homeland is the place of trolls and a primitive race of goblins that have barely figured out how to use tools. It is also the birth place of elemental spirits which go to seek their element in the world and then become an elemental.
Clothing: Their clothing is very minimal and tight cloth or armor as any excess material could get caught on rocks or tripped over leading to a unfortunate death.
Culture: buvor are very cautious when it come to doing anything as one falls step can lead to unwanted fall, they are also very stubborn when it comes to decision making as the once who made the wrong choice would normally end up dead so only the ones who have been right most of their lives remain. The mages of this land are masters of motusmancy, the art of using magic for movement. The spells include short to long range teleporting, making portables holes and bridges, increasing speed, reflex and agility and charging at an object in a magical orb form to mention a few. These mages help in the gathering of herbs for potions and medicine, delivering messages (used by nearly all races as curious). The mages also practice geomancy. The buvor also have temples in which monks learn self restrained, philosophy, martial arts and how to control their own bodies. These temples are located on the tallest mountains of each region, with the much lower level of oxygen at these peaks the monks learn to be great fighters in extreme conditions as a result when they come to ground level they become some of the best fighter the world have seen without the use of magic. The magical resetue of matsumancy has resulted in many deaths, this has resulted in people believing that magic while a useful tool brings great misfortune with its use and their for be used cautiously, as a result monks are taught never to use magic.
Politics: Any political matters are handeled by the monk elders and their messages are delivered by matsumancers. Future monks are chosen by monk elders , no one knows how this selection progress is carried out.
Opinion of Enhanced beings (people with super powers): They believe enhanced beings being the result of magic resetue infecting the newly born, as a result buvor are taught that enhanced beings are individuals of great misfortune.
Appearance: they Look like bears with slightly more human body proportions and a bulky build.
Homeland: a vast and thick forest, you can walk from one end of the country to the other without ever touching the ground. The forest ranges from woodland too tropical rain forest. The wild life is also extremely diverse
Clothing: The sophronius use any material they can gather that doesn't involve killing animals, they use wool from sheep like creature and they make armor out of the silk of a giant domesticated breed of spider.
Culture: having access to many herbs and unique ingredients allowed for earl development of medicines and study into animancy, these powerful healers are called shamans. Civilization grew around these healers resulting in a culture were bringing death to anything is frowned apun. Though they understand that certain death will have to occur for life to progress such as the cutting down of trees for buildings and eating plants. Though it is thought for every plant that they kill they shall plant every seed that that plant had left to spread. They also eat meat though only shaman prepare meat as they can cut off meat form an animal and then heal it. The sophronius also have a natural aggression so it is self control is heavily thought in their society.
Politics:every village has at least one shaman, the shaman are in charge of every decision made in the village and their word is the law. The only other figure of authority are the trents, a race of large tree people who have agreed to help the bears life in the forest and life with the wild life if the bears agree to respect the forest, the trents also help keep the various villages in touch with each other.
Opinion of Enhanced beings (people with super powers): they few any ability to help life as a blessing of nature to respected like life, while any power of destruction to be sing of the beings inner urge to destroy and that those individuals should be shunt.
Homeland: a vast and thick forest, you can walk from one end of the country to the other without ever touching the ground. The forest ranges from woodland too tropical rain forest. The wild life is also extremely diverse
Clothing: The sophronius use any material they can gather that doesn't involve killing animals, they use wool from sheep like creature and they make armor out of the silk of a giant domesticated breed of spider.
Culture: having access to many herbs and unique ingredients allowed for earl development of medicines and study into animancy, these powerful healers are called shamans. Civilization grew around these healers resulting in a culture were bringing death to anything is frowned apun. Though they understand that certain death will have to occur for life to progress such as the cutting down of trees for buildings and eating plants. Though it is thought for every plant that they kill they shall plant every seed that that plant had left to spread. They also eat meat though only shaman prepare meat as they can cut off meat form an animal and then heal it. The sophronius also have a natural aggression so it is self control is heavily thought in their society.
Politics:every village has at least one shaman, the shaman are in charge of every decision made in the village and their word is the law. The only other figure of authority are the trents, a race of large tree people who have agreed to help the bears life in the forest and life with the wild life if the bears agree to respect the forest, the trents also help keep the various villages in touch with each other.
Opinion of Enhanced beings (people with super powers): they few any ability to help life as a blessing of nature to respected like life, while any power of destruction to be sing of the beings inner urge to destroy and that those individuals should be shunt.
Apearance:
they don't have the black skirt, the black shoulder or the omnitrix simple, and only the females have the angler fish lantern on their head.
Homeland: Their homelands is a wast swampland, filled with many landmarks that will kill you and both plants and animals that will eat you. Though this land is filled with many rare plants, animals and fossils that have a wide range of uses and are the Yama's main export.
Clothing: The Yama were leather (or just the skin of animals with no treatment) clothing, as it isn't too heavy so it doesn't cause them to sink into swamp water, and cloth would absorb too much of the swamp water becoming incredibly dirty.
Culture: Death is rampant in the homeland of the Yama, with only 1 out of 100 children will live to the age of 5, though a single female can lay about 1000 eggs each time it gives birth. Due to this Yama don't name their young until they reach the age of 5 (naming 10 children is easier then naming 1000), the Yama are also very relaxed when it comes to death, not mourning the dead and not caring what happens to dead bodies. The idea of funerals is funny to most Yama, they will often just use dead bodies for misc tasks. Necromancy is common practice as using dead things as tool isn't seen as a social taboo but rather as something useful, it is cheaper to hire 1 necromancer to build a city using zombies as a work force then to hire hundreds of builders. It is also more efficient, the dead don't care about health and safety, if a arm falls off it can simply be re attached and work can continue, they also don't have tea breaks or need to sleep so it is faster. The only line that is drawn when it comes to necromancers is when it is used on the living as they still have emotions and feelings unlike dead bodies. Most pets are also undead as a undead minion will do what ever you tell it to do, while a living animals takes time to train. dead bodies are also used as building material, toys and anything that other races would normally use wood, metal or cloth to make.
Politics: The Yama don't have a single leader but rather 13 leaders each being the head of a different county in the Yamas homeland.
Opinion of Enhanced beings (people with super powers): Most Yama believe that enhanced people are beings that inherited powers form their past lives which were still active when they began their new live (i.e. a undead minion of their old being is still in use) some see this as a cures, others as a blessing.
they don't have the black skirt, the black shoulder or the omnitrix simple, and only the females have the angler fish lantern on their head.
Homeland: Their homelands is a wast swampland, filled with many landmarks that will kill you and both plants and animals that will eat you. Though this land is filled with many rare plants, animals and fossils that have a wide range of uses and are the Yama's main export.
Clothing: The Yama were leather (or just the skin of animals with no treatment) clothing, as it isn't too heavy so it doesn't cause them to sink into swamp water, and cloth would absorb too much of the swamp water becoming incredibly dirty.
Culture: Death is rampant in the homeland of the Yama, with only 1 out of 100 children will live to the age of 5, though a single female can lay about 1000 eggs each time it gives birth. Due to this Yama don't name their young until they reach the age of 5 (naming 10 children is easier then naming 1000), the Yama are also very relaxed when it comes to death, not mourning the dead and not caring what happens to dead bodies. The idea of funerals is funny to most Yama, they will often just use dead bodies for misc tasks. Necromancy is common practice as using dead things as tool isn't seen as a social taboo but rather as something useful, it is cheaper to hire 1 necromancer to build a city using zombies as a work force then to hire hundreds of builders. It is also more efficient, the dead don't care about health and safety, if a arm falls off it can simply be re attached and work can continue, they also don't have tea breaks or need to sleep so it is faster. The only line that is drawn when it comes to necromancers is when it is used on the living as they still have emotions and feelings unlike dead bodies. Most pets are also undead as a undead minion will do what ever you tell it to do, while a living animals takes time to train. dead bodies are also used as building material, toys and anything that other races would normally use wood, metal or cloth to make.
Politics: The Yama don't have a single leader but rather 13 leaders each being the head of a different county in the Yamas homeland.
Opinion of Enhanced beings (people with super powers): Most Yama believe that enhanced people are beings that inherited powers form their past lives which were still active when they began their new live (i.e. a undead minion of their old being is still in use) some see this as a cures, others as a blessing.
Appearance: they are sleek humanoid lizards with light brown coloring. Their feet are large and flat to help spread the heat of the hot desert sand over a larger area, though this adaption also gives them excellent grip for climbing.
Homeland: It is the largest and only desert of the planned, the hansav easily retain control over it as few are willing to invade such harsh land and those who to are not trained in the art of desert combat or can't stand the inhospitable condition. They only have a city in the center of this great desert and once around any major boarder though most hansav people live in constantly moving camps that normally settle around oases.
Clothing: mainly cloth when traveling through the desert, though out of the desert they can often be found wearing leather and it is not unheard of for some to wear metal armor, though most don't like the feel of metal armor nor to they like the weight.
Culture: due to very view resources in the desert land means some have mastered the art of bartering, while others have mastered the art of theft. Their mages are geomancers or 'sand lords' are regarded highly and can often be seen wearing necklaces that have small bottles of water attached to them as a sign of this importance. Complaining is something that is normally looked down apun as it is thought that anything they have is a sign of good fortune and anything they don't have is just a sign that they need to work harder. Camels are also highly valued as they can carry more supplies then a person and is a sign of good wealth, they are also used for hunting sand wurms (the u is on purpose) and for combat in the desert. Wurm meat can last for years so even killing one can supply a camp of hansav with food for just as long, The skin is used form making light but effective armor. The bones are either just sold raw or turned into items to be sold. The teeth are used for making daggers or swords depending on the size of the sand wurm, these weapons are sharp, light and effective but break more easily then metal weapons. though their light weight and effectiveness makes them great harpoons, which are used to catch more sand wurms by dragging them to the surface where they cut up until they die by other hunters or are killed by the geomancers magic.
Politics: The hansav have no officially elected leaders but rather individuals which are picked to represent them on certain occasions, these individuals often just say their own opinions as they don't worry about getting re-elected and the chance of being invaded is so slim its not a worry.
Opinion of Enhanced beings (people with super powers): They don't really have a problem with enhanced being, though they expect them to achieve much more then a regular person and would frown apun them if they did not.
Homeland: It is the largest and only desert of the planned, the hansav easily retain control over it as few are willing to invade such harsh land and those who to are not trained in the art of desert combat or can't stand the inhospitable condition. They only have a city in the center of this great desert and once around any major boarder though most hansav people live in constantly moving camps that normally settle around oases.
Clothing: mainly cloth when traveling through the desert, though out of the desert they can often be found wearing leather and it is not unheard of for some to wear metal armor, though most don't like the feel of metal armor nor to they like the weight.
Culture: due to very view resources in the desert land means some have mastered the art of bartering, while others have mastered the art of theft. Their mages are geomancers or 'sand lords' are regarded highly and can often be seen wearing necklaces that have small bottles of water attached to them as a sign of this importance. Complaining is something that is normally looked down apun as it is thought that anything they have is a sign of good fortune and anything they don't have is just a sign that they need to work harder. Camels are also highly valued as they can carry more supplies then a person and is a sign of good wealth, they are also used for hunting sand wurms (the u is on purpose) and for combat in the desert. Wurm meat can last for years so even killing one can supply a camp of hansav with food for just as long, The skin is used form making light but effective armor. The bones are either just sold raw or turned into items to be sold. The teeth are used for making daggers or swords depending on the size of the sand wurm, these weapons are sharp, light and effective but break more easily then metal weapons. though their light weight and effectiveness makes them great harpoons, which are used to catch more sand wurms by dragging them to the surface where they cut up until they die by other hunters or are killed by the geomancers magic.
Politics: The hansav have no officially elected leaders but rather individuals which are picked to represent them on certain occasions, these individuals often just say their own opinions as they don't worry about getting re-elected and the chance of being invaded is so slim its not a worry.
Opinion of Enhanced beings (people with super powers): They don't really have a problem with enhanced being, though they expect them to achieve much more then a regular person and would frown apun them if they did not.
Appearance: like a human
Homeland: plains broken up by small forests, farmland and settlements, their homeland is by far the smallest only matching the size of the counties of the larger nations that surround them.
Clothing: similar to that of the medieval time
Culture: Most have at least some dislike of the races that surround their homeland as racism passes both ways. Most people work in agriculture or become merchants, the most looked up to profession are engineers, advancing human weaponry above those of the other races. humans have just invented crossbows and siege weapons recently though only in small numbers.
Politics: Political parties are voted in by the public and these parties have a spokes person designated which are normally very charismatic as they have to be to try and avoid any war between them and one of the surrounding nation, or between two of the surrounding nations as either way could be catastrophic for humans.
Opinion of Enhanced beings (people with super powers): They are praised and pressured as they have to make up for the humans inferior magic abilities.
Homeland: plains broken up by small forests, farmland and settlements, their homeland is by far the smallest only matching the size of the counties of the larger nations that surround them.
Clothing: similar to that of the medieval time
Culture: Most have at least some dislike of the races that surround their homeland as racism passes both ways. Most people work in agriculture or become merchants, the most looked up to profession are engineers, advancing human weaponry above those of the other races. humans have just invented crossbows and siege weapons recently though only in small numbers.
Politics: Political parties are voted in by the public and these parties have a spokes person designated which are normally very charismatic as they have to be to try and avoid any war between them and one of the surrounding nation, or between two of the surrounding nations as either way could be catastrophic for humans.
Opinion of Enhanced beings (people with super powers): They are praised and pressured as they have to make up for the humans inferior magic abilities.
(race) : (country)
buvor : surgo
sophronius : ethsich
human : embla
Yama : abumot
hansav : cassius
buvor : surgo
sophronius : ethsich
human : embla
Yama : abumot
hansav : cassius
even if the magic user is more powerful then a enhanced being the enhanced being will always have the control and advantage around their power.
powers don't produce magic residue
powers can have and normally do have more restriction on them then magic.
Powers have noticeable stages of advancement while magic power slowly progresses.
powers are a lot less energy consuming then their magic equivalent.
magic takes years to advance and learn while powers can develop quickly and seemingly spontaneously.
powers don't produce magic residue
powers can have and normally do have more restriction on them then magic.
Powers have noticeable stages of advancement while magic power slowly progresses.
powers are a lot less energy consuming then their magic equivalent.
magic takes years to advance and learn while powers can develop quickly and seemingly spontaneously.
magic residue enhances certain effects e.g. the magic residue of ice spells makes it easier to freeze thing as the magic residue of fire magic causes flames to burn brighter.
You can make up locations, noble families, crime groups etc. as needed for your character.
name:
age:
race:
appearance:
personality:
skills:
history:
stats: (you can spend a max of 56 points but remmebr that 40 is average so having points above or below that will mean you will have to or can change other things about your character to be balanced)(these are here to give a rough over few of your characters abilities and to avoid people stretching what their characters can do e.g. a character with strength 7 isn't going to beat a character of strength 10 in arm wrestling)
ingenuity 0/10
strength 0/10
speed 0/10
charisma 0/10
intelligence 0/10
agility 0/10
perception 0/10
endurance 0/10
Main power: (your power should have several stages of development, how big of a change and how many there are, are up to you and they will be unlocked at semi random intervals)
Other: (Anything else you want to mention about your character
age:
race:
appearance:
personality:
skills:
history:
stats: (you can spend a max of 56 points but remmebr that 40 is average so having points above or below that will mean you will have to or can change other things about your character to be balanced)(these are here to give a rough over few of your characters abilities and to avoid people stretching what their characters can do e.g. a character with strength 7 isn't going to beat a character of strength 10 in arm wrestling)
ingenuity 0/10
strength 0/10
speed 0/10
charisma 0/10
intelligence 0/10
agility 0/10
perception 0/10
endurance 0/10
Main power: (your power should have several stages of development, how big of a change and how many there are, are up to you and they will be unlocked at semi random intervals)
Other: (Anything else you want to mention about your character
name: Anani mazin
age: 26
race: hansav
appearance: he has dark orange stripes, he is very thin, even his feet are relativly thin and he is about 6ft 2inch tall.
personality: Care free and wreckless, though cowardly at heart.
skills: non, though not particullalry bad at most things
history: Anani was the worst hunter in his tribe and didn't show tallents in other areas, this resulted in him being the labour boy for the tribe helping anyone who asked and doing tasks no one else wanted to do. After his powers developed soon it became clear he made the perfect bait for creatures of the desert, after a couple of years anani became tired of this job and left for embla to try and make a more fun living, around this time the revolution started.
stats:
ingenuity 5/10
strength 4/10
speed 7/10
charisma 5/10
intelligence 4/10
agility 6/10
perception 5/10
endurance 4/10
Main power:
stage1: anani can trun himself into a cloud, this takes about 2 seconds to take full effect and he requires his entire cloud body to return to his solid form
stage2: anani can controll the movment of clouds
stage3: anani can make clouds rain and hail
stage4: anani can create lightning with clouds.
Other: anani is strangly light.
age: 26
race: hansav
appearance: he has dark orange stripes, he is very thin, even his feet are relativly thin and he is about 6ft 2inch tall.
personality: Care free and wreckless, though cowardly at heart.
skills: non, though not particullalry bad at most things
history: Anani was the worst hunter in his tribe and didn't show tallents in other areas, this resulted in him being the labour boy for the tribe helping anyone who asked and doing tasks no one else wanted to do. After his powers developed soon it became clear he made the perfect bait for creatures of the desert, after a couple of years anani became tired of this job and left for embla to try and make a more fun living, around this time the revolution started.
stats:
ingenuity 5/10
strength 4/10
speed 7/10
charisma 5/10
intelligence 4/10
agility 6/10
perception 5/10
endurance 4/10
Main power:
stage1: anani can trun himself into a cloud, this takes about 2 seconds to take full effect and he requires his entire cloud body to return to his solid form
stage2: anani can controll the movment of clouds
stage3: anani can make clouds rain and hail
stage4: anani can create lightning with clouds.
Other: anani is strangly light.