[spoiler="Claire Rich'e Eris du Montaigne"/] Name: Claire Rich'e Eris du Montaigne (imagine in French accent)
Age: 21
Race: Human
Appearance: Claire is tall and graceful, with long blond hair and deep blue eyes. Despite her lineage, she is a bit of a tomboy, preferring loose pants and a shirt to a dress. When she needs to dress up however, she is stunning - one of the reasons she doesn't like to dress up.
Personality: Claire is a charming, outgoing person. She empathizes with most people and tries to do what she feels is right. she has a strong sense of duty to her people, believing it is the job of the strong to protect the weak. She tends to come off a little strong, as she holds her beliefs dear and rarely quiets them (much to the chagrin of her parents). She has a good relationship with her family, if strained by her defiance of "traditional" female roles - put up with due to her powers.
History: Claire grew up as the only child of the wealthy, political "Montaigne" family. Her mother and father (Isabella du Eris-Montaigne and Louis Rich'e du Montaigne) acted as ambassadors for the more powerful political families to settle both inter-human and inter-species conflicts. When she was born, it was expected that Claire would become a desirable, high-class lady, destined for a life of social parties and ambassadorial duties. They never expected she would be such a wild child. Claire spent her formative years escaping the gaze of her teachers and playing in the forest of her families estate with the children of the surrounding town, much to her parents ire. Eventually, she calmed down and studied in earnest, though even then she tended to ignore anything that could not keep her interest.
During her 16th year however, her fate changed. After a fight with her father over an arranged marriage, she climbed atop the roof of their villa to calm herself. while climbing, a ledge gave way and she fell from the roof. The fall would have killed her if not for the awakening of her powers, that teleported her safely to the ground. Witnessing the event, her father agreed to null the marriage - she was worth far more political points given her powers.
At first, it was believed her powers were some form of Matsumancy, though how she learned to perform such magic was unknown. It took several "magical experts" before the truth of her power became known - she was an enhanced being, not a magician.
When the conflict over broke out between enhanced beings and magical cabals, she was called upon to aid the defense - it was her duty to her people. She has been unable to teleport herself since that first day, but has learned to call upon her powers (however weakly)
Skills: Due to her families political position, she is fairly well versed in the art of diplomacy and politics. Because of her tomboy activities, she can navigate the wilderness with the best of them and has a good sense of direction. She knows how to fence, but lacks any real talent for it. When it comes to self defense, she prefers the range of her crossbow (which she is somewhat skilled with) to the power of a sword. She is literate and speaks several languages. Finally, she has practiced the noble are of Falconry at her fathers request (though she does enjoy the activity) She has a Peregrine Falcon that she has named Elise.
Stats: (45/45) - Claire is quick in both mind and body, but lacks the physical strength and stamina of her more martially skilled brethren. She is educated, but tended to ignore the more lectured courses in favor of "learning by doing" (evident by her lower intelligence but higher ingenuity)
Ingenuity: 8/10
Strength: 2/10
Speed: 5/10
Charisma: 8/10
Intelligence: 4/10
Agility: 7/10
Perception: 8/10
Endurance: 3/10
Main Power: Spatial Distortion - Claire has the ability to bend the fabric of reality to suit her needs. This manifests as the power of teleportation. Her power is limited by distance and mass
Stage 1: At her weakest level, she is capable of making small tears in the world, allowing her to move small, low mass (no more then a 20 lbs) object short distances (no more then 500 ft). She must be able to see her target location directly. Alternatively, she can reach through the small rift and bring something to her (same limitations apply). Objects moved maintain their momentum. This ability is conscious and requires her full attention. She cannot move unwilling targets.
Stage 2: At Stage 2, her rifts become larger and can act at greater range. She can move up to 100 lbs up to 1000 ft. She may now teleport to locations seen indirectly (through reflections, windows, etc)
Stage 3: At this stage, her rifts become safer and require less effort. She can now move 250 lbs up to a mile. She can create stage 2 or lower rifts with only partial concentration. In addition, she can (with great effort) move herself through the rifts without incurring injury. She can only teleport 10 to 20 times per day (depending on the dificulty of the jump, the distances of the jumps, etc) She may now teleport (herself or objects) without maintaining momentum if she chooses.
Stage 4: At this stage, she can teleport herself with ease to more abstract locations. Her weight limit increases to 500 lbs and up to 5 miles. She can now teleport to locations she has seen in the past and remembers - a few minutes to a few days depending on how closely studied. She needs to know about where the location is relative to her location and the destination must still be in range. The effort needed for all earlier stages is reduced
Stage 5: At her most powerful, she can teleport with significantly reduced limits. She can now teleport upwards of 1000 lbs and nearly 10 miles. She can take others with her through the rifts - though they still must be willing, is still difficult, and requires intense concentration (leaving her fatigued.) She no longer needs to have seen the location of her target, only it's approximate direction and distance is needed. She must have a general idea of what the destination looks like to open a rift there. The effort needed for all earlier stages is reduced and she can now teleport herself without limit. Finally, she can now increase the effective momentum of objects/people passing through her rifts.
Other: Claire caries her families sword; a master blade by a master blacksmith in the shape and style of the sword of her family crest. She rarely uses the blade, and lacks the strength to make efficient use of it. Instead, she uses a finely carved, but unadorned hand cross-bow in situations where her powers are less effective or in conjunction with her powers as needed. In addition to these and the gear she needs for any particular job, she also carries several changes of clothing for when her social skills may be needed.[/spoiler]