BiH-Kira said:
What Itsuno doesn't get, or doesn't want to admit is that FPS isn't only for the eye. A game on 30 fps has literally less responsive controls compared to the same game on 60 fps.
Also, I have to pay 60$ and then to use my imagination to fill the blanks that the developer couldn't? What a pathetic excuse.
Visually, there's nothing different between 30, 40, and 60. As someone has previously stated, the human visual system can process 10 to 12 separate images per second. When buddy says that "You'll have to use your imagination to fill in the gaps" he talking about what you already do sub-consciously.
As for less responsive controls... So? It's stated in the article, PC users will be capped to 60. PC's more about the knee-jerk uber-precise movements. We got what we need on the PC, and PC players can live with 30 frames a second, hell, even 20 in a shooter. (Not having an easy time, mind you.) I find Consoles are all about lining up the shot, and pressing the buttons at the right time. There's less precision, just setting up the shot and timing it correctly. If they're able to get that in a good state (A studio in that size, a minor speed-bump of a challenge.), what will be the difference?
The answer? Nothing. You'll get the same hack-and-slash experience as before.