The thing with film is that motion blur "fills in the gaps". You don't notice choppiness because the movement of people and objects in a particular frame is at least partially captured, usually well enough to where your brain doesn't catch on that it's just seeing individual pictures played very quickly.MrFalconfly said:Well OK.
Personally I know squat about how many framerates the human eye can perceive but I do know that people don't go out of movie-theaters complaining about choppy framerates (movies usually run 24fps).
Computers are still incapable of replicating motion blur very well. I've personally never played a game that had that option enabled where it didn't bother me enough to switch it off. CGI in film also has this same problem- one particularly bad instance is in one of the Star Wars prequels (I forget which) where Anakin basically Force Jumps into the saddle of a creature. Even with all the money and technical expertise poured into the movie, the effect looks more like a crappy Blur filter applied in Photoshop than of a human being moving quickly.