I'm officially done with Capcom. Not just for MML3 being canceled. A lot of reasons, up to and including:
- Charging almost $20 for on-disc costumes in Street Fighter IV
- Charging $5 for on-disc friendly-fire in Resident Evil 5's "Versus" mode
- Charging for difficulty modes in Mega Man 9
- Excessively restrictive DRM in PC version of Super Street Fighter IV on PC
- Canceling Mega Man Universe out of spite for Keiji Inafune's departure
- Claiming "Super Street Fighter IV" was the last and final version of SF4.... then releasing Super Street Fighter IV: AE less than a year later.
- Inafune confessing Capcom's policy is to milk franchises and stifle creativity (he had to cheat the system to make Dead Rising and Lost Planet)
- Charging fans of Marvel vs. Capcom 3 for on-disc costumes and characters
- Re-releasing Dead Rising 2 with a different protagonist and claiming its a brand new, full-priced game.
- Saying they would make a new Darkstalkers if they received 100,000 requests for it. They did. They then said, "sorry, we meant 1,000,000 personal requests for it."
- Implementing "forever saves" in RE: Mercenaries to kill the second-hand market value
- Threatening to cancel Mega Man Legends 3 if the Prototype version didn't sell well
- Canceling Mega Man Legends 3 anyway before the Prototype was released. Canceling the Prototype too, just for kicks.
- Announcing they are pulling support from the Nintendo Wii and 3DS to concentrate on 360 and PS3.
- Probably going to announce a new, improved, better version of Marvel vs Capcom 3 this week... less than 6 MONTHS after the game came out. Sucks if you bought that $80 Collector's Edition, eh?
MML3 is particularly painful because the policy of the development team was "transparency" between them and the fans. They wanted the fans involved all the way, to let them know what they were doing, to get their reactions and feedback, to discuss gameplay, character designs, level designs, story... everything. After an 11 year wait, it was very reassuring to see such community building and passion.
And the game is canceled. Not just canceled, but they won't even give a clear indication as to why. The transparency disappeared. It became a business-suit PR response when before it had been a cheerful, enthusiastic collaboration between creators and fans. Pulling the fans in, investing their time with the creation process, and bringing their hopes up only to dash them is beyond spiteful, and the least they could have done was be forthcoming about why, but fans weren't even given that answer. It's a cold, harsh, bitter end to a dream project thousands were becoming engrossed in.
And that's just the nature of Capcom now. They'd rather re-release Resident Evil 4 for the 7th time (not counting packaged deals and platform specific re-releases; seriously, 7 times), re-release yet another version of Street Fighter IV (9 versions between platforms and counting), and milk their current games (Marvel vs. Capcom 3, step right up) for every dollar and penny than keep their promises to their fans.
This is not the same company that used to take such bold risks and give fans such quality games as Okami, Power Stone, Breath of Fire, Killer 7, Dino Crisis, Strider, Captain Commando, Mega Man Legends, Onimusha, and Godhand. Not even close.