Well, seems interesting enough to import, if also a bit tamer than I'd have thought. Although I suppose with the effect of nightmares weaving into reality, and the apparent overall weirdness factor of it, it could approach something like Chaos;Head.
Being used to visual novel gameplay (i.e. text game choices), and not much of a puzzle player anyway, I'll probably go with the easy setting initially and see if it's satisfactory. I can appreciate the idea of it adding tension and frustration to deepen the understanding of the protagonist's state of mind - which is some solid mixing of story and gameplay that we need to see more of - but from what I've seen the gameplay in itself doesn't seem inspired enough that'll I'd want to have to go through endless retries of it.
Being used to visual novel gameplay (i.e. text game choices), and not much of a puzzle player anyway, I'll probably go with the easy setting initially and see if it's satisfactory. I can appreciate the idea of it adding tension and frustration to deepen the understanding of the protagonist's state of mind - which is some solid mixing of story and gameplay that we need to see more of - but from what I've seen the gameplay in itself doesn't seem inspired enough that'll I'd want to have to go through endless retries of it.