CCP Teases New Vampire: the Masquerade MMO

thenumberthirteen

Unlucky for some
Dec 19, 2007
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More Vampire stuff? Damn it all. I'm sick of these modern Vampire stuff. I like my vampires as they were when I was a kid. They lived in old castles, wore black capes, had purple skin, and loved to count. GRRRR!
 

Spellmaster

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Aug 8, 2010
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Hah, the person above who mentioned twilight,WOD is everything that horrifies those fans, vampires are properly portraited as monsters, predators and as far from gay mutants as possible.

Vampire the masqerade was a great game if quite buggy, here's hoping ccp can turn another great offering out- i was suprised to hear about white wolf merging with ccp.
 
Jan 23, 2009
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There was a TV show?
ark123 said:
This will suck. V:TM is based on political intrigue and subtlety, MMOGs are based on combat and point-and-click. You can't program NPCs to omit information that changes in real time to certain clans and reveal it to others, and NPCs can't gage how important real-time information is. So unless they plan on having a game where literally every character is a playing character and every player is serious about their role playing (will never happen online), it has to suck.
The other possibility is a vampire-based WoW, but that's just more of the same and will fail.
Like how others mentioned - eve online is all about political intrigue and subtlety. Being a "spy class" in eve online isn't like how you would imagine it in other mmos.

Spy Class in a normal mmo would probably be agile - backstab ability - stealth ability - hide in shadows etc.

In eve being a spy means you literally befriend the enemy - get invited to join their clan/corp. Then you relay intel via your handler while trying to make sure no one points the finger at you.

CCP know how to do intrigue and political drama.
 

2fish

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Sep 10, 2008
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But I don't play MMOs....
I want another VTM but it is an MMO. I cannot make up my mind, my vow against paying for MMOs or VTM....

Help?

I will have to think on this while playing bloodlines.
 

ark123

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Feb 19, 2009
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Sneaklemming said:
There was a TV show?
ark123 said:
This will suck. V:TM is based on political intrigue and subtlety, MMOGs are based on combat and point-and-click. You can't program NPCs to omit information that changes in real time to certain clans and reveal it to others, and NPCs can't gage how important real-time information is. So unless they plan on having a game where literally every character is a playing character and every player is serious about their role playing (will never happen online), it has to suck.
The other possibility is a vampire-based WoW, but that's just more of the same and will fail.
Like how others mentioned - eve online is all about political intrigue and subtlety. Being a "spy class" in eve online isn't like how you would imagine it in other mmos.

Spy Class in a normal mmo would probably be agile - backstab ability - stealth ability - hide in shadows etc.

In eve being a spy means you literally befriend the enemy - get invited to join their clan/corp. Then you relay intel via your handler while trying to make sure no one points the finger at you.

CCP know how to do intrigue and political drama.
Pink_Pirate said:
ark123 said:
This will suck. V:TM is based on political intrigue and subtlety, MMOGs are based on combat and point-and-click. You can't program NPCs to omit information that changes in real time to certain clans and reveal it to others, and NPCs can't gage how important real-time information is. So unless they plan on having a game where literally every character is a playing character and every player is serious about their role playing (will never happen online), it has to suck.
The other possibility is a vampire-based WoW, but that's just more of the same and will fail.
you are right, you cant program NPC for politics. But you can give players the power interact with each otehr politically. CCP have already dont this with EVE, players can form alliances and take control of space, a huge part of the alliance warfare is propaganda, espionage and politics, actual fleet combat (sometimes involving upwards to a thousand players at once) often doest occur unless as a result of political and social hostilities brimming over. Dont expect WoW clone from CCP.
Arachon said:
ark123 said:
This will suck. V:TM is based on political intrigue and subtlety, MMOGs are based on combat and point-and-click. You can't program NPCs to omit information that changes in real time to certain clans and reveal it to others, and NPCs can't gage how important real-time information is. So unless they plan on having a game where literally every character is a playing character and every player is serious about their role playing (will never happen online), it has to suck.
The other possibility is a vampire-based WoW, but that's just more of the same and will fail.
Read this article [http://www.computerandvideogames.com/article.php?id=180867&site=pcg], that happened in EVE Online. Unlike Blizzard, and practically all other MMO developers out there, CCP knows how to utilize the "Online" aspect of an MMO that goes beyond the usual, creating an incredibly deep gameplay that very much relies on human interaction and psychology, rather than having people do standard RPG-battles, but in groups.
Oh, I agree that if you manage to convince the EVE people to play with vampires this would work.
Of course, none of the people who replied that actually play EVE.
EVE is about corporations, their player base is 30 years old with a high paying job ON AVERAGE, and there are parts of the game that are literally exactly like running a successful company. Finance, projection graphs, high executives, etc.
Now tell me you think these people would be willing to join a game where you play a vampire and use mystical powers. Someone convince me this isn't going to be 90% teenagers trying to rip each other's heads off and teenager girls trying to date Edward.
 

BobisOnlyBob

is Only Bob
Nov 29, 2007
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Keava said:
Pink_Pirate said:
only thing to be concerned about is this will probably be based on vampire: requiem and not masquerade.
Actually all the news sources that attended the Grand Masquerade event where the game was 'teased' i checked seem to point that it will be based on good old Masquerade.
Are you sure? White Wolf have been hammering home the New World of Darkness line for quite some time now. I'm a fan of both - preferring old in some cases and new in others - but unless they plan on reprinting OWoD, I don't see why they'd do this.

What would be ideal in my mind is New WoD mechanics (core mechanics, that is, as from the WoD corebook) with Old WoD's metaplot and Clans (using modified nWoD V:tR mechanics). That would suit an MMO very well, in that it allows for a great deal more NPCs, quests and defined goals than the open-ended New Vampire. There's an established threat, background, and lifespan for events to occur over.

I'm not a fan of oWoD's core mechanics, especially in Live/Mind's Eye Theatre.

(Context: I'm a regular player of Old Mage in MET, New Vampire in MET, New Mage in tabletop, and have read and dabbled in a variety of Old/New settings, the most complex being Old Vampire-Sabbat in Live)
 

Fensfield

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Nov 4, 2009
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You know, I'm not wholly excited about this game... but I hope desperately it does well. If a socio-political MMO game manages to work, and function properly, it could be the beginning of a small revolution to 'true' MMORoleplay games.

Not as in, deliberately roleplaying in the current sense (wonderful addition though that is to any MMO), but a game where your character's story and motivations are as much a part of the game as the fighting, if not moreso.

I'm really interested how they're planning on doing this, in fact. 'Only other game made a serious stab at this was URU Live, and that did so by doing.. well, nothing, but instead having the staff get directly involved with the gameplay to encourage direct roleplaying. Actually building game systems around such things.. well.
 

F-I-D-O

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Feb 18, 2010
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This looks like fun.
Let's see Edward run through a train and then crash through the end...

Now, I just have to read all the background material so I'm not COMPLETELY confused. Only partially. Ah hell, I'll be confused either way.
*Goes back to corner
 
Jan 23, 2009
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ark123 said:
snip.
snip

Oh, I agree that if you manage to convince the EVE people to play with vampires this would work.
Of course, none of the people who replied that actually play EVE.
EVE is about corporations, their player base is 30 years old with a high paying job ON AVERAGE, and there are parts of the game that are literally exactly like running a successful company. Finance, projection graphs, high executives, etc.
Now tell me you think these people would be willing to join a game where you play a vampire and use mystical powers. Someone convince me this isn't going to be 90% teenagers trying to rip each other's heads off and teenager girls trying to date Edward.
I play eve - I run a pvp 0.0 corp.
Eve is great because of the players sure - but CCP made the game so that the players could take control. It's design.

The finance and statistics rubbish is for the industry people - part of the mechanics. You need people skills to run a corp - not an monthly projection graph. I don't think I've ever had to deal with that stuff.

The most executive thing I have to do is attend a twice monthly alliance meeting.

Thinking eve is all about finance is one of those incorrect presumptions about the game.
 

KefkaCultist

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Jun 8, 2010
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Ive never played any of the WoD table top games but my d&d dm used to and has some of the books. Ive looked through the vampire: the requium and have been been wanting to play (sadly not a lot of people around here want to be vampires) I'll check out this MMO for sure
 

Diddy_Mao

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Jan 14, 2009
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When I heard about the WoD game a few years back I was hoping they would allow you to play other factions.
The Leeches were never really my cup of tea (I was more of a Garou player myself) but I can certainly understand their decision to base it on the Vampire franchise.

For one it's the more popular of the two and as a matter of play balance you really can't have a bunch of Werewolves running around killing everything in sight.

The question is, does this take place in the new or old World of Darkness?
It really doesn't make any concrete references that would clarify, but based on the trailer making mention of "...each flaunting a dying power, tortured by their boundless appetites." I have to assume it's New WoD.

One of the systems introduced into Requiem was the idea that the stronger and older the Vampire becomes the more it has to feed until it reaches a point where only the blood of another Vampire or Supernatural creature can sustain it. (If I'm wrong and this wasn't a new addition to the setting I apologize. I'm not about to scan through both core rulebooks just to verify)

Is that absolute proof of the setting? No, but it's really the only thing in the trailer that seems to lean one way or the other.

Plus, from a more realistic standpoint, White Wolf has been pretty steadfast in their decision to keep the old WoD dead and buried and only move forward with their new system.

Lastly, New or Old, where the hell was the Prince of the city during all this? Clearly the vampires under his/her watch have been creating progeny like nobodies business.
 

Pink_Pirate

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Jul 11, 2009
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ark123 said:
-SNIP-
Oh, I agree that if you manage to convince the EVE people to play with vampires this would work.
Of course, none of the people who replied that actually play EVE.
EVE is about corporations, their player base is 30 years old with a high paying job ON AVERAGE, and there are parts of the game that are literally exactly like running a successful company. Finance, projection graphs, high executives, etc.
Now tell me you think these people would be willing to join a game where you play a vampire and use mystical powers. Someone convince me this isn't going to be 90% teenagers trying to rip each other's heads off and teenager girls trying to date Edward.
Uhm i play eve, its not just the players at work. Its a combination of the players and a game system that allows and encourages social interaction at high level. Probably the biggest reason is the fact that when you loose a ship it gone, it doest re spawn, you dont get your money back (unless you bought insurance, but that doesnt even apply to t2 and faction ships), hell if your dumb enough not to update your clone you might loose years worth of skill training, not to mention implants priced in the 100 millions.
My point is loss in EVE is very real, so you dont have dipshits running headlong into combat, respawning and doing it again. Accumulation and loss of resources is the core driving force behind most of the eve player base, personal honour (or dishonour) come in a close second.

Whatever CCP do with WoD it will probably be something original and innovative, and im sure they will find a way to include political and social interaction in there. Besides, part of what makes EVE great is that when players make suggestions, CCP listen.
 

Arachon

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Jun 23, 2008
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Mazty said:
http://www.nvidia.com/object/physx_new.html
Check out the CLOTHING DEMO for some ingame animation that will kill anyone's PC who doesn't have an Nvidia card.

As with anything CCP does there is no way I'd touch the game with anything, especially my cash. Considering there atrocious handling of EvE online, they are a company who would be better off to disappear from gaming all together.
"Atrocious handling"? What are you on about? Quite a lot of people enjoy EVE.