Moonlight Butterfly said:
Boudica said:
Pretty much the reason I can't stand the Witcher games. When they say gamers they really mean 'men'
I won't be buying their next RPG if it doesn't have the choice of a female protag tbh.
I fully respect their sentiment about the DLC but if they have a similarly sexist setting in Lords of the Fallen I will be disappoint.
While I do agree the whole "card collection" for the women in the first game was totally just... inane pandering, The Witcher is based on a series of books, so the characters are already established, I haven't read them so I expect they're more "inspired by" than actual copies of the books, but that was the reason why they didn't have a female protagonist in the Witcher, it's about following Geralds story, not a make your own character style of game.
I suspect Cyberpunk may have more of a "make your own char" thing to it, given it's based on a table top RPG. To me, while making your own character is fun, it's difficult to make a compelling narrative if the character is just a blank slate. Bioware pulled it off, but it's very difficult most of the time.
It's why I like Shepard in Mass Effect as a concept, you can choose what you want him to say, but he's still Shepard at heart, not just a blank slate.
Moonlight Butterfly said:
Boudica said:
Pretty much the reason I can't stand the Witcher games. When they say gamers they really mean 'men'
I won't be buying their next RPG if it doesn't have the choice of a female protag tbh.
I fully respect their sentiment about the DLC but if they have a similarly sexist setting in Lords of the Fallen I will be disappoint.
While I do agree the whole "card collection" for the women in the first game was totally just... inane pandering, The Witcher is based on a series of books, so the characters are already established, I haven't read them so I expect they're more "inspired by" than actual copies of the books, but that was the reason why they didn't have a female protagonist in the Witcher, it's about following Geralds story, not a make your own character style of game.
I suspect Cyberpunk may have more of a "make your own char" thing to it, given it's based on a table top RPG. To me, while making your own character is fun, it's difficult to make a compelling narrative if the character is just a blank slate. Bioware pulled it off, but it's very difficult most of the time.
It's why I like Shepard in Mass Effect as a concept, you can choose what you want him to say, but he's still Shepard at heart, not just a blank slate.
chadachada123 said:
Damn, I was hoping from the headline that they were speaking in terms of gameplay.
Games like Call of Duty (actually, the vast majority of shooters and action games) treat us like small children, and most developers seem to think that we gamers couldn't maneuver or explore our way out of a box.
I was hoping for a repeat of this, but said from a developer (the relevant part starts at about 1:30:
Picture version:
Still, the developer is right. We aren't children, and we aren't (all) thieves. Some respect would be nice once in awhile.
I love that video. Plus it shows how good the design philosophy was in Mega Man X and back in the day. For the sake of getting my point across, long time gamers tend to "get" things a lot easier, and are willing to figure things out, they wont just stand there and panic if what to do is not painfully spelled out for you. The constant spoonfeeding of what you're supposed to do just makes things worse. I've seen people play Fable 3 where you have a glowing fucking trail telling you where to go. Constantly. There is never a point where tutorials and stuff aint flashing up on screen, and it just makes people un able to figure things out for themselves.
If a game is designed well (like MMX), you will be given enough knowledge to know what to do, but not be treated like a moron, and you'll figure out what to do on your own volition. The same person went from playing Fable 3 to Tomb Raider, and any time the path wasn't linear they just panicked and didn't know what to do. It's about looking, and finding links, "oh look, all the things I can grab on to are slightly cream coloured", a point she still couldn't grasp by 3 quarters of the way through the game.
"I don't know where to go!!!"
"Looks like you should jump on that ledge to me."
"How do you know that?"
"Well it looks like a grab-able ledge."
"How do you know what's grab-able and what's not?"
"Because all the ones that are grab-able....are the same colour?"
A recurring conversation through out the game, extremely painful considering we were both playing through it for the first time. Now I'm not expecting everyone to be master class gamers, that would obtuse and arrogant, but if you do something repeatedly, and it consistently has the same outcome, it shouldn't be difficult to make the link, and take that knowledge on board.
It's about applying what you've been taught throughout the game and testing it in new situations, just like you do in real life. Because everyone is spoonfed too much, it just makes them freak out because its a game and NOTHING in real life can ever help you figure ANYTHING OUT!!!!111!