Ahem.
Fire Toriyama, Man's a fucking hack.
Tell Nomura he isn't allowed to draw until he goes back to the work he did for FF5/6/7 For those wondering Monster Design/Sprite AKA Chibi design/Character Design, but the characters looked normal.
Matsuno still there from Tactics Ogre? Let him write his huge epic war fantasy, dude loves that shit and he's good at it.
FFXIII? Sucked. FFXII? Rocked. Focus on what made XII bad, and change it (Wait your turn combat even when it's free roam, the poorly paced story, the lack of mini-games outside of hunts. And not equally distributing your character development which left Ashe and Vaan as the only two who GOT any) Also
This looks ridiculous
This looks awesome
NEXT Start releasing games in OTHER GENRE'S see Dissidia? That was a step in the right fucking direction. These can be low-key, Downloadable bite sized games like SHMUPs, The Tower Defense game you already have, Airship Racing, Multiplayer RTS game, you can think of stuff.
When your thinking about the next FF to make? look at what Versus and Type-0 is doing. Versus is intresting because we've never seen that setting be used effectivly by ANYONE but Atlus, and Atlus is a fucking master of the Urban Fantasy/Modern Times with Magic game. with Type-0 you get a chance to use SeeD but ya know.
Not shit.
How abotu an RPG that's based on the 'Hollow Earth' theory where a Charming Con-Artist and a Badass female Knight are sent to one anothers worlds and half way through the game their respective parties meet up and kick the shit out of evil.
Look at Kingdom Hearts/ Versus. See that fast paced action gameplay? make that a bit more varied and merge that with the tactical options of an RPG game (hard but not impossible, and well worth the effort)
Weapon Variety is not a bad thing! Swords should NOT automatically be the strongest weapons!
No more MMOs, it just... no.
Characters Development does not mean "I have a problem, Waaaah danger, yay now were all best friends" Have I mentioned how much I hate FFXIII? NEXT Character Development is NOT Character Exposition.
Here is Character Development: Our brash hero with too much anger calms down as the game progresses, keeping the hot streak he has but becoming analytical to better serve the party. As such the people around him treat him with more respect.
Here is Character Exposition: STOP THIS SENSELESS FIGHTING! I AM A PACIFIST! IGNORE THAT I HAVE THOUSANDS OF DEAD ENEMIES TO MY NAME!
Or This: I'm actually mysterious and a prick because daddy didn't love me (Here's looking at you Balthier)
Don't give your characters quirks that we the player will hate. If he has to be stupid, make him FUNNY stupid and NOT the guy who's story you're playing. Pacifist Characters are ALWAYS A BAD IDEA AS PLAYABLE CHARACTERS! I really don't need to explain that one. Think of a pacifist in gameing, and think of how grating they are to listen to as they shiv more monsters. At the same time the badass MANLY gruff millitsary stereotype prevelant in Western gaming is also not the way to go.
You want to create characters, say you do have a young hero since you love them so much. Well then do a Tidus but with none of the angst that Tidus had. Young soldier thrust onto the battlefield in a time of war, his older compatriots serve as his mentor. He's humble and knows his place.
Also DESTINY SUCKS, if you tell me "You're the chosen one" I will go out of my way to NOT use them.
Finally, all that dead air when your wandering fields and fighting monsters? use that to develop the characters. Have talk topics that unlock every time you do an action.
Example as your escaping from the Doomed Hometown(Tm) The older party members urge the young hero onwards in escape all thrrough out the scene, have them shout out that enemies are in the way and other things on the surroundings. Set the atmosphere but develop them as well.
Then after your first fight once you've escaped and rest your characters will talk over the campfire about what to do now etc.
Give them certain observations to fixed encounters, like you enter an area and marvel at a mountain range, then you get close to it and it's actually a giant dragon and your party starts spazzing out as you run/fight. Have that one science guy go "Why do we even have a square cube law if nothing is going to obey it?"