Character Names

Recommended Videos

Divine Miss Bee

avatar under maintenance
Feb 16, 2010
730
0
0
"Every member of your party in Nier has white hair, it's like a delivery of fetish gear got mistakenly delivered to the geriatric ward."

speaking of punctuation, that comma needs to be a semicolon.

(inner monologue: i can't believe i just grammar-trolled yahtzee. i feel accomplished, yet somehow unworthy.)
 

Teshi

New member
May 8, 2010
84
0
0
ace_of_something said:
I rather liked how they dealt with the name issue in Dragon Age. Simply calling you 'Warden' it only felt really weird when you'd reached a very close friendship with your companions and they still were calling you 'warden'
The 2nd time I played through the game I named my character 'Wardin' just so it sounded right.
Brilliant.
 

sketchesofpayne

New member
Sep 11, 2008
100
0
0
There are other things you can do other than a name that personalize the experience of the dialog. For instance:

"Hey, you in the [item of clothing or armor the player character is wearing], get over here."
"So [Tall guy, pointy ears, or other physical characteristic], what'll it be?"
"Get that [currently equipped weapon] out of my face!"
"You may be an excellent [character's best skill], but leave the flying to me."
"I don't know how they handle things in [player-chosen hometown], but out here we take care of ourselves."
 

Rayansaki

New member
May 5, 2009
960
0
0
MpSai said:
Mass Effect got around the naming problem by having a set last name that every character calls you by. Though it gets weird when your love interest is still calling you "Shepard".
It kind of makes sense tho, since my character was Shepard Shepard.
 

Rayansaki

New member
May 5, 2009
960
0
0
Divine Miss Bee said:
"Every member of your party in Nier has white hair, it's like a delivery of fetish gear got mistakenly delivered to the geriatric ward."

speaking of punctuation, that comma needs to be a semicolon.

(inner monologue: i can't believe i just grammar-trolled yahtzee. i feel accomplished, yet somehow unworthy.)
You could at least correct the grammar on your post, specially upper cases, so you don't allow him the pleasure of fighting back!
 

Aquarion

New member
Nov 9, 2009
6
0
0
Back in the Mysts of time when Black & White came out, I played it a lot. One of the things that happened when you played was that whenever a villager died, the game would quietly whisper "Deeeeeeeeeeeeeath". At 3am, playing with headphones, this was just a little creepy.

Then, after a while, I heard the game whisper something I recognised, very quietly. I stopped what I was doing - hurling flaming shit at the enemy, as it happens - and waited for it to happen again. It didn't.

I went back to it, and again with the scary whispering. This time I caught it, and almost fell off my chair. The game was whispering my damn name at me. One of the very rare occourances of me using my first name for a profile, and it had caught that and used it. Absolutely terrifying.

(Looking in the game data files later on, I found they'd recorded whispers for about thirty common male, thirty common female names.)
 

bjj hero

New member
Feb 4, 2009
3,180
0
0
Jacob.pederson said:
Codemasters Racing games have been just recording a bunch of names and letting you pick from a list, So my adoring racing fans have been calling me by my first name since GRID :)
Thats a nice idea and better than most but the list of names does tend to be a little Eurocentric. I happen to be named Rez so it never worked for me.

Veldt Falsetto said:
Name a popular western action game where the main character isn't just a bodybuilder who has lost his gym that doesn't take all it's gameplay influence from japanese games and I may reconsider that westerners just want either muscles or floating hands with weaponry (because every character who isn't muscles has no personality) .
2 Words... Commander Shepherd.

My prefered choice is a relatable charecter, at that point it doesn't matter what his/her name is. Sqeenix seem to think that letting you choose your name gives them more Role play points. It's odd as that is normally the only choice you get to make all game, the rest is linear and predetermined.
 

Xander_VJ

New member
Nov 8, 2007
52
0
0
Good point, but I think that's one of those easier-said-than-done things. To such a level that it's not worth it. At least for now.

As someone else has already said, this kind of synthesized voices are already done in Japan from time to time, and they work. But for once, they don't work because of their weird tastes. At least, not completely.

They work because the Japanese language itself is suited for it.

Japanese language phonetics are way simpler than the western languages' ones, by far. They don't have to combine syllables and sounds as much as we do. That's why they usually have to remove them is the western localizations, because it just doesn't work as well in other languages.

I remember that they did it in "The Legend of Zelda: Four Swords Adventures" for NGC, the most "out-of-the-radar" entry in the series. The Japanese version had a game mode that was some sort of party game where the players played in the GBA while in the TV the "The Wind Waker" characters were giving full-voiced tips to the players addressing them by the names they had already input.

It's been the only Zelda game to feature voice acting to date.

Since the player had to look at the GBA and at the same time understand what the characters were saying, subtitles on TV were completely out of the question. And the GBA screen was already busy as it was. Besides there was the problem that in Europe Nintendo always localizes to the FIGS as well (French, Italian, German, Spanish), so they had the challenge of localizing the feature to five different languages.

All for a (undeservedly) second rate Zelda game. It was not worth it for Nintendo, so they removed the game mode altogether in the western regions.

Too bad.
 

JohnTomorrow

Green Thumbed Gamer
Jan 11, 2010
316
0
0
You know what i'd like to see? A game where you have a main protagonist fight his way through the entire story, find the macguffin and rescue the princess and all that crap - then have an expansion pack retcon a specific part of the story to blow it out into a completely different path, changing the story entirely.

Perhaps you destroy the macguffin before the bad guy can use it. This forces him to play his hand, killing the princess and find another macguffin.

Or maybe the protag isn't even able to reach the macguffin. Bad guy uses it and starts to rule the world. The protag retreats, dispondant and depressed, hits the bottle hard and hides from the world...but he's the chosen one, so a different protag needs to dig the old one out, dust him off and give him a kick in the ass to get him back on track.

That would be awesome.
 

Sylocat

Sci-Fi & Shakespeare
Nov 13, 2007
2,122
0
0
I tried entering the name "I Say" once, and I though they sounded more like P.G. Wodehouse characters than Foghorn Leghorn.
 

Deofuta

New member
Nov 10, 2009
1,099
0
0
You know what is funny about this, there are already many good working synthesizers in a large amount of games, but I bet you don't play them :)

Sports sims, particularly the ones based on college basketball, use an excellent voice synthesizer that has accurately and naturally used my name many times. Bravo to EA, they got something right in those things :)
 

Banana Phone Man

Elite Member
May 19, 2009
1,609
0
41
KwaggaDan said:
I remember catching a Caterpie or Weedle in Pokemon, naming it penis and using "Harden"

Ah, the joys of naming characters...
I think I did something like that years ago and called it something that will get me told off here and only used the "lick" attack. They were amused and distgusted at the same time.
 

Jhales

New member
Jul 29, 2009
41
0
0
I wonder why the Japanese version didn't keep the eye patch on. It's a common fad in Japan now to give their protagonist a stupid eye patch because they think it looks cool or something.
 

Jhales

New member
Jul 29, 2009
41
0
0
Veldt Falsetto said:
Name a popular western action game where the main character isn't just a bodybuilder who has lost his gym that doesn't take all it's gameplay influence from japanese games and I may reconsider that westerners just want either muscles or floating hands with weaponry (because every character who isn't muscles has no personality) .
The cast of Team Fortress 2, except for the heavy, also Left 4 Dead 1 and 2. It's really good to see Valve giving character to their characters, instead of silent protagonists like Gordon and the girl in Portal.
 

Hiphophippo

New member
Nov 5, 2009
3,509
0
0
I remember a friend buying the old Legends of Wrestling game for gamecube ( I think it was on gamecube ) and playing a few rounds with him. I made myself in the game with the character creation and input my name of course. However, when I was strolling down the aisle and getting in the ring the announcer comes over the PA yelling my name.

My actual name.

I shat brix.
 

Ormick

New member
Jan 7, 2009
50
0
0
As a programmer, I feel almost compelled to provide my input on the subject of voice synthesis. If anyone more experienced finds any misinformation, please correct me as I don't have any direct experience working with speech synthesis software. I am providing an engineers outside perspective on the topic.

Speech synthesis can take up fair amounts of memory, as the system needs to know which sound to play for each syllable of the word. The sounds could either be generated on the fly, or stored in wav files then loaded when needed, such as is the case with a scripted in-game sequence or a cut-scene. In the former case, the speed at which the sound is generated depends on the speed of the hardware, and is pretty impractical in and of itself for realtime applications such as games, whereas in the latter, if the voice synthesis is purely for a situation such as saying a characters name, then yeah, it could work. But put it into the context of an RPG, where the amount of system resources used is already high, both storage and runtime resources, the added sound clips could push the team well beyond their storage budget. This is especially true if you store a sound bank for more than one character. In the case of console titles, developers are on very restrictive resource budgets. This is why you typically see speech synthesis used primarily on PC applications (macs are PC's, get over it) and in sound studios such as LMMS or Fruity Loops Studio.

I like the robot idea though... I may have to use that >=D
 
Feb 13, 2008
19,429
0
0
One obvious trick is to get them to call you by your codename, which you pick from a choice of about 20 like "Ace", "Bulldog" etc.

Although, again, it's not for intimate situations.
 

boholikeu

New member
Aug 18, 2008
959
0
0
Veldt Falsetto said:
boholikeu said:
Am I the only one that thinks it's ridiculously funny and a little depressing that Square Enix apparently thinks the only thing holding them back in the Western market is the muscle mass of their protagonist?

I'm beginning to think that Jun Takeuchi is right: http://www.escapistmagazine.com/news/view/100722-Capcom-Producer-Japanese-Industry-Has-No-Hope-in-Hell
Name a popular western action game where the main character isn't just a bodybuilder who has lost his gym that doesn't take all it's gameplay influence from japanese games and I may reconsider that westerners just want either muscles or floating hands with weaponry (because every character who isn't muscles has no personality) .
I don't remember Niko Bellic being particularly buff. He seemed to have a pretty normal build to me, and GTA4 is pretty much the poster child of Western "macho" games.

Anyway, I'm not saying that Western games *don't* have muscle-bound heroes, I'm just saying it's pretty funny that some Japanese developers apparently thought that was the *only* thing holding them back in the Western market.
 

sievr

New member
May 8, 2010
44
0
0
Here's a zany idea, the Japanese: let me choose my own character if you're going to make two of them anyway. Granted, in this case, I wouldn't be excited for either choice. I don't particularly want to be a snowy-haired fairy OR a meth-addicted bodybuilder. But it's a little insulting to have Japanese people deciding that the juiced up bodybuilder is the natural pick for America.