Cheating AI

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nuba km

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Jun 7, 2010
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Vuliev said:
The intermediate bots in LoL are given full items for their build at specific times (if they're behind.) They also have a massively increased gold trickle, sporadic ability to see you when you're in brush, perfect map awareness, and superhuman reaction time.

And even with all that, they're still hilariously easy to stomp. :V
I knew the intermediate AI seemed BS in some way, I mean I can normally tear a player apart in seconds as volibear but intermediate AI seems to have a infinite resource of healing.

In soulcalibour 5 there is a game mode which is a series of 6 ever increasingly cheating AI, perfectly blocking you the entire fight and pulling off combos not humanly possible is fight 1, I rage quit at fight 4.
 

Canadamus Prime

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Jun 17, 2009
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The7Sins said:
canadamus_prime said:
The7Sins said:
And I'm not a fanatic about 4. I just hate 5 for gutting what made the series' combat even somewhat realistic and good replacing it with the horrid 1 unit per tile. And as I've seen from reviews they gutted the diplomacy from the previous games down to the bare minimum and made everyone a war monger even Gandhi.
What's crazy is that if you make even the slightest aggressive action, the AI will label YOU a warmonger and then hate you; even if you're joining THEM in a war because THEY asked you to.
Depends on the AI. A peacenick like Gandhi or Asoka sure. A warmonger like Monty no. Also if your declaring on who they hate a lot no.
Seems to me you either declared on someone an AI was @ war with but did not hate (either through AP shenanigans or the AI in question being a vassal and therefore having no control over its actions) without being asked to.
Also even on the times that you get a -1 for declaring on an AI who is friends with another if you both are @ war with it then soon that - will be replaced with a + for sharing a war effort but it does take several turns.

But even then there are some wonky diplomacy things in 4. But they are rare and usually funny and\or harmless.
4? I was talking about 5. I recall one time I was playing Civ5 and one AI asked me to go to war against another so I was like "Ok, sure." Well actually I was like "Give me 10 turns to prepare" because I never commit right away; but anyway when it came time to get the war underway I eventually managed to capture 2 enemy cities. I then checked the Diplomacy thing to discover that the AI that had asked me to go to war with him had a + for joining him against a common for, but also had labeled me a warmongering menace to the world. WHAT??
 

ChaosBorne

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dawn of war also "cheated" like crazy, all changing the difficulty did was giving the AI increased health and damage.
cheating AI is the laziest way to make your game difficult there is, instead of focusing on making the AI actually better at the game you just pile on unfair advantages to up the difficulty.

quite frankly it is getting tiresome.
 

Deadyawn

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Jan 25, 2011
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Fighting games. Just, all of them. They do that all the time and it sucks. It makes me want to beat my head against a brick wall.

It's especially annoying when you get really steep difficulty curves as well. I was playing SSFIV and even though I'm not particularly good at it I can get to the final stage relatively easily on normal difficulty. Then I spent about an hour trying to beat Seth. It was the worst hour of my life.
 

Biodeamon

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Alot of the time in gears of war i've got AI absorbing much more damage than it should be able to take and moving quicker than it's difficulty setting. also they know know where every weapon on the map is and where anybody is instantly nomatter what difficulty you play. even veterans can't pull that off.
 

Canadamus Prime

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Jun 17, 2009
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The7Sins said:
canadamus_prime said:
The7Sins said:
canadamus_prime said:
The7Sins said:
And I'm not a fanatic about 4. I just hate 5 for gutting what made the series' combat even somewhat realistic and good replacing it with the horrid 1 unit per tile. And as I've seen from reviews they gutted the diplomacy from the previous games down to the bare minimum and made everyone a war monger even Gandhi.
What's crazy is that if you make even the slightest aggressive action, the AI will label YOU a warmonger and then hate you; even if you're joining THEM in a war because THEY asked you to.
Depends on the AI. A peacenick like Gandhi or Asoka sure. A warmonger like Monty no. Also if your declaring on who they hate a lot no.
Seems to me you either declared on someone an AI was @ war with but did not hate (either through AP shenanigans or the AI in question being a vassal and therefore having no control over its actions) without being asked to.
Also even on the times that you get a -1 for declaring on an AI who is friends with another if you both are @ war with it then soon that - will be replaced with a + for sharing a war effort but it does take several turns.

But even then there are some wonky diplomacy things in 4. But they are rare and usually funny and\or harmless.
4? I was talking about 5. I recall one time I was playing Civ5 and one AI asked me to go to war against another so I was like "Ok, sure." Well actually I was like "Give me 10 turns to prepare" because I never commit right away; but anyway when it came time to get the war underway I eventually managed to capture 2 enemy cities. I then checked the Diplomacy thing to discover that the AI that had asked me to go to war with him had a + for joining him against a common for, but also had labeled me a warmongering menace to the world. WHAT??
Lol. Haven't heard that one yet about 5. But honestly not surprising. That game has tons of either odd diplomacy modifiers or just plain bugs.

Also sorry for misunderstanding which game you were meaning in your original post.
I also recall a time (again in 5) where I was labeled a war mongering menace to the world after the AI declared war on me. Yeah, the AI declared war on me so I'm like "ok ************, bring it." So after an arduous campaign I take out a city or two only to find out I've been labeled a war mongering menace to the world. Again WHAT?? (badly imitated 10th Doctor voice optional).
 

Ninjamedic

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Karutomaru said:
Then there's King of Fighters 94 and 95, both of which have some of the most outrageously cheating perfect-play AI I have ever fought ON THE LOWEST DIFFICULTY! They can dodge your attacks with perfect accuracy, their timing for the brief second you're vulnerable is pixel-precise, and they never have to input the moves like you do. It is absolute bullshit. I have NEVER seen any fighting game cheat as badly as this. King of Fighters 96 was where the series became good.
I'd like to add to this that Rugal in '94 could kill you in two hits. His Genocide Cutter has absolute priority and hits you for 75% DAMAGE.
 

Terminate421

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Jul 21, 2010
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Shanicus said:
Terminate421 said:
In the Pokemon subway, they get to a point to where they KNOW every move you make
It gets even more suspicious when they know EXACTLY what move to use just as something occurs - pokemon get's out of confusion? Sudden Confuse Ray! Pokemon wakes up? Thunder Wave! Boost your stats with Iron Defence? Critical hit, ignoring all stat boosts! They have one set of double team or your using a low-accuracy attack? They buff themselves as you miss, then blast you away next turn with the same move at 100% accuracy!

Going for the second round of the bosses in there is like pushing a giant spiky block up a hill made of lava while Aerodactyl strafe you with Hyper Beams. I swear they weren't even hiding the fact that the A.I. was cheating by that point.

OP: Besides the horrible cheating mess that is Pokemon... one of the Yugioh games for the Game Boy Advance (I can't remember the title, thankfully). The enemy knows what cards are in your hand and deck, knows exactly what to play to counter every one of your moves and will counter any trap cards you play with traps of their own. The most basic enemies in the game will counter whatever you throw at them, with victory often coming out of sheer luck rather then actual skill.
It doesn't help that some of the later boss fights in the game would use illegal moves (One prick actually plays a monster card IN THE MIDDLE OF YOUR TURN, no spell/trap/ability cards helping him. Just throws the fucker down to spite you) to make themselves harder, as every enemy has the magic 'predict-o-vision' that let's them cheat. At least Pokemon TRIES to hide the fact that it's cheating - these fuckers just come straight out at you with their cheapness.
They also have the apparent luck to Freeze my Empoleon.

They froze my Awesome Penguin who is a water type and made of steel, who has native blood from the coldest place on earth (Antarctica), who has a 4x resistance to ice, and who's name is Grif.

I know only ice types cannot be frozen, but that still makes no sense here.

Off topic: Your avatar is genius.
 

Ninjamedic

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Karutomaru said:
Ninjamedic said:
Karutomaru said:
Then there's King of Fighters 94 and 95, both of which have some of the most outrageously cheating perfect-play AI I have ever fought ON THE LOWEST DIFFICULTY! They can dodge your attacks with perfect accuracy, their timing for the brief second you're vulnerable is pixel-precise, and they never have to input the moves like you do. It is absolute bullshit. I have NEVER seen any fighting game cheat as badly as this. King of Fighters 96 was where the series became good.
I'd like to add to this that Rugal in '94 could kill you in two hits. His Genocide Cutter has absolute priority and hits you for 75% DAMAGE.
I have NEVER gotten that far. The difficulty spike is outrageous in the second half of the game, when it was already cheating like a bastard.

It took me 80 Attempts to put him down. Omega Rugal was surprisingly easier though.
 

Blatherscythe

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Gabanuka said:
Also: Age of Mythology's AI. Seriously, fuck that guy.
Oh man I know what you mean. The AI in AOM on titan/god difficulty goes through the ages like a fat kid goes through skittles and still "has" the resources needed to churn out champion units.
 

Blatherscythe

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GeneralTwinkle said:
Blatherscythe said:
For starters you can only select 12 units at a time and to my knowledge you cannot hotkey different groups, this makes it difficult to use large armies as a human,
You can, you use CTRL+1-0. There's no onscreen indicator, and it's a ***** to use well though.
Oh, never knew that, would have made my life easier.
 

samaugsch

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Seiei said:
Hard mode in Mario Party (1,2), The AI is PROGRAMED to click buttons faster than the controller can pick up.
You know what would be awesome? If the game had an Impossible difficulty setting and was literally made impossible. xD
 

Zagzag

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Terminate421 said:
In the Pokemon subway, they get to a point to where they KNOW every move you make
They don't cheat per-se since the pokemon they use come from a fixed list, which is specific to every trainer. They also don't specifically know what you are about to do, at least I have never seen proof of this. Even on very high (multiple hundred) streaks in subway/tower/whatever they don't play perfectly.

Also S.T.A.L.K.E.R. The odd thing is that in many ways this game is perfectly fair, (you are EXACTLY the same as every NPC in the world, with only your gear making a difference), although you still fight multiple opponents most of the time. Everyone goes down very quickly, including you, and the AI is reasonable on low difficulties, and very very hard on the harder difficulties, (which is what you'd want after all).

The problem is grenades. Any grenade thrown by an enemy literally homes in on the PC, and will not touch the ground unless it is within its explosion radius of the player. It is still possible to dodge them once they land, but the AI is programmed to have all grenade using enemies throw them at once. This means that you will very often get into a situation where it is impossible to survive, because there are multiple grenades around you, and you will die no matter which way you run.
 

Aerosteam

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Sep 22, 2011
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Basically every game where an enemy is able to throw a grenade or something similar.

How come every single enemy is able to throw a grenade so perfectly and land right on your feet every single time?

I'm looking at you, Call of Duty, Halo, Mass Effect 3.
 

RubyT

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Sep 3, 2009
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I think it's different if an AI is not properly randomized/humanized an if it's cheating.

Cheating is breaking the common rules that the players has to abide by too. Like speed of movement, rate of fire, damage dealt out and/or taken by the same weapons. Or starting ressources, cost of building, etc.

It has to be said though, that especially in games that feature little strategy, like shooters, AIs are technically unbeatable. They aren't playing the game with keyboard and mouse, they don't have a visual cortex or central nervous system.
You are entering THEIR world of 0s and 1s. The way a bot "sees" you is by looking up your x-y-z coordinates. By definition, he will now surely hit you, since there's no aiming involved. But the AI is not cheating. It's like entering a calculating contest with a computer and complaining that it's always faster than you...
 

smashbrolink

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May 26, 2012
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Lvl 9 CPU's in Brawl have one aspect that make them cheating bastards. When in an up-close punch exchange, they will shield your attacks the instant you make them at least 90% of the time.
I mean, granted, they aren't anywhere near unbeatable, but damn it if I don't get annoyed by seeing a series of attacks shielded in the very instant they take place.XD
 

General Twinkletoes

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Jan 24, 2011
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Blatherscythe said:
GeneralTwinkle said:
Blatherscythe said:
For starters you can only select 12 units at a time and to my knowledge you cannot hotkey different groups, this makes it difficult to use large armies as a human,
You can, you use CTRL+1-0. There's no onscreen indicator, and it's a ***** to use well though.
Oh, never knew that, would have made my life easier.
Yeah. I just got into it though, and I'm really loving it. I recommend you try it some more, it's really fun once you get over the weird hotkeys and old design.
 

EightGaugeHippo

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Apr 6, 2010
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Warzone 2100 Skirmish AI...
I'm sorry but the AI on that game must be cheating if in the time it takes me to set up 1 machine gun turret and have 5 tanks ready, the AI seems to have a whole 100+ strong army equiped with tank busters, rail/gauss guns and VTOL air craft.
 

Mr Companion

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Jul 27, 2009
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Black and White 2 had infinitely spawning armies infinitely spawning villagers and self charging doomsday wonders for the AI and the game STILL managed to be way too easy. They also had infinite resources which didn't help them at all.

One time I made a volcano spew lava over the AI town center, causing an infinite number of women and children to come running out on fire, it was a nightmare! I still hear the screams, Peter M used to be messed up in the head! I miss those days...
 

ZeZZZZevy

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Apr 3, 2011
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I never played the game but apparently in Duals of the Planeswalkers Karn would Tinker into Darksteel Colossus turn 3 or something. Because that's fair.