Cheating AI

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Gabanuka

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GeneralTwinkle said:
Gabanuka said:
Also: Age of Mythology's AI. Seriously, fuck that guy.
Really? I always found the bots fairly bad, if you played macro style with like 60+ villagers and expanded a lot.
I will rephrase:

Also: Age of Mythology Ai when you're playing as Loki and go for a myth based strategy and if you're generally bad at the game.
 

General Twinkletoes

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Jan 24, 2011
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Gabanuka said:
GeneralTwinkle said:
Gabanuka said:
Also: Age of Mythology's AI. Seriously, fuck that guy.
Really? I always found the bots fairly bad, if you played macro style with like 60+ villagers and expanded a lot.
I will rephrase:

Also: Age of Mythology Ai when you're playing as Loki and go for a myth based strategy and if you're generally bad at the game.
Ah ok, I can't play for shit as norse so I have no idea about that.
 

Ragsnstitches

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Dec 2, 2009
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This wasn't as much a cheat it was a bug, but it stems from a cheat.

AI in STALKER have a ludicrously high detection ability. The Programmers never managed to work in stealth, despite evidence to attempts (noise meter, stealth weapons, stealth enemies etc).

But if you save in certain areas, when you haven't been detected, upon loading that area again, every AI in the vicinity knows your there.

I only found this out during the mission where you have to sneak (or just shoot) your way into a military base and get a briefcase. I tried to do it pure sneaky like, got out of the sewer drain I start at and crawled over to a house and saved.

Shortly after that I was caught and got blown away.

Reloaded and I was immediately spotted (In cover, away from enemies) and the alarm went off and enemies started converging on my location.

From that point on Stalker was just a shooter with survival aspects. The illusion of stealth was lost.
 

SirDeadly

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Feb 22, 2009
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Cartoon Wars... I'm on stage 16 and when I'm halfway through destroying the enemy castle it sends out a combination of flying robots and brim reapers which constantly knock you back and take forever to kill. So annoying!
 
Apr 5, 2008
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Cheating or unfair AI, regardless of a games difficulty is very frustrating. It's one of the reasons I completely went off the Need for Speed games. The AI/game cheats so badly that it ruined the game. I don't remember which title it was from "the franchise", but it was before Undercover. You can never lap an AI opponent, their cars will always match yours for performance, if they crash head-on into a wall, they will be back up behind you within seconds.

No matter how flawlessly the player drives and how many accidents the AI have behind (or as a result of) him, they will hound him till the en. Meanwhile if the player so much as scrapes his wing mirror, slowing his car down by 2/10ths of a second, he'll be overtaken at the line by a virtual racer he thought lost in his dust.

Mario Kart on the Wii also drove me mad. It's not so much "cheating AI" as it is the game's design choices. I enjoyed the gameplay and levels well enough, but whether the player wins or loses has absolutely nothing to do with how well they drive. It's wholly dependant on the game and the player can drive as flawlessly and cleanly as they like and they'll still get lightninged, shelled, overtaken, shrunk, squashed, knocked off edges and more through no fault of their own and without any control over or ability to influence the outcome. That annoys me greatly, didn't bother finishing that one either. It constantly punishes whomever is in 1st to the point of frustration and resentment.
 

zidine100

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Mar 19, 2009
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shogun 2, i attacked kyoto and they only had one stack in town and one a bit to far away to help, i saved before hand because i knew i was being stupid at that point but i couldnt let a chance like that pass up, i assassinated all but one of the generals there so yeah, the game then proceeded to crash on me, i reloaded and what do you know that stack which was too far away from the town suddenly appeared right next to me.

basically screw you shogun 2.
 

nuba km

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Jun 7, 2010
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Vuliev said:
The intermediate bots in LoL are given full items for their build at specific times (if they're behind.) They also have a massively increased gold trickle, sporadic ability to see you when you're in brush, perfect map awareness, and superhuman reaction time.

And even with all that, they're still hilariously easy to stomp. :V
I knew the intermediate AI seemed BS in some way, I mean I can normally tear a player apart in seconds as volibear but intermediate AI seems to have a infinite resource of healing.

In soulcalibour 5 there is a game mode which is a series of 6 ever increasingly cheating AI, perfectly blocking you the entire fight and pulling off combos not humanly possible is fight 1, I rage quit at fight 4.
 

Canadamus Prime

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Jun 17, 2009
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The7Sins said:
canadamus_prime said:
The7Sins said:
And I'm not a fanatic about 4. I just hate 5 for gutting what made the series' combat even somewhat realistic and good replacing it with the horrid 1 unit per tile. And as I've seen from reviews they gutted the diplomacy from the previous games down to the bare minimum and made everyone a war monger even Gandhi.
What's crazy is that if you make even the slightest aggressive action, the AI will label YOU a warmonger and then hate you; even if you're joining THEM in a war because THEY asked you to.
Depends on the AI. A peacenick like Gandhi or Asoka sure. A warmonger like Monty no. Also if your declaring on who they hate a lot no.
Seems to me you either declared on someone an AI was @ war with but did not hate (either through AP shenanigans or the AI in question being a vassal and therefore having no control over its actions) without being asked to.
Also even on the times that you get a -1 for declaring on an AI who is friends with another if you both are @ war with it then soon that - will be replaced with a + for sharing a war effort but it does take several turns.

But even then there are some wonky diplomacy things in 4. But they are rare and usually funny and\or harmless.
4? I was talking about 5. I recall one time I was playing Civ5 and one AI asked me to go to war against another so I was like "Ok, sure." Well actually I was like "Give me 10 turns to prepare" because I never commit right away; but anyway when it came time to get the war underway I eventually managed to capture 2 enemy cities. I then checked the Diplomacy thing to discover that the AI that had asked me to go to war with him had a + for joining him against a common for, but also had labeled me a warmongering menace to the world. WHAT??
 

ChaosBorne

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dawn of war also "cheated" like crazy, all changing the difficulty did was giving the AI increased health and damage.
cheating AI is the laziest way to make your game difficult there is, instead of focusing on making the AI actually better at the game you just pile on unfair advantages to up the difficulty.

quite frankly it is getting tiresome.
 

Deadyawn

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Jan 25, 2011
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Fighting games. Just, all of them. They do that all the time and it sucks. It makes me want to beat my head against a brick wall.

It's especially annoying when you get really steep difficulty curves as well. I was playing SSFIV and even though I'm not particularly good at it I can get to the final stage relatively easily on normal difficulty. Then I spent about an hour trying to beat Seth. It was the worst hour of my life.
 

Biodeamon

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Alot of the time in gears of war i've got AI absorbing much more damage than it should be able to take and moving quicker than it's difficulty setting. also they know know where every weapon on the map is and where anybody is instantly nomatter what difficulty you play. even veterans can't pull that off.
 

Canadamus Prime

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Jun 17, 2009
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The7Sins said:
canadamus_prime said:
The7Sins said:
canadamus_prime said:
The7Sins said:
And I'm not a fanatic about 4. I just hate 5 for gutting what made the series' combat even somewhat realistic and good replacing it with the horrid 1 unit per tile. And as I've seen from reviews they gutted the diplomacy from the previous games down to the bare minimum and made everyone a war monger even Gandhi.
What's crazy is that if you make even the slightest aggressive action, the AI will label YOU a warmonger and then hate you; even if you're joining THEM in a war because THEY asked you to.
Depends on the AI. A peacenick like Gandhi or Asoka sure. A warmonger like Monty no. Also if your declaring on who they hate a lot no.
Seems to me you either declared on someone an AI was @ war with but did not hate (either through AP shenanigans or the AI in question being a vassal and therefore having no control over its actions) without being asked to.
Also even on the times that you get a -1 for declaring on an AI who is friends with another if you both are @ war with it then soon that - will be replaced with a + for sharing a war effort but it does take several turns.

But even then there are some wonky diplomacy things in 4. But they are rare and usually funny and\or harmless.
4? I was talking about 5. I recall one time I was playing Civ5 and one AI asked me to go to war against another so I was like "Ok, sure." Well actually I was like "Give me 10 turns to prepare" because I never commit right away; but anyway when it came time to get the war underway I eventually managed to capture 2 enemy cities. I then checked the Diplomacy thing to discover that the AI that had asked me to go to war with him had a + for joining him against a common for, but also had labeled me a warmongering menace to the world. WHAT??
Lol. Haven't heard that one yet about 5. But honestly not surprising. That game has tons of either odd diplomacy modifiers or just plain bugs.

Also sorry for misunderstanding which game you were meaning in your original post.
I also recall a time (again in 5) where I was labeled a war mongering menace to the world after the AI declared war on me. Yeah, the AI declared war on me so I'm like "ok ************, bring it." So after an arduous campaign I take out a city or two only to find out I've been labeled a war mongering menace to the world. Again WHAT?? (badly imitated 10th Doctor voice optional).
 

Ninjamedic

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Karutomaru said:
Then there's King of Fighters 94 and 95, both of which have some of the most outrageously cheating perfect-play AI I have ever fought ON THE LOWEST DIFFICULTY! They can dodge your attacks with perfect accuracy, their timing for the brief second you're vulnerable is pixel-precise, and they never have to input the moves like you do. It is absolute bullshit. I have NEVER seen any fighting game cheat as badly as this. King of Fighters 96 was where the series became good.
I'd like to add to this that Rugal in '94 could kill you in two hits. His Genocide Cutter has absolute priority and hits you for 75% DAMAGE.
 

Terminate421

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Jul 21, 2010
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Shanicus said:
Terminate421 said:
In the Pokemon subway, they get to a point to where they KNOW every move you make
It gets even more suspicious when they know EXACTLY what move to use just as something occurs - pokemon get's out of confusion? Sudden Confuse Ray! Pokemon wakes up? Thunder Wave! Boost your stats with Iron Defence? Critical hit, ignoring all stat boosts! They have one set of double team or your using a low-accuracy attack? They buff themselves as you miss, then blast you away next turn with the same move at 100% accuracy!

Going for the second round of the bosses in there is like pushing a giant spiky block up a hill made of lava while Aerodactyl strafe you with Hyper Beams. I swear they weren't even hiding the fact that the A.I. was cheating by that point.

OP: Besides the horrible cheating mess that is Pokemon... one of the Yugioh games for the Game Boy Advance (I can't remember the title, thankfully). The enemy knows what cards are in your hand and deck, knows exactly what to play to counter every one of your moves and will counter any trap cards you play with traps of their own. The most basic enemies in the game will counter whatever you throw at them, with victory often coming out of sheer luck rather then actual skill.
It doesn't help that some of the later boss fights in the game would use illegal moves (One prick actually plays a monster card IN THE MIDDLE OF YOUR TURN, no spell/trap/ability cards helping him. Just throws the fucker down to spite you) to make themselves harder, as every enemy has the magic 'predict-o-vision' that let's them cheat. At least Pokemon TRIES to hide the fact that it's cheating - these fuckers just come straight out at you with their cheapness.
They also have the apparent luck to Freeze my Empoleon.

They froze my Awesome Penguin who is a water type and made of steel, who has native blood from the coldest place on earth (Antarctica), who has a 4x resistance to ice, and who's name is Grif.

I know only ice types cannot be frozen, but that still makes no sense here.

Off topic: Your avatar is genius.
 

Ninjamedic

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Dec 8, 2009
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Karutomaru said:
Ninjamedic said:
Karutomaru said:
Then there's King of Fighters 94 and 95, both of which have some of the most outrageously cheating perfect-play AI I have ever fought ON THE LOWEST DIFFICULTY! They can dodge your attacks with perfect accuracy, their timing for the brief second you're vulnerable is pixel-precise, and they never have to input the moves like you do. It is absolute bullshit. I have NEVER seen any fighting game cheat as badly as this. King of Fighters 96 was where the series became good.
I'd like to add to this that Rugal in '94 could kill you in two hits. His Genocide Cutter has absolute priority and hits you for 75% DAMAGE.
I have NEVER gotten that far. The difficulty spike is outrageous in the second half of the game, when it was already cheating like a bastard.

It took me 80 Attempts to put him down. Omega Rugal was surprisingly easier though.