Akalabeth said:
The world: http://ca.ign.com/articles/2007/06/15/half-life-2-orange-box-release-date-set
60 bucks on consoles. 50 on PC. Full priced game.
You said that TF2 cost that much, which simply isn't true.
Akalabeth said:
Orange box had three new things.
short 2-3 hour Portal
short 4-6 hour Half Life 2 Episode
Team Fortress Multiplayer
Deadspace 3 has what, 14-20 hour campaign? And multiplayer?
So what's the difference between two short SP games and multiplayer, and one long SP game and multiplayer? Not very much.
Yeah, with the numbers it might sound similar but the multiplayer in DS3 for example is just the SP campaign with someone else. Not multiplayer like TF2. And the content on the Orange box is much more diverse, than just one game. Also, the amount of time it takes to play through a game doesn't mean much anyway. A shorter game can sometimes give a better experience than a long one.
Akalabeth said:
Some people want to change the experience. Unneccesary guns, unneccesary hats, as long as the microtransactions are optional there is no difference. It's like the Gun Runner's Arsenal DLC for Fallout New Vegas, pay a few bucks, get access to more guns. But there's already a slew of guns in the game anyway so it's optional.
As long as the DLC is OPTIONAL, and not necessary, then what does it matter. Let the people who want to spend money spend money.
Yes, some want to change the experience but that doesn't justify the microtransactions. They could also just include those weapons in the game because and people can still change their experience without having to pay additional money to the full price that they've paid already (which again, is simply not the case with tf2, no matter how you try to spin it).
Akalabeth said:
You don't seem to understand basic revenue ideas.
Mann Co store was opened in 2010
It made 2 million in its first year.
Mann vs Machine was released in 2012. What do you think paid for Mann vs Machine? Did Valve take out a bank loan to make the update? No. Obviously not. The ongoing SALE of items through the Mann Co store is paying in part for these updates. They release free updates, so people keep playing, and keep buying.
Or in other words, people ARE paying for the content. But instead of paying for the maps directly, they're paying for hats, which in turn pay for the maps which are released for free, which in turn keep people playing and keep people buying hats. TF2 is also free in part as a gateway program, it gets Steam on people's computers and gets them spending money on other games (or hats) which contributes directly to Valve's coffers.
Oh I do understand that very well, thank you.
That was my point. They finance the game by selling things that don't really change the experience but people like to buy anyway. Everyone profits this way. Valve can make money, we get the important stuff for free and those who want, pay for the hats and whatnot. They would pay for the hats either way but unlike EA, Valve doesn't just take the revenue from the hat sales, they give part of it back through free DLC. Which is a much better system imo, than charging for weapons and for dlc.
Akalabeth said:
So what, the online auction house in Diablo 3 doesn't benefit people?
When did I ever mention the auction house in Diablo 3?
Akalabeth said:
Microtransactions in Dead Space 3 don't benefit people?
In both of these games people can either PAY for what they want, or they can play the game and get it the normal way. They're completely optional. If these things were not a benefit to people, people wouldn't be using them.
You may think that way but I don't want to pay full price for a game and then not get all the content that can change the game experience.
Just because people can benefit from it and it's optional, doesn't mean that EA has to charge for it. They know people will pay for it but that doesn't mean that they have to do it. No one forces them to do that. Yes they're a company but that doesn't mean you should try to wring every little penny out of your customers. I'm so tired of the "they're just doing business" excuse that people always seem to use. You can make money and do good things for your customers, which is what I think Valve does and what separates them from EA.
Also, you don't really seem to be arguing my points but just put things in my mouth that I never really claimed.