Pretty sure Jim Sterling has pointed out already the flaws in this argument. I can't remember what video, but I'm sure more fervent fans of the Jimquisition could link it.
Basically, though, he points out how this is more of the developer's fault for developing a game with such a ludicrously high cost of production that they need to sell a ridiculous, unrealistic amount to recoup development costs. Hey, industry: This is Economics 101. If you're not receiving a favorable yield for your product, maybe you should, you know, not spend fucking everything on video games and hope to god that the market heralds your product as the second coming of Jesus. If you toned down the graphics a bit, I don't think anyone would honestly notice or care.
Basically, though, he points out how this is more of the developer's fault for developing a game with such a ludicrously high cost of production that they need to sell a ridiculous, unrealistic amount to recoup development costs. Hey, industry: This is Economics 101. If you're not receiving a favorable yield for your product, maybe you should, you know, not spend fucking everything on video games and hope to god that the market heralds your product as the second coming of Jesus. If you toned down the graphics a bit, I don't think anyone would honestly notice or care.