CliffyB Thinks Used Games Are Bad, Sony is "Playing Us"

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ThunderCavalier

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Pretty sure Jim Sterling has pointed out already the flaws in this argument. I can't remember what video, but I'm sure more fervent fans of the Jimquisition could link it.

Basically, though, he points out how this is more of the developer's fault for developing a game with such a ludicrously high cost of production that they need to sell a ridiculous, unrealistic amount to recoup development costs. Hey, industry: This is Economics 101. If you're not receiving a favorable yield for your product, maybe you should, you know, not spend fucking everything on video games and hope to god that the market heralds your product as the second coming of Jesus. If you toned down the graphics a bit, I don't think anyone would honestly notice or care.
 

themind

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The big push toward big budget game development has also created the conditions whereby all these studios are creating such similar games. Expecting a CoD clone to sell like CoD is MENTAL, it's preposterous. Sure you can get an RC Cola or Big 8 or even a Pepsi, but none of them sell like Coka-Cola, and if they all had budgets that expected Coka-Cola type sales, they would go out of business and the cola consuming public would be better off. It's the same type of argument about games.

Dark Souls 2 wants to sell like Skyrim. *Newsflash* You. Are. Not. Skyrim. Dark Souls captured people's imaginations and got spread by word of mouth because it was not like Skyrim. If they dumb down the difficulty than it will alienate the very hardcore loyalists to the franchise, and if you try to be another Skyrim, all you've done is dumbed down your product for mass consumption. Skyrim sold like crazy because it had a pedigree of success as well; I have probably played Morrowind more than any other single game, especially single player game, ever. Oblivion was an intense upgrade, an excellent sequel. So many franchises slide down the slippery slope toward homogenous games, and Skyrim was a victim of thise too, while the graphics are better, the game experience, RPG elements, and character uniqueness are all dumbed down. Less weapons, less skills, more GRAPHICS.

Copy and pasting Coke's recipe doesn't give you Coke profits, no matter how good the can looks.
 

Jesse Billingsley

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Carnagath said:
The only thing I might begrudgingly accept is that Sony is playing us. On the conference, they made it clear that there will be no online requirement, then the next day the CEO said it's up to the publisher to use online DRM on the game. I don't know what to believe from them anymore, and as a result, I will not be buying the PS4 on day one, I will wait several months or a year to see how everything is handled and then decide.
It is up to the developer to determine if a game is always online or not. Armored Core V, for example, can be played offline, but everything that is really worth playing can only be done with an internet connection. As a result it suffered, not only because the developer made it always online, but because the publisher did not bother taking care of it. Updates came out months after their original due date for the western audience and they also completely ignored the community when we asked why they were sitting on their hands.

So really, CEO is right, it is up to the developers. I'm sure what he was getting at was that the system itself will not need a connection to turn it on like the Xbox One.
 

McMarbles

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Our profits can't sustain our bloated, out-of-control development process?

Clearly, the problem is EVERYTHING BUT WHAT THE PROBLEM IS.

It's like a guy who weighs 800 pounds demanding that everyone widen their doorways instead of, y'know, PUTTING DOWN THE FORK. Maybe DON'T have that fifth piece of cheesecake.
 

Bakuryukun

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If the "Next gen" games can't survive while a used market is in play, then the market needs to slow down. It's just that simple. Nobody is FORCING game companies to spend more and more and more and more money. I have no problems if game companies need to scale back, I'd much rather that then they start stripping away what I'm allowed to do with my property.
 

omega 616

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May 1, 2009
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I should listen to a guy who is not only a game dev (hence he would earn more from xbones model being the norm), he is a guy who's big franchise is being backed by microsoft?

(I know devs have come out in support of Sony's stance but if they are willing to give up some cash, it must be there honest opinion.)

This guy just has one to many biases for my liking! Do you really think he is going to say "microsoft are wrong, used games are fine by me"?

This is like somebody trying to sell me a chocolate fire guard, I'm not buying it.
 

quysspe

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Steven Bogos said:
CliffyB Thinks Used Games Are Bad, Sony is "Playing Us"


Dude Huge claims that it is impossible for used games and game rentals to co-exist in this world of massive marketing and production budgets.
... And somehow the solution to this problem is to eliminate used games and rentals instead of figuring out how to develop and market within your means?

Ugh. It's been years since a AAA game came out that I wanted to pay the full $60 for, and there are millions of people just like me. All the AAA game industry is doing is narrowing their audience to overmoneyed high school/college kids. If 1 million+ sales isn't enough to recoup the money they waste then narrowing the audience even further is not remotely going to help the industry.
 

lordmardok

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Us PC gamers are just standing around watching this massive pissing contest between the various devs and console manufacturers, and thinking: "Man, I really like downloading mods."

Then we go play Skyrim and fill a house with decapitated women.

No seriously.

Some guy did that.

I'm 99% sure he's a god damn psychopath.

http://www.youtube.com/watch?feature=player_embedded&v=JHvx0l_tVEw#!

But for real, this is hilarious, everyone complaining about how the console makers are 'playing them' and wanting to have another friendly console generation like the halcyon days of PS2, Gamecube, and Xbox. All of this while the PC, the old faithful hound of gaming, is sitting neglected and waiting in the corner for you to realize that it not only fulfills all of your graphics requirements and then some, it also lets you play games of more depth and interest that just shooting-gallery-wahey-stupid-fun.
 

Genocidicles

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Carnagath said:
The only thing I might begrudgingly accept is that Sony is playing us. On the conference, they made it clear that there will be no online requirement, then the next day the CEO said it's up to the publisher to use online DRM on the game. I don't know what to believe from them anymore, and as a result, I will not be buying the PS4 on day one, I will wait several months or a year to see how everything is handled and then decide
By online DRM they meant the publisher restricting how people access the online features for used games, as in an online pass system like we have now.

http://www.gamefront.com/sony-third-party-drm-refers-to-playing-used-games-online-only/
 

Username Redacted

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After sorting through most of this thread I find myself not only wishing for the day when CliffyB isn't taken seriously but for the far less likely day when gaming news outlets won't even give him the time of day and simply tell him to fuck off with his stupid ideas and dull repetitive games rather than giving him free publicity by publishing his idiocy.
 

The Jovian

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lacktheknack said:
The Jovian said:
Abomination said:
It's strange how a person can be right and wrong at the same time.

He's right that the model can not be sustained but he's wrong in who is supposed to change to accomidate it.

When a game has to sell 3,000,000 copies to remain in the black the first thing one must ask is "why did you budget a game to require 3,000,000 sales in order to remain profitable?".

Three million copies being sold requires there to be 3 million people who think the game is worth the price that is being asked AND they can afford the price being asked.
Okay let's do the math here: 60 X 3,000,000 = 180,000,000 Dollars. WHERE THE FUCK DO THESE GUYS SPEND ALL THAT MONEY ON!?!?!?! You can make a summer blockbuster with all that cash. Hey publishers, you wannna make profits, cut it out with the hyper realistic graphics, stop blowing millions on marketing campaigns, STOP MINDLESSLY FOLLOWING TRENDS AND COPYING THE POPULAR TITLES!!!! TAKE RESPONSIBILITY FOR YOUR FAILURES!!! STOP BLAMING OTHERS FOR SOMETHING YOU DID!!! STOP IGNORING OR TREATING YOUR CONSUMERS LIKE RETARDED ANTS!!!!!! AND DO!! SOMETHING!! NEW!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRGH!!!!!!!!!!!!!!!!!!!
Uh... you forgot to slice out the various cuts taken by retailers, shipping and manufacturing. The amount that the publisher gets their hands on is way lower than that. It's probably closer to $15.

Not including pre-order sales, etc.

Also, if they cut down on the hyper-realistic graphics, marketing campaigns and popular-copying, they lose a ton of their audience. More than they can afford. And while the trajectory can be fixed, sticking your fingers in your ears and shrieking about what you want to see with no regard to financial reality is not going to fix it, you're just going to annoy people.
Yes because realistic graphics is exactly why people buy and play games. I don't care if a game uses the Quake II Engine as long as it has good gameplay and a good story. And you're assuming that's just because I like Call of Duty that must mean that I wanna buy Battlefield or Medal of Honour. Well the thing is that Medal of Honour: Warfighter tanked BECAUSE it tried to be like Call of Duty a little too much. A game won't lose players if it doesn't have the most realistic graphics and if Dark Souls is an indication you don't need a million dollar marketing campaign to make profits. It's all just a massive waste. Publishers believe that nothing but overhyped shooters can sell and yet The Walking Dead, Dark Souls and XCOM: Enemy Unknown have proved them very wrong. Neither of which had the graphical polish or the marketing of a AAA title.
 

cikame

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I don't trust anything cliffy says after watching his twitter reactions to the Xbone announcement, he's like a strange PR businessman being excited about the things which arn't exciting.
 

enriquetnt

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Yes, just like hollywood and the music industry couldnt survive piracy? hmmmmmm sound familiar? last time i checked theyr doing great one pumping billion dollar making movies like hotcakes, and the other posting record profits from digital sales, or going even further back in time, remember how VHS was gonna kill TV, or how TV was gonna kill cinema, or how cinema was gonna kill radio, ALL of them still exist and are doing OK (tbh radio and newspaper are dying but that's because of the internet)

ALL of this whining is just masquerading the fact that they want a cut in the used game business and are adamant about stoping piracy, (online check?) theyr gonna have a harsh reality check if they truly believe that every pirated game is one less sale and that people is gonna accept theyr ridiculous impositions on theyr legally OWNED property, is my game i sell it give away burn it, copy it or do any i damn please with it
 

lacktheknack

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The Jovian said:
Yes because realistic graphics is exactly why people buy and play games. I don't care if a game uses the Quake II Engine as long as it has good gameplay and a good story.

Well, congratulations. I DO care. Dwarf Fortress and Minecraft are the exceptions, not the rule. Generally, unless the rest of the game completely knocks my socks right off, I don't want my polygons showing. Most gamers agree with me, vocal minority be damned. Why do I say "vocal minority"? See below.

And you're assuming that's just because I like Call of Duty that must mean that I wanna buy Battlefield or Medal of Honour. Well the thing is that Medal of Honour: Warfighter tanked BECAUSE it tried to be like Call of Duty a little too much. A game won't lose players if it doesn't have the most realistic graphics and if Dark Souls is an indication you don't need a million dollar marketing campaign to make profits. It's all just a massive waste. Publishers believe that nothing but overhyped shooters can sell and yet The Walking Dead, Dark Souls and XCOM: Enemy Unknown have proved them very wrong. Neither of which had the graphical polish or the marketing of a AAA title.
I thought Warfighter tanked because it was crap.

Also, I'm pretty sure Dark Souls and XCOM were AAA titles with a load of marketing and polish put into them, just not as much.

Also, you're mistaking yourself for the majority. If you walk to the grocery store and start talking with random people about games, you're going to find a distressingly high number of them who are waiting for Call of Duty and Battlefield and don't even know what an "XCOM" is. And if my anecdotal evidence has any merit (and, statistically, anecdotal evidence often has grains of truth), these people WAY outnumber us in terms of audience size. Half my high school was obsessed with Call of Duty, but only eight - EIGHT - of them kept up with anything else.

(This is why I think Xbox One will do well, by the way.)

Quite frankly, if you don't care about graphics and value gameplay and story over all else, then you should be in the Indie section of PC gaming and never looking elsewhere... and by extension, you probably wouldn't be so passionate in a thread about used games, with indies don't implement very often.
 

Zenn3k

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Microsoft employee speaking out in defense of microsoft? NEWS AT 11!

Yes, Cliffy B is basically a MS employee at this point.
 

viranimus

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Douches gonna Douche. Of Course This jackov would say this, hes held this position for years and it is no more right now than it was over the years he has been saying it. Doesnt matter if "Uncle Bill" has his back now or not.
 

Lord_Gremlin

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And I thin Cliffy B is a douche who's full of shit and haven't released a good game for YEARS. He also sucked MS dick for far too long to be credible in the matter.
 

wulf3n

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lacktheknack said:
Also, I'm pretty sure Dark Souls and XCOM were AAA titles with a load of marketing and polish put into them, just not as much.
I don't think it's as black and white as that.

It's not just you're AAA or you're indie. While I haven't been able to find budgets for either Dark Souls or XCOM, I would wager they're a lot less than your EA or Activision titles.

If Dark Souls can sell 2.4 million copies and turn a profit whereas Dead Space 3 needs to sell 5 million to be "viable" then there has to be at least a 50% difference in their budgets.

Unless EA has a very interesting definition for the word viable, and each game has to make 200% profit or something of that ilk.

edit: Ok I forgot to actually make my point. :(

If there's such a discrepancy in Budget can we still only have the Titles AAA or Indie, or do we need something in between.
 

wulf3n

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I'm going to go on a bit of tangent here and say big budgets aren't the problem.

... nor is it used games and rentals.

The problem is Publishers/Developers incorrectly calculating the demand for their game and/or thinking if they spend more money on it more people will buy it.

Games can have massive budgets and still make profits even with used game sales. There just has to be a market for that game.


captcha: High Horse

Yes captcha, it is quite lonely up here :(
 

Stabby Joe

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From the headline alone, is he just saying this before diving into a pool of Microsoft money Scrooge McDuck style?